created the release announcement draft in the forums,

...purging RELEASE_NOTES accordingly
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Nils Kneuper 2012-12-09 10:07:24 +00:00
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[section="Multiplayer modifications"]
Starting with this release, there's a new type of add-on, MP Modification, which allows alterations to the game play independently from eras and scenarios. Additionally, you can have any amount of modifications enabled at a time. You can access installed modifications with the "Modifications" button on the game creation screen. See [wiki]ModificationWML[/wiki] for details.
[/section]
[section="Multiplayer option system"]
Another improvement is the new option system. UMC authors now can have their add-ons display some configuration options on the game creation screen. The settings are translated into WML variables inside the add-on. The options for activated modifications, era or scenario are accessible through the "Options" button on the game creation screen. See [wiki]OptionWML[/wiki] for details.
[/section]
[section="Multiplayer dependency system"]
With a lot of new possibilities for conflicts between add-ons, there's now a dependency system for eras, scenarios and modifications, not to be confused with the already existing dependency management for whole add-ons. See the appopriate sections of [wiki]EraWML[/wiki], [wiki]ScenarioWML[/wiki] and [wiki]ModificationWML[/wiki] for details.
[/section]
[section="New AI"]
There is a new AI available in multiplayer named "Experimental AI". Boasting an 86% win rate over the current RCA AI, it features several improvements over the current default AI, including village grabbing, castle selection, targeted poisoning, and recruitment.
[section="A Change"]
[/section]
[section="Another Change"]