Fixed display of AI values.
The display of recruitment_ignore_bad_combat and recruitment_ignore_bad_movement is no longer swapped. Fixes bug #18839.
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2 changed files with 5 additions and 2 deletions
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@ -1,4 +1,7 @@
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Version 1.9.9+svn:
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* AI:
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* Fixed: Display of recruitment_ignore_bad_combat and
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recruitment_ignore_bad_movement is no longer swapped (bug #18839)
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* Campaigns:
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* Descent into Darkness:
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* A Small Favor, part 1: used 24 hour ToD
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@ -246,8 +246,8 @@ const std::string holder::get_ai_overview()
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s << "number_of_possible_recruits_to_force_recruit: " << this->ai_->get_number_of_possible_recruits_to_force_recruit() << std::endl;
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s << "passive_leader: " << this->ai_->get_passive_leader() << std::endl;
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s << "passive_leader_shares_keep: " << this->ai_->get_passive_leader_shares_keep() << std::endl;
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s << "recruitment_ignore_bad_combat: " << this->ai_->get_recruitment_ignore_bad_movement() << std::endl;
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s << "recruitment_ignore_bad_movement: " << this->ai_->get_recruitment_ignore_bad_combat() << std::endl;
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s << "recruitment_ignore_bad_combat: " << this->ai_->get_recruitment_ignore_bad_combat() << std::endl;
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s << "recruitment_ignore_bad_movement: " << this->ai_->get_recruitment_ignore_bad_movement() << std::endl;
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// s << "recruitment_pattern: ";
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// for(std::vector<std::string>::const_iterator i = this->ai_->get_recruitment_pattern().begin(); i != this->ai_->get_recruitment_pattern().end(); ++i) {
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// if(i != this->ai_->get_recruitment_pattern().begin())
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