Updated the British English translation.

This commit is contained in:
Steven Panek 2011-03-01 05:42:05 +00:00
parent ff74c1a7dd
commit b608f57368
19 changed files with 371 additions and 385 deletions

View file

@ -5,8 +5,8 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-15 11:52+0100\n"
"PO-Revision-Date: 2011-01-22 14:53-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-23 05:53+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -709,11 +709,12 @@ msgstr "Onward to Tyegëas island, then."
msgid "Wolf Coast"
msgstr "Wolf Coast"
# eww
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:20
msgid "Distrustful of the open ocean, Kai Krellis led his people up the coast."
msgstr ""
"Distrustful of the open ocean, Kai Krellis led his people up the coast."
"Mistrustful of the open ocean, Kai Krellis led his people up the coast."
#. [part]
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:24
@ -1028,7 +1029,7 @@ msgid ""
"were to hand. Screams and curses came from the saurian castles."
msgstr ""
"Cheers erupted from several villages, and former slaves rushed out with "
"whatever meager weapons they could find, or fists and rocks if no weapons "
"whatever meagre weapons they could find, or fists and rocks if no weapons "
"were to hand. Screams and curses came from the saurian castles."
#. [message]: speaker=Kai Krellis
@ -2840,7 +2841,7 @@ msgid ""
"much better than battling undead."
msgstr ""
"Cylanna never travelled far again, but stayed in Jotha as a respected elder. "
"She remained a royal advisor, but her main work was healing the sick, and "
"She remained a royal adviser, but her main work was healing the sick, and "
"presiding at christenings and weddings. All this agreed with her disposition "
"much better than battling undead."

View file

@ -7,8 +7,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"PO-Revision-Date: 2011-01-22 14:54-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-23 07:04+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -145,7 +145,7 @@ msgid ""
"earlier on the far southern border, attacks by undead. Dacyn outlined a plan "
"to combat these intrusions."
msgstr ""
"When the King received news of the problem, his advisor Dacyn had much to "
"When the King received news of the problem, his adviser Dacyn had much to "
"say. Apparently, these attacks were connected to similar ones that occurred "
"earlier on the far southern border, attacks by undead. Dacyn outlined a plan "
"to combat these intrusions."
@ -409,7 +409,7 @@ msgid ""
"must not see me..."
msgstr ""
"Look. To the east. Undead approach! But wait... I sense something... They "
"cannot see me..."
"must not see me..."
#. [side]: type=Lich, id=Mal-Ravanal
#. [side]: type=Ancient Lich, id=Mal-Ravanal
@ -846,7 +846,7 @@ msgid ""
msgstr ""
"But Gweddry and Dacyn were to find that re-entering Wesnoth would not be "
"easy with the escape tunnel closed to them. They marched out of the "
"foothills of the Estmarks in a direction few Wesnothians had traveled "
"foothills of the Estmarks in a direction few Wesnothians had travelled "
"before, into unknown forest country just south of the Great River."
#. [side]: type=Lieutenant, id=Gweddry
@ -2029,7 +2029,7 @@ msgstr ""
#. [message]: speaker=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:192
msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
msgstr "Oh, elvish land is it now? Die, you elf-dog! And you too, human!"
msgstr "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:196
@ -2623,7 +2623,7 @@ msgid ""
"I do not like this. But it appears we will die no matter our course of "
"action."
msgstr ""
"I do not like this. But it appears we will die no matter what our course of "
"I do not like this. But it appears we will die no matter our course of "
"action."
#. [message]: speaker=Engineer
@ -2824,7 +2824,7 @@ msgstr ""
"soon, a great evil would spread over the land. The king, naturally, was "
"worried. The seer told him that the only way to stop the evil was to appoint "
"a mage, versed well in combat with the spirits of darkness, to be the kings "
"advisor."
"adviser."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:31
@ -2837,9 +2837,9 @@ msgid ""
msgstr ""
"In all the land, there were two magi of light that clearly stood out from "
"the rest. A mage from the east named Ravan, and myself. The King, wishing to "
"choose a good advisor, sent us both before Galdren. Then he conversed with "
"choose a good adviser, sent us both before Galdren. Then he conversed with "
"the seer privately. None know what was said, but when he came out he "
"announced that the seer was dead, and he had chosen me as his new advisor."
"announced that the seer was dead, and he had chosen me as his new adviser."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:34

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-02-21 05:02+0100\n"
"PO-Revision-Date: 2011-02-25 03:40+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
@ -3512,9 +3512,9 @@ msgstr ""
"Change the controller for side (write here the number of the side) to "
"username (write here the nick of the player or observer). You can check what "
"side belongs to which player in the <bold>text='Scenario Settings'</bold> "
"dialogue (Press the <bold>text='More'</bold> button in the "
"<bold>text='Status Table'</bold> (alt+s by default) to get there.). The host "
"can change control of any side.\n"
"dialog (Press the <bold>text='More'</bold> button in the <bold>text='Status "
"Table'</bold> (alt+s by default) to get there.). The host can change control "
"of any side.\n"
"\n"
#. [topic]: id=mp_commands

View file

@ -7,8 +7,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-01-23 17:07-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-25 03:50+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -331,8 +331,8 @@ msgid ""
"elves living in the great forest southwest of Wesnoth, whom she despised. "
"Orcish mercenaries were hired and dispatched to bring about their ruin."
msgstr ""
"Sixteen years into her rule, Asheviere turned her attention to the Wood "
"Elves living in the great forest southwest of Wesnoth, whom she despised. "
"Sixteen years into her rule, Asheviere turned her attention to the wood "
"elves living in the great forest southwest of Wesnoth, whom she despised. "
"Orcish mercenaries were hired and dispatched to bring about their ruin."
#. [message]: speaker=Konrad
@ -1341,8 +1341,8 @@ msgid ""
"city-state. If the city falls, there is no telling how many other lands she "
"may swallow up!"
msgstr ""
"I am afraid there is no time for rest, Konrad. Asheviere has now laid siege "
"to Elensefar, breaking the century-old treaty between Wesnoth and the Elense "
"I am afraid there is no time for rest, Konrad. Asheviere has laid siege to "
"Elensefar, breaking the century-old treaty between Wesnoth and the Elense "
"city-state. If the city falls, there is no telling how many other lands she "
"may swallow up!"
@ -1626,7 +1626,7 @@ msgid ""
"before they are upon us. If we are to fight, then... to arms!"
msgstr ""
"The decision is yours, sir. If we are to leave, I advise we hurry past "
"before they are upon us. If we are to fight, then... To Arms!"
"before they are upon us. If we are to fight, then... to arms!"
#. [message]: speaker=narrator
#: data/campaigns/Heir_To_The_Throne/scenarios/05a_Muff_Malal_Peninsula.cfg:161
@ -2219,19 +2219,16 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:588
#, fuzzy
msgid "The Kalian has met and decided: we must capture the Sceptre of Fire."
msgstr "The Kalian has met and decided: we must capture the Sceptre of Fire."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:593
#, fuzzy
msgid "The Sceptre of Fire? Whats that?"
msgstr "The Sceptre of Fire? Whats that?"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:598
#, fuzzy
msgid ""
"The Sceptre of Fire is the most ancient artifact of the realm of Wesnoth. It "
"was forged by the dwarves of Knalga at the request of King Haldric II. It "
@ -2256,7 +2253,6 @@ msgstr "But what has this to do with me?"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/06_The_Siege_of_Elensefar.cfg:608
#, fuzzy
msgid ""
"When Garard II, your uncle, was deciding upon a successor, he issued an "
"edict that whichever member of the royal family could retrieve the Sceptre "
@ -2392,7 +2388,7 @@ msgstr "Mokho Kimer"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:222
msgid "Here we come to the great cross-roads. We should go northeast."
msgstr "Here we come to the great cross-roads. We should go northeast."
msgstr "Here we come to the great crossroads. We should go northeast."
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:226
@ -2454,7 +2450,6 @@ msgstr "DanTonk, we are so close to Weldyn."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:519
#, fuzzy
msgid ""
"We dare not confront Asheviere yet. We must retrieve the Sceptre of Fire and "
"gather more allies in the north."
@ -3137,7 +3132,6 @@ msgstr "Monsters"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:194
#, fuzzy
msgid ""
"This is the Ford of Abez. When we ford this river, we will be leaving "
"Wesnoth, and entering the lands of the North. The dwarves once ruled these "
@ -3147,7 +3141,7 @@ msgstr ""
"This is the Ford of Abez. When we ford this river, we will be leaving "
"Wesnoth, and entering the lands of the North. The dwarves once ruled these "
"lands, but they are now filled only with chaos. This is where your father "
"and uncle were betrayed, almost nineteen years ago now, Konrad."
"and uncle were betrayed, almost seventeen years ago now, Konrad."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:198
@ -3254,7 +3248,7 @@ msgid ""
"are manned!"
msgstr ""
"With all respect, my lords, we must make haste. We have to ford the river "
"immediately. And, look! It seems that the guard-towers on the river banks "
"immediately. And, look! It seems that the guard towers on the river banks "
"are manned!"
#. [message]: speaker=Gaga-Breuk
@ -3429,7 +3423,6 @@ msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:161
#, fuzzy
msgid ""
"Stop and rest? My lord, we must go hard after the Sceptre of Fire, lest it "
"fall into the hands of our enemies!"
@ -3463,7 +3456,6 @@ msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:173
#, fuzzy
msgid ""
"We are pursued by the forces of your arch-enemy, chasing the Sceptre of "
"Fire, the fate of the realm in our hands, and you humans want to stop and "
@ -3644,7 +3636,6 @@ msgstr "Slaves to the evil orcs? We must liberate them!"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:207
#, fuzzy
msgid ""
"That would not be a wise choice, for our mission is to retrieve the Sceptre "
"of Fire. If we tarry in this place, hordes of orcs will surround us."
@ -3732,7 +3723,7 @@ msgid ""
"or fetid caves."
msgstr ""
"I would settle for escape, though I know not which I dread more: foul orcs "
"or fetid caves."
"or foetid caves."
#. [message]: speaker=second_unit
#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:309
@ -4048,7 +4039,6 @@ msgstr "Well, we... we..."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:353
#, fuzzy
msgid ""
"We have come so that an heir may claim his inheritance, that a king may "
"claim his throne. We seek the Sceptre of Fire."
@ -4058,7 +4048,6 @@ msgstr ""
#. [message]: speaker=Relgorn
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:358
#, fuzzy
msgid ""
"The Sceptre of Fire? Are you out of your minds? Surely you speak in jest!"
msgstr ""
@ -4066,7 +4055,6 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:363
#, fuzzy
msgid ""
"We jest not, friend. We seek the Sceptre of Fire. We seek the help of the "
"dwarves in finding it. But know that we will find it, whether you help us or "
@ -4078,7 +4066,6 @@ msgstr ""
#. [message]: speaker=Relgorn
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:368
#, fuzzy
msgid ""
"You speak foolishness. No one even knows if the Sceptre of Fire still "
"exists. And who is this heir, this king that you speak of?"
@ -4141,7 +4128,6 @@ msgstr "They thought I was dead. They hoped I was dead. Yet still I live."
#. [message]: speaker=Relgorn
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:433
#, fuzzy
msgid "And you really think that you can find the Sceptre of Fire?"
msgstr "And you really think that you can find the Sceptre of Fire?"
@ -4565,7 +4551,6 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:572
#, fuzzy
msgid ""
"These caves are vast. If we are to find the Sceptre of Fire we must hurry. "
"We are not alone, and now that our foes have smelled our blood it will be "
@ -4811,7 +4796,6 @@ msgstr "I cant believe it should end like this!"
#. [scenario]: id=17_Scepter_of_Fire
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:4
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:33
#, fuzzy
msgid "The Sceptre of Fire"
msgstr "The Sceptre of Fire"
@ -4841,7 +4825,6 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:62
#, fuzzy
msgid "Capture the Sceptre of Fire with Konrad or Lisar"
msgstr "Capture the Sceptre of Fire with Konrad or Lisar"
@ -6706,7 +6689,6 @@ msgstr "Elf-friends, you have made it to safety!"
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:768
#, fuzzy
msgid ""
"Elrien, we have the Sceptre of Fire with us! We must escort them to "
"Elensiria!"
@ -7035,7 +7017,7 @@ msgid ""
"have the throne."
msgstr ""
"Parandra, what you say may seem right to some, but as long as you and I "
"speak to no-one of what we know, I see no reason why Konrad would not best "
"speak to no one of what we know, I see no reason why Konrad would not best "
"have the throne."
#. [message]: speaker=Parandra
@ -7318,7 +7300,6 @@ msgstr ""
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/22_Return_to_Wesnoth.cfg:187
#, fuzzy
msgid ""
"What? Me, a traitor? It is the Queen who is a traitor, for not obeying the "
"wishes of King Garard II. We have the Sceptre of Fire, so let us in!"
@ -7756,8 +7737,8 @@ msgstr ""
"After burying the little prince, we agreed never to speak of him again. "
"Instead, this orphan child we would call Konrad, and he would be brought up "
"to be king. I would say that I had slain the guards before they had carried "
"out their evil deed, instead of after. No-one would ever have to know. And "
"no-one did know for certain, until now."
"out their evil deed, instead of after. No one would ever have to know. And "
"no one did know for certain, until now."
#. [part]
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:78
@ -7966,7 +7947,7 @@ msgid ""
"Advisor to the <i>Crown</i>..."
msgstr ""
"... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief "
"Advisor to the <i>Crown</i>..."
"Adviser to the <i>Crown</i>..."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:384
@ -8036,7 +8017,6 @@ msgstr "Epilogue"
#. [part]
#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:11
#, fuzzy
msgid ""
"And so the Dark Queens reign was ended. Lisar, daughter of Garard II and "
"Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Sceptre "
@ -8058,7 +8038,7 @@ msgid ""
"matters of state. He lived until a ripe old age and was granted a royal "
"funeral, after which he was buried in the Royal Crypt in Weldyn."
msgstr ""
"Delfador became Lisars High Counselor, advising her in the most important "
"Delfador became Lisars High Counsellor, advising her in the most important "
"matters of state. He lived until a ripe old age and was granted a royal "
"funeral, after which he was buried in the Royal Crypt in Weldyn."
@ -8249,7 +8229,7 @@ msgstr ""
"A noble by birth, the Princess has learnt swordplay with the greatest "
"generals and battle tactics with the greatest sages, making her both a great "
"combatant and leader. The units of lower level around the Princess will "
"fight better due to her presence. The Princess is also nimble and dextrous, "
"fight better due to her presence. The Princess is also nimble and dexterous, "
"having skills like that of a thief."
#. [unit_type]: id=Sea Orc, race=orc
@ -8418,7 +8398,6 @@ msgstr ""
#. [object]: id=object_scepter
#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:384
#, fuzzy
msgid "Sceptre of Fire"
msgstr "Sceptre of Fire"
@ -8496,12 +8475,11 @@ msgstr "I think I know what Im doing. Come, let us go!"
#. [part]
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:5
#, fuzzy
msgid ""
"In the twenty-eighth year of the reign of Garard II, king of Wesnoth, the "
"kingdom was plunged into a bitter war with the Orcs of the North."
msgstr ""
"In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the "
"In the twenty-eighth year of the reign of Garard II, king of Wesnoth, the "
"kingdom was plunged into a bitter war with the Orcs of the North."
#. [part]

