Still more en_GB updates.

This commit is contained in:
Eric S. Raymond 2009-02-02 10:02:56 +00:00
parent dbd90837b4
commit b9d29afe56
4 changed files with 1514 additions and 1077 deletions

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@ -18,14 +18,13 @@ msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:12
#, fuzzy
msgid "A Tale of Two Brothers"
msgstr "A Tale Of Two Brothers"
msgstr "A Tale of Two Brothers"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "AToTB"
msgstr ""
msgstr "AToTB"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:17
@ -35,12 +34,12 @@ msgstr "Horseman"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "(Beginner)"
msgstr ""
msgstr "(Beginner)"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "(Challenging)"
msgstr ""
msgstr "(Challenging)"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:18
@ -49,7 +48,6 @@ msgstr "Knight"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
#, fuzzy
msgid ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village's mage Bjarn send for his brother to help, but not all goes as "
@ -58,36 +56,37 @@ msgid ""
"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
"experienced players.)"
msgstr ""
"A Black Mage is threatening the local village and its inhabitants. When "
"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
"but Bjarn himself is kidnapped. Can you rescue him?\n"
"A very short campaign, made for beginners on easy and challenging for pros "
"on hard."
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village's mage Bjarn send for his brother to help, but not all goes as "
"planned. Can you help?\n"
"\n"
"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
"experienced players.)"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:28
msgid "Campaign Design"
msgstr ""
msgstr "Campaign Design"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:37
msgid "Campaign Maintenance"
msgstr ""
msgstr "Campaign Maintenance"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:43
msgid "Artwork and Graphics Design"
msgstr ""
msgstr "Artwork and Graphics Design"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:55
msgid "Miscellaneous"
msgstr ""
msgstr "Miscellaneous"
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:68
msgid "And special thanks to everyone else who I forgot to mention."
msgstr ""
msgstr "And special thanks to everyone else who I forgot to mention."
#. [scenario]: id=1_Rooting_Out_A_Mage
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
@ -103,6 +102,11 @@ msgid ""
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
msgstr ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:44
@ -113,6 +117,11 @@ msgid ""
"and their children even the bright day. But the nearest lord was more than a "
"day's ride distant, and messengers sent to seek his help did not return."
msgstr ""
"Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak "
"the Mage!' they cried in fell voices as they did their foul deeds. People "
"vanished from isolated farmsteads. Men and women began to fear the night, "
"and their children even the bright day. But the nearest lord was more than a "
"day's ride distant, and messengers sent to seek his help did not return."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:48
@ -125,6 +134,13 @@ msgid ""
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
msgstr ""
"There was a man named Bjarn who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:52
@ -136,6 +152,12 @@ msgid ""
"brother, with which they might call to each other when in dire need. Bjarn "
"sent out that call."
msgstr ""
"Now Bjarn had a brother named Arne who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that when Bjarn was "
"but an apprentice mage, he had made a pair of amulets for himself and his "
"brother, with which they might call to each other when in dire need. Bjarn "
"sent out that call."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:56
@ -143,12 +165,13 @@ msgid ""
"Heeding the call of his amulet, Arne gathered such men as he could and "
"hurried to Maghre to help Bjarn."
msgstr ""
"Heeding the call of his amulet, Arne gathered such men as he could and "
"hurried to Maghre to help Bjarn."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:105
#, fuzzy
msgid "Slay Mordak, the evil mage"
msgstr "Slay the Black Mage"
msgstr "Slay Mordak, the evil mage"
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:109
@ -194,34 +217,32 @@ msgstr "Bjarn"
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:183
msgid "Alwyn"
msgstr ""
msgstr "Alwyn"
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:194
#, fuzzy
msgid "Brent"
msgstr "Brena"
msgstr "Brent"
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:205
msgid "Cadell"
msgstr ""
msgstr "Cadell"
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:216
msgid "Dannen"
msgstr ""
msgstr "Dannen"
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:227
msgid "Efran"
msgstr ""
msgstr "Efran"
#. [unit]: type=Footpad
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:238
#, fuzzy
msgid "Fargus"
msgstr "Magnus"
msgstr "Fargus"
#. [unit]: id=Erik, type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:252
@ -246,12 +267,12 @@ msgstr "Magnus"
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:97
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:138
msgid "Humans"
msgstr ""
msgstr "Humans"
#. [side]: type=Dark Sorcerer, id=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:301
msgid "Mordak"
msgstr ""
msgstr "Mordak"
#. [side]: type=Dark Sorcerer, id=Mordak
#. [side]: type=Dark Sorcerer, id=Rotharik
@ -262,13 +283,12 @@ msgstr ""
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:146
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:126
msgid "Enemies"
msgstr ""
msgstr "Enemies"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:333
#, fuzzy
msgid "Greetings, my brother! How may my men and I be of aid?"
