update changelog
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15
changelog
15
changelog
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@ -12,6 +12,15 @@ Version 1.5.0+svn:
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second scenario
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* Son of the Black Eye:
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* fixed a crash in 'Dwarvish Stand'
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* An Orcish Incursion
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* new storyline and dialogues to scenario 1
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* new storyline and dialogues to scenario 2
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* made the AI do mixed recruits in scenario 2
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* new storyline and dialogues to scenario 3
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* added a form of gold bonus to scenario 3
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* new storyline to scenario 4
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* Under the Burning Suns
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* fixed event spawning elves in outer villages
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* game engine:
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* poison no longer prevents resting
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* graphics:
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@ -74,6 +83,9 @@ Version 1.5.0+svn:
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* rename the "hides" status as "hidden"
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* add a new image path function : GS to greyscale the image
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* [store_map_dimensions] also stores map border size now.
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* renamed old [attacks] special to [swarm]
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* created [attacks] special with expected behaviour and usage similar to
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[damage] special
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* wesnothd
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* added expiration time to bans
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* added restart command to server that does graceful restart
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@ -124,7 +136,8 @@ Version 1.5.0+svn:
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* Give its name to the "Fog clearer" (fixing blank in "Create Unit" dialog)
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* fix bug with filter + delete savegame (Gna! bug #11779)
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* Optimize cache validation and first display initialization.
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* corrected setlocale() usage on win32
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Version 1.5.0:
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* campaigns:
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* synchronize all campaign ids with their directory name
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@ -10,7 +10,14 @@ Version 1.5.0+svn:
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* Fixed the Wesfolk Outcast line's distract ability not working.
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* Increased the gold you get from not letting Lady Outlaw join you in the
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second scenario.
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* An Orcish Incursion
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* new storyline and dialogues to scenario 1
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* new storyline and dialogues to scenario 2
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* made the AI do mixed recruits in scenario 2
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* new storyline and dialogues to scenario 3
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* added a form of gold bonus to scenario 3
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* new storyline to scenario 4
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* Graphics
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* New portraits: Red Mages, Dark Adepts, female White Mage
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