updated Chinese (Traditional) translation
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@ -1,15 +1,22 @@
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# The Battle for Wesnoth - Traditional Chinese Translations
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# Copyright (C) 2005-2019 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package.
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# 唐宗浩 <bestian@gmail.com>, 2012.
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# 楊綮銘 <steven2880@gmail.com>, 2019.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.3.19+dev\n"
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"Project-Id-Version: wesnoth-1.14\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-02-12 17:02 UTC\n"
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"PO-Revision-Date: 2012-11-04 08:19+0800\n"
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"Last-Translator: \n"
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"Language-Team: none\n"
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"Language: \n"
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"PO-Revision-Date: 2019-02-23 16:31+0800\n"
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"Last-Translator: 楊綮銘 <steven2880@gmail.com>\n"
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"Language-Team: Wesnoth Traditional Chinese Team\n"
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"Language: zh_TW\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 2.2.1\n"
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#. [campaign]: id=Under_the_Burning_Suns
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#. [editor_group]: id=utbs
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@ -21,7 +28,7 @@ msgstr "烈日當空"
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:14
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msgid "UtBS"
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msgstr "烈"
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msgstr "UtBS"
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:20
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@ -38,52 +45,44 @@ msgstr ""
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:22
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msgid "(Expert level, 10 scenarios.)"
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msgstr "(專長等級,10個任務)"
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msgstr "(專家等級,10個章節。)"
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:26
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#, fuzzy
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#| msgid "(Nightmare)"
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msgid "Fighter"
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msgstr "(夢魘)"
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msgstr "戰士"
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:26
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#, fuzzy
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#| msgid "(Normal)"
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msgid "Normal"
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msgstr "(普通)"
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msgstr "普通"
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:27
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#, fuzzy
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#| msgid "(Challenging)"
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msgid "Challenging"
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msgstr "(困難)"
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msgstr "挑戰"
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#. [advancement]: id=warrior_1
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:27
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#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Youth.cfg:33
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msgid "Warrior"
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msgstr ""
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msgstr "勇士"
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:28
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msgid "Champion"
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msgstr ""
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msgstr "鬥士"
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#. [campaign]: id=Under_the_Burning_Suns
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:28
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#, fuzzy
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#| msgid "(Nightmare)"
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msgid "Nightmare"
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msgstr "(夢魘)"
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msgstr "夢魘"
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#. [about]
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:32
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msgid "Campaign Design"
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msgstr "戰役編輯"
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msgstr "戰役設計"
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#. [about]
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:41
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@ -93,7 +92,7 @@ msgstr "戰役維護"
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#. [about]
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:62
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msgid "Artwork and Graphics Design"
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msgstr "美工製作"
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msgstr "美術及平面設計"
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#. [about]
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:128
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@ -103,7 +102,7 @@ msgstr "其他"
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#. [entry]
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#: data/campaigns/Under_the_Burning_Suns/_main.cfg:146
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msgid "And special thanks to everyone else who I forgot to mention."
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msgstr "還要特別感謝所有我忘記註名的供獻者。"
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msgstr "還有特別感謝其他沒有提起的供獻者。"
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#. [lua]: wesnoth.theme_items.unit_status
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#: data/campaigns/Under_the_Burning_Suns/lua/theme.lua:14
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@ -198,7 +197,7 @@ msgstr "怪物"
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/04_Descending_into_Darkness.cfg:141
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/04_Descending_into_Darkness.cfg:167
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msgid "Evil"
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msgstr "惡勢力"
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msgstr "惡魔"
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#. [objectives]
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:102
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@ -226,13 +225,11 @@ msgstr "惡勢力"
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/11_Battle_for_Zocthanol_Isle.cfg:339
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/12_The_Final_Confrontation.cfg:255
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msgid "Starting Objectives:"
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msgstr "起始目標:"
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msgstr "任務目標:"
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#. [objective]: condition=win
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:104
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1098
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#, fuzzy
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#| msgid "Rescue Surviving Elves"
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msgid "Rescue surviving elves"
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msgstr "救出生還的精靈們"
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#. [message]: speaker=narrator
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:738
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:743
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#, fuzzy
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#| msgid ""
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#| "The water of the lake suddenly goes dark and unsettled, only to erupt in "
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#| "a swarm of tentacles in the moment that the first elf put a foot outside "
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#| "the island."
