remove outdated comment

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gfgtdf 2024-11-12 06:23:36 +01:00 committed by sevu
parent d668aea7d0
commit b8c912d1e7

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@ -36,15 +36,6 @@ public:
* However, if you cannot call this function you can also use set_scontext_synced directly
* (use it like it's used in this method).
*
* Movement commands are currently treated specially because actions::move_unit returns a
* value and some function use that value. Maybe I should add a way to return a value here.
*
* AI attacks are also treated special because the ai wants to pass advancement_aspects.
*
* Redoing does normally not take place in a synced context, because we saved the dependent=true
* replay commands in the replay stack data. There are also no events of similar fired when
* redoing an action (in most cases).
*
* @param commandname The command to run.
* @param data The data to use with the command.
* @param spectator An error handler for the case that data contains invalid data.