fix a check in move_unit
The logic is supposed to be, if (x,y) == (prev_x, prev_y), then
skip the "find_vacant_hex" function because we don't have to move.
Instead we effectively had, if (x == prev_x OR y == prev_y), then
we can skip the check.
This revises a commit
72f138c544
in the hopes to fix a bug reported here:
http://forums.wesnoth.org/viewtopic.php?f=4&t=41084
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parent
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commit
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1 changed files with 1 additions and 1 deletions
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@ -735,7 +735,7 @@ function wml_actions.move_unit(cfg)
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while true do
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x = tonumber(x) or helper.wml_error(coordinate_error)
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y = tonumber(y) or helper.wml_error(coordinate_error)
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if not x == prevX and not y == prevY then x, y = wesnoth.find_vacant_tile(x, y, pass_check) end
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if not (x == prevX and y == prevY) then x, y = wesnoth.find_vacant_tile(x, y, pass_check) end
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if not x or not y then helper.wml_error("Could not find a suitable hex near to one of the target hexes in [move_unit].") end
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move_string_x = string.format("%s,%u", move_string_x, x)
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move_string_y = string.format("%s,%u", move_string_y, y)
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