View file

@ -5,8 +5,8 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-01-22 14:56-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-25 02:13+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -1365,7 +1365,7 @@ msgid ""
"ways, adhering to neither."
msgstr ""
"Wrong. Necromancers become slaves to their lich masters and eventually lose "
"their humanity. We have proven that practicing the dark arts need not lead "
"their humanity. We have proven that practising the dark arts need not lead "
"down that path to damnation. We remain human, and seek the mystical secret "
"of balance between the ways of light and darkness. We dance between both "
"ways, adhering to neither."
@ -1826,16 +1826,14 @@ msgstr "Glory"
#. [part]
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:25
#, fuzzy
msgid ""
"In the Year of Wesnoth 161 the newly crowned king sought to make safe once "
"and for all the wildlands that separated the human cities surrounding Weldyn "
"and the coastal regions of Elensefar."
msgstr ""
"In the Year of Wesnoth 161, 338 years before Ashevieres betrayal, the newly "
"crowned king sought to make safe once and for all the wildlands that "
"separated the human cities surrounding Weldyn and the coastal regions of "
"Elensefar."
"In the Year of Wesnoth 161, the newly-crowned king sought to tame the "
"wildlands that separated the cities surrounding Weldyn and safeguard the "
"coastal regions of Elensefar, once and for all."
#. [part]
#: data/campaigns/Liberty/scenarios/08_Glory.cfg:28
@ -1875,7 +1873,7 @@ msgid ""
msgstr ""
"Hundreds of feet tall, the mountain towered high above the plains, its sheer "
"walls both inspiring and terrifying. Men from all over the countryside "
"labored there, building the most formidable fortress ever conceived. It "
"laboured there, building the most formidable fortress ever conceived. It "
"became the Stronghold of Halstead."
#. [part]
@ -2335,7 +2333,7 @@ msgid ""
msgstr ""
"The Elense riders routed the orcish army, small as it was, and sent them "
"back across the Great River. They then scattered to the countryside and were "
"not heard from again. Baldras thought this odd behavior when he heard about "
"not heard from again. Baldras thought this odd behaviour when he heard about "
"it."
#. [part]
@ -2558,7 +2556,7 @@ msgstr ""
"arts have turned the shadow mages into feared fighters. Now completely "
"enthralled with power, they have been known to command small followings of "
"henchmen. They are outmatched in direct magical combat with their magic-"
"using peers, instead channeling their energies into devastating melee "
"using peers, instead channelling their energies into devastating melee "
"attacks. Despite their offensive power, the corruption in their souls has "
"begun to adversely affect their health."

View file

@ -21,8 +21,8 @@ msgstr ""
#. [terrain_type]: id=deep_water_grey
#: data/core/terrain.cfg:18
msgid "Gray Deep Water"
msgstr "Gray Deep Water"
msgid "Grey Deep Water"
msgstr "Grey Deep Water"
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:28
@ -121,8 +121,8 @@ msgstr "Regular Cobbles"
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:201
msgid "Clean Gray Cobbles"
msgstr "Clean Gray Cobbles"
msgid "Clean Grey Cobbles"
msgstr "Clean Grey Cobbles"
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:210
@ -840,8 +840,8 @@ msgstr "Keep Overlay"
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:1765 data/core/terrain.cfg:1776
#: data/core/terrain.cfg:1787
msgid "Wooden Bridge"
msgstr "Wooden Bridge"
msgid "Wood Bridge"
msgstr "Wood Bridge"
#. [terrain_type]: id=stone_bridge
#: data/core/terrain.cfg:1800 data/core/terrain.cfg:1811

View file

@ -5,8 +5,8 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-01-22 00:15-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-23 17:00+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -723,7 +723,7 @@ msgid ""
"Velon has fallen. He counseled weakness, but did not deserved such an ugly "
"death. We shall return with swords to avenge him!"
msgstr ""
"Velon has fallen. He counseled weakness, but did not deserved such an ugly "
"Velon has fallen. He counselled weakness, but did not deserved such an ugly "
"death. We shall return with swords to avenge him!"
#. [message]: race=orc
@ -1047,6 +1047,7 @@ msgstr "Death of Galtrid"
msgid "Death of El'Isomithir"
msgstr "Death of El'Isomithir"
# Woodcraft? I perforce smell an esrism.
#. [message]: speaker=narrator
#: data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian_under_Attack.cfg:875
msgid ""
@ -1056,11 +1057,11 @@ msgid ""
"arrived at their destination, the north wind blew, and the fog lifted to "
"reveal a grim sight..."
msgstr ""
"For days, Kalenz and his small host of followers traveled, moving nearer and "
"yet nearer to the Kalian. Thanks to the dense fog and elvish woodscraft, "
"the band was able to evade the orcish hunters. Then, as they were almost "
"arrived at their destination, the north wind blew, and the fog lifted to "
"reveal a grim sight..."
"For days, Kalenz and his small host of followers travelled, moving nearer "
"and yet nearer to the Kalian. Thanks to the dense fog and elvish "
"woodscraft, the band was able to evade the orcish hunters. Then, as they "
"were almost arrived at their destination, the north wind blew, and the fog "
"lifted to reveal a grim sight..."
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/03_Kalian_under_Attack.cfg:879
@ -1362,6 +1363,7 @@ msgstr "Tameril-Isimeril"
msgid "Laril"
msgstr "Laril"
# May need rewording
#. [message]: id=Cleodil
#: data/campaigns/Legend_of_Wesmere/scenarios/04_The_Elvish_Treasury.cfg:433
msgid ""
@ -1907,8 +1909,8 @@ msgid ""
"In this scenario, you may change the behavior of an allied sides AI using a "
"context menu brought up by clicking on the allied sides leader."
msgstr ""
"In this scenario, you may change the behavior of an allied sides AI using a "
"context menu brought up by clicking on the allied sides leader."
"In this scenario, you may change the behaviour of an allied sides AI using "
"a context menu brought up by clicking on the allied sides leader."
#. [message]: speaker=narrator
#: data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_Last_Stand.cfg:583
@ -2587,15 +2589,13 @@ msgstr "some experienced warriors"
#. [set_variable]
#: data/campaigns/Legend_of_Wesmere/scenarios/09_Bounty_Hunters.cfg:265
#, fuzzy
msgid "$left_behind_{NAME} and $l3_store_{NAME}[$i].name"
msgstr "$left_behind and $l3_store_{NAME}[$i].name"
msgstr "$left_behind_[NAME] and $l3_store_{NAME}[$i].name"
#. [set_variable]
#: data/campaigns/Legend_of_Wesmere/scenarios/09_Bounty_Hunters.cfg:271
#, fuzzy
msgid "$left_behind_{NAME}|, $l3_store_{NAME}[$i].name"
msgstr "$left_behind|, $l3_store_{NAME}[$i].name"
msgstr "$left_behind_[NAME]|, $l3_store_{NAME}[$i].name"
#. [objective]: condition=win
#: data/campaigns/Legend_of_Wesmere/scenarios/09_Bounty_Hunters.cfg:381
@ -2617,6 +2617,7 @@ msgstr "I saw them first, fool! The bounty is all mine."
msgid "What are they talking about?"
msgstr "What are they talking about?"
# I don't like "effrontery".
#. [message]: id=Landar
#: data/campaigns/Legend_of_Wesmere/scenarios/09_Bounty_Hunters.cfg:424
msgid ""
@ -3178,7 +3179,7 @@ msgid ""
"the elves are hiding it. But now, they suspect they have been fooled. "
"Haldric and his people will pay for his arrogance."
msgstr ""
"Its the source of your troubles. It is a very powerful magical artifact. "
"Its the source of your troubles. It is a very powerful magical artefact. "
"The tyrant Haldric has it, but he has fooled the orcs into believing that "
"the elves are hiding it. But now, they suspect they have been fooled. "
"Haldric and his people will pay for his arrogance."
@ -3699,6 +3700,7 @@ msgstr "Grol"
msgid "Khafa-Urg"
msgstr "Khafa-Urg"
# Needs rewording
#. [objective]: condition=win
#: data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg:413
msgid "Last for the end of turns"
@ -4194,6 +4196,8 @@ msgstr "Crelanus philter affecting Kalenz"
msgid "Crelanus philter affecting Landar"
msgstr "Crelanus philter affecting Landar"
# T'was strange, t'was passing strange
# t'was pitiful, t'was wondrous pitiful.
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/16_The_Chief_Must_Die.cfg:318
msgid ""
@ -5249,8 +5253,8 @@ msgid ""
"Gitamoth..."
msgstr ""
"It is said that the battle with the North Elves was the beginning of the end "
"for Landars revolt. But civil war smoldered on for many more years, neither "
"side mustering enough strength to achieve a decisive victory. Until, "
"for Landars revolt. But civil war smouldered on for many more years, "
"neither side mustering enough strength to achieve a decisive victory. Until, "
"eventually, Landars increasingly harsh and arrogant ways drove away many of "
"his followers. After assembling all the troops he could, Kalenz marched "
"against his old friend and now mortal enemy, Landar, in the forest of "
@ -5418,7 +5422,7 @@ msgstr ""
"their children. Sundered from his kin by their mortality, fleeing the "
"reflections in their eyes of his lost beloved, he left his home and wandered "
"for many a year across the Great Continent. Oft did he arrive unexpected at "
"times and places when his people were in dire straits, and succor them with "
"times and places when his people were in dire straits, and succour them with "
"wisdom or magic or his bright keen blade."
#. [part]

