tidy up changelog, fix missing entry (#4675)

This commit is contained in:
András Salamon 2005-11-08 16:12:48 +00:00
parent cc4d592664
commit b79157f3b3

View file

@ -9,9 +9,10 @@ SVN trunk:
* Son of the Black Eye
* cleaned up prestart events to stop units hopping around at map setup
* user_interface
* added icons and tool-tips for advancement options and AMLA indicators into dfool theme
* added advancement and AMLA indicator icons, tooltips to dfool theme
* graphics
* changed the the strom tridents attack icon from fireball to lightingbolt
* new title screen and logo
* changed the storm trident attack icon from fireball to lightingbolt
* portraits:
* new portraits: Li'sar, Drake_Burner, Drake_Fighter, Drake_Glider,
Elvish_Shaman, Ghoul, Mermaid_Initiate, Merman_Fighter, Merman_Hunter,
@ -86,7 +87,7 @@ SVN trunk:
* campaign_list response now contains information about translations
* problem with duplicate translations being saved with each upload has been
fixed.
* I added a check for a name of "." to the list of invalid campaign names.
* added a check for a name of "." to the list of invalid campaign names.
We should think about a list of valid characters rather than invalid ones.
Something like ^[A-Za-z0-9_]+$ instead of trying to list potentially bad
names.
@ -98,15 +99,15 @@ SVN trunk:
* utils: added weblist.pl and webtgz.pl web interface programs
* updated weblist.pl to display translation information
* updated weblist.pl and webtgz.pl to use standard wesnoth logo banner
* updated webtgz.pl to request campaign info only for the campaign of interest
* updated webtgz.pl to request campaign info only for campaign of interest
* updated weblist.pl to display sizes in KB.
* because the heuristic for determining translations will sometimes give
duplicates, I changed the web page to remove duplicate languages
* I fixed a bug in how the language list was sorted on the web page
* fixed a bug in how the language list was sorted on the web page
* Updated webtgz.pl to do a couple of undefines before starting the copy of
the cached campaign, to give perl a chance to release some memory.
* Fixed a bug in webtgz.pl where it wasn't handling escaped data in
downloaded files.
the cached campaign, to give perl a chance to release some memory
* fixed a bug in webtgz.pl where it wasn't handling escaped data in
downloaded files
* Updated wml.pm and wml_net.pm to gain some efficiency. wml.pm was changed
not to use split, but instead use substr to convert a string to an array.
This saved about half the memory usage when using large strings. Arrays
@ -117,26 +118,25 @@ SVN trunk:
* utils: added prkill script, to calculate probabilities to kill in a skirmish
* fix untranslated unit create dialog (#4424)
* random map generator now uses island_size (#4458)
* documentation switch doxygen templates from CVS to SVN and from Savannah to Gna!
* documentation switch doxygen templates from CVS to SVN, Savannah to Gna!
* fixed text savegames (as opposed to binary savegames) having wrong
textdomain information, making the messages be displayed in English when
loading levels (#4454).
textdomain information, making the messages be displayed in English when
loading levels (#4454)
* fixed incorrect savefile name after continue_no_save (#4439)
* fixed Delfador talking to himself in Valley of Statues (#4440)
* added a --with-preferences-dir configure option to allow using a dir
different than .wesnoth. Should allow to use svn and 1.0 on the
same machine without triggering spurious cache rebuilds ans such things.
* Fix bug where duplicate key values were being concatenated rather than
being replaced by the last value.
* Changed backstab to work when the opposite unit is any enemy of the
defender that isn't incapacitated.
* fix bug where duplicate key values were being concatenated rather than
being replaced by the last value
* changed backstab to work when the opposite unit is any enemy of the
defender that isn't incapacitated
* builtin help documentation changes
* Updated description of backstab to match the new functionallity.
* Updated description of Beserk to mention the 30 round limit.
* Updated description of movement.
* Added brief description of the Shroud and the Fog of War.
* Changed recall to allow you to see your recall list even if you have too
little gold to recall any units.
* updated description of backstab to match the new functionality
* updated description of Berserk to mention the 30 round limit
* updated description of movement
* added brief description of Shroud and Fog of War
* changed recall to show recall list even when gold < 20
* prevented stoned units from being healed
* various bug fixes and code cleanups