[[Balancing changes]]
* changed the ambush macro to take a terrain letter as an argument * made all undeadfoot units that can move on deep water have ambush there * decreased the melee attack of the Orcish Slayer from 12-2 to 10-2 * decreased the XP requirement for the Footpad from 42 to 36 * increased the ranged attack of the Cavalier and Master at Arms from 17-1 to 20-1 * increased the melee attack of the Gryphon Master from 14-2 to 15-2
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19 changed files with 37 additions and 13 deletions
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@ -56,11 +56,11 @@
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[/teleport]
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#enddef
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#define ABILITY_AMBUSH
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#define ABILITY_AMBUSH T
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[hides]
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description=ambush
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[filter]
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terrains=f
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terrains={T}
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[/filter]
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[/hides]
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#enddef
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@ -11,7 +11,7 @@
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[/frame]
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[/defend]
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[abilities]
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{ABILITY_AMBUSH}
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{ABILITY_AMBUSH f}
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{ABILITY_REGENERATES}
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[/abilities]
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hitpoints=80
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@ -18,6 +18,9 @@
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alignment=chaotic
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advanceto=Soul Shooter
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cost=26
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[abilities]
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{ABILITY_AMBUSH s}
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[/abilities]
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unit_description= _ "Of a necromancer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
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usage=archer
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get_hit_sound=skeleton-hit.wav
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@ -77,7 +77,7 @@
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name=crossbow
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type=pierce
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range=ranged
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damage=17
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damage=20
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number=1
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[animation]
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[sound]
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@ -20,6 +20,9 @@
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{AMLA_TOUGH 3}
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cost=28
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usage=fighter
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[abilities]
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{ABILITY_AMBUSH s}
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[/abilities]
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unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades."
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get_hit_sound=skeleton-hit.wav
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[resistance]
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@ -20,6 +20,9 @@
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{AMLA_TOUGH 3}
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cost=40
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usage=fighter
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[abilities]
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{ABILITY_AMBUSH s}
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[/abilities]
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unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
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get_hit_sound=skeleton-hit.wav
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[resistance]
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@ -11,7 +11,7 @@
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[/frame]
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[/defend]
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[abilities]
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{ABILITY_AMBUSH}
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{ABILITY_AMBUSH f}
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{ABILITY_REGENERATES}
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[/abilities]
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hitpoints=60
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@ -33,7 +33,7 @@
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undead_variation=archer
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cost=60
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[abilities]
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{ABILITY_AMBUSH}
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{ABILITY_AMBUSH f}
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[/abilities]
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usage=mixed fighter
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unit_description= _ "The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.
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@ -33,7 +33,7 @@
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cost=41
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usage=mixed fighter
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[abilities]
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{ABILITY_AMBUSH}
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{ABILITY_AMBUSH f}
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[/abilities]
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unit_description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.
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@ -14,7 +14,7 @@
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hitpoints=28
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movement_type=elusivefoot
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movement=7
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experience=42
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experience=36
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level=1
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alignment=chaotic
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advanceto=Outlaw
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@ -23,7 +23,7 @@
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name=claws
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type=blade
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range=melee
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damage=14
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damage=15
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number=2
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[animation]
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[frame]
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@ -24,6 +24,9 @@
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{AMLA_TOUGH 3}
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cost=50
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usage=fighter
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[abilities]
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{ABILITY_AMBUSH s}
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[/abilities]
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unit_description= _ "A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
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It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But to even consider such a thing bears tribute to the magnitude of what they have already achieved.
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@ -59,7 +59,7 @@ Special Notes: their skill at skirmishing allows these master fencers to dart ri
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name=crossbow
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type=pierce
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range=ranged
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damage=17
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damage=20
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number=1
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[animation]
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[sound]
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@ -19,7 +19,7 @@
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=37
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cost=33
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usage=fighter
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unit_description= _ "The larger, and often more skilled orcish assassins are called 'Slayers' by their enemies, though this distinction is somewhat unclear. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.
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name=dagger
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type=blade
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range=melee
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damage=12
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damage=10
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number=2
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[animation]
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[frame]
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@ -19,6 +19,9 @@
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advanceto=Draug
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cost=28
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usage=fighter
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[abilities]
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{ABILITY_AMBUSH s}
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[/abilities]
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unit_description= _ "Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end."
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get_hit_sound=skeleton-hit.wav
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[resistance]
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@ -19,6 +19,9 @@
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advanceto=Revenant,Deathblade
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cost=15
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usage=fighter
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[abilities]
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{ABILITY_AMBUSH s}
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[/abilities]
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unit_description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master."
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get_hit_sound=skeleton-hit.wav
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[death]
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alignment=chaotic
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advanceto=Bone Shooter
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cost=14
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[abilities]
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{ABILITY_AMBUSH s}
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[/abilities]
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unit_description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."
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usage=archer
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get_hit_sound=skeleton-hit.wav
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advanceto=null
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{AMLA_TOUGH 3}
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cost=38
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[abilities]
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{ABILITY_AMBUSH s}
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[/abilities]
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unit_description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence."
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usage=archer
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get_hit_sound=skeleton-hit.wav
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[/frame]
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[/defend]
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[abilities]
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{ABILITY_AMBUSH}
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{ABILITY_AMBUSH f}
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{ABILITY_REGENERATES}
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[/abilities]
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hitpoints=52
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