View file

@ -9,8 +9,8 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"POT-Creation-Date: 2011-01-02 12:13+0100\n"
"PO-Revision-Date: 2011-01-22 15:12-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-25 03:43+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British)\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -104,7 +104,7 @@ msgstr ""
"while denying your foes the chance to do the same. As units gain experience, "
"they acquire new abilities and become more powerful. Play in your own "
"language and test your skill against a smart computer opponent, or join "
"Wesnoth's large community of on-line players. Create your own custom units, "
"Wesnoth's large community of online players. Create your own custom units, "
"scenarios or campaigns, and share them with others."
# type: SH
@ -1438,7 +1438,7 @@ msgstr ""
#. type: Plain text
#: ../../doc/man/wesnothd.6:168
msgid "Example: B<versions_accepted=\"*\"> accepts any version string."
msgstr "Example: versions_accepted=\"*\" accepts any version string."
msgstr "Example: B<versions_accepted=\"*\"> accepts any version string."
# type: TP
#. type: TP

View file

@ -7,8 +7,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2011-02-12 13:09+0100\n"
"PO-Revision-Date: 2011-02-20 23:43-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-25 03:46+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -104,7 +104,7 @@ msgid ""
"it is incorporated into Battle for Wesnoth&#8217;s official releases."
msgstr ""
"Battle for Wesnoth is open-source software, and a thriving community of "
"volunteers cooperates to improve the game. You can create your own custom "
"volunteers co-operates to improve the game. You can create your own custom "
"units, write your own scenarios, and even script full-blown campaigns. User-"
"maintained content is available from an add-on server, and the very best of "
"it is incorporated into Battle for Wesnoth&#8217;s official releases."
@ -222,8 +222,8 @@ msgid ""
"single faction. But sometimes factions make alliances with others, so you "
"may face more than one faction in a scenario."
msgstr ""
"For game purposes, the races group into factions; for example, orcs often "
"cooperate with trolls, and elves or dwarves with humans. Some other factions "
"For game purposes, the races group into factions; for example, orcs often co-"
"operate with trolls, and elves or dwarves with humans. Some other factions "
"reflect divisions within human society&#8201;&#8212;&#8201;loyalists vs. "
"outlaws, for example. In most campaigns, you will control units drawn a "
"single faction. But sometimes factions make alliances with others, so you "
@ -363,7 +363,7 @@ msgid ""
msgstr ""
"Click this button to play single scenarios against one or more opponents. "
"You can play the games over the internet or at your computer, against "
"computer or human opponents. When you select this button a dialog will "
"computer or human opponents. When you select this button a dialogue will "
"appear and allow you to choose how you want to play the scenario. To learn "
"more, see <link linkend=\"scenarios\">scenarios</link>."
@ -384,7 +384,7 @@ msgid ""
"from the beginning while you watch."
msgstr ""
"Click this button to load a previously saved game. You will be shown a "
"dialog listing saved games. Select the game and click Ok to load and "
"dialogue listing saved games. Select the game and click Ok to load and "
"continue, or Cancel to return to the Main Menu. If you select a replay game, "
"you can check the Replay check box. The loaded game will make all the moves "
"from the beginning while you watch."
@ -745,9 +745,9 @@ msgid ""
"server is currently not available."
msgstr ""
"This option opens a dialog box allowing you to enter the address of the "
"machine to join. In this dialog there also is the button \"View List\" that "
"does show a list of official servers that can be used as backup if the main "
"server is currently not available."
"machine to join. In this dialogue there also is the button \"View List\" "
"that does show a list of official servers that can be used as backup if the "
"main server is currently not available."
# type: Content of: <book><chapter><section><section><section><simpara>
#. type: Content of: <book><chapter><section><section><section><simpara>
@ -2726,7 +2726,7 @@ msgstr ""
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /src/wesnoth/doc/manual/manual.en.xml:1653
msgid "Dextrous"
msgstr "Dextrous"
msgstr "Dexterous"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
@ -2738,7 +2738,7 @@ msgid ""
"however, are gifted with natural talent that exceeds their brethren. These "
"elves inflict an additional point of damage with each arrow."
msgstr ""
"Dextrous units do 1 more damage for every successful strike in ranged "
"Dexterous units do 1 more damage for every successful strike in ranged "
"combat. Dextrous is a trait possessed only by Elves. The Elven people are "
"known for their uncanny grace, and their great facility with the bow. Some, "
"however, are gifted with natural talent that exceeds their brethren. These "
@ -2863,7 +2863,7 @@ msgstr ""
#. type: Content of: <book><chapter><section><section><title>
#: /src/wesnoth/doc/manual/manual.en.xml:1741
msgid "Unit Specialties"
msgstr "Unit Specialties"
msgstr "Unit Specialities"
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
@ -4325,8 +4325,8 @@ msgid ""
msgstr ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
"at the ends of a line if the line is too short. Use units with high hit "
"point on proper terrain or with proper resistances to hold these weak "
"at the ends of a line if the line is too short. Use units with high "
"hitpoints on proper terrain or with proper resistances to hold these weak "
"points. These are the most likely to be killed, so use units with no or few "
"experience points (XP) for this purpose."
@ -4387,7 +4387,7 @@ msgid ""
msgstr ""
"Try to position your troops so that they are attacking from a hex with high "
"defence against an enemy in a hex with low terrain. That way, the "
"enemy&#8217;s counterstrikes will be less likely to do damage."
"enemy&#8217;s counter-strikes will be less likely to do damage."
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
@ -4658,7 +4658,7 @@ msgid ""
msgstr ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
"finding random numbers that favor you."
"finding random numbers that favour you."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>