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msgid ""
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"The water of the lake suddenly goes dark and unsettled, only to erupt in a "
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"swarm of tentacles the moment the first elf set foot off the island."
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msgstr ""
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"當第一位精靈將腳踏出聖島時,湖水突然變得暗沉,不安定,冒出一堆長長的觸手。"
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"當第一位精靈將腳踏出聖島時,湖水突然變得暗沉且不穩定,深處冒出一堆長長的觸"
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"手。"
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#. [message]: speaker=Zhul
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:749
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@ -1104,14 +1097,10 @@ msgstr "死靈法師死了,但我們我們還沒找完整個村落。我們該
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#. [message]: speaker=Kaleh
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1225
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/01_The_Morning_After.cfg:1214
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#, fuzzy
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#| msgid ""
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#| "We’ve explored the village and I think we’ve rescued the last of the "
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#| "survivors."
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msgid ""
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"We’ve explored the village, and I think we’ve rescued the last of the "
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"survivors."
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msgstr "我們找遍了村落,我想我們也救出所有生還的村人了。"
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msgstr "我們找遍了村落,我想我們也救出所有生還的村民了。"
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#. [event]
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#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:1262
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#. [objective]: condition=win
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:184
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1426
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#, fuzzy
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#| msgid "Kaleh Must Reach the Northern Edge of the Desert"
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msgid "Kaleh must reach the northern edge of the desert"
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msgstr "卡雷伊到達大漠的北邊界"
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msgstr "卡雷伊必須抵達達大漠的北方邊界"
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#. [label]
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:225
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#. [message]: speaker=narrator
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:301
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/02_Across_the_Harsh_Sands.cfg:301
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#, fuzzy
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#| msgid ""
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#| "During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the "
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#| "beginning of each your turns, every unit in a sand, road, rubble or sand "
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#| "dune hex will suffer from thirst. Each turn of thirst reduces a unit’s "
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#| "attack damage and causes $dehydration_loss hitpoints of damage. Only by "
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#| "being cared for by a healer or refreshing at an oasis (any shallow water "
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#| "hex) at the start of your turn will your units regain full attack "
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#| "strength."
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msgid ""
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"During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the "
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"beginning of each your turns, every unit in a sand, road, rubble or sand "
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@ -1504,10 +1482,10 @@ msgid ""
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"refreshing at an oasis (any water hex) at the start of your turn will your "
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"units regain full attack strength."
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msgstr ""
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"在白天(黎明、早晨、中午、下午和黃昏),在你的回合開始時,所在有沙地、道路、"
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"瓦礫和沙丘上的部隊,將苦於乾渴。乾渴的部隊每回合將減少攻擊力和承受"
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"$dehydration_loss點的傷害。只有治療者和綠洲(淺水區域)可以緩解乾渴,讓部隊恢"
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"復力量。"
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"在白天(黎明、早晨、中午、下午和黃昏),每回合開始時,所在有沙地、道路、瓦礫"
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"和沙丘上的部隊,將苦於乾渴。乾渴的部隊每回合將減少攻擊力和承受 "
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"$dehydration_loss 點的傷害。只有被治療和綠洲(淺水區域)可以緩解乾渴,讓部隊"
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"恢復力量。"
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#. [message]: speaker=Nym
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:307
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@ -1549,11 +1527,8 @@ msgstr "什麼?我什麼都沒看見。"
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#. [message]: speaker=unit
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:380
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/02_Across_the_Harsh_Sands.cfg:380
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#, fuzzy
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#| msgid ""
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#| "See that shining speckles ahead? Scorpions. Large. Whole nest of them."
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msgid "See those shining speckles ahead? Scorpions. Large. Whole nest of them."
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msgstr "看到那些亮點嗎?毒蠍。大隻的。一整個巢穴。"
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msgstr "看到那些亮點嗎?毒蠍。大隻的蠍子。整個巢穴的蠍子。"
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#. [message]: speaker=Garak
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:387
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#. [objective]: condition=win
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1430
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#, fuzzy
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#| msgid "Defeat Outlaw Leader"
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msgid "Defeat outlaw leader"
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msgstr "擊敗盜酋"
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msgstr "擊敗盜匪首領"
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#. [unit]: id=Thorn, type=Outlaw
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1459
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#. [message]: speaker=unit
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1627
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/02_Across_the_Harsh_Sands.cfg:1627
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#, fuzzy
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#| msgid "Should I take this ring?"
