updated changelog

This commit is contained in:
Pauli Manninen 2004-05-19 08:18:54 +00:00
parent 072b28d257
commit b64c089dd1

View file

@ -7,7 +7,7 @@ CVS HEAD:
* support different resolutions for 'fullscreen' and 'windowed'
* various UI cleanups
* added and improved village images, healing images, hill images, unit images
* resized ellipses
* resized ellipses and made them float on top of water when unit is partially submerged
* renamed Lizardman to Saurian
* Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
* Goblin Pillager melee damage increased
@ -39,6 +39,9 @@ CVS HEAD:
* french
* spanish
* AI improvements
* fighting with leader
* teached AI that all keeps can be used for recruiting, not just his home keep
* share castle with allies, make room for ally leader to recruit
* various improvements to make AI smarter
* added recruitment_ignore_bad_movement option
* added recruitment_ignore_bad_combat option
@ -58,6 +61,8 @@ CVS HEAD:
* fixed name of the currently selected terrain not being displayed
* fixed compile problems on some architectures
* code cleanups
* implemented multi-hex tiles
* implemented 'not' tags in WML unit filters
* fixed 'show enemy moves' and 'best possible enemy moves' showing in context menu when no enemies visible
* fixed resizing window in the title screen not working properly
* fixed basic hotkeys not working in title screen
@ -77,7 +82,6 @@ CVS HEAD:
* added caching of data files to speed game loading
* added a "fire_event" in [kill] tags that allow die events to be processed if specified
* re-ordered attacks: short range attacks are now always before long range attack on all units
* support for multi-hex tiles
* removed old castle images
* wesnoth_zip