tidy up changelog, fix missing entry (#4675)
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42
changelog
42
changelog
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@ -9,9 +9,10 @@ SVN trunk:
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* Son of the Black Eye
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* cleaned up prestart events to stop units hopping around at map setup
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* user_interface
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* added icons and tool-tips for advancement options and AMLA indicators into dfool theme
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* added advancement and AMLA indicator icons, tooltips to dfool theme
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* graphics
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* changed the the strom tridents attack icon from fireball to lightingbolt
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* new title screen and logo
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* changed the storm trident attack icon from fireball to lightingbolt
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* portraits:
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* new portraits: Li'sar, Drake_Burner, Drake_Fighter, Drake_Glider,
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Elvish_Shaman, Ghoul, Mermaid_Initiate, Merman_Fighter, Merman_Hunter,
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@ -86,7 +87,7 @@ SVN trunk:
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* campaign_list response now contains information about translations
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* problem with duplicate translations being saved with each upload has been
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fixed.
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* I added a check for a name of "." to the list of invalid campaign names.
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* added a check for a name of "." to the list of invalid campaign names.
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We should think about a list of valid characters rather than invalid ones.
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Something like ^[A-Za-z0-9_]+$ instead of trying to list potentially bad
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names.
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@ -98,15 +99,15 @@ SVN trunk:
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* utils: added weblist.pl and webtgz.pl web interface programs
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* updated weblist.pl to display translation information
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* updated weblist.pl and webtgz.pl to use standard wesnoth logo banner
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* updated webtgz.pl to request campaign info only for the campaign of interest
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* updated webtgz.pl to request campaign info only for campaign of interest
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* updated weblist.pl to display sizes in KB.
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* because the heuristic for determining translations will sometimes give
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duplicates, I changed the web page to remove duplicate languages
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* I fixed a bug in how the language list was sorted on the web page
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* fixed a bug in how the language list was sorted on the web page
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* Updated webtgz.pl to do a couple of undefines before starting the copy of
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the cached campaign, to give perl a chance to release some memory.
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* Fixed a bug in webtgz.pl where it wasn't handling escaped data in
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downloaded files.
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the cached campaign, to give perl a chance to release some memory
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* fixed a bug in webtgz.pl where it wasn't handling escaped data in
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downloaded files
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* Updated wml.pm and wml_net.pm to gain some efficiency. wml.pm was changed
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not to use split, but instead use substr to convert a string to an array.
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This saved about half the memory usage when using large strings. Arrays
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@ -117,26 +118,25 @@ SVN trunk:
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* utils: added prkill script, to calculate probabilities to kill in a skirmish
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* fix untranslated unit create dialog (#4424)
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* random map generator now uses island_size (#4458)
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* documentation switch doxygen templates from CVS to SVN and from Savannah to Gna!
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* documentation switch doxygen templates from CVS to SVN, Savannah to Gna!
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* fixed text savegames (as opposed to binary savegames) having wrong
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textdomain information, making the messages be displayed in English when
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loading levels (#4454).
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textdomain information, making the messages be displayed in English when
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loading levels (#4454)
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* fixed incorrect savefile name after continue_no_save (#4439)
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* fixed Delfador talking to himself in Valley of Statues (#4440)
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* added a --with-preferences-dir configure option to allow using a dir
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different than .wesnoth. Should allow to use svn and 1.0 on the
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same machine without triggering spurious cache rebuilds ans such things.
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* Fix bug where duplicate key values were being concatenated rather than
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being replaced by the last value.
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* Changed backstab to work when the opposite unit is any enemy of the
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defender that isn't incapacitated.
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* fix bug where duplicate key values were being concatenated rather than
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being replaced by the last value
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* changed backstab to work when the opposite unit is any enemy of the
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defender that isn't incapacitated
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* builtin help documentation changes
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* Updated description of backstab to match the new functionallity.
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* Updated description of Beserk to mention the 30 round limit.
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* Updated description of movement.
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* Added brief description of the Shroud and the Fog of War.
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* Changed recall to allow you to see your recall list even if you have too
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little gold to recall any units.
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* updated description of backstab to match the new functionality
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* updated description of Berserk to mention the 30 round limit
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* updated description of movement
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* added brief description of Shroud and Fog of War
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* changed recall to show recall list even when gold < 20
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* prevented stoned units from being healed
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* various bug fixes and code cleanups
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