Still more en_GB updates.
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4 changed files with 1514 additions and 1077 deletions
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@ -18,14 +18,13 @@ msgstr ""
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:12
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#, fuzzy
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msgid "A Tale of Two Brothers"
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msgstr "A Tale Of Two Brothers"
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msgstr "A Tale of Two Brothers"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:13
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msgid "AToTB"
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msgstr ""
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msgstr "AToTB"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:17
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@ -35,12 +34,12 @@ msgstr "Horseman"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:17
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msgid "(Beginner)"
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msgstr ""
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msgstr "(Beginner)"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:18
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msgid "(Challenging)"
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msgstr ""
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msgstr "(Challenging)"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:18
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@ -49,7 +48,6 @@ msgstr "Knight"
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#. [campaign]: id=Two_Brothers
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#: data/campaigns/Two_Brothers/_main.cfg:21
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#, fuzzy
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msgid ""
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"An evil mage is threatening the small village of Maghre and its inhabitants. "
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"The village's mage Bjarn send for his brother to help, but not all goes as "
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@ -58,36 +56,37 @@ msgid ""
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"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
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"experienced players.)"
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msgstr ""
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"A Black Mage is threatening the local village and its inhabitants. When "
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"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
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"but Bjarn himself is kidnapped. Can you rescue him?\n"
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"A very short campaign, made for beginners on easy and challenging for pros "
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"on hard."
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"An evil mage is threatening the small village of Maghre and its inhabitants. "
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"The village's mage Bjarn send for his brother to help, but not all goes as "
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"planned. Can you help?\n"
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"\n"
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"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
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"experienced players.)"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:28
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msgid "Campaign Design"
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msgstr ""
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msgstr "Campaign Design"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:37
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msgid "Campaign Maintenance"
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msgstr ""
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msgstr "Campaign Maintenance"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:43
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msgid "Artwork and Graphics Design"
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msgstr ""
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msgstr "Artwork and Graphics Design"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:55
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msgid "Miscellaneous"
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msgstr ""
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msgstr "Miscellaneous"
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#. [about]
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#: data/campaigns/Two_Brothers/_main.cfg:68
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msgid "And special thanks to everyone else who I forgot to mention."
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msgstr ""
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msgstr "And special thanks to everyone else who I forgot to mention."
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#. [scenario]: id=1_Rooting_Out_A_Mage
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
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@ -103,6 +102,11 @@ msgid ""
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"them not, until the day a dark mage settled in the region and began seeking "
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"sacrifices for his evil summonings."
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msgstr ""
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"The remote freehold of Maghre in the western reaches of the kingdom of "
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"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
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"comings and goings of the wider world. Wars and the rumor of wars touched "
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"them not, until the day a dark mage settled in the region and began seeking "
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"sacrifices for his evil summonings."
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#. [part]
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:44
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@ -113,6 +117,11 @@ msgid ""
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"and their children even the bright day. But the nearest lord was more than a "
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"day's ride distant, and messengers sent to seek his help did not return."
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msgstr ""
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"Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak "
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"the Mage!' they cried in fell voices as they did their foul deeds. People "
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"vanished from isolated farmsteads. Men and women began to fear the night, "
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"and their children even the bright day. But the nearest lord was more than a "
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"day's ride distant, and messengers sent to seek his help did not return."
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#. [part]
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:48
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@ -125,6 +134,13 @@ msgid ""
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"them down and clean and oil them. He set the smiths of Maghre to making "
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"spearheads and ax-blades for the rest."
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msgstr ""
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"There was a man named Bjarn who had shown talent as a mage when he was "
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"young, gone to the great Academy on the Isle of Alduin, and returned to work "
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"his magic in the land where he was born. The people looked to him for help "
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"and leadership. He found weapons half-forgotten from the times of their "
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"sires and grandsires hanging in many houses, and bade the villagers to take "
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"them down and clean and oil them. He set the smiths of Maghre to making "
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"spearheads and ax-blades for the rest."
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#. [part]
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:52
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@ -136,6 +152,12 @@ msgid ""
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"brother, with which they might call to each other when in dire need. Bjarn "
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"sent out that call."
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msgstr ""
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"Now Bjarn had a brother named Arne who had also left Maghre to seek his "
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"fortune, and had become the leader of a small band of horsemen who hired out "
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"as guards to merchant caravans. Fortunate it was for all that when Bjarn was "
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"but an apprentice mage, he had made a pair of amulets for himself and his "
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"brother, with which they might call to each other when in dire need. Bjarn "
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"sent out that call."