msgstr "'ello there, Bjarn. So, what's the big fuss?"
msgstr "Greetings, my brother! How may my men and I be of aid?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:337
@ -278,6 +298,10 @@ msgid ""
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; but we need your men, and you to lead them."
msgstr ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorising outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; but we need your men, and you to lead them."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:341
@ -285,6 +309,8 @@ msgid ""
"I can feel Mordak's foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days' ride."
msgstr ""
"I can feel Mordak's foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days' ride."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:345
@ -292,6 +318,8 @@ msgid ""
"I will lead my men, and such villagers as can keep up with us, north to slay "
"this Mordak! What will you do?"
msgstr ""
"I will lead my men, and such villagers as can keep up with us, north to slay "
"this Mordak! What will you do?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:349
@ -301,16 +329,19 @@ msgid ""
"his creatures, I will try to defeat Mordak himself with magic at an "
"unguarded moment. Together we may accomplish what either alone may not."
msgstr ""
"You shall be the right hand, I the left. I will go stealthily with a handful "
"of our best scouts and woodsmen. While you demonstrate against him and kill "
"his creatures, I will try to defeat Mordak himself with magic at an "
"unguarded moment. Together we may accomplish what either alone may not."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:360
#, fuzzy
msgid ""
"Bjarn should be in position by now. Press them, distract the adept so Bjarn "
"can spring his trap!"
msgstr ""
"Bjarn should have been in position by now. I wonder if anything's happened "
"to him?"
"Bjarn should be in position by now. Press them, distract the adept so Bjarn "
"can spring his trap!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:368
@ -318,6 +349,8 @@ msgid ""
"Bjarn has not made his attack! I begin to fear for him... and it means we "
"must deal with this Mordak ourselves!"
msgstr ""
"Bjarn has not made his attack! I begin to fear for him... and it means we "
"must deal with this Mordak ourselves!"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:379
@ -327,13 +360,12 @@ msgstr "Argh!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:383
msgid "Good work, men! But what has become of my brother?"
msgstr ""
msgstr "Good work, men! But what has become of my brother?"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:387
#, fuzzy
msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
msgstr "Worried about him, are you? E-he-he..hergh...gaargh. . ."
msgstr "Worried about him, are you? E-he-he..hergh...gaargh..."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:391
@ -341,6 +373,8 @@ msgid ""
"There's nothing more to be had from this one; we will have to search for "
"Bjarn ourselves!"
msgstr ""
"There's nothing more to be had from this one; we will have to search for "
"Bjarn ourselves!"
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:399
@ -348,16 +382,18 @@ msgid ""
"Sir, our scouts report that Bjarn was seen captured and carried away further "
"north!"
msgstr ""
"Sir, our scouts report that Bjarn was seen captured and carried away further "
"north!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:403
msgid "That they should dare this! We will give chase at once."
msgstr ""
msgstr "That they should dare this! We will give chase at once."
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:417
msgid "Your brother's plan to ambush me has failed. He is our prisoner now."
msgstr ""
msgstr "Your brother's plan to ambush me has failed. He is our prisoner now."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:421
@ -365,25 +401,24 @@ msgid ""
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's "
"forces descend upon the village!"
msgstr ""
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's "
"forces descend upon the village!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:436
#, fuzzy
msgid "I hear these creatures are nigh-immune to our weapons, let us see!"
msgstr "I hear these creatures are nearly immune to our weapons, let us see!"
msgstr "I hear these creatures are nigh-immune to our weapons, let us see!"
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:451
#, fuzzy
msgid "That was not so hard!"
msgstr "That wasn't so hard!"
msgstr "That was not so hard!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:462
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:571
#, fuzzy
msgid "All is lost now that I am dead..."
msgstr "Everything is lost now that I am dead..."
msgstr "All is lost now that I am dead..."
