Remove obsolete comments.
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@ -1760,8 +1760,6 @@ void server::handle_player_in_game(player_iterator p, simple_wml::document& data
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g.level().root().apply_diff(*scenario_diff);
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const simple_wml::node* cfg_change = scenario_diff->child("change_child");
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// it is very likely that the diff changes a side so this check isn't that important.
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// Note that [side] is not at toplevel but inside [scenario] or [snapshot]
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if(cfg_change) {
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g.update_side_data();
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}
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