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#. [part]
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:56
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@ -143,12 +165,13 @@ msgid ""
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"Heeding the call of his amulet, Arne gathered such men as he could and "
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"hurried to Maghre to help Bjarn."
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msgstr ""
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"Heeding the call of his amulet, Arne gathered such men as he could and "
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"hurried to Maghre to help Bjarn."
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:105
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#, fuzzy
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msgid "Slay Mordak, the evil mage"
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msgstr "Slay the Black Mage"
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msgstr "Slay Mordak, the evil mage"
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#. [objective]: condition=lose
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:109
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@ -194,34 +217,32 @@ msgstr "Bjarn"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:183
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msgid "Alwyn"
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msgstr ""
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msgstr "Alwyn"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:194
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#, fuzzy
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msgid "Brent"
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msgstr "Brena"
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msgstr "Brent"
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#. [unit]: type=Spearman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:205
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msgid "Cadell"
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msgstr ""
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msgstr "Cadell"
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#. [unit]: type=Bowman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:216
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msgid "Dannen"
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msgstr ""
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msgstr "Dannen"
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#. [unit]: type=Bowman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:227
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msgid "Efran"
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msgstr ""
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msgstr "Efran"
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#. [unit]: type=Footpad
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:238
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#, fuzzy
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msgid "Fargus"
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msgstr "Magnus"
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msgstr "Fargus"
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#. [unit]: id=Erik, type=Horseman
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:252
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@ -246,12 +267,12 @@ msgstr "Magnus"
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:97
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:138
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msgid "Humans"
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msgstr ""
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msgstr "Humans"
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#. [side]: type=Dark Sorcerer, id=Mordak
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:301
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msgid "Mordak"
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msgstr ""
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msgstr "Mordak"
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#. [side]: type=Dark Sorcerer, id=Mordak
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#. [side]: type=Dark Sorcerer, id=Rotharik
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@ -262,13 +283,12 @@ msgstr ""
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#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:146
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#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:126
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msgid "Enemies"
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msgstr ""
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msgstr "Enemies"
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:333
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#, fuzzy
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msgid "Greetings, my brother! How may my men and I be of aid?"
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msgstr "'ello there, Bjarn. So, what's the big fuss?"
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msgstr "Greetings, my brother! How may my men and I be of aid?"
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#. [message]: speaker=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:337
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@ -278,6 +298,10 @@ msgid ""
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"itself! The villagers of Maghre have taken up weapons but they are not "
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"trained fighters; but we need your men, and you to lead them."
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msgstr ""
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"A dark mage has come upon us; his creatures call him Mordak. They have been "
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"terrorising outlying farms, and we fear they may soon attack the village "
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"itself! The villagers of Maghre have taken up weapons but they are not "
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"trained fighters; but we need your men, and you to lead them."
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#. [message]: speaker=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:341
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@ -285,6 +309,8 @@ msgid ""
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"I can feel Mordak's foul touch on the hidden currents of the earth and air. "
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"He is somewhere due north of here, I would say not more than two days' ride."
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msgstr ""
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"I can feel Mordak's foul touch on the hidden currents of the earth and air. "
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"He is somewhere due north of here, I would say not more than two days' ride."
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:345
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@ -292,6 +318,8 @@ msgid ""
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"I will lead my men, and such villagers as can keep up with us, north to slay "
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"this Mordak! What will you do?"
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msgstr ""
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"I will lead my men, and such villagers as can keep up with us, north to slay "
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"this Mordak! What will you do?"
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#. [message]: speaker=Bjarn
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:349
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@ -301,16 +329,19 @@ msgid ""
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"his creatures, I will try to defeat Mordak himself with magic at an "
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"unguarded moment. Together we may accomplish what either alone may not."
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msgstr ""
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"You shall be the right hand, I the left. I will go stealthily with a handful "
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"of our best scouts and woodsmen. While you demonstrate against him and kill "
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"his creatures, I will try to defeat Mordak himself with magic at an "
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"unguarded moment. Together we may accomplish what either alone may not."
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:360
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#, fuzzy
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msgid ""
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"Bjarn should be in position by now. Press them, distract the adept so Bjarn "
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"can spring his trap!"
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msgstr ""
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"Bjarn should have been in position by now. I wonder if anything's happened "
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"to him?"
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"Bjarn should be in position by now. Press them, distract the adept so Bjarn "
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"can spring his trap!"
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:368
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@ -318,6 +349,8 @@ msgid ""
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"Bjarn has not made his attack! I begin to fear for him... and it means we "
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"must deal with this Mordak ourselves!"
