previously the game would return to titlescreen here if mp_info_ but was null but `game_config::debug && state_.classification().is_multiplayer()` returned true which happend when a multiplayer game was reloaded via the sp loadgame dialog. This fixes the issue by simply removing the "always show mp staging between scenarios in debug mode" feature, which imo never was that useful anyways.
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@ -245,7 +245,7 @@ level_result::type campaign_controller::play_game()
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ng::connect_engine connect_engine(state_, false, mp_info_);
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if(!connect_engine.can_start_game() || (game_config::debug && state_.classification().is_multiplayer())) {
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if(!connect_engine.can_start_game()) {
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// Opens staging dialog to allow users to make an adjustments for scenario.
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if(!mp::goto_mp_staging(connect_engine)) {
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return level_result::type::quit;
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