View file

@ -5,8 +5,8 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-01-23 17:10-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-23 21:36+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -188,7 +188,7 @@ msgstr ""
"It was a time of doom and great deeds, of fire and blood and slaughter. The "
"men and dwarves of the city fought valiantly. But there were always, it "
"seemed, more orcs to replace the slain, while the defenders could find no "
"succor. Pleas for help went unheeded in other lands, for they were far away "
"succour. Pleas for help went unheeded in other lands, for they were far away "
"and felt unthreatened by the orcs, and were wrapped up in their own affairs "
"and struggles."
@ -249,14 +249,13 @@ msgstr ""
"He came charging out of the woods, his cape streaming in the breeze, his "
"sword flashing quicker than thought, and all around him, the hated orcs "
"fell. To his right fought an elderly mage whose deep voice boomed "
"incantations over the clamor of the battle while the very earth shook with "
"incantations over the clamour of the battle while the very earth shook with "
"the power of his spells. To his left, glowing with faerie fire, was a great "
"lord of the elves. They were followed closely and supported by a small but "
"powerful elvish army."
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:45
#, fuzzy
msgid ""
"Word quickly spread among the humans that this hero was none other than "
"Prince Konrad of Wesnoth, faring to the ruins of Knalga to retrieve the "
@ -323,7 +322,7 @@ msgid ""
"the forest to rally his fellow peasants."
msgstr ""
"Then one day AlTar, the current master of Dwarven Doors, was attacked by "
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
"a neighbouring tribe of orcs. Tallin seized his moment. Using knowledge born "
"of years of watching, listening and planning, he managed to steal a few "
"weapons and a small amount of AlTars gold. He fled to an abandoned ruin in "
"the forest to rally his fellow peasants."
@ -1003,7 +1002,7 @@ msgid ""
"to be seen whether or not they recognize us as friends."
msgstr ""
"Stand firm, men. The dwarven defenders of Knalga rise again. Now it remains "
"to be seen whether or not they recognise us as friends."
"to be seen whether or not they recognize us as friends."
#. [message]: role=Supporter
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:406
@ -1238,7 +1237,7 @@ msgid ""
"meet them."
msgstr ""
"Good, there are no more monsters lurking in these parts of the tunnels. I "
"think I can hear the clamor of dwarves just ahead. Come on men, lets go "
"think I can hear the clamour of dwarves just ahead. Come on men, lets go "
"meet them."
#. [message]: role=Messenger
@ -1379,7 +1378,7 @@ msgid ""
"Dwarves are known to be the finest metalworkers and weapon-smiths. We were "
"hoping that you would be able to help us."
msgstr ""
"Dwarves are known to be the finest metalworkers and weapon-smiths. We were "
"Dwarves are known to be the finest metalworkers and weaponsmiths. We were "
"hoping that you would be able to help us."
#. [part]
@ -1545,7 +1544,7 @@ msgid ""
"their safety and to hold the keep."
msgstr ""
"Och, human though ye be, ye speak very like a dwarf, lad. Form up, men! To "
"the mines! Let the guardsmen stay behind along with the noncombatants — for "
"the mines! Let the guardsmen stay behind along with the non-combatants — for "
"their safety and to hold the keep."
#. [side]: type=Direwolf Rider, id=Pruol
@ -1884,6 +1883,7 @@ msgstr ""
msgid "You fool! You will pay for your folly with your life."
msgstr "You fool! You will pay for your folly with your life."
# Blarg
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:572
msgid "Yeah, right, buddy."
@ -2704,7 +2704,7 @@ msgid ""
"Since then, we have eked out a precarious survival on what we have been able "
"to steal or raid from Malifor."
msgstr ""
"We were originally prisoners of Malifor, but we tunneled out and escaped. "
"We were originally prisoners of Malifor, but we tunnelled out and escaped. "
"Since then, we have eked out a precarious survival on what we have been able "
"to steal or raid from Malifor."
@ -2872,7 +2872,6 @@ msgstr ""
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1629
#, fuzzy
msgid ""
"Well, if you dont mind me saying — that certainly isnt the state of "
"affairs now. Knalga lies in ruins, orcs ravage the surface, and these dark "
@ -2938,7 +2937,7 @@ msgid ""
"I wonder what such a powerful artifact is doing hidden all the way back "
"here..."
msgstr ""
"I wonder what such a powerful artifact is doing hidden all the way back "
"I wonder what such a powerful artefact is doing hidden all the way back "
"here..."
#. [message]: speaker=Camerin
@ -2972,7 +2971,7 @@ msgid ""
"artifact. But beyond that..."
msgstr ""
"Some of the most ancient elvish legends make some vague mention of this "
"artifact. But beyond that..."
"artefact. But beyond that..."
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1710
@ -2981,7 +2980,7 @@ msgid ""
"artifact. There must be one heck of a story behind this thing."
msgstr ""
"Interesting. I wonder who — or what — could have created such a powerful "
"artifact. There must be one heck of a story behind this thing."
"artefact. There must be one heck of a story behind this thing."
#. [object]: id=justice_rod
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1722
@ -3492,7 +3491,7 @@ msgstr "Should I throw it?"
#. [message]: speaker=unit
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2545
msgid "Here we go!"
msgstr "Here we go."
msgstr "Here we go!"
#. [message]: speaker=unit
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:2549
@ -4261,7 +4260,7 @@ msgid ""
msgstr ""
"Pah! I would like to see those cowardly dwarves try their treachery on me as "
"they did on the Black-Tusk! In any case, those dwarves will soon be "
"groveling at my feet and equipping my people with the finest weapons. With "
"grovelling at my feet and equipping my people with the finest weapons. With "
"the dwarvish weapons, and the wealth of Knalga, nothing will be able to stop "
"us. Even that little backwater that you humans call Wesnoth will be nothing "
"but a burnt out, pillaged wreck before long."
@ -4331,10 +4330,11 @@ msgstr ""
"So! Your forces are managing to advance upon me, are they? Very impressive, "
"but it shall do you no good. KNIGHTS!!"
# Ugh.
#. [message]: type=Goblin Knight
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:473
msgid "HAHAHA! GOT YOU, SUCKERS!"
msgstr "HAHAHA! GOT YOU, SUCKERS!"
msgstr "HAHAHA! GOT YOU, FOOLS!"
#. [message]: id=Rakshas
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:477
@ -4830,7 +4830,6 @@ msgstr ""
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:95
#, fuzzy
msgid ""
"The last time any dwarf set eyes on Konrad was when he set out to the "
"eastern tunnels in search of the Sceptre of Fire, so he could claim his "
@ -4889,7 +4888,7 @@ msgstr ""
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:123
msgid "Those foul mages have long terrorized Stalrag and his people."
msgstr "Those foul mages have long terrorized him and his people."
msgstr "Those foul mages have long terrorized Stalrag and his people."
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:127
@ -5200,7 +5199,7 @@ msgid ""
"Take your begging and shove it, Father! We dont help no-one. Not even you "
"and <i>especially</i> not any dwarf!"
msgstr ""
"Take your begging and shove it, Father! We dont help no-one. Not even you "
"Take your begging and shove it, Father! We dont help no one. Not even you "
"and <i>especially</i> not any dwarf!"
#. [message]: id=Camerin
@ -5497,7 +5496,7 @@ msgid ""
"uphold the oath I have given even at the cost of my life."
msgstr ""
"RoArthian, I am not of royal blood, but I am a man of my word. I will "
"uphold my oath even at the cost of my life."
"uphold the oath I have given even at the cost of my life."
#. [message]: id=Ro'Arthian
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:789
@ -6191,8 +6190,8 @@ msgid ""
"Are we here to sight-see or to rescue this blasted sorceress? And if you "
"really want to sight-see, then check out that orcish encampment south of us."
msgstr ""
"Are we here to sight-see or to rescue this blasted sorceress? And if you "
"really want to sight-see, then check out that orcish encampment south of us."
"Are we here to sightsee or to rescue this blasted sorceress? And if you "
"really want to sightsee, then check out that orcish encampment south of us."
#. [message]: id=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:334
@ -6219,7 +6218,7 @@ msgid ""
"I am free! Thank you, my saviors. Who has come to rescue me from vile "
"captivity?"
msgstr ""
"I am free! Thank you, my saviors. Who has come to rescue me from vile "
"I am free! Thank you, my saviours. Who has come to rescue me from vile "
"captivity?"
#. [message]: id=Tallin
@ -6355,6 +6354,7 @@ msgstr ""
"direction? I sense you are well versed in the dark arts; can you rid me of "
"this body?"
# Grammah
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:49
msgid ""
@ -6372,7 +6372,7 @@ msgstr ""
"forbidden of arts, I have robbed the dead of their rest, and I have "
"mercilessly butchered my friends like some sort of mindless abomination. Now "
"I am haunted by all the evil I have done, and I see no way of escaping this "
"torment other then self destruction."
"torment other than self-destruction."
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:54
@ -6476,7 +6476,7 @@ msgid ""
"wielded by men, the ruling class never became corrupt, the people never "
"lacked justice and neither evil nor wars ever troubled the land."
msgstr ""
"Abhai: You havent? It was an ancient artifact even when I was young. They "
"Abhai: You havent? It was an ancient artefact even when I was young. They "
"say it was crafted by the Great Gods themselves, and given to the first true "
"Ruler of Men to ensure peace, harmony and above all — justice. For hundreds "
"of years now, it passed from king to successor. Ever since it has been "
@ -6485,7 +6485,6 @@ msgstr ""
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:99
#, fuzzy
msgid ""
"Well, that certainly isnt the state of affairs now. Knalga lies in ruins, "
"orcs ravish the surface, and dark and evil creatures haunt the underground "
@ -6996,7 +6995,7 @@ msgid ""
"encountered."
msgstr ""
"The Rod of Justice was not made to be the plaything of a demented sorcerer "
"such as you. It is perhaps the most powerful artifact that I have ever "
"such as you. It is perhaps the most powerful artefact that I have ever "
"encountered."
#. [message]: speaker=Tallin
@ -7477,8 +7476,8 @@ msgstr ""
"hesitated and found himself unable to proceed. Abhai came forth — his "
"ethereal form gliding over the scattered treasure and the carcases of its "
"defenders — and fearlessly lifted the Rod in his ghostly hands. He paused "
"for a moment, as if savoring the familiar feel of it in his grasp once more, "
"and then presented it to Tallin."
"for a moment, as if savouring the familiar feel of it in his grasp once "
"more, and then presented it to Tallin."
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:17
@ -7554,7 +7553,7 @@ msgid ""
"Greater Gods."
msgstr ""
"Tallin, we are in a place beyond matter, thought, and time. This is a place "
"of unimaginable splendor, glory and transcendence — the very realm of the "
"of unimaginable splendour, glory and transcendence — the very realm of the "
"Greater Gods."
#. [message]: speaker=Tallin
@ -7592,7 +7591,7 @@ msgid ""
"me, and then betray and back-stab them at the worst possible moment?"
msgstr ""
"Another chance, but why? What have I done except mislead those who followed "
"me, and then betray and back-stab them at the worst possible moment?"
"me, and then betray and backstab them at the worst possible moment?"
#. [message]: speaker=Betrayed Friend
#: data/campaigns/Northern_Rebirth/scenarios/09b_Judgment.cfg:189
@ -8345,7 +8344,7 @@ msgstr "Hey! Stand your ground, you cowards!"
#. [message]: speaker=Bor
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:892
msgid "You are a fool, human! We shall crush and destroy you!"
msgstr "You are a fool, human! Watch how we will crush and destroy you!"
msgstr "You are a fool, human! We shall crush and destroy you!"
#. [objective]: condition=win
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:897
@ -8631,8 +8630,8 @@ msgid ""
"After breaking out of their encirclement, the party continued in pursuit of "
"the trolls."
msgstr ""
"After breaking out of their encirclement, the party continued their pursuit "
"of the trolls."
"After breaking out of their encirclement, the party continued in pursuit of "
"the trolls."
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:22
@ -8798,8 +8797,8 @@ msgid ""
"Easily, princess. We shall move unseen through the trees, overtake him, and "
"put an end to his flight."
msgstr ""
"Easily, princess. We shall move unseen through the trees, overtake and pin "
"him down."
"Easily, princess. We shall move unseen through the trees, overtake him, and "
"put an end to his flight."
#. [message]: speaker=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:322
@ -8956,8 +8955,8 @@ msgstr ""
"Scattered around Hidel were the bodies of at least three orcish warlords, "
"and nearly a score of grunts, warriors and crossbowmen. His weapons were "
"notched and broken; his armour dented and smashed. It was clear to all that "
"his fall had been an epic of valor and glory, worthy to be remembered in the "
"songs of all the kindred races until the end of days."
"his fall had been an epic of valour and glory, worthy to be remembered in "
"the songs of all the kindred races until the end of days."
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:37
@ -9108,7 +9107,7 @@ msgid ""
"time."
msgstr ""
"A torrent of childhood memories and the depth of her grief left her unable "
"to speak. She and Tallin sat together silently holding each-other for some "
"to speak. She and Tallin sat together silently holding each other for some "
"time."
#. [part]
@ -9937,7 +9936,8 @@ msgid ""
"Gladly, Tallin. We will stand with the Warders till the end of days if need "
"be."
msgstr ""
"Gladly, Tallin. We will stand by your side till the end of time if need be."
"Gladly, Tallin. We will stand with the Warders till the end of time if need "
"be."
#. [message]: id=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:200
@ -10248,9 +10248,9 @@ msgid ""
"favorably disposed put in his place."
msgstr ""
"On Father Morvins advice, the Council approached all the different orcish "
"tribes and made treaties with them. If a chieftain refused to cooperate with "
"the Alliance, he was forcibly removed from his post and another more "
"favorably disposed put in his place."
"tribes and made treaties with them. If a chieftain refused to co-operate "
"with the Alliance, he was forcibly removed from his post and another more "
"favourably disposed put in his place."
#. [message]: speaker=narrator
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:410
@ -10310,7 +10310,7 @@ msgid ""
"darkness and restored them to their former glory."
msgstr ""
"Thus, from a small, enslaved community, the people of Dwarven Doors — by "
"their fortitude, valor, and wisdom — brought the Northlands out of the "
"their fortitude, valour, and wisdom — brought the Northlands out of the "
"darkness and restored them to their former glory."
#. [unit_type]: id=Cave Serpent
@ -10380,7 +10380,7 @@ msgstr "Farewell, my friends. I now go to join my fallen brothers."
#. [message]: role=Shinsplitter
#: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:138
msgid "No, Stalrag! Without you what will become of the Shinsplitters?"
msgstr "No, Stalrag! Without you what will become of us Shinsplitters?"
msgstr "No, Stalrag! Without you what will become of the Shinsplitters?"
#. [message]: speaker=Stalrag
#: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:142
@ -10536,7 +10536,7 @@ msgstr ""
msgid ""
"Thera, when this is all over, you should paint your face and join a theater."
msgstr ""
"Thera, when this is all over, you should paint your face and join a theater."
"Thera, when this is all over, you should paint your face and join a theatre."
#. [message]: speaker=Sister Thera
#: data/campaigns/Northern_Rebirth/utils/herodeaths.cfg:413

View file

@ -6,8 +6,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-02-20 23:57-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-23 23:32+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British)\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -206,7 +206,7 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:123
msgid "Transport 5 caravans full of silver back to the dwarvish castle"
msgstr "Transport 5 caravans full of silver back to the dwarvish citadel"
msgstr "Transport 5 caravans full of silver back to the dwarvish castle"
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg:125
@ -852,7 +852,7 @@ msgid ""
"location in the southeast, and two are right next to the front gate."
msgstr ""
"Two are down a side passage in the north-west, another two are in a similar "
"location in the south east, and two are right next to the front gate."
"location in the south-east, and two are right next to the front gate."
#. [message]: speaker=Glindur
#: data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg:270
@ -1122,7 +1122,7 @@ msgid ""
"more when we deliver the finished sceptre if we are done before he dies."
msgstr ""
"He paid us five thousand silver in advance, and hell give us five thousand "
"more when we deliver the finished sceptre if we have finished before he dies."
"more when we deliver the finished sceptre if we are done before he dies."
#. [message]: speaker=Durstorn
#: data/campaigns/Sceptre_of_Fire/scenarios/2t_In_the_Dwarven_City.cfg:198
@ -1903,7 +1903,7 @@ msgid ""
msgstr ""
"Rugnur and his companions returned home. Now, I do not want to give the "
"impression that only Rugnur and Thursagan worked on this masterpiece. There "
"were others - many others. Thus I present Theganli, the jeweller. His role "
"were others many others. Thus I present Theganli, the jeweller. His role "
"is small, but an important one."
#. [message]: speaker=Durstorn
@ -2929,7 +2929,7 @@ msgid ""
"me, and elvish riders are faster than me."
msgstr ""
"Well, the elves are behind me for now, but they will send riders to catch "
"me, and elvish riders are faster than I."
"me, and elvish riders are faster than me."
#. [message]: speaker=Alanin
#: data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_the_Outriders.cfg:107
@ -3153,7 +3153,7 @@ msgid ""
"defeat. Now get out of my volcano!"
msgstr ""
"I am Khrakrahs, greatest dragon of all time! Haldric killed Shekkahan my "
"brother, but he was weaker than I, and you will not find me so easy to "
"brother, but he was weaker than me, and you will not find me so easy to "
"defeat. Now get out of my volcano!"
#. [message]: speaker=Rugnur

View file

@ -5,8 +5,8 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-12-03 14:55+0100\n"
"PO-Revision-Date: 2011-01-26 14:31-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-24 00:33+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: en_GB\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -754,7 +754,7 @@ msgstr ""
msgid ""
"Ive never pushed so far. We are crossing the border of the Black-Eye lands."
msgstr ""
"Ive never pushed so far. We are crossing the border of the Black Eye lands."
"Ive never pushed so far. We are crossing the border of the Black-Eye lands."
#. [unit]: id=Blemaker, type=Troll Warrior
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:208
@ -842,7 +842,7 @@ msgstr "Death of Grüü"
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:242
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:80
msgid "Argh! Im done. My people are doomed!"
msgstr "Argh! Im done. My people is doomed!"
msgstr "Argh! Im done. My people are doomed!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:328
@ -1910,7 +1910,7 @@ msgid ""
"Finally weve done it! Now lets wait out this sandstorm, resupply and get "
"some rest before we continue on our journey."
msgstr ""
".Finally weve done it! Now lets wait out this sandstorm, resupply and get "
"Finally weve done it! Now lets wait out this sandstorm, resupply and get "
"some rest before we continue on our journey."
#. [message]: speaker=Kapou'e
@ -2200,7 +2200,7 @@ msgid ""
"over."
msgstr ""
"We made an agreement with the humans some time ago. They were planning a "
"major assault on you war-mongers, and the humans pledged that if we assisted "
"major assault on you warmongers, and the humans pledged that if we assisted "
"them they would give us a large chunk of your territory once the battle was "
"over."
@ -2353,7 +2353,7 @@ msgstr "I doubt he would welcome the son of the Black-Eye."
msgid ""
"Who is that? Kapoue! What are you doing in my lands, you weakling runt?"
msgstr ""
"Who is that? Kapoue! What are you doing in my lands you ridiculous runt?"
"Who is that? Kapoue! What are you doing in my lands you weakling runt?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:134
@ -3180,7 +3180,7 @@ msgid ""
msgstr ""
"After a few weeks of putting down minor rebellions and clearing out the last "
"human strongholds, the first snows of the long northern winter began to "
"fall. A few days after the first snowfall a goblin rider — half dead from "
"fall. A few days after the first snowfall a goblin rider — half-dead from "
"exhaustion — raced into Dorset with the news that Borstep was under siege by "
"a large force of dwarves, outlaws and elves."
@ -3932,7 +3932,7 @@ msgid ""
"who werent killed in combat died from exhaustion, or fell behind and froze "
"to death."
msgstr ""
"Kapoue and his followers made a grueling march across the frozen "
"Kapoue and his followers made a gruelling march across the frozen "
"Northlands. For the orcs it was a constant nightmare of freezing, marching "
"and fighting. Food was scarce, and the stores that they managed to seize "
"from rebellious tribes had to be strictly rationed. Many of the weaker orcs "
@ -4136,7 +4136,7 @@ msgstr ""
"discover, after a few days, that his people held him in awe. News of "
"Kapoues exploits had been widely circulated — from his rescue of the "
"shamans at Barag Gór, to his forced march through the northern blizzards. "
"Younger grunts especially worshiped him with such fervor that he found it "
"Younger grunts especially worshiped him with such fervour that he found it "
"almost frightening."
#. [part]
@ -4632,7 +4632,7 @@ msgstr ""
"the cost of maintaining such an army, he often hired out portions of it to "
"act as mercenaries in foreign struggles. People of all races took advantage "
"of this and, consequently, those orcs thirsting for battle got more then "
"enough to keep them from attacking their nearest neighbors."
"enough to keep them from attacking their nearest neighbours."
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:54

View file

@ -5,8 +5,8 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.12+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-02-20 23:57-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-24 03:59+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
@ -278,6 +278,7 @@ msgid ""
"Alliance. Beside the dais stood a stranger in the robes of the Order of "
"Loremasters..."
msgstr ""
"Following the victory against the orcs, Aiglobdur was summoned to the "
"audience hall of Hamel, lord of Knalga and Lord Companion of the Northern "
"Alliance. Beside the dais stood a stranger in the robes of the Order of "
"Loremasters..."
@ -338,7 +339,6 @@ msgstr "The Hammer of Thursagan?"
#. [message]: speaker=Angarthing_dummy
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/02_Reclaiming_the_Past.cfg:128
#, fuzzy
msgid ""
"Aye. The very tool with which our greatest runesmith made the Sceptre of "
"Fire. But it is ancient, far older than Thursagan; he was but the last to "
@ -543,10 +543,10 @@ msgid ""
"the wilder march country, where raids by large bands of hostile orcs and men "
"were all too common."
msgstr ""
"Angarthing and Aiglondur and the dwarvish troop traveled swiftly to the east "
"through the settled lands of the Northern Alliance. Soon enough they came to "
"the wilder march country, where raids by large bands of hostile orcs and men "
"were all too common."
"Angarthing and Aiglondur and the dwarvish troop travelled swiftly to the "
"east through the settled lands of the Northern Alliance. Soon enough they "
"came to the wilder march country, where raids by large bands of hostile orcs "
"and men were all too common."
#. [objective]: condition=win
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg:163
@ -819,7 +819,7 @@ msgid ""
"dwarves should make a tasty appetizer."
msgstr ""
"Well, boys, we were planning to invade the Northern Alliance anyway... These "
"dwarves should make a tasty appetizer."
"dwarves should make a tasty appetiser."
#. [message]: speaker=Tan-Grolak
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/05_Invaders.cfg:385
@ -894,7 +894,7 @@ msgid ""
"Hail, I am Ratheln. If youre traveling down the pass, please take me with "
"you. I am near freezing and starving to death up here."
msgstr ""
"Hail, I am Ratheln. If youre traveling down the pass, please take me with "
"Hail, I am Ratheln. If youre travelling down the pass, please take me with "
"you. I am near freezing and starving to death up here."
#. [message]: speaker=Angarthing
@ -1066,8 +1066,8 @@ msgid ""
"A delegation of the Northern Alliance, traveling east. I believe weve found "
"a friend of yours in the High Pass."
msgstr ""
"A delegation of the Northern Alliance, traveling east. I believe weve found "
"a friend of yours in the High Pass."
"A delegation of the Northern Alliance, travelling east. I believe weve "
"found a friend of yours in the High Pass."
#. [message]: speaker=Master Perrin
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/07_Mages_and_Drakes.cfg:161
@ -1078,7 +1078,7 @@ msgid ""
msgstr ""
"Well met, then. But if you intend to travel east of here, beware of the nest "
"of drakes in the cliffs near the valleys end. They were here before us, and "
"have become more hostile to travelers of late."
"have become more hostile to travellers of late."
#. [message]: speaker=Glashal
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/07_Mages_and_Drakes.cfg:165
@ -1317,8 +1317,8 @@ msgid ""
"Does it matter? He is only a dirtgrubbing human, not fit to polish the boots "
"of the true people."
msgstr ""
"Does it matter? He is only a dirtgrubbing human, not fit to polish the boots "
"of the true people."
"Does it matter? He is only a dirt-grubbing human, not fit to polish the "
"boots of the true people."
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:265
@ -1736,7 +1736,7 @@ msgstr ""
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:209
msgid "We did not come to smite anyone, but to re-open contact and trade."
msgstr "We did not come to smite anyone, but to re-open contact and trade."
msgstr "We did not come to smite anyone, but to reopen contact and trade."
#. [message]: speaker=Karrag
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/11_The_Court_of_Karrag.cfg:214
@ -2415,7 +2415,7 @@ msgstr ""
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Loremaster.cfg:42
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Witness.cfg:44
msgid "morningstar"
msgstr "morningstar"
msgstr "morning star"
#. [attack]: type=impact
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Annalist.cfg:116

View file

@ -7,8 +7,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-11-25 18:13+0100\n"
"PO-Revision-Date: 2011-01-22 15:48-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-24 06:53+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -875,7 +875,7 @@ msgstr "I think Ill take the river road..."
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:285
msgid "Good. The Midlands are probably an orc-infested ruin by now."
msgstr "Good. The Midlands are probably an orc infested ruin by now."
msgstr "Good. The Midlands are probably an orc-infested ruin by now."
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:290
@ -1029,8 +1029,8 @@ msgid ""
"spring and fall."
msgstr ""
"I have a very bad feeling about this. This awful swamp and its crazy cult... "
"Before these troubles started we used to have to clear the swamp in spring "
"and autumn each year."
"Before these troubles started we used to have to clear the swamp every "
"spring and autumn."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:181
@ -1647,8 +1647,8 @@ msgid ""
"The lich was carrying a powerful artifact. We know, we can feel it. This "
"artifact may aid you in your quest."
msgstr ""
"The lich was carrying a powerful artifact. We know, we can feel it. This "
"artifact may aid you in your quest."
"The lich was carrying a powerful artefact. We know, we can feel it. This "
"artefact may aid you in your quest."
#. [message]: speaker=Lady Outlaw
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/05_The_Oldwood.cfg:362
@ -1697,7 +1697,7 @@ msgid ""
"forever, and our worst got to serve as mindless slaves."
msgstr ""
"Haldric, we are an ancient people who lived in a land filled with all manner "
"of man and beast. We needed vision that extended beyond the meager span of "
"of man and beast. We needed vision that extended beyond the meagre span of "
"human years. The art of necromancy allowed our best and brightest to live "
"forever, and our worst got to serve as mindless slaves."
@ -2400,7 +2400,7 @@ msgstr ""
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:336
msgid "Yes, sir!"
msgstr "Yes sir!"
msgstr "Yes, sir!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:341
@ -2425,7 +2425,7 @@ msgid ""
msgstr ""
"To your posts, men! We should be able to evacuate everyone in three more "
"boat loads. Until then, let us make those orcs pay dearly for every inch of "
"our land. For our homes, for our people, for our fallen King!"
"our land. For our homes, for our people, for our fallen king!"
#. [message]: speaker=Angry Farmer
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:363
@ -3254,7 +3254,7 @@ msgid ""
"already repelled one orcish assault. We should be working toward taking back "
"the Isle."
msgstr ""
"Some favor your people did for us. Why flee at all? And why east? Weve "
"Some favour your people did for us. Why flee at all? And why east? Weve "
"already repelled one orcish assault. We should be working toward taking back "
"the Isle."
@ -3345,7 +3345,7 @@ msgid ""
"If there is no other way. May the bards forever sing of the valor of the "
"Kings of Southbay! Jessene, about that book?"
msgstr ""
"If there is no other way. May the bards forever sing of the valor of the "
"If there is no other way. May the bards forever sing of the valour of the "
"Kings of Southbay! Jessene, about that book?"
#. [message]: speaker=Lady Jessene
@ -3424,7 +3424,7 @@ msgid ""
"scepter or something! I think Ill save it for closer-ranged combat for now."
msgstr ""
"Ouch! Hot, hot, hot! Gee, somebody should really attach this thing to a "
"scepter or something! I think Ill save it for closer-ranged combat for now."
"sceptre or something! I think Ill save it for closer-ranged combat for now."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:331
@ -4254,8 +4254,8 @@ msgid ""
"in the future."
msgstr ""
"I must return to my people. My warriors that fought by your side wish to "
"remain with you. You have kept your word, and you may avail yourself of my "
"services in the future."
"remain with you. You have kept your word, and you may avail of my services "
"in the future."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:322
@ -4432,7 +4432,7 @@ msgid ""
"Ahh, you have defeated the dragon, man of the west-north, you are truly "
"impressive for a human."
msgstr ""
"Ahh, you have defeated the dragon man of the west-north, you are truly "
"Ahh, you have defeated the dragon, man of the west-north, you are truly "
"impressive for a human."
#. [message]: speaker=Lord Aryad
@ -4496,7 +4496,7 @@ msgid ""
"of Southbay was good, he was a credit to his people. Maybe these ones are "
"made of the same stuff."
msgstr ""
"It is better to be the greatest of three than the lesser of two. The Prince "
"It is better to be the greater of three than the lesser of two. The Prince "
"of Southbay was good, he was a credit to his people. Maybe these ones are "
"made of the same stuff."
@ -4888,7 +4888,7 @@ msgstr "We must hold the beach until we can call our naga friends."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:153
msgid "Us, monsters? Hmph... prepare to meet our blades."
msgstr "Us monsters? Hmph... prepare to meet our blades."
msgstr "Us, monsters? Hmph... prepare to meet our blades."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:159
@ -4898,7 +4898,7 @@ msgstr "(<i>Sigh</i>) I bet he sees none of the irony in that."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:167
msgid "We were too slow... Every naga in the sea will be upon us!"
msgstr "We were too slow... Every naga in the Sea will be upon us!"
msgstr "We were too slow... Every naga in the sea will be upon us!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:191
@ -5116,7 +5116,7 @@ msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:353
msgid "All soldiers of darkness will meet the same fate by my hand."
msgstr "All soldiers of Darkness will meet the same fate by my hand."
msgstr "All soldiers of darkness will meet the same fate by my hand."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17d_Cursed_Isle.cfg:361
@ -5200,7 +5200,7 @@ msgid ""
"And he bears an artifact of some power. The orcs would not be able to sense "
"that. There is some hand we cannot see at work here."
msgstr ""
"And he bears an artifact of some power. The orcs would not be able to sense "
"And he bears an artefact of some power. The orcs would not be able to sense "
"that. There is some hand we cannot see at work here."
#. [message]: speaker=Lord Aryad
@ -5540,7 +5540,7 @@ msgid ""
"site. But if we fail here theyll doubtless be slaughtered."
msgstr ""
"Yes sir! The rest of the refugees have fled south, to our initial landing "
"site. If we fail here theyll get slaughtered."
"site. But if we fail here theyll doubtless be slaughtered."
#. [message]: speaker=Burin the Lost
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:234
@ -6029,7 +6029,7 @@ msgid ""
"No! I dont believe it. Only a fool would give away an artifact of such "
"power."
msgstr ""
"No! I dont believe it. Only a fool would give away an artifact of such "
"No! I dont believe it. Only a fool would give away an artefact of such "
"power."
#. [message]: speaker=Prince Haldric
@ -6572,8 +6572,8 @@ msgid ""
"about establishing a new order of Magi in this new land."
msgstr ""
"We have lost much in the last few months, but we should not lose all of our "
"knowledge. I will go forth among the people and spread wisdom, and see about "
"establishing a new order of Magi in this new land."
"knowledge. I will go forth amongst the people and spread wisdom, and see "
"about establishing a new order of Magi in this new land."
#. [message]: speaker=Sir Ruddry
#. [message]: speaker=Sir Ladoc
@ -6648,7 +6648,7 @@ msgstr ""
"There are many Wesfolk amongst the remains of my people. We must stay united "
"under one banner. I will need you by my side if there is any hope of "
"building a true Kingdom of Wesnoth. I... I think a Queens crown would sit "
"well upon that flame-colored hair of yours, Jessene."
"well upon that flame-coloured hair of yours, Jessene."
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:296
@ -6855,8 +6855,8 @@ msgid ""
"units, thereby increasing their fighting efficiency."
msgstr ""
"As the leaders of the human kingdoms, Kings are responsible for ruling and "
"protecting their subjects. Kings can coordinate the attacks of level 1 and 2 "
"units, thereby increasing their fighting efficiency."
"protecting their subjects. Kings can co-ordinate the attacks of level 1 and "
"2 units, thereby increasing their fighting efficiency."
#. [unit_type]: id=Wesfolk Lady, race=human
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Lady.cfg:4
@ -7234,8 +7234,9 @@ msgid ""
"Summer passes into fall, and King Eldaric fortifies his frontiers. It is not "
"long before the first orcish scouts are spotted. War has come to the valley."
msgstr ""
"Summer passes into fall, and King Eldaric fortifies his frontiers. It is not "
"long before the first orcish scouts are spotted. War has come to the valley."
"Summer passes into autumn, and King Eldaric fortifies his frontiers. It is "
"not long before the first orcish scouts are spotted. War has come to the "
"valley."
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-story.cfg:99

