Scripting change to allow for a movement frams for the Elvish Outrider.

This commit is contained in:
Richard Kettering 2005-06-18 03:45:25 +00:00
parent 4fff565336
commit b74ab8356a

View file

@ -4,6 +4,7 @@ name= _ "Elvish Outrider"
race=elf
image="elvish-outrider.png"
image_defensive="elvish-outrider-defend.png"
image_moving="elvish-outrider-moving.png"
hitpoints=50
movement_type=woodland
movement=10
@ -14,12 +15,12 @@ advanceto=null
cost=36
usage=scout
[defense]
forest=40
grassland=50
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
pierce=110
[/resistance]
unit_description= _ "Riding like the wind, Elvish Outriders breeze through the forests to strike at weaker units and exposed flanks. Equally skilled in both bow and sword, they strike hard before melting into the woods again to evade response."
get_hit_sound=groan.wav