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msgid "Should I take the holy water?"
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msgstr "我該戴這枚戒指嗎?"
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msgstr "我該拿走聖水嗎?"
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#. [object]: id=PureWater
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1634
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/02_Across_the_Harsh_Sands.cfg:1634
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#, fuzzy
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#| msgid "Pure Water"
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msgid "Holy Water"
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msgstr "聖水"
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#. [option]
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1657
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/02_Across_the_Harsh_Sands.cfg:1657
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#, fuzzy
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#| msgid "No, I think someone else should wear it."
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msgid "No, I think someone else should take it."
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msgstr "不,我想該由別人來戴它。"
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msgstr "不,我想應該讓別人來使用它。"
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#. [message]: speaker=Kaleh
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#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1698
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@ -2366,17 +2333,13 @@ msgstr "擊敗異塔蠟"
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#. [objective]: condition=win
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#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:228
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#, fuzzy
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#| msgid "Survive Until Dawn (or)"
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msgid "Survive until dawn"
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msgstr "生還至黎明 (另一選項)"
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msgstr "生存至黎明"
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#. [objective]: condition=win
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#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:234
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#, fuzzy
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#| msgid "Defeat all Undead Leaders"
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msgid "Defeat all undead leaders"
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msgstr "擊敗所有不死族領袖"
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msgstr "擊敗所有不死族指揮官"
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#. [event]
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#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:324
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@ -2828,10 +2791,8 @@ msgstr "讓我們分出高下吧。"
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#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1093
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#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1218
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#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1347
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#, fuzzy
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#| msgid "Defeat Possessed Garak (or)"
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msgid "Defeat Possessed Garak"
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msgstr "擊敗著魔的葛拉克 (替代方案)"
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msgstr "擊敗著魔的葛拉克"
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#. [message]: speaker=Azkotep
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#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1041
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@ -3405,18 +3366,14 @@ msgstr "爾洛"
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#. [objectives]
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#: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:198
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/04_Descending_into_Darkness.cfg:198
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#, fuzzy
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#| msgid "New Objectives:"
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msgid "Objectives:"
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msgstr "新目標:"
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msgstr "新任務:"
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#. [objective]: condition=win
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#: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:200
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#: data/campaigns/Under_the_Burning_Suns/scenarios_old/04_Descending_into_Darkness.cfg:200
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#, fuzzy
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#| msgid "Kaleh Must Reach the Exit Tunnel at the North Edge of the Map"
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msgid "Kaleh must reach the exit tunnel at the north edge of the map"
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msgstr "卡雷伊必須到達地圖北邊的出口"
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msgstr "卡雷伊必須到達地圖北邊的隧道"
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#. [message]: speaker=Nym
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#: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:356
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@ -14473,7 +14430,7 @@ msgstr ""
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#. [female]
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#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Archer.cfg:99
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msgid "female^Desert Archer"
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msgstr "女性^大漠射手"
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msgstr "大漠射手"
|
||||
|
||||
#. [unit_type]: id=Desert Avenger, race=elf
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Avenger.cfg:4
|
||||
|
@ -14491,7 +14448,7 @@ msgstr ""
|
|||
#. [female]
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/elves/Desert_Avenger.cfg:97
|
||||
msgid "female^Desert Avenger"
|
||||
msgstr "女性^大漠復仇者"
|
||||
msgstr "大漠復仇者"
|
||||
|
||||
#. [unit_type]: id=Desert Captain, race=elf
|
||||
#. [variation]
|
||||
|
@ -16017,7 +15974,7 @@ msgstr "暈眩"
|
|||
#. [unstore_unit]
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/kaleh-abilities.cfg:29
|
||||
msgid "female^stunned"
|
||||
msgstr "女性^暈眩"
|
||||
msgstr "暈眩"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:6
|
||||
|
|
Loading…
Add table
Reference in a new issue