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msgstr ""
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"Bjarn has not made his attack! I begin to fear for him... and it means we "
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"must deal with this Mordak ourselves!"
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:379
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@ -327,13 +360,12 @@ msgstr "Argh!"
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:383
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msgid "Good work, men! But what has become of my brother?"
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msgstr ""
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msgstr "Good work, men! But what has become of my brother?"
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#. [message]: speaker=unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:387
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#, fuzzy
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msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
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msgstr "Worried about him, are you? E-he-he..hergh...gaargh. . ."
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msgstr "Worried about him, are you? E-he-he..hergh...gaargh..."
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:391
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@ -341,6 +373,8 @@ msgid ""
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"There's nothing more to be had from this one; we will have to search for "
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"Bjarn ourselves!"
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msgstr ""
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"There's nothing more to be had from this one; we will have to search for "
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"Bjarn ourselves!"
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#. [message]: role=Reporter
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:399
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@ -348,16 +382,18 @@ msgid ""
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"Sir, our scouts report that Bjarn was seen captured and carried away further "
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"north!"
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msgstr ""
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"Sir, our scouts report that Bjarn was seen captured and carried away further "
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"north!"
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:403
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msgid "That they should dare this! We will give chase at once."
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msgstr ""
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msgstr "That they should dare this! We will give chase at once."
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#. [message]: speaker=Mordak
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:417
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msgid "Your brother's plan to ambush me has failed. He is our prisoner now."
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msgstr ""
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msgstr "Your brother's plan to ambush me has failed. He is our prisoner now."
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:421
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@ -365,25 +401,24 @@ msgid ""
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"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's "
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"forces descend upon the village!"
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msgstr ""
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"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's "
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"forces descend upon the village!"
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:436
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#, fuzzy
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msgid "I hear these creatures are nigh-immune to our weapons, let us see!"
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msgstr "I hear these creatures are nearly immune to our weapons, let us see!"
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msgstr "I hear these creatures are nigh-immune to our weapons, let us see!"
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#. [message]: speaker=second_unit
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:451
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#, fuzzy
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msgid "That was not so hard!"
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msgstr "That wasn't so hard!"
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msgstr "That was not so hard!"
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#. [message]: speaker=Arne
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#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:462
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:571
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#, fuzzy
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msgid "All is lost now that I am dead..."
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msgstr "Everything is lost now that I am dead..."
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msgstr "All is lost now that I am dead..."
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#. [scenario]: id=2_The_Chase
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
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@ -398,16 +433,19 @@ msgid ""
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"lost souls haunting the wood, hunting and killing anyone brave enough to "
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"enter it."
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msgstr ""
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"The pursuit had already run for several days when the pursuers came to the "
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"bounds of the huge forest known as the Gray Woods. Ancient tales warned of "
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"lost souls haunting the wood, hunting and killing anyone brave enough to "
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"enter it."
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#. [part]
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:23
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#, fuzzy
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msgid ""
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"Heedless of those rumors, Arne followed them. His only worry was that his "
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"horsemen would be at disadvantage if attacked in the forest."
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msgstr ""
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"The kidnappers fled north through the forest, and Arne made to follow them, "
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"although his horsemen would be at a disadvantage."
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"Heedless of those rumors, Arne followed them. His only worry was that his "
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"horsemen would be at disadvantage if attacked in the forest."
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#. [objective]: condition=win
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:88
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@ -422,7 +460,7 @@ msgstr "Nil-Galion"
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#. [side]: type=Elvish Rider, id=Nil-Galion
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#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:176
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msgid "Elves"
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msgstr ""
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msgstr "Elves"
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#. [message]: speaker=narrator
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:268
|
||||
|
@ -434,6 +472,7 @@ msgstr "Sounds of a scuffle were heard from the forest."
|
|||
msgid ""
|
||||
"Come on, men. A stroll through such lovely green woods, what could be finer?"
|
||||
msgstr ""
|
||||
"Come on, men. A stroll through such lovely green woods, what could be finer?"
|
||||
|
||||
#. [message]: role=speaker
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:276
|
||||
|
@ -441,6 +480,8 @@ msgid ""
|
|||
"It is whispered that hungry ghosts rule this forest, and kill everyone who "
|
||||
"dares to enter."
|
||||
msgstr ""
|
||||
"It is whispered that hungry ghosts rule this forest, and kill everyone who "
|
||||
"dares to enter."
|
||||
|
||||
#. [message]: speaker=Nil-Galion
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:280
|
||||
|
@ -458,6 +499,8 @@ msgid ""
|
|||
"Those men told me their prisoner had attempted to murder their master, and "
|
||||
"warned that evil men would follow him. Advance no further, or you will die."
