Change some macro names to use uniform "scepte" spelling fot Sceptre of Fire.
This commit is contained in:
parent
107ceee01b
commit
b613e09309
4 changed files with 10 additions and 10 deletions
|
@ -22,7 +22,7 @@
|
|||
show_title=no
|
||||
[/part]
|
||||
[/story]
|
||||
{BIGMAP_SCEPTER_OF_FIRE}
|
||||
{BIGMAP_SCEPTRE_OF_FIRE}
|
||||
|
||||
#
|
||||
# Map generator code
|
||||
|
@ -428,9 +428,9 @@
|
|||
# The scepter will always be in mini chamber 3, but the location of this
|
||||
# particular chamber is highly variable
|
||||
#
|
||||
{PLACE_SCEPTER}
|
||||
{KONRAD_GETS_SCEPTER}
|
||||
{LISAR_GETS_SCEPTER}
|
||||
{PLACE_SCEPTRE}
|
||||
{KONRAD_GETS_SCEPTRE}
|
||||
{LISAR_GETS_SCEPTRE}
|
||||
[/items]
|
||||
[/chamber]
|
||||
[chamber]
|
||||
|
|
|
@ -1726,7 +1726,7 @@
|
|||
[/story]
|
||||
#enddef
|
||||
|
||||
#define BIGMAP_SCEPTER_OF_FIRE
|
||||
#define BIGMAP_SCEPTRE_OF_FIRE
|
||||
[story]
|
||||
[part]
|
||||
background=maps/wesnoth.png
|
||||
|
|
|
@ -239,7 +239,7 @@ fire: +10%"
|
|||
|
||||
################################
|
||||
#
|
||||
# SCEPTER OF FIRE MACROS FOLLOW
|
||||
# SCEPTRE OF FIRE MACROS FOLLOW
|
||||
#
|
||||
################################
|
||||
|
||||
|
@ -364,7 +364,7 @@ _f, _f, _f, _f, _f, _f, Re, _f, _f, _f, _f, _f,
|
|||
|
||||
#enddef
|
||||
|
||||
#define PLACE_SCEPTER
|
||||
#define PLACE_SCEPTRE
|
||||
[item]
|
||||
image=items/sceptre-of-fire.png
|
||||
[/item]
|
||||
|
@ -397,7 +397,7 @@ _f, _f, _f, _f, _f, _f, Re, _f, _f, _f, _f, _f,
|
|||
[/event]
|
||||
#enddef
|
||||
|
||||
#define KONRAD_GETS_SCEPTER
|
||||
#define KONRAD_GETS_SCEPTRE
|
||||
[event]
|
||||
same_location_as_previous=yes
|
||||
name=moveto
|
||||
|
@ -428,7 +428,7 @@ _f, _f, _f, _f, _f, _f, Re, _f, _f, _f, _f, _f,
|
|||
[/event]
|
||||
#enddef
|
||||
|
||||
#define LISAR_GETS_SCEPTER
|
||||
#define LISAR_GETS_SCEPTRE
|
||||
[event]
|
||||
same_location_as_previous=yes
|
||||
name=moveto
|
||||
|
|
|
@ -777,7 +777,7 @@ For game purposes, the races group into factions; for example, orcs often cooper
|
|||
{OBJ_POTION_DECAY 11 5 OBJ7}
|
||||
{OBJ_TRIDENT_STORM 12 5 OBJ8}
|
||||
#{OBJ_SWORD_FIRE 13 5 OBJ9}
|
||||
#{OBJ_SCEPTER_FIRE 14 5 OBJ10}
|
||||
#{OBJ_SCEPTRE_FIRE 14 5 OBJ10}
|
||||
|
||||
{TELEPORT_TILE 10 3 27 15}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue