remove outdated comment
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@ -36,15 +36,6 @@ public:
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* However, if you cannot call this function you can also use set_scontext_synced directly
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* (use it like it's used in this method).
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*
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* Movement commands are currently treated specially because actions::move_unit returns a
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* value and some function use that value. Maybe I should add a way to return a value here.
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*
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* AI attacks are also treated special because the ai wants to pass advancement_aspects.
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*
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* Redoing does normally not take place in a synced context, because we saved the dependent=true
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* replay commands in the replay stack data. There are also no events of similar fired when
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* redoing an action (in most cases).
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*
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* @param commandname The command to run.
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* @param data The data to use with the command.
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* @param spectator An error handler for the case that data contains invalid data.
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