|
||||
msgstr ""
|
||||
"Those men told me their prisoner had attempted to murder their master, and "
|
||||
"warned that evil men would follow him. Advance no further, or you will die."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:292
|
||||
|
@ -465,6 +508,8 @@ msgid ""
|
|||
"So much for those ghost stories. Mere elves will not stop me from freeing my "
|
||||
"brother!"
|
||||
msgstr ""
|
||||
"So much for those ghost stories. Mere elves will not stop me from freeing my "
|
||||
"brother!"
|
||||
|
||||
#. [message]: role=speaker
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:296
|
||||
|
@ -473,6 +518,9 @@ msgid ""
|
|||
"will have us at a disadvantage; our horses will not maneuver well in the "
|
||||
"trees."
|
||||
msgstr ""
|
||||
"I am glad at least that we will not have to face ghosts. But those elves "
|
||||
"will have us at a disadvantage; our horses will not maneuver well in the "
|
||||
"trees."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:300
|
||||
|
@ -481,6 +529,9 @@ msgid ""
|
|||
"woods. We have faced and won through greater perils than those amateurs can "
|
||||
"offer."
|
||||
msgstr ""
|
||||
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
|
||||
"woods. We have faced and won through greater perils than those amateurs can "
|
||||
"offer."
|
||||
|
||||
#. [unit]: type=Dark Adept, id=Muff Toras
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:315
|
||||
|
@ -498,6 +549,8 @@ msgid ""
|
|||
"Curses! If they had been an hour slower our master's reinforcements would "
|
||||
"already be here to meet us."
|
||||
msgstr ""
|
||||
"Curses! If they had been an hour slower our master's reinforcements would "
|
||||
"already be here to meet us."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:372
|
||||
|
@ -516,6 +569,9 @@ msgid ""
|
|||
"precious brother the mage north with half my men a day since; he will be "
|
||||
"safely locked away in our master's dungeons by now."
|
||||
msgstr ""
|
||||
"Hah! You have captured me, but it will avail you nothing. I sent your "
|
||||
"precious brother the mage north with half my men a day since; he will be "
|
||||
"safely locked away in our master's dungeons by now."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:407
|
||||
|
@ -523,65 +579,64 @@ msgid ""
|
|||
"My blade is at your throat. Give us the way to my brother now, or I will "
|
||||
"spill your wretched blood on the ground."
|
||||
msgstr ""
|
||||
"My blade is at your throat. Give us the way to my brother now, or I will "
|
||||
"spill your wretched blood on the ground."
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:410
|
||||
#, fuzzy
|
||||
msgid "Sithrak"
|
||||
msgstr "Sithrak!"
|
||||
msgstr "Sithrak"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:411
|
||||
#, fuzzy
|
||||
msgid "Eleben"
|
||||
msgstr "Eleben."
|
||||
msgstr "Eleben"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:412
|
||||
msgid "Jarlom"
|
||||
msgstr ""
|
||||
msgstr "Jarlom"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
|
||||
msgid "Hamik"
|
||||
msgstr ""
|
||||
msgstr "Hamik"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:416
|
||||
msgid "Akranbral"
|
||||
msgstr ""
|
||||
msgstr "Akranbral"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:417
|
||||
msgid "Drakanal"
|
||||
msgstr ""
|
||||
msgstr "Drakanal"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:418
|
||||
#, fuzzy
|
||||
msgid "Xaskanat"
|
||||
msgstr "Peasant"
|
||||
msgstr "Xaskanat"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:419
|
||||
msgid "Katklagad"
|
||||
msgstr ""
|
||||
msgstr "Katklagad"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:424
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Three days ride to the northeast, in a deserted castle. The passwords to the "
|
||||
"guards are $first_password_$first_password_number and $second_password_"
|
||||
"$second_password_number|."
|
||||
msgstr ""
|
||||
"Three days ride to the northeast, in a deserted castle. The passwords to the "
|
||||
"guards are Sithrak and Eleben."
|
||||
"guards are $first_password_$first_password_number and $second_password_"
|
||||
"$second_password_number|."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:428
|
||||
msgid "Bind him and take him with us. If he has played us false, he will die."
|
||||
msgstr ""
|
||||
msgstr "Bind him and take him with us. If he has played us false, he will die."
|
||||
|
||||
#. [unit]: id=Brena, type=Iron Mauler
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:440
|
||||
|
@ -594,6 +649,8 @@ msgid ""
|
|||
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
|
||||
"foul undead. Are there more of them to be destroyed?"
|
||||
msgstr ""
|
||||
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
|
||||
"foul undead. Are there more of them to be destroyed?"
