Fixed the ENEMY_ATTACK sequence never triggering
The fix to bug #22799 in 41466dc1
was botched, because
delayed_variable_substitution=yes caused the turn name to never match
the current turn.
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1 changed files with 9 additions and 6 deletions
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@ -1744,8 +1744,9 @@
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# run 2 troll shamans up to western threatre, and 1 up to eastern
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# bottleneck (reduced to 1 on each side)
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#define ENEMY_ATTACK
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[event]
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name=enemy_attack
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[if]
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[variable]
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name=ally_race
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@ -2116,8 +2117,7 @@
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[/if]
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{CLEAR_VARIABLE casualty,deaths,victims,i}
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#enddef
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[/event]
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# Event 4: Ally reinforcements
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# message: ally leader sent us to help you
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@ -2415,8 +2415,11 @@
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[event]
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name="turn $($turn_number+3)"
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delayed_variable_substitution=yes
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{ENEMY_ATTACK}
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delayed_variable_substitution=no
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[fire_event]
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name=enemy_attack
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[/fire_event]
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[/event]
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[event]
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