update changelog

This commit is contained in:
Piotr Cychowski 2008-06-13 12:14:12 +00:00
parent 1388e2981e
commit b99b8393d1
2 changed files with 22 additions and 2 deletions

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@ -12,6 +12,15 @@ Version 1.5.0+svn:
second scenario
* Son of the Black Eye:
* fixed a crash in 'Dwarvish Stand'
* An Orcish Incursion
* new storyline and dialogues to scenario 1
* new storyline and dialogues to scenario 2
* made the AI do mixed recruits in scenario 2
* new storyline and dialogues to scenario 3
* added a form of gold bonus to scenario 3
* new storyline to scenario 4
* Under the Burning Suns
* fixed event spawning elves in outer villages
* game engine:
* poison no longer prevents resting
* graphics:
@ -74,6 +83,9 @@ Version 1.5.0+svn:
* rename the "hides" status as "hidden"
* add a new image path function : GS to greyscale the image
* [store_map_dimensions] also stores map border size now.
* renamed old [attacks] special to [swarm]
* created [attacks] special with expected behaviour and usage similar to
[damage] special
* wesnothd
* added expiration time to bans
* added restart command to server that does graceful restart
@ -124,7 +136,8 @@ Version 1.5.0+svn:
* Give its name to the "Fog clearer" (fixing blank in "Create Unit" dialog)
* fix bug with filter + delete savegame (Gna! bug #11779)
* Optimize cache validation and first display initialization.
* corrected setlocale() usage on win32
Version 1.5.0:
* campaigns:
* synchronize all campaign ids with their directory name

View file

@ -10,7 +10,14 @@ Version 1.5.0+svn:
* Fixed the Wesfolk Outcast line's distract ability not working.
* Increased the gold you get from not letting Lady Outlaw join you in the
second scenario.
* An Orcish Incursion
* new storyline and dialogues to scenario 1
* new storyline and dialogues to scenario 2
* made the AI do mixed recruits in scenario 2
* new storyline and dialogues to scenario 3
* added a form of gold bonus to scenario 3
* new storyline to scenario 4
* Graphics
* New portraits: Red Mages, Dark Adepts, female White Mage