#. [scenario]: id=2_The_Chase
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
@ -398,16 +433,19 @@ msgid ""
"lost souls haunting the wood, hunting and killing anyone brave enough to "
"enter it."
msgstr ""
"The pursuit had already run for several days when the pursuers came to the "
"bounds of the huge forest known as the Gray Woods. Ancient tales warned of "
"lost souls haunting the wood, hunting and killing anyone brave enough to "
"enter it."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:23
#, fuzzy
msgid ""
"Heedless of those rumors, Arne followed them. His only worry was that his "
"horsemen would be at disadvantage if attacked in the forest."
msgstr ""
"The kidnappers fled north through the forest, and Arne made to follow them, "
"although his horsemen would be at a disadvantage."
"Heedless of those rumors, Arne followed them. His only worry was that his "
"horsemen would be at disadvantage if attacked in the forest."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:88
@ -422,7 +460,7 @@ msgstr "Nil-Galion"
#. [side]: type=Elvish Rider, id=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:176
msgid "Elves"
msgstr ""
msgstr "Elves"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:268
@ -434,6 +472,7 @@ msgstr "Sounds of a scuffle were heard from the forest."
msgid ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
msgstr ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:276
@ -441,6 +480,8 @@ msgid ""
"It is whispered that hungry ghosts rule this forest, and kill everyone who "
"dares to enter."
msgstr ""
"It is whispered that hungry ghosts rule this forest, and kill everyone who "
"dares to enter."
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:280
@ -458,6 +499,8 @@ msgid ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
msgstr ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:292
@ -465,6 +508,8 @@ msgid ""
"So much for those ghost stories. Mere elves will not stop me from freeing my "
"brother!"
msgstr ""
"So much for those ghost stories. Mere elves will not stop me from freeing my "
"brother!"
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:296
@ -473,6 +518,9 @@ msgid ""
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
msgstr ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:300
@ -481,6 +529,9 @@ msgid ""
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
msgstr ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
#. [unit]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:315
@ -498,6 +549,8 @@ msgid ""
"Curses! If they had been an hour slower our master's reinforcements would "
"already be here to meet us."
msgstr ""
"Curses! If they had been an hour slower our master's reinforcements would "
"already be here to meet us."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:372
@ -516,6 +569,9 @@ msgid ""
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master's dungeons by now."
msgstr ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master's dungeons by now."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:407
@ -523,65 +579,64 @@ msgid ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
msgstr ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:410
#, fuzzy
msgid "Sithrak"
msgstr "Sithrak!"
msgstr "Sithrak"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:411
#, fuzzy
msgid "Eleben"
msgstr "Eleben."
msgstr "Eleben"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:412
msgid "Jarlom"
msgstr ""
msgstr "Jarlom"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
msgid "Hamik"
msgstr ""
msgstr "Hamik"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:416
msgid "Akranbral"
msgstr ""
msgstr "Akranbral"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:417
msgid "Drakanal"
msgstr ""
msgstr "Drakanal"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:418
#, fuzzy
msgid "Xaskanat"
msgstr "Peasant"
msgstr "Xaskanat"
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:419
msgid "Katklagad"
msgstr ""
msgstr "Katklagad"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:424
#, fuzzy
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
msgstr ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are Sithrak and Eleben."
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:428
msgid "Bind him and take him with us. If he has played us false, he will die."
msgstr ""
msgstr "Bind him and take him with us. If he has played us false, he will die."
#. [unit]: id=Brena, type=Iron Mauler
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:440
@ -594,6 +649,8 @@ msgid ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
msgstr ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:456
@ -601,6 +658,8 @@ msgid ""
"Aye. We think there's a nest of them north-east of here. They've captured my "
"brother."
msgstr ""
"Aye. We think there's a nest of them north-east of here. They've captured my "
"brother."
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:460
@ -608,18 +667,18 @@ msgid ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
msgstr ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
#. [message]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:464
#, fuzzy
msgid "He would only slow us down!"
msgstr "They would only slow us down!"
msgstr "He would only slow us down!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:468
#, fuzzy
msgid "It is my place to decide this."
msgstr "I am the one to decide."
msgstr "It is my place to decide this."