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:456
|
||||
|
@ -601,6 +658,8 @@ msgid ""
|
|||
"Aye. We think there's a nest of them north-east of here. They've captured my "
|
||||
"brother."
|
||||
msgstr ""
|
||||
"Aye. We think there's a nest of them north-east of here. They've captured my "
|
||||
"brother."
|
||||
|
||||
#. [message]: speaker=Brena
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:460
|
||||
|
@ -608,18 +667,18 @@ msgid ""
|
|||
"I bear a great hatred towards their kind. I will follow and fight them with "
|
||||
"you, if you permit."
|
||||
msgstr ""
|
||||
"I bear a great hatred towards their kind. I will follow and fight them with "
|
||||
"you, if you permit."
|
||||
|
||||
#. [message]: type=Horseman
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:464
|
||||
#, fuzzy
|
||||
msgid "He would only slow us down!"
|
||||
msgstr "They would only slow us down!"
|
||||
msgstr "He would only slow us down!"
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:468
|
||||
#, fuzzy
|
||||
msgid "It is my place to decide this."
|
||||
msgstr "I am the one to decide."
|
||||
msgstr "It is my place to decide this."
|
||||
|
||||
#. [option]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:470
|
||||
|
@ -662,31 +721,29 @@ msgstr "He escaped us..."
|
|||
|
||||
#. [message]: speaker=Nil-Galion
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:539
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Foolish human, you have killed me but you will not catch the undead in time. "
|
||||
"I have fulfilled my contract, and will be reanimated soon to become a lord "
|
||||
"of their armies."
|
||||
msgstr ""
|
||||
"You foolish human, you killed me but you won't be able to reach the undead. "
|
||||
"I fulfilled the pact and will be reanimated soon to be a Lord of their "
|
||||
"armies."
|
||||
"Foolish human, you have killed me but you will not catch the undead in time. "
|
||||
"I have fulfilled my contract, and will be reanimated soon to become a lord "
|
||||
"of their armies."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:543
|
||||
msgid "Follow their back trail!"
|
||||
msgstr ""
|
||||
msgstr "Follow their back trail!"
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:548
|
||||
#, fuzzy
|
||||
msgid "Catch the kidnappers"
|
||||
msgstr "Come on, men, let's catch those kidnappers!"
|
||||
msgstr "Catch the kidnappers"
|
||||
|
||||
#. [terrain]: id=magic_irongate
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
|
||||
msgid "Irongate"
|
||||
msgstr ""
|
||||
msgstr "Irongate"
|
||||
|
||||
#. [scenario]: id=3_Guarded_Castle
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:16
|
||||
|
@ -738,12 +795,12 @@ msgstr "Rescue Bjarn"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:321
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Arne's men arrived at the castle and were immediately challenged by some "
|
||||
"guards."
|
||||
msgstr ""
|
||||
"Arne arrived at the castle and was immediately challenged by some guards."
|
||||
"Arne's men arrived at the castle and were immediately challenged by some "
|
||||
"guards."
|
||||
|
||||
#. [message]: speaker=Guard_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:325
|
||||
|
@ -758,22 +815,22 @@ msgstr "The password is"
|
|||
#. [option]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:332
|
||||
msgid "$first_password_1|!"
|
||||
msgstr ""
|
||||
msgstr "$first_password_1|!"
|
||||
|
||||
#. [option]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:338
|
||||
msgid "$first_password_2|!"
|
||||
msgstr ""
|
||||
msgstr "$first_password_2|!"
|
||||
|
||||
#. [option]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:344
|
||||
msgid "$first_password_3|!"
|
||||
msgstr ""
|
||||
msgstr "$first_password_3|!"
|
||||
|
||||
#. [option]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:350
|
||||
msgid "$first_password_4|!"
|
||||
msgstr ""
|
||||
msgstr "$first_password_4|!"
|
||||
|
||||
#. [message]: speaker=Guard_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:366
|
||||
|
@ -796,13 +853,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:402
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"My sword-arm has a say in who will do the dying. Come on, men, let's kill "
|
||||
"some orcs."
|
||||
msgstr ""
|
||||
"I knew that we had to fight to free my brother! Come on men, lets kill some "
|
||||
"orcs."
|
||||
"My sword-arm has a say in who will do the dying. Come on, men, let's kill "
|
||||
"some orcs."
