Fix build with GCC and Clang

This commit is contained in:
Jyrki Vesterinen 2018-02-06 17:10:27 +02:00
parent dc33cf7ceb
commit ba22daf029

View file

@ -165,7 +165,7 @@ connect_engine::connect_engine(saved_game& state, const bool first_scenario, mp_
if(add_team) {
team_data_pod data;
data.team_name = params_.use_map_settings ? team_name : "Team " + side_str;
data.user_team_name = user_team_name;
data.user_team_name = user_team_name.str();
data.is_player_team = side["allow_player"].to_bool(true);
team_data_.push_back(data);