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:470
@ -662,31 +721,29 @@ msgstr "He escaped us..."
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:539
#, fuzzy
msgid ""
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
msgstr ""
"You foolish human, you killed me but you won't be able to reach the undead. "
"I fulfilled the pact and will be reanimated soon to be a Lord of their "
"armies."
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:543
msgid "Follow their back trail!"
msgstr ""
msgstr "Follow their back trail!"
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:548
#, fuzzy
msgid "Catch the kidnappers"
msgstr "Come on, men, let's catch those kidnappers!"
msgstr "Catch the kidnappers"
#. [terrain]: id=magic_irongate
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
msgid "Irongate"
msgstr ""
msgstr "Irongate"
#. [scenario]: id=3_Guarded_Castle
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:16
@ -738,12 +795,12 @@ msgstr "Rescue Bjarn"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:321
#, fuzzy
msgid ""
"Arne's men arrived at the castle and were immediately challenged by some "
"guards."
msgstr ""
"Arne arrived at the castle and was immediately challenged by some guards."
"Arne's men arrived at the castle and were immediately challenged by some "
"guards."
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:325
@ -758,22 +815,22 @@ msgstr "The password is"
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:332
msgid "$first_password_1|!"
msgstr ""
msgstr "$first_password_1|!"
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:338
msgid "$first_password_2|!"
msgstr ""
msgstr "$first_password_2|!"
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:344
msgid "$first_password_3|!"
msgstr ""
msgstr "$first_password_3|!"
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:350
msgid "$first_password_4|!"
msgstr ""
msgstr "$first_password_4|!"
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:366
@ -796,13 +853,12 @@ msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:402
#, fuzzy
msgid ""
"My sword-arm has a say in who will do the dying. Come on, men, let's kill "
"some orcs."
msgstr ""
"I knew that we had to fight to free my brother! Come on men, lets kill some "
"orcs."
"My sword-arm has a say in who will do the dying. Come on, men, let's kill "
"some orcs."
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:451
@ -832,25 +888,25 @@ msgstr "Oh, of course. I had nearly forgotten."
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:465
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:581
msgid "$second_password_1|!"
msgstr ""
msgstr "$second_password_1|!"
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:471
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:587
msgid "$second_password_2|!"
msgstr ""
msgstr "$second_password_2|!"
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:477
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:593
msgid "$second_password_3|!"
msgstr ""
msgstr "$second_password_3|!"
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:483
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:599
msgid "$second_password_4|!"
msgstr ""
msgstr "$second_password_4|!"
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:498
@ -871,6 +927,8 @@ msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:646
@ -884,13 +942,12 @@ msgstr "There's a key in his robes."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:654
#, fuzzy
msgid ""
"That may well be the key to the cell they're holding Bjarn in! I will take "
"it."
msgstr ""
"It must be the key to the cell they're holding Bjarn in! I will take the "
"key. I can't wait to see my brother. Come on, let's free him."
"That may well be the key to the cell they're holding Bjarn in! I will take "
"it."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:660
@ -914,33 +971,29 @@ msgstr "I found Bjarn. He is in this cell."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:762
#, fuzzy
msgid "Good to see you, Arne. Now get out of this dungeon, please?"
msgstr "Good to see you, Arne. Please help me to get out of this dungeon."
msgstr "Good to see you, Arne. Now get out of this dungeon, please?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:768
msgid "You must be one of Arne's men. Please help me get out of this dungeon."
msgstr ""
"You must be one of Arne's men. Please help me to get out of this dungeon."
msgstr "You must be one of Arne's men. Please help me to get out of this dungeon."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:774
#, fuzzy
msgid ""
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
"The damned Dark Sorcerer Rotharik has imprisoned me behind this magical "
"barrier. You must get the key from him to free me. You can only open it with "
"the key."
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:785
#, fuzzy
msgid "Kill the dark sorcerer to get the cell key"
msgstr "Kill the dark sorcerer to get the cell-key"
msgstr "Kill the dark sorcerer to get the cell key"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:828
@ -1015,39 +1068,36 @@ msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:167
#, fuzzy
msgid ""
"No, they are fleeing from something. We must find out what is happening over "
"there!"
msgstr ""
"No. They are fleeing from something. We have to find out what is happening "
"over here!"