|
||||
|
||||
#. [message]: speaker=Guard2_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:451
|
||||
|
@ -832,25 +888,25 @@ msgstr "Oh, of course. I had nearly forgotten."
|
|||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:465
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:581
|
||||
msgid "$second_password_1|!"
|
||||
msgstr ""
|
||||
msgstr "$second_password_1|!"
|
||||
|
||||
#. [option]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:471
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:587
|
||||
msgid "$second_password_2|!"
|
||||
msgstr ""
|
||||
msgstr "$second_password_2|!"
|
||||
|
||||
#. [option]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:477
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:593
|
||||
msgid "$second_password_3|!"
|
||||
msgstr ""
|
||||
msgstr "$second_password_3|!"
|
||||
|
||||
#. [option]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:483
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:599
|
||||
msgid "$second_password_4|!"
|
||||
msgstr ""
|
||||
msgstr "$second_password_4|!"
|
||||
|
||||
#. [message]: speaker=Guard2_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:498
|
||||
|
@ -871,6 +927,8 @@ msgid ""
|
|||
"I think I should better support my men at the front to make sure we can free "
|
||||
"my brother."
|
||||
msgstr ""
|
||||
"I think I should better support my men at the front to make sure we can free "
|
||||
"my brother."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:646
|
||||
|
@ -884,13 +942,12 @@ msgstr "There's a key in his robes."
|
|||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:654
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"That may well be the key to the cell they're holding Bjarn in! I will take "
|
||||
"it."
|
||||
msgstr ""
|
||||
"It must be the key to the cell they're holding Bjarn in! I will take the "
|
||||
"key. I can't wait to see my brother. Come on, let's free him."
|
||||
"That may well be the key to the cell they're holding Bjarn in! I will take "
|
||||
"it."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:660
|
||||
|
@ -914,33 +971,29 @@ msgstr "I found Bjarn. He is in this cell."
|
|||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:762
|
||||
#, fuzzy
|
||||
msgid "Good to see you, Arne. Now get out of this dungeon, please?"
|
||||
msgstr "Good to see you, Arne. Please help me to get out of this dungeon."
|
||||
msgstr "Good to see you, Arne. Now get out of this dungeon, please?"
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:768
|
||||
msgid "You must be one of Arne's men. Please help me get out of this dungeon."
|
||||
msgstr ""
|
||||
"You must be one of Arne's men. Please help me to get out of this dungeon."
|
||||
msgstr "You must be one of Arne's men. Please help me to get out of this dungeon."
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:774
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
|
||||
"enhanced iron gate. It can only be opened with the correct key. You must get "
|
||||
"it from him to free me."
|
||||
msgstr ""
|
||||
"The damned Dark Sorcerer Rotharik has imprisoned me behind this magical "
|
||||
"barrier. You must get the key from him to free me. You can only open it with "
|
||||
"the key."
|
||||
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
|
||||
"enhanced iron gate. It can only be opened with the correct key. You must get "
|
||||
"it from him to free me."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:785
|
||||
#, fuzzy
|
||||
msgid "Kill the dark sorcerer to get the cell key"
|
||||
msgstr "Kill the dark sorcerer to get the cell-key"
|
||||
msgstr "Kill the dark sorcerer to get the cell key"
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:828
|
||||
|
@ -1015,39 +1068,36 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:167
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"No, they are fleeing from something. We must find out what is happening over "
|
||||
"there!"
|
||||
msgstr ""
|
||||
"No. They are fleeing from something. We have to find out what is happening "
|
||||
"over here!"
|
||||
"No, they are fleeing from something. We must find out what is happening over "
|
||||
"there!"
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:171
|
||||
msgid "Men! Ready your weapons!"
|
||||
msgstr ""
|
||||
msgstr "Men! Ready your weapons!"
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:175
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"We should go there and talk to Counselor Hoban. Maybe he knows what is going "
|
||||
"on here."
|
||||
msgstr ""
|
||||
"We should go there and talk to Councillor Hoban. Maybe he knows what is "
|
||||
"going on here."
|
||||
"We should go there and talk to Counselor Hoban. Maybe he knows what is going "
|
||||
"on here."
|
||||
|
||||
#. [message]: speaker=Councillor Hoban
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:186
|
||||
#, fuzzy
|
||||
msgid "I am glad to see you returned."
|
||||
msgstr "I am glad to see you back again."
|
||||
msgstr "I am glad to see you returned."