View file

@ -8,8 +8,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-01-21 12:17-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-24 03:09+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -733,7 +733,7 @@ msgid ""
"Peace! For I am no enemy. I am Minister Hylas, advisor to Sir Loris! You "
"came just in time! We couldnt have held them off another day..."
msgstr ""
"Peace! For I am no enemy. I am Minister Hylas, advisor to Sir Loris! You "
"Peace! For I am no enemy. I am Minister Hylas, adviser to Sir Loris! You "
"came just in time! We couldnt have held them off another day..."
#. [message]: speaker=Deoran
@ -797,7 +797,7 @@ msgid ""
"We will do our best to hold the city — you lead your men across the river "
"and kill the bandit leader!"
msgstr ""
"We will do our best to hold the city; you, lead your men across the river "
"We will do our best to hold the city you, lead your men across the river "
"and kill the bandit leader!"
#. [objective]: condition=win
@ -924,8 +924,8 @@ msgid ""
"discuss a new threat to Wesnoth."
msgstr ""
"Just before the bandit raids began, an ambassador came to Sir Loris from the "
"elves of the wood west of here. He asked that a knight be sent to discuss a "
"new threat to Wesnoth."
"elves of the Aethenwood west of here. He asked that a knight be sent to "
"discuss a new threat to Wesnoth."
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:589
@ -1164,8 +1164,8 @@ msgid ""
"all the folk of Wesnoth are foes of the elves. Tell us, then, what brings "
"you to the hallowed citadel of Elrath?"
msgstr ""
"Stay a moment. This man wears the colours of Wesnoth, and Kalenz told us the "
"folk of Wesnoth were not all foes of the elves. Tell us, then, what brings "
"Stay a moment. This man wears the colours of Wesnoth, and Kalenz told us not "
"all the folk of Wesnoth are foes of the elves. Tell us, then, what brings "
"you to the hallowed citadel of Elrath?"
#. [message]: speaker=Deoran
@ -1608,7 +1608,7 @@ msgid ""
"undead come from across the river, then we must search for them carefully, "
"for I know not the way."
msgstr ""
"The great river is before us. No elf, still living, has crossed it. If the "
"The Black River is before us. No elf, still living, has crossed it. If the "
"undead come from across the river, then we must search for them carefully, "
"for I know not the way."
@ -1627,7 +1627,7 @@ msgstr "Very well. We will seek the river and probe its secrets."
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:246
msgid "Investigate the areas to the south of the Black River"
msgstr "Investigate the areas to the south of the Great River"
msgstr "Investigate the areas to the south of the Black River"
#. [message]: speaker=second_unit
#. [message]: speaker=Sir Gerrick
@ -1842,7 +1842,7 @@ msgstr "You will pay for taking Mebrin from us! If he is harmed..."
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:617
msgid "Defeat Urza Afalas"
msgstr "Death of Urza Afalas"
msgstr "Defeat Urza Afalas"
#. [message]: speaker=Urza Afalas
#. [message]: speaker=unit
@ -1973,7 +1973,7 @@ msgid ""
"We should make haste to return to Wesnoth before the harvest. Fall arrived "
"some time ago."
msgstr ""
"We should make haste to return to Wesnoth before the harvest. Fall arrived "
"We should make haste to return to Wesnoth before the harvest. Autumn arrived "
"some time ago."
#. [message]: speaker=Ethiliel
@ -1987,7 +1987,7 @@ msgid ""
msgstr ""
"Do not be so hasty; great mages are no mere tricksters to be easily "
"defeated. I fear that there are tunnels and catacombs buried beneath his "
"fortress and that we have merely defeated a specter. If we wish to cleanse "
"fortress and that we have merely defeated a spectre. If we wish to cleanse "
"the land of his evil, we must enter the darkness and root him out from "
"within."
@ -2034,7 +2034,7 @@ msgid ""
"Fare well, Deoran! I will be there to greet you when you return to Kerlath "
"Province."
msgstr ""
"Farewell, Deoran! I will be there to greet you when you return to Kerlath."
"Farewell, Deoran! I will be there to greet you when you return to Kerlath "
"Province."
#. [scenario]: id=06a_Tidings_Good_and_Ill
@ -2356,7 +2356,7 @@ msgid ""
"You have to follow me! I have often traveled these woods avoiding the elves "
"with my comrades, and I know a secret path through it."
msgstr ""
"You have to follow me! I have often traveled these woods avoiding the elves "
"You have to follow me! I have often travelled these woods avoiding the elves "
"with my comrades, and I know a secret path through it."
#. [message]: speaker=Sir Gerrick
@ -2453,7 +2453,7 @@ msgid ""
"an army of undead. By the laws of Wesnoth, the punishment for his crimes is "
"death!"
msgstr ""
"Your sage Mebrin is the criminal. He practices necromancy and now commands "
"Your sage Mebrin is the criminal. He practises necromancy and now commands "
"an army of undead. By the laws of Wesnoth, the punishment for his crimes is "
"death!"
@ -2975,7 +2975,7 @@ msgid ""
"I too will make my stand here — I owe you my life and must atone for my "
"crimes. Together we will hold off the foul undead as long as we can."
msgstr ""
"I too will make my stand here: I owe you my life and must atone for my "
"I too will make my stand here I owe you my life and must atone for my "
"crimes. Together we will hold off the foul undead as long as we can."
#. [message]: speaker=Deoran
@ -3139,7 +3139,7 @@ msgid ""
"Elvish allies? I think you had best make haste to Westin. There are rumors "
"of trouble with the elves of the Aethenwood."
msgstr ""
"Elvish allies? I think you had best make haste to Westin. There are rumors "
"Elvish allies? I think you had best make haste to Westin. There are rumours "
"of trouble with the elves of the Aethenwood."
#. [scenario]: id=08b_The_Tides_of_War
@ -3195,7 +3195,7 @@ msgid ""
"provincial guard and reinforced our defenses!"
msgstr ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard!"
"provincial guard and reinforced our defences!"
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:342
@ -3529,7 +3529,7 @@ msgid ""
msgstr ""
"Named Eyestalks for obvious reasons, these plant-like creatures can focus "
"their gaze onto an unsuspecting victim to draw life energy straight out of "
"them to replenish their own. While almost defenseless against melee attacks, "
"them to replenish their own. While almost defenceless against melee attacks, "
"its deadly gaze from afar is not to be underestimated."
#. [attack]: type=impact
@ -3724,7 +3724,7 @@ msgid ""
"them. They are only dangerous in packs..."
msgstr ""
"Walking corpses are the bodies of slain warriors, filled with some black "
"magic. They are slow and weak: any of your units is more than a match for "
"magic. They are slow and weak any of your units is more than a match for "
"them. They are only dangerous in packs..."
#. [part]
@ -3806,7 +3806,7 @@ msgid ""
msgstr ""
"Having defeated Urza Mathin, Deoran immediately sent scouts out into the "
"whole countryside. His men reported bandits roaming freely over the border, "
"terrorising the peasants and villagers. Nowhere did they find soldiers of "
"terrorizing the peasants and villagers. Nowhere did they find soldiers of "
"the South Guard."
#. [part]
@ -3857,8 +3857,8 @@ msgid ""
"Finally Ethiliel told the men to halt and pitch camp — they had reached the "
"Black River, beyond which no elf or man would willingly pass."
msgstr ""
"Finally Ethiliel told the men to halt and pitch camp; they had reached the "
"great river, beyond which no elf or man would willingly pass."
"Finally Ethiliel told the men to halt and pitch camp they had reached the "
"Black River, beyond which no elf or man would willingly pass."
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:86
@ -3868,7 +3868,7 @@ msgid ""
"winter."
msgstr ""
"After Mal MBrins defeat, Deorans troops and their elvish allies turned "
"north for home. As they re-crossed the Black River, fall was fading into "
"north for home. As they re-crossed the Black River, harvest was fading into "
"winter."
#. [part]
@ -3890,8 +3890,8 @@ msgid ""
"gloom followed close behind the men of the South Guard."
msgstr ""
"Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great "
"southern forest. A great hush fell over the land, and an ominous gloom "
"followed close behind the men of the South Guard."
"southern forest. An oppressive silence hung over the land, and an ominous "
"gloom followed close behind the men of the South Guard."
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:107
@ -3952,7 +3952,7 @@ msgstr ""
"Thus an uneasy peace was consummated between man and elf. For many weeks the "
"South Guard patrolled the borders of the elven woods and watched over the "
"growing farms and villages. Finally, as the snow melted and the roads bore "
"their burdens again, a messenger came from king Haldric."
"their burdens again, a messenger came from King Haldric."
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:133
@ -4040,7 +4040,7 @@ msgid ""
msgstr ""
"Deoran spent his days visiting the wounded and directing the men as they "
"rebuilt the shattered walls and ramparts of the city. Finally, as the snow "
"melted and the roads bore their burdens again, a messenger came from king "
"melted and the roads bore their burdens again, a messenger came from King "
"Haldric."
#. [part]

View file

@ -8,8 +8,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-01-08 13:43+0100\n"
"PO-Revision-Date: 2011-01-20 19:26-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-24 00:50+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -527,7 +527,7 @@ msgid ""
msgstr ""
"New units cannot act in the turn they appear; you will gain control of them "
"next turn.\n"
"After this dialog, you can move the mouse over a unit to see a summary of "
"After this dialogue, you can move the mouse over a unit to see a summary of "
"its abilities on the right of the screen."
#. [else]
@ -569,7 +569,7 @@ msgstr ""
#. [message]: id=student
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:785
msgid "Ill tell them to use the one that does the most damage!"
msgstr "Ill tell them to use the one which does most damage!"
msgstr "Ill tell them to use the one that does the most damage!"
#. [message]: id=Delfador
#: data/campaigns/tutorial/scenarios/1_Tutorial.cfg:789
@ -1073,7 +1073,7 @@ msgid ""
"fight so well."
msgstr ""
"The more likely attack, then, is across the bridge. That middle island is "
"the key: it has a village, for healing injured units, and forest in which we "
"the key: it has a village for healing injured units, and forest in which we "
"fight so well."
#. [event]
@ -1421,7 +1421,7 @@ msgid ""
"Cancel!"
msgstr ""
"Its very dangerous to stand in water when there are enemies about! Your "
"unit would have an 80% chance of being hit when the Orc counter-attacks! "
"unit will have an 80% chance of being hit when the enemy counter-attacks! "
"Cancel!"
#. [event]
@ -1594,7 +1594,7 @@ msgid ""
"attack you!"
msgstr ""
"Its very dangerous to stand in water when there are enemies about! Your "
"unit would have an 80% chance of being hit! Cancel, and wait for them to "
"unit will have an 80% chance of being hit! Cancel, and wait for them to "
"attack you!"
#. [event]
@ -1646,9 +1646,9 @@ msgid ""
"has the advantage."
msgstr ""
"\n"
"After this dialog, hold the mouse over the landscape image above the minimap "
"on the right. This brings up a description of the time of day, showing who "
"has the advantage."
"After this dialogue, hold the mouse over the landscape image above the "
"minimap on the right. This brings up a description of the time of day, "
"showing who has the advantage."
#. [event]
#: data/campaigns/tutorial/scenarios/2_Tutorial.cfg:1173
@ -1755,7 +1755,7 @@ msgid ""
"That unit has captured our village! Youd better get him out; it heals him "
"each turn and provides good defense."
msgstr ""
"That unit has captured our village! Youd better get him out: it heals him "
"That unit has captured our village! Youd better get him out; it heals him "
"each turn and provides good defence."
#. [message]: speaker=unit

View file

@ -8,8 +8,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-12-26 10:10+0100\n"
"PO-Revision-Date: 2011-01-22 15:25-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-24 02:08+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -234,7 +234,7 @@ msgstr ""
"Only a few manage to gain the skill and power necessary to be admitted to "
"this highest rank without perishing in battle. Though other drakes may "
"disparage the Fighter caste, they always check twice to be sure none are "
"around; Blademasters fiercely protect their fellows' honour, and no-one "
"around; Blademasters fiercely protect their fellows' honour, and no one "
"would dispute their right to do so."
#. [attack]: type=blade
@ -1806,7 +1806,7 @@ msgid ""
msgstr ""
"In any litter of orcs, several are born much smaller and weaker than the "
"rest. These runts are called Goblins and are looked down on by the rest of "
"their kin. In battle, these are given the most meager of equipment, and are "
"their kin. In battle, these are given the most meagre of equipment, and are "
"used as a soak-off force to give the Warlords time to prepare the real "
"assault.\n"
"\n"
@ -1948,9 +1948,9 @@ msgid ""
"the tilt."
msgstr ""
"Horsemen of skill and discipline are promoted to Knights. Veterans of "
"combat, they have seen the often-fatal results of a failed charge, and have "
"combat, they have seen the often fatal results of a failed charge, and have "
"learnt discretion in its use. Knights, therefore, carry swords in their "
"armament, and practice tactics which, although requiring of much more "
"armament, and practise tactics which, although requiring of much more "
"patience, are less risky than a charge. Their lances are still at the ready, "
"however, and growing experience with these weapons makes them deadlier at "
"the tilt."
@ -2385,7 +2385,7 @@ msgid ""
"soldiers, coordinating their attacks."
msgstr ""
"Trained at swords and crossbows, Lieutenants lead small groups of human "
"soldiers, coordinating their attacks."
"soldiers, co-ordinating their attacks."
#. [unit_type]: id=Longbowman, race=human
#: data/core/units/humans/Loyalist_Longbowman.cfg:4
@ -2729,7 +2729,7 @@ msgstr ""
#. [attack]: type=fire
#: data/core/units/humans/Mage_Elder.cfg:34
msgid "lightning"
msgstr "Lightning"
msgstr "lightning"
#. [unit_type]: id=Great Mage, race=human
#: data/core/units/humans/Mage_Great.cfg:4

View file

@ -8,8 +8,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-02-20 23:56-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-25 01:21+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -308,8 +308,8 @@ msgid ""
"Yes, come on out already. The storm has passed. With the morning light Naia "
"has ended the terrible night."
msgstr ""
"Yes, come on out now. The storm has passed. With the morning light Naia has "
"ended the terrible night."
"Yes, come on out already. The storm has passed. With the morning light Naia "
"has ended the terrible night."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg:237
@ -1234,7 +1234,7 @@ msgid ""
"the night, this journey will be hard on our people."
msgstr ""
"Unfortunately, because of our hasty flight from our village, we are short on "
"water-skins and rations. Well have enough if we move quickly and eat as "
"waterskins and rations. Well have enough if we move quickly and eat as "
"little as possible, but we wont last long in the wastes if we cant find "
"more sources of water. As it is, between the heat of the day and the cold of "
"the night, this journey will be hard on our people."
@ -1339,7 +1339,7 @@ msgstr ""
#. [object]: id=Travelring
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:554
msgid "Travelers Ring"
msgstr "Travelers Ring"
msgstr "Travellers Ring"
#. [object]: id=Travelring
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:556
@ -1592,7 +1592,7 @@ msgid ""
"meaning to check out the northern mountains; mind if I join you for a while "
"in your travels?"
msgstr ""
"I am, Im a fire mage. Ive been traveling for quite a while now, exploring "
"I am, Im a fire mage. Ive been travelling for quite a while now, exploring "
"and learning. But these sands seem particularly inhospitable! Ive been "
"meaning to check out the northern mountains; mind if I join you for a while "
"in your travels?"
@ -2053,7 +2053,7 @@ msgstr "Grak"
#. [message]: speaker=Nym
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:410
msgid "Kaleh, wake up! Sentries report movement in the sands!"
msgstr "Kaleh, wake up! Sentries report movement out in the sands."
msgstr "Kaleh, wake up! Sentries report movement in the sands."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:414
@ -2174,7 +2174,7 @@ msgstr ""
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:474
msgid "To arms my people, to arms!"
msgstr "To arms, my people, to arms!"
msgstr "To arms my people, to arms!"
#. [message]: speaker=Nym
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:610
@ -2425,6 +2425,7 @@ msgstr ""
"No! How dare you? I shall have my vengeance upon you for spoiling this "
"contest! Darkness shall reign until I have triumphed!"
# Better grammar?
#. [message]: speaker=Nym
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1308
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:1746
@ -2432,8 +2433,8 @@ msgid ""
"Maybe I spoke too soon. Curse Uria, he has even blotted out the stars, all "
"is darkness. Kaleh, our course is clear, we must destroy that abomination."
msgstr ""
"Maybe I spoke too soon. Curse Uria, he has even blotted out the stars, all "
"is darkness. Kaleh, our course is clear, we must destroy that abomination."
"Maybe I spoke too soon. Curse Uria, he has even blotted out the stars all "
"is darkness. Kaleh, our course is clear: we must destroy that abomination."
#. [message]: speaker=Azkotep
#. [message]: speaker=Ystara
@ -2494,8 +2495,8 @@ msgid ""
"spectral evil that remains, one of them must die for this battle to end. We "
"have no choice."
msgstr ""
"Maybe I spoke too soon. Curse Uria, they have even blotted out the stars;all "
"is darkness. Kaleh, our course is clear: we must destroy one of these "
"Maybe I spoke too soon. Curse Uria, they have even blotted out the stars "
"all is darkness. Kaleh, our course is clear: we must destroy one of these "
"abominations. Whether it be the thing that has taken our friend, or the "
"spectral evil that remains, one of them must die for this battle to end. We "
"have no choice."
@ -2629,8 +2630,8 @@ msgid ""
"Maybe I spoke too soon. Curse Uria, she has even blotted out the stars, all "
"is darkness. Kaleh, our course is clear, we must destroy that abomination."
msgstr ""
"Maybe I spoke too soon. Curse Uria, she has even blotted out the stars, all "
"is darkness. Kaleh, our course is clear, we must destroy that abomination."
"Maybe I spoke too soon. Curse Uria, she has even blotted out the stars all "
"is darkness. Kaleh, our course is clear: we must destroy that abomination."
#. [then]
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2229
@ -2802,7 +2803,8 @@ msgstr ""
#. [message]: speaker=Zhul
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2542
msgid "He died as a hero. Remember that and tell the tale, for its worth it."
msgstr "He died as a hero. Remember that and tell the tale, for its worth it."
msgstr ""
"He died as a hero. Remember that and tell the tale, for it is worth it."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:2550
@ -3196,7 +3198,7 @@ msgstr ""
msgid ""
"Strike hard and fast and also be careful—right, this is going to be fun."
msgstr ""
"Strike hard and fast and also be careful - right, this is going to be fun."
"Strike hard and fast and also be carefulright, this is going to be fun."
#. [then]
#: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:594
@ -3420,8 +3422,8 @@ msgid ""
"Looks like hes been squirreling away his stolen loot in this cave. Not that "
"he had much. Must be hard times."
msgstr ""
"Looks like hes been squirreling away his stolen loot in this cave. Not that "
"he had much. Must be hard times."
"Looks like hes been squirrelling away his stolen loot in this cave. Not "
"that he had much. Must be hard times."
#. [message]: speaker=unit
#: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1125
@ -3476,7 +3478,7 @@ msgstr "Purple Abomination"
#. [message]: speaker=Purple Abomination
#: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1169
msgid "I am an abomination, please kill me."
msgstr "I am an abomination: please kill me."
msgstr "I am an abomination, please kill me."
#. [message]: speaker=unit
#: data/campaigns/Under_the_Burning_Suns/scenarios/04_Descending_into_Darkness.cfg:1176
@ -4652,7 +4654,7 @@ msgstr ""
"Right before the trolls overran this area of the mines, our scouts had found "
"an old tunnel south of here that leads almost straight to the main lair of "
"this tribe of trolls. We believe that protected in the lair is one of their "
"main leaders, who is directing the battle. We were going to try to sneak in "
"main leaders who is directing the battle. We were going to try to sneak in "
"and lead a surprise attack, but frankly we didnt have enough dwarves to "
"spare. If by using this passage you can sneak past their front lines and "
"kill him, then it will throw the trolls into disarray and relieve the "
@ -4909,6 +4911,7 @@ msgstr "Troll Guard"
msgid "Fire in the hole!"
msgstr "Fire in the hole!"
# Someone needs to correct the original string.
#. [message]: speaker=Grimnir
#: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:685
msgid ""
@ -5181,7 +5184,7 @@ msgid ""
"They obviously werent enough. You go alert the others and summon "
"reinforcements. I will hold them off for as long as I can."
msgstr ""
"They obviously werent enough. You go to alert the others and summon "
"They obviously werent enough. You go and alert the others and summon "
"reinforcements. I will hold them off for as long as I can."
#. [message]
@ -5203,7 +5206,7 @@ msgstr "Troll Chieftain"
#. [unit]: type=Troll Shaman, id=High Advisor
#: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1974
msgid "High Advisor"
msgstr "High Advisor"
msgstr "High Adviser"
#. [message]: speaker=High Advisor
#: data/campaigns/Under_the_Burning_Suns/scenarios/06a_In_the_Tunnels_of_Trolls.cfg:1989
@ -5325,7 +5328,7 @@ msgid ""
"yet, we still have work left to do!"
msgstr ""
"You are full of surprises. But I feel better knowing a few of your kind were "
"keeping an eye on the rest of my people. All right everyone, no celebrating "
"watching out for the rest of my people. All right everyone, no celebrating "
"yet, we still have work left to do!"
#. [message]: speaker=$explorer.id
@ -5713,7 +5716,7 @@ msgid ""
"one is gonna save you."
msgstr ""
"Ha, youre trapped. Ive got you right where I want you, and this time no "
"one is going to save you."
"one is gonna save you."
#. [message]: speaker=second_unit
#: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:883
@ -6011,7 +6014,7 @@ msgid ""
"Hey, wait a minute, that amulet glows the same color as this rune. Maybe if "
"I put the amulet on and step into the rune..."
msgstr ""
"Hey, wait a minute, that amulet glows the same color as this rune. Maybe if "
"Hey, wait a minute, that amulet glows the same colour as this rune. Maybe if "
"I put the amulet on and step into the rune..."
#. [message]: speaker=unit
@ -6032,7 +6035,7 @@ msgid ""
msgstr ""
"The rune is still there, glowing mysteriously. I still have no idea why it "
"was put here, but its obviously powerful and magical, a combination of "
"things which I am hesitant to interfere with."
"things which I am hesitant to mess with."
#. [message]: speaker=unit
#: data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg:2212
@ -6280,7 +6283,7 @@ msgid ""
"death instead of a cowards. For that I thank you. I will take his place and "
"help you get to the surface."
msgstr ""
"You rescued my brother, and, though he died fighting, he died a warriors "
"You rescued my brother, and though he died fighting, he died a warriors "
"death instead of a cowards. For that I thank you. I will take his place and "
"help you get to the surface."
@ -6542,7 +6545,7 @@ msgstr "Nog"
#: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:229
#: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:245
msgid "Spiritual Advisor"
msgstr "Spiritual Advisor"
msgstr "Spiritual Adviser"
#. [message]: speaker=narrator
#: data/campaigns/Under_the_Burning_Suns/scenarios/07b_Talking_with_Trolls.cfg:361
@ -6965,8 +6968,8 @@ msgid ""
"us in death!"
msgstr ""
"Foul elves, you not escaped us yet. The Great Leader shall be avenged! We "
"have dammed the river and soon all shall drown in its dark waters. Come join "
"us in death!"
"have dammed the river and soon all shall drown in its dark waters. Come and "
"join us in death!"
#. [message]: role=avenger
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:1096
@ -7438,7 +7441,7 @@ msgstr "I feel refreshed and rejuvenated!"
#. [message]: speaker=unit
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2192
msgid "The rune is gone. I guess the magic only had limited uses."
msgstr "The rune is gone. I suppose the magic only had limited uses."
msgstr "The rune is gone. I guess the magic only had limited uses."
#. [object]
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2254
@ -7448,7 +7451,7 @@ msgstr "The user feels much better."
#. [message]: speaker=unit
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2286
msgid "The rune is gone. I guess the magic only had limited uses"
msgstr "The rune is gone. I suppose the magic only had limited uses."
msgstr "The rune is gone. I guess the magic only had limited uses."
#. [message]: speaker=$explorer.id
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2339
@ -7457,7 +7460,7 @@ msgid ""
"sort of storeroom, but it looks like scavengers have taken anything useful."
msgstr ""
"There isnt much left of the furnishings of this room. I think it was some "
"sort of storeroom, but it looks as if scavengers have taken anything useful."
"sort of storeroom, but it looks like scavengers have taken anything useful."
#. [message]: speaker=$explorer.id
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2344
@ -7595,7 +7598,8 @@ msgstr "Finally, we get to take a break. I am so sick of fighting practice."
msgid ""
"Kalis just a hardass because hes bitter that he never became a high priest."
msgstr ""
"Kalis just a hardass because hes bitter that he never became a high priest."
"Kalis just a hardarse because hes bitter that he never became a high "
"priest."
#. [message]: speaker=Novice Ion
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2731
@ -7603,7 +7607,7 @@ msgid ""
"Hey, cmon, maybe we can grab some food from the kitchen before we have to "
"go to prayers."
msgstr ""
"Hey, come on; maybe we can grab some food from the kitchen before we have to "
"Hey, cmon, maybe we can grab some food from the kitchen before we have to "
"go to prayers."
#. [message]: speaker=Novice Pior
@ -8063,7 +8067,7 @@ msgstr "Quick, grab him! Dont let him escape again."
#. [message]: speaker=Cloaked Figure
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3522
msgid "No, no, no more escaping. Please kill me, just make the pain end."
msgstr "No, no, no more escaping. Please kill me; just make the pain end."
msgstr "No, no, no more escaping. Please kill me, just make the pain end."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3527
@ -8166,7 +8170,7 @@ msgstr ""
#. [message]: speaker=Nym
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3713
msgid "You idiot—"
msgstr "You idiot -"
msgstr "You idiot"
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3718
@ -8250,7 +8254,7 @@ msgid ""
"you through the tunnels? Hah, you escorted me."
msgstr ""
"I was able to follow your trail, and I slipped among your people. No one "
"noticed me; no, I was too sneaky. And you wondered how I managed to follow "
"noticed me, no, I was too sneaky. And you wondered how I managed to follow "
"you through the tunnels? Hah, you escorted me."
#. [message]: speaker=Kaleh
@ -8268,12 +8272,12 @@ msgid ""
"your fault. And I believed her. Kaleh, forgive me, I just wanted to make the "
"pain stop."
msgstr ""
"You abandoned them! The pain, the agony - I still see their ghostly faces "
"and hear their wails. And the necromancers kept chanting one name over and "
"over: Yechnagoth, Yechnagoth, it reverberated in my ears. And every time I "
"sleep I hear that name, and laughter, hideous laughter. She kept telling me "
"it was your fault. And I believed her. Kaleh, forgive me: I just wanted to "
"make the pain stop."
"You abandoned them! The pain, the agony—I still see their ghostly faces and "
"hear their wails. And the necromancers kept chanting one name over and over: "
"Yechnagoth, Yechnagoth, it reverberated in my ears. And every time I sleep I "
"hear that name, and laughter, hideous laughter. She kept telling me it was "
"your fault. And I believed her. Kaleh, forgive me: I just wanted to make the "
"pain stop."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3779
@ -8744,12 +8748,12 @@ msgid ""
msgstr ""
"Yes, I have chosen you as the one to lead my people out of danger and death "
"and into a life of eternal salvation. Crossing under the mountains was a "
"very important step, and your destruction of the unbelievers proves your -"
"very important step, and your destruction of the unbelievers proves your"
#. [message]: speaker=$ally_name
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4497
msgid "Kaleh, a quick question—"
msgstr "Kaleh, a quick question -"
msgstr "Kaleh, a quick question"
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4504
@ -8879,7 +8883,7 @@ msgid ""
"unfortunately we found your men dead—"
msgstr ""
"My name is Kaleh, and these are my people. We come from the south and "
"unfortunately we found your men dead -"
"unfortunately we found your men dead"
#. [message]: speaker=Sergeant Durstrag
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4599
@ -8897,7 +8901,7 @@ msgstr ""
#. [message]: speaker=$ally_name
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4604
msgid "Well, actually they were fleeing from—"
msgstr "Well, actually they were fleeing from -"
msgstr "Well, actually they were fleeing from"
#. [message]: speaker=Sergeant Durstrag
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4616
@ -9125,7 +9129,7 @@ msgstr "Im back, Kaleh."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4950
msgid "Ah! You scared me, Nym. I didnt hear you coming."
msgstr "Ah! You frightened me, Nym. I didnt hear you coming."
msgstr "Ah! You scared me, Nym. I didnt hear you coming."
#. [message]: speaker=Nym
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:4955
@ -9564,7 +9568,7 @@ msgid ""
"overwhelmed now! If only we had moved faster."
msgstr ""
"I can see human reinforcements arriving on the horizon. Well surely be "
"overwhelmed now! If only we had moved faster!"
"overwhelmed now! If only we had moved faster."
#. [event]
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:5931
@ -9926,7 +9930,7 @@ msgstr ""
"My master wanted to make sure that if one of us was captured, we couldnt "
"betray his location. So she didnt tell us where she was, but she taught us "
"a simple spell to divine her hiding place. But it requires three merfolk to "
"cast. So, in order to find her, we must rescue at least two of my people - "
"cast. So, in order to find her, we must rescue at least two of my people"
"though I hope we can save all of them."
#. [message]: speaker=Zhul
@ -10070,7 +10074,7 @@ msgid ""
"again. It itches something terrible."
msgstr ""
"I certainly will look forward to that. Im afraid my scales have all dried "
"out again. It itches something terrible."
"out again. It itches terribly."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:610
@ -10146,7 +10150,7 @@ msgstr "Forgive me my sins!"
#. [message]: speaker=Zhul
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:759
msgid "That I am so blessed to gaze upon Eloh herself..."
msgstr "That I am so blessed as to gaze upon Eloh herself..."
msgstr "That I am so blessed to gaze upon Eloh herself..."
#. [message]: speaker=Eloh
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:763
@ -10198,8 +10202,8 @@ msgid ""
msgstr ""
"But there was one who grew corrupted by his power and rejected my divine "
"plan. He sought to usurp my authority. He had no faith and believed that he "
"knew better than I - I who have watched over you for generations. He wanted "
"to lead you astray. In these perilous lands, the fate of your journey stands "
"knew better than II who have watched over you for generations. He wanted to "
"lead you astray. In these perilous lands, the fate of your journey stands "
"upon the edge of a knife; falter once and all shall fail."
#. [message]: speaker=Eloh
@ -10246,7 +10250,7 @@ msgid ""
msgstr ""
"Wait, my people, do not be deceived. This thing that appears by Tanstafaals "
"side is not our god. I too was fooled at first, but I have come to realize "
"by her actions that she is an impostor. When she appeared to me the night "
"by her actions that she is an imposter. When she appeared to me the night "
"before Garak died, she told me to kill all that lived under the mountains, "
"even the dwarves who ended up helping us. Likewise when we escaped from the "
"caves, she appeared to me again, and told me to bow down to the humans, else "
@ -10276,8 +10280,8 @@ msgid ""
"slaves, and will not blindly follow either humans or some false god."
msgstr ""
"She claims to be the one who has shepherded us during his journey, but who "
"protected you across the harsh sands? Who fought the orcs and led you under "
"the mountains? Who led you out again, against all odds? I did. I have bled "
"protected you across the harsh sands, who fought the orcs and led you under "
"the mountains, who led you out again, against all odds? I did. I have bled "
"for you, every step of the way. If you will not trust me based on my words, "
"then trust me based on my actions. I have done the best I could for my "
"people, and I stand by my actions. I believe that the merfolk are our "
@ -10299,7 +10303,7 @@ msgid ""
msgstr ""
"Wait, my people, do not be deceived. This thing that appears by Tanstafaals "
"side is not our god. I too was fooled at first, but I have come to realize "
"by her actions that she is an impostor. When she appeared to me the night "
"by her actions that she is an imposter. When she appeared to me the night "
"before Garak died, she told me to kill all that lived under the mountains, "
"even the trolls who ended up helping us. Likewise when we escaped from the "
"caves, she appeared to me again, and told me to bow down to the humans, else "
@ -10329,8 +10333,8 @@ msgid ""
"slaves, and will not blindly follow either the humans or some false god."
msgstr ""
"She claims to be the one who has shepherded us during his journey, but who "
"protected you across the harsh sands? Who fought the orcs and led you under "
"the mountains? Who led you out again, against all odds? I did. I have bled "
"protected you across the harsh sands, who fought the orcs and led you under "
"the mountains, who led you out again, against all odds? I did. I have bled "
"for you, every step of the way. If you will not trust me based on my words, "
"then trust me based on my actions. I have done the best I could for my "
"people, and I stand by my actions. I believe that the merfolk are our "
@ -10377,8 +10381,8 @@ msgid ""
"to discover the end of."
msgstr ""
"I do not know, but given what I have seen of the humans, I think following "
"her would lead us down a dark road indeed - one that I personally do not "
"want to discover the end of."
"her would lead us down a dark road indeed—one that I personally do not want "
"to discover the end of."
#. [message]: speaker=Zhul
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:854
@ -10420,7 +10424,7 @@ msgid ""
msgstr ""
"The chieftain told me to serve you, and it will take more than this to "
"shatter my confidence in you, lad. But those elves must be out on a "
"different island: how will we cross the deep water?"
"different island. How will we cross the deep water?"
#. [message]: role=merfolk
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:886
@ -10497,7 +10501,7 @@ msgid ""
"Indeed, we owe you a great debt. You have done well Esanoo, better than I "
"could have hoped."
msgstr ""
"Indeed, we owe you a great debt. You have done well, Esanoo, better than I "
"Indeed, we owe you a great debt. You have done well Esanoo, better than I "
"could have hoped."
#. [message]: speaker=Nym
@ -10549,7 +10553,7 @@ msgid ""
"I go to marshal reinforcements. Do not lose heart, we will crush these puny "
"elves."
msgstr ""
"I go to marshall reinforcements. Do not lose heart; we will crush these puny "
"I go to marshal reinforcements. Do not lose heart; we will crush these puny "
"elves."
#. [message]: speaker=Alastra
@ -10781,7 +10785,7 @@ msgid ""
"not our mission to defeat all the evil in this world. Protecting the elves "
"is most important. We must bring them to our master; all else is secondary."
msgstr ""
"Do not worry yourself; now that I am free all will be set to rights. It is "
"Do not worry yourself. Now that I am free all will be set to rights. It is "
"not our mission to defeat all the evil in this world. Protecting the elves "
"is most important. We must bring them to our master; all else is secondary."
@ -11179,7 +11183,7 @@ msgid ""
"It is finished. See, my people, Tanstafaal has been killed by his own hand, "
"and the thing pretending to be our god is gone."
msgstr ""
"It is finished. See, my people: Tanstafaal has been killed by his own hand, "
"It is finished. See, my people, Tanstafaal has been killed by his own hand, "
"and the thing pretending to be our god is gone."
#. [message]: speaker=Kaleh
@ -11250,7 +11254,7 @@ msgstr "Sultaria"
#. [message]: speaker=Hekuba
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2672
msgid "And what about us, little elf, did you forget about us?"
msgstr "And what about us, little elf? Did you forget about us?"
msgstr "And what about us, little elf, did you forget about us?"
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2676
@ -11302,8 +11306,8 @@ msgid ""
"Before I decide, I have just one question: How did you merfolk plan on "
"bringing us to meet your master, if she dwells far beneath the sea?"
msgstr ""
"Before I decide, I have just one question: How did you merfolk plan to bring "
"us to meet your master, if she dwells far beneath the sea?"
"Before I decide, I have just one question: How did you merfolk plan on "
"bringing us to meet your master, if she dwells far beneath the sea?"
#. [message]: role=