Scripting change to allow for a movement frams for the Elvish Outrider.
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1 changed files with 3 additions and 2 deletions
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@ -4,6 +4,7 @@ name= _ "Elvish Outrider"
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race=elf
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image="elvish-outrider.png"
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image_defensive="elvish-outrider-defend.png"
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image_moving="elvish-outrider-moving.png"
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hitpoints=50
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movement_type=woodland
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movement=10
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@ -14,12 +15,12 @@ advanceto=null
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cost=36
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usage=scout
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[defense]
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forest=40
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grassland=50
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[/defense]
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#they are weak against piercing attacks
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[resistance]
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pierce=120
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pierce=110
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[/resistance]
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unit_description= _ "Riding like the wind, Elvish Outriders breeze through the forests to strike at weaker units and exposed flanks. Equally skilled in both bow and sword, they strike hard before melting into the woods again to evade response."
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get_hit_sound=groan.wav
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