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:190
|
||||
msgid "No gladder than I am to be here. But what has happened to Maghre?"
|
||||
msgstr ""
|
||||
msgstr "No gladder than I am to be here. But what has happened to Maghre?"
|
||||
|
||||
#. [message]: speaker=Councillor Hoban
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:194
|
||||
|
@ -1055,48 +1105,45 @@ msgid ""
|
|||
"Soon after you departed we were beset by orcs. With half the men of Maghre "
|
||||
"gone, we could not stop them."
|
||||
msgstr ""
|
||||
"Soon after you departed we were beset by orcs. With half the men of Maghre "
|
||||
"gone, we could not stop them."
|
||||
|
||||
#. [message]: speaker=Councillor Hoban
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:198
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The orcish warlord aims to enslave us. We will not be able to hold out for "
|
||||
"much longer."
|
||||
msgstr ""
|
||||
"The orcish Warlord wants to enslave us. We will not be able to hold out for "
|
||||
"long."
|
||||
"The orcish warlord aims to enslave us. We will not be able to hold out for "
|
||||
"much longer."
|
||||
|
||||
#. [message]: speaker=Councillor Hoban
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:202
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Have a care, his men are fell fighters and have killed many. Very few remain "
|
||||
"who can bear arms, but I will send them to aid you in battle."
|
||||
msgstr ""
|
||||
"Be careful, he is responsible for the deaths of many of us. Very few remain "
|
||||
"Have a care, his men are fell fighters and have killed many. Very few remain "
|
||||
"who can bear arms, but I will send them to aid you in battle."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:207
|
||||
#, fuzzy
|
||||
msgid "Slay the Orcish Warlord to free the village"
|
||||
msgstr "Slay the orcish Warlord to free the village"
|
||||
msgstr "Slay the Orcish Warlord to free the village"
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:229
|
||||
#, fuzzy
|
||||
msgid "Finally the warlord is killed. Now you can go back to Maghre."
|
||||
msgstr "Finally the orc is killed. Now you can go back to your village."
|
||||
msgstr "Finally the warlord is killed. Now you can go back to Maghre."
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:233
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"So much has been destroyed. It will be difficult to repair all that the orcs "
|
||||
"and undead have wrecked. And they could come again."
|
||||
msgstr ""
|
||||
"So much has been destroyed. We will have a hard time fixing the damage the "
|
||||
"orcs and the undead caused. I hope this does not happen again."
|
||||
"So much has been destroyed. It will be difficult to repair all that the orcs "
|
||||
"and undead have wrecked. And they could come again."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:237
|
||||
|
@ -1104,6 +1151,8 @@ msgid ""
|
|||
"I must go back to earning my living. But we have our amulets, little "
|
||||
"brother. If you are beset again, I will come."
|
||||
msgstr ""
|
||||
"I must go back to earning my living. But we have our amulets, little "
|
||||
"brother. If you are beset again, I will come."
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:251
|
||||
|
@ -1113,20 +1162,17 @@ msgstr "It is over, I am vanquished."
|
|||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:276
|
||||
msgid "I don't think we can rescue anyone from these villages. It is too late."
|
||||
msgstr ""
|
||||
"I don't think we can rescue anyone from these villages. It is too late."
|
||||
msgstr "I don't think we can rescue anyone from these villages. It is too late."
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:280
|
||||
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
|
||||
msgstr ""
|
||||
"I was too weak to protect these people. Oh why did this happen to me?!?"
|
||||
msgstr "I was too weak to protect these people. Oh why did this happen to me?!?"
|
||||
|
||||
#. [scenario]: id=epilog
|
||||
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:4
|
||||
#, fuzzy
|
||||
msgid "A Tale of Two Brothers - Epilogue"
|
||||
msgstr "A Tale Of Two Brothers"
|
||||
msgstr "A Tale of Two Brothers - Epilogue"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:11
|
||||
|
@ -1135,6 +1181,9 @@ msgid ""
|
|||
"people of Maghre had to work very hard, but felt better knowing Arne's men "
|
||||
"would be their firm allies in troubled times."
|
||||
msgstr ""
|
||||
"It took years to rebuild the village and restore the surrounding farms. The "
|
||||
"people of Maghre had to work very hard, but felt better knowing Arne's men "
|
||||
"would be their firm allies in troubled times."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:15
|
||||
|
@ -1144,6 +1193,10 @@ msgid ""
|
|||
"even mention Arne's name together with that of the famous elvish lord "
|
||||
"Kalenz, but this is a different story..."
|
||||
msgstr ""
|
||||
"Arne and his men left the village assured that it would be well guided by "
|
||||
"Bjarn. On their journeys they faced many challenges and battles. Some tales "
|
||||
"even mention Arne's name together with that of the famous elvish lord "
|
||||
"Kalenz, but this is a different story..."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Hurry, we have to track them down. Maybe we can still get them. They have "
|
||||
|
@ -1155,21 +1208,8 @@ msgstr ""
|
|||
#~ msgid "Hurry to the north and stop the kidnappers"
|
||||
#~ msgstr "Hurry to the north and stop the kidnappers"
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
|
||||
#~ msgstr "Come on men. Some greenery never hurt anyone, did it?"
