ANL: Work around recruit lists being overridden by factions (bug #23593)
This only seems to happen when Use Map Settings is enabled. Using faction_lock in that case forces the "Custom" faction selection, which offers all possible leaders from all factions and doesn't override the recruit lists. faction_from_recruit would limit the faction selection to Loyalists in 1.10, thus ensuring all leaders are Loyalists with Use Map Settings on, but that doesn't seem to work right now either. It shouldn't matter for this scenario anyway as long as the recruit lists are the ones defined here rather than the faction's.
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3 changed files with 11 additions and 1 deletions
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@ -20,6 +20,9 @@ Version 1.13.0+dev:
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* Language and i18n:
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* Updated translations: Galician, Scottish Gaelic
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* Multiplayer:
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* A New Land:
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* Removed the ability to select individual factions when using map
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settings as this breaks player recruit lists (bug #23593).
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* Era names no longer support formatting markup in the game setup screen.
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* Removed the Silver Mage from the available leaders for the Rebels faction
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in Age of Heroes.
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@ -59,6 +59,7 @@
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fog=yes
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recruit=Peasant,Mage
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faction_from_recruit=yes
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faction_lock=yes
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[/side]
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[side]
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@ -74,6 +75,7 @@
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fog=yes
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recruit=Peasant,Mage
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faction_from_recruit=yes
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faction_lock=yes
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[/side]
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[side]
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@ -89,6 +91,7 @@
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fog=yes
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recruit=Peasant,Mage
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faction_from_recruit=yes
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faction_lock=yes
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[/side]
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[side]
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@ -104,6 +107,7 @@
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fog=yes
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recruit=Peasant,Mage
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faction_from_recruit=yes
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faction_lock=yes
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[/side]
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# AI
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@ -18,7 +18,10 @@ Version 1.13.0+dev:
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* Language and i18n:
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* Updated translations: Galician, Scottish Gaelic.
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* Multiplayer
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* Multiplayer:
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* A New Land:
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* Removed the ability to select individual factions when using map
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settings as this breaks player recruit lists (bug #23593).
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* Removed the Silver Mage from the available leaders for the Rebels faction
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in Age of Heroes.
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* Fixed "Accept whispers from friends only" not working with the default
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