Remove obsolete comments.

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Pentarctagon 2021-12-20 10:39:56 -06:00
parent 1a95b20611
commit b7b3c8d88a
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@ -1760,8 +1760,6 @@ void server::handle_player_in_game(player_iterator p, simple_wml::document& data
g.level().root().apply_diff(*scenario_diff);
const simple_wml::node* cfg_change = scenario_diff->child("change_child");
// it is very likely that the diff changes a side so this check isn't that important.
// Note that [side] is not at toplevel but inside [scenario] or [snapshot]
if(cfg_change) {
g.update_side_data();
}