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "Those men had some great arguments persuading me to stop you and let them "
|
||||
#~ "pass my forest. Any further, and you will die."
|
||||
#~ msgstr ""
|
||||
#~ "Those men had some great arguments persuading me not to allow you to "
|
||||
#~ "enter this forest. Any further, and you will die."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid "Curses! I hope the reinforcements get here to aid our escape."
|
||||
#~ msgstr "Curses! I hope the reinforcements get here so I can escape soon."
|
||||
#~ msgstr "Come on men. A bracing walk in the woods never hurt anyone, did it?"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Hah! You got me alright, but what does that help? No harm telling you "
|
||||
|
@ -1187,21 +1227,8 @@ msgstr ""
|
|||
#~ "Nooo! Tricked again. Tell us where he is and we shall spare your "
|
||||
#~ "miserable life."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid "Thank you. Leave him, men, we ride east."
|
||||
#~ msgstr "Thank you. Leave him, men, we ride East."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
|
||||
#~ "better than smashing those foul skeletons and their ilk. Though I came "
|
||||
#~ "too late to help in this fight, I would like to aid you in your "
|
||||
#~ "forthcoming endeavors."
|
||||
#~ msgstr ""
|
||||
#~ "Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
|
||||
#~ "better than smashing those foul skeletons and their kind. Though I came "
|
||||
#~ "too late to help in this fight, I would like to aid you in your "
|
||||
#~ "forthcoming endeavours."
|
||||
#~ msgstr "Thank you. Leave him, men, we ride east."
|
||||
|
||||
#~ msgid "I think your village is protected well, though."
|
||||
#~ msgstr "I think your village is protected well, though."
|
||||
|
@ -1225,18 +1252,6 @@ msgstr ""
|
|||
#~ "should you ever face another grim foe, send me a messenger. I'll come as "
|
||||
#~ "fast as I can, little brother."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "In a remote part of Wesnoth, people lived their lives working hard and "
|
||||
#~ "caring for each other, but not knowing much about the world outside. But "
|
||||
#~ "there came a day when their peaceful world was shattered, as an evil mage "
|
||||
#~ "came to the region, spreading havoc and despair."
|
||||
#~ msgstr ""
|
||||
#~ "In a remote part of Wesnoth, people lived their lives working hard and "
|
||||
#~ "caring for each other, but not knowing much about the world outside. One "
|
||||
#~ "day, however, their peaceful world was shattered, as an evil mage came to "
|
||||
#~ "the region, spreading havoc and despair."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Bjarn, the local mage of the village, was the man who saw best how to "
|
||||
#~ "deal with this threat. He asked the help of his brother Arne, leader of a "
|
||||
|
@ -1248,17 +1263,6 @@ msgstr ""
|
|||
#~ "mercenary band of horsemen, and outfitted several of the villagers with "
|
||||
#~ "gear from the armoury."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "Mordak, an evil mage, threatens our lives and livelihoods. He is "
|
||||
#~ "terrorizing our countryside. I've already called the village to arms and "
|
||||
#~ "now it's up to you to lead them. You'll find him about two days' ride "
|
||||
#~ "north of here."
|
||||
#~ msgstr ""
|
||||
#~ "An evil mage, two days ride north, is posing a threat to our livelihoods. "
|
||||
#~ "He is terrorising our countryside. I've already called the village to "
|
||||
#~ "arms and now it's up to you to lead them."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Very well. We will go there and slay this source of evil. Charge, men!"
|
||||
#~ msgstr ""
|
||||
|
@ -1301,12 +1305,6 @@ msgstr ""
|
|||
#~ "Ha, so you thought to send a mage around and stab me in the back? Well, I "
|
||||
#~ "have news for you. We've kidnapped him!"
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
|
||||
#~ msgstr ""
|
||||
#~ "What? Bjarn kidnapped? And the black mage still ravages the land? Noooo!"
|
||||
|
||||
#~ msgid "A glorious combat at last, against mounted enemies!"
|
||||
#~ msgstr "A glorious combat at last, against mounted enemies!"
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue