Cleanup the window definition.
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1 changed files with 8 additions and 28 deletions
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###
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### Defines all window styles used in the game.
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### For now the definition for normal and tiny gui are the same, this might
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### change later when tiny-gui will be tested.
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###
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#define __WINDOW ID DESCRIPTION BASE_NAME
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#define _GUI_WINDOW ID DESCRIPTION BASE_NAME
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[window_definition]
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id = {ID}
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@ -20,28 +22,6 @@
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[draw]
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# Keep the old way, might come in handy for testing later.
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# [rectangle]
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# x = 0
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# y = 0
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# w = "(width)"
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# h = "(height)"
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# border_thickness = 3
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# border_colour = "55, 55, 55, 192"
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# fill_colour = "128, 128, 128, 128"
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# [/rectangle]
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# [rectangle]
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# x = 10
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# y = 10
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# w = "(width - 20)"
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# h = "(height - 20)"
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# border_thickness = 3
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# border_colour = "55, 55, 55, 192"
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# [/rectangle]
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[image]
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name = "dialogs/{BASE_NAME}-border-topleft.png"
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[/image]
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@ -120,11 +100,11 @@
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[/window_definition]
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#enddef
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{__WINDOW "default" "The default window" "opaque"}
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{__WINDOW "message" "The style used as transparent to the user." "translucent65"}
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{__WINDOW "titlescreen" "The items in the titelscreen" "translucent54"}
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{_GUI_WINDOW "default" "The default window" "opaque"}
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{_GUI_WINDOW "message" "The style used as transparent to the user." "translucent65"}
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{_GUI_WINDOW "titlescreen" "The items in the titelscreen" "translucent54"}
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# No idea what this style does, just leave it disabled for now.
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#{__WINDOW "menu2" "menu2" "menu2"}
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#{_GUI_WINDOW "menu2" "menu2" "menu2"}
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#undef __WINDOW
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#undef _GUI_WINDOW
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