"No, they are fleeing from something. We must find out what is happening over "
"there!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:171
msgid "Men! Ready your weapons!"
msgstr ""
msgstr "Men! Ready your weapons!"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:175
#, fuzzy
msgid ""
"We should go there and talk to Counselor Hoban. Maybe he knows what is going "
"on here."
msgstr ""
"We should go there and talk to Councillor Hoban. Maybe he knows what is "
"going on here."
"We should go there and talk to Counselor Hoban. Maybe he knows what is going "
"on here."
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:186
#, fuzzy
msgid "I am glad to see you returned."
msgstr "I am glad to see you back again."
msgstr "I am glad to see you returned."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:190
msgid "No gladder than I am to be here. But what has happened to Maghre?"
msgstr ""
msgstr "No gladder than I am to be here. But what has happened to Maghre?"
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:194
@ -1055,48 +1105,45 @@ msgid ""
"Soon after you departed we were beset by orcs. With half the men of Maghre "
"gone, we could not stop them."
msgstr ""
"Soon after you departed we were beset by orcs. With half the men of Maghre "
"gone, we could not stop them."
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:198
#, fuzzy
msgid ""
"The orcish warlord aims to enslave us. We will not be able to hold out for "
"much longer."
msgstr ""
"The orcish Warlord wants to enslave us. We will not be able to hold out for "
"long."
"The orcish warlord aims to enslave us. We will not be able to hold out for "
"much longer."
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:202
#, fuzzy
msgid ""
"Have a care, his men are fell fighters and have killed many. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
"Be careful, he is responsible for the deaths of many of us. Very few remain "
"Have a care, his men are fell fighters and have killed many. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:207
#, fuzzy
msgid "Slay the Orcish Warlord to free the village"
msgstr "Slay the orcish Warlord to free the village"
msgstr "Slay the Orcish Warlord to free the village"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:229
#, fuzzy
msgid "Finally the warlord is killed. Now you can go back to Maghre."
msgstr "Finally the orc is killed. Now you can go back to your village."
msgstr "Finally the warlord is killed. Now you can go back to Maghre."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:233
#, fuzzy
msgid ""
"So much has been destroyed. It will be difficult to repair all that the orcs "
"and undead have wrecked. And they could come again."
msgstr ""
"So much has been destroyed. We will have a hard time fixing the damage the "
"orcs and the undead caused. I hope this does not happen again."
"So much has been destroyed. It will be difficult to repair all that the orcs "
"and undead have wrecked. And they could come again."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:237
@ -1104,6 +1151,8 @@ msgid ""
"I must go back to earning my living. But we have our amulets, little "
"brother. If you are beset again, I will come."
msgstr ""
"I must go back to earning my living. But we have our amulets, little "
"brother. If you are beset again, I will come."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:251
@ -1113,20 +1162,17 @@ msgstr "It is over, I am vanquished."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:276
msgid "I don't think we can rescue anyone from these villages. It is too late."
msgstr ""
"I don't think we can rescue anyone from these villages. It is too late."
msgstr "I don't think we can rescue anyone from these villages. It is too late."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:280
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
msgstr ""
"I was too weak to protect these people. Oh why did this happen to me?!?"
msgstr "I was too weak to protect these people. Oh why did this happen to me?!?"
#. [scenario]: id=epilog
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:4
#, fuzzy
msgid "A Tale of Two Brothers - Epilogue"
msgstr "A Tale Of Two Brothers"
msgstr "A Tale of Two Brothers - Epilogue"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:11
@ -1135,6 +1181,9 @@ msgid ""
"people of Maghre had to work very hard, but felt better knowing Arne's men "
"would be their firm allies in troubled times."
msgstr ""
"It took years to rebuild the village and restore the surrounding farms. The "
"people of Maghre had to work very hard, but felt better knowing Arne's men "
"would be their firm allies in troubled times."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:15
@ -1144,6 +1193,10 @@ msgid ""
"even mention Arne's name together with that of the famous elvish lord "
"Kalenz, but this is a different story..."
msgstr ""
"Arne and his men left the village assured that it would be well guided by "
"Bjarn. On their journeys they faced many challenges and battles. Some tales "
"even mention Arne's name together with that of the famous elvish lord "
"Kalenz, but this is a different story..."
#~ msgid ""
#~ "Hurry, we have to track them down. Maybe we can still get them. They have "
@ -1155,21 +1208,8 @@ msgstr ""
#~ msgid "Hurry to the north and stop the kidnappers"
#~ msgstr "Hurry to the north and stop the kidnappers"
#, fuzzy
#~ msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
#~ msgstr "Come on men. Some greenery never hurt anyone, did it?"
#, fuzzy
#~ msgid ""
#~ "Those men had some great arguments persuading me to stop you and let them "
#~ "pass my forest. Any further, and you will die."
#~ msgstr ""
#~ "Those men had some great arguments persuading me not to allow you to "
#~ "enter this forest. Any further, and you will die."
#, fuzzy
#~ msgid "Curses! I hope the reinforcements get here to aid our escape."
#~ msgstr "Curses! I hope the reinforcements get here so I can escape soon."
#~ msgstr "Come on men. A bracing walk in the woods never hurt anyone, did it?"
#~ msgid ""
#~ "Hah! You got me alright, but what does that help? No harm telling you "
@ -1187,21 +1227,8 @@ msgstr ""
#~ "Nooo! Tricked again. Tell us where he is and we shall spare your "
#~ "miserable life."
#, fuzzy
#~ msgid "Thank you. Leave him, men, we ride east."
#~ msgstr "Thank you. Leave him, men, we ride East."
#, fuzzy
#~ msgid ""
#~ "Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
#~ "better than smashing those foul skeletons and their ilk. Though I came "
#~ "too late to help in this fight, I would like to aid you in your "
#~ "forthcoming endeavors."
#~ msgstr ""
#~ "Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
#~ "better than smashing those foul skeletons and their kind. Though I came "
#~ "too late to help in this fight, I would like to aid you in your "
#~ "forthcoming endeavours."
#~ msgstr "Thank you. Leave him, men, we ride east."
#~ msgid "I think your village is protected well, though."
#~ msgstr "I think your village is protected well, though."
@ -1225,18 +1252,6 @@ msgstr ""
#~ "should you ever face another grim foe, send me a messenger. I'll come as "
#~ "fast as I can, little brother."
#, fuzzy
#~ msgid ""
#~ "In a remote part of Wesnoth, people lived their lives working hard and "
#~ "caring for each other, but not knowing much about the world outside. But "
#~ "there came a day when their peaceful world was shattered, as an evil mage "
#~ "came to the region, spreading havoc and despair."
#~ msgstr ""
#~ "In a remote part of Wesnoth, people lived their lives working hard and "
#~ "caring for each other, but not knowing much about the world outside. One "
#~ "day, however, their peaceful world was shattered, as an evil mage came to "
#~ "the region, spreading havoc and despair."
#~ msgid ""
#~ "Bjarn, the local mage of the village, was the man who saw best how to "
#~ "deal with this threat. He asked the help of his brother Arne, leader of a "
@ -1248,17 +1263,6 @@ msgstr ""
#~ "mercenary band of horsemen, and outfitted several of the villagers with "
#~ "gear from the armoury."
#, fuzzy
#~ msgid ""
#~ "Mordak, an evil mage, threatens our lives and livelihoods. He is "
#~ "terrorizing our countryside. I've already called the village to arms and "
#~ "now it's up to you to lead them. You'll find him about two days' ride "
#~ "north of here."
#~ msgstr ""
#~ "An evil mage, two days ride north, is posing a threat to our livelihoods. "
#~ "He is terrorising our countryside. I've already called the village to "
#~ "arms and now it's up to you to lead them."
#~ msgid ""
#~ "Very well. We will go there and slay this source of evil. Charge, men!"
#~ msgstr ""
@ -1301,12 +1305,6 @@ msgstr ""
#~ "Ha, so you thought to send a mage around and stab me in the back? Well, I "
#~ "have news for you. We've kidnapped him!"
#, fuzzy
#~ msgid ""
#~ "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
#~ msgstr ""
#~ "What? Bjarn kidnapped? And the black mage still ravages the land? Noooo!"
#~ msgid "A glorious combat at last, against mounted enemies!"
#~ msgstr "A glorious combat at last, against mounted enemies!"