Get rid of a unit-generator macro,
...and fix siomething correctly marked as possibly bad English.
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4 changed files with 11 additions and 26 deletions
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@ -286,7 +286,7 @@
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{RANDOM 1..$possible_mage_locations.length}
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{VARIABLE_OP random add -1}
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{GEN_UNIT $magetypetable[$magetypetable_i].type 2 $possible_mage_locations[$random].x $possible_mage_locations[$random].y}
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{GENERIC_UNIT 2 $magetypetable[$magetypetable_i].type $possible_mage_locations[$random].x $possible_mage_locations[$random].y}
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[store_locations]
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find_in=possible_mage_locations
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@ -204,17 +204,16 @@
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{CLEAR_VARIABLE stored_Darken}
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# Create DV's units
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{GEN_UNIT (Revenant) 3 26 16}
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{GEN_UNIT (Spectre) 3 26 16}
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{GEN_UNIT (Deathblade) 3 26 16}
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{GEN_UNIT (Necrophage) 3 26 16}
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{GEN_UNIT (Banebow) 3 26 16}
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{GEN_UNIT (Nightgaunt) 3 26 16}
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{GENERIC_UNIT 3 (Revenant) 26 16}
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{GENERIC_UNIT 3 (Spectre) 26 16}
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{GENERIC_UNIT 3 (Deathblade) 26 16}
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{GENERIC_UNIT 3 (Necrophage) 26 16}
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{GENERIC_UNIT 3 (Banebow) 26 16}
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{GENERIC_UNIT 3 (Nightgaunt) 26 16}
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[message]
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speaker=Malin Keshar
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#Possibly bad English!
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message=_ "I feel the book is very close somewhere in the northwest."
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message=_ "I feel the book is very close, somewhere to the northwest."
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[/message]
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[/event]
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@ -372,9 +372,9 @@
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random_traits=yes
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animate=no
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[/unit]
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{GEN_UNIT (Paladin) 3 31 24}
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{GEN_UNIT (Paladin) 3 31 23}
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{GEN_UNIT (Mage of Light) 3 33 24}
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{GENERIC_UNIT 3 (Paladin) 31 24}
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{GENERIC_UNIT 3 (Paladin) 31 23}
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{GENERIC_UNIT 3 (Mage of Light) 33 24}
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# Make camp
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[terrain]
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x=31-33,32
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@ -68,20 +68,6 @@
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[/unit]
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#enddef
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# Generate a unit with random name and random traits
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#define GEN_UNIT TYPE SIDE X Y
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[unit]
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type={TYPE}
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side={SIDE}
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x={X}
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y={Y}
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generate_name=yes
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random_traits=yes
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upkeep=loyal
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animate=no
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[/unit]
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#enddef
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# Create a new ghost-type "advisor" if Malin doesn't already have one
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#define CREATE_ADVISOR
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[recall]
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