Use multiple lines for help, and add translation notes
This removes all of the "do not translate part^string part" strings, replacing them with more help in English and a place for translators to explain what the untranslatable "all" means. For commands where the usage has notes about the arguments, this embeds the \n in the strings passed to register_command; that seems a reasonable balance between usability and effort to implement it. Cherry-picking between 1.14 and 1.15: In 1.14.x, the "droid" command only has options "on" and "off". The "full" option was only added in 1.15.
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3 changed files with 25 additions and 8 deletions
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@ -6,6 +6,8 @@
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### Language and i18n
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* Updated translations: French, Portuguese (Brazil)
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* Set up for translating the Wings of Victory campaign (PR#4265)
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* Changed the :help command's output to split over multiple lines
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* Added translatable explanations of :droid, :help and :idle's arguments
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## Version 1.15.1
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### Editor
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@ -215,7 +215,10 @@ protected:
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register_command("help", &map_command_handler<Worker>::help,
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_("Available commands list and command-specific help. "
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"Use \"help all\" to include currently unavailable commands."),
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_("do not translate the 'all'^[all|<command>]"));
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// TRANSLATORS: These are the arguments accepted by the "help" command,
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// which are either "all" or the name of another command.
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// As with the command's name, "all" is hardcoded, and shouldn't change in the translation.
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_("[all|<command>]\n“all” = overview of all commands, <command> = name of a specific command (provides more detail)"));
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}
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//derived classes initialize the map overriding this function
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virtual void init_map() = 0;
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@ -323,15 +326,21 @@ protected:
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ss << _(" No help available.");
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}
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else {
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ss << " - " << c->help;
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ss << " - " << c->help << "\n";
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}
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if (!c->usage.empty()) {
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ss << " " << _("Usage:") << " " << cmd_prefix_ << cmd << " " << c->usage;
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ss << _("Usage:") << " " << cmd_prefix_ << cmd << " " << c->usage << "\n";
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}
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const auto flags_description = get_command_flags_description(*c);
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if (!flags_description.empty()) {
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// This shares the objectives dialog's translation of "Notes:"
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ss << _("Notes:") << " " << get_command_flags_description(*c) << "\n";
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}
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ss << get_command_flags_description(*c);
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const std::vector<std::string> l = get_aliases(cmd);
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if (!l.empty()) {
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ss << " (" << _("aliases:") << " " << utils::join(l, " ") << ")";
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// TRANSLATORS: alternative names for command-line commands, only shown if
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// there is at least one of them.
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ss << _n("command^Alias:", "Aliases:", l.size()) << " " << utils::join(l, " ") << "\n";
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}
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print(_("help"), ss.str());
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}
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@ -1188,9 +1188,15 @@ protected:
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register_command("refresh", &console_handler::do_refresh, _("Refresh gui."));
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register_command("droid", &console_handler::do_droid, _("Switch a side to/from AI control."),
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_("do not translate the on/off/full^[<side> [on/off/full]]"));
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// TRANSLATORS: These are the arguments accepted by the "droid" command,
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// which must be a side-number and then optionally one of "on", "off" or "full".
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// As with the command's name, "on", "off" and "full" are hardcoded, and shouldn't change in the translation.
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_("[<side> [on/off/full]]\n“on” = enable but retain vision, “full” = as if it’s controlled by another player"));
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register_command("idle", &console_handler::do_idle, _("Switch a side to/from idle state."),
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_("do not translate the on/off^[<side> [on/off]]"));
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// TRANSLATORS: These are the arguments accepted by the "idle" command,
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// which must be a side-number and then optionally "on" or "off".
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// As with the command's name, "on" and "off" are hardcoded, and shouldn't change in the translation.
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_("command_idle^[<side> [on/off]]"));
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register_command("theme", &console_handler::do_theme);
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register_command("control", &console_handler::do_control,
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_("Assign control of a side to a different player or observer."), _("<side> <nickname>"), "N");
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@ -1200,7 +1206,7 @@ protected:
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register_command("foreground", &console_handler::do_foreground, _("Debug foreground terrain."), "", "D");
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register_command(
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"layers", &console_handler::do_layers, _("Debug layers from terrain under the mouse."), "", "D");
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register_command("fps", &console_handler::do_fps, _("Show fps."));
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register_command("fps", &console_handler::do_fps, _("Show fps (Frames Per Second)."));
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register_command("benchmark", &console_handler::do_benchmark);
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register_command("save", &console_handler::do_save, _("Save game."));
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register_alias("save", "w");
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