Updated changelog(s).
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@ -1,5 +1,9 @@
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Version 1.3.10+svn:
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* campaigns
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* Eastern Invasion
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* in 'The Drowned Plains', undead no longer spawn near you randomly but
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instead they are placed on the map at the beginning of the scenario and
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remain immobile and hidden until the player steps next to them
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* Scepter of Fire
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* in 'The Dragon', the player now gets a starting castle where to recruit
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and recall normally
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@ -7,9 +11,10 @@ Version 1.3.10+svn:
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* fixed a bug which broke uploads with a .cfg file next to the campaign
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directory
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* finalized wescamp integration
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* editor:
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* map editor and terrains:
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* fixed a bug which prevented the editor to load maps with a Windows EOL on
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Windows, other platforms where not affected.
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* added a 'Mushroom Grove lit' (on cave) terrain using (string 'Uu^Ufi')
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* graphics:
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* added user-contributed graphic updates for 'storm trident', 'ankh' and
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'staff' pick-up items
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@ -30,8 +35,6 @@ Version 1.3.10+svn:
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* units:
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* balancing changes:
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* increased the melee attack of the Saurian Oracle from 5-2 to 4-3
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* WML terrains:
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* added 'Mushroom Grove lit' (on cave) using string 'Uu^Ufi'
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* miscellaneous and bug fixes:
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* added some extra headers for gcc 4.3 (based on patch #842)
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@ -5,6 +5,10 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.10+svn:
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* Campaigns
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* Fix the recall list duplication bug.
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* Eastern Invasion
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* In 'The Drowned Plains', undead no longer spawn near you randomly but
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instead they are placed on the map at the beginning of the scenario and
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remain immobile and hidden until the player steps next to them.
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* Sceptre of Fire
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* In 'The Dragon', the player now gets a starting castle where to recruit
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and recall normally.
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@ -16,7 +20,7 @@ Version 1.3.10+svn:
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* Multiplayer
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* Fixed a crash when loading multiplayer games from save-files.
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* Unit changes and balancing:
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* Unit changes and balancing
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* Increased the melee attack of the Saurian Oracle from 5-2 to 4-3.
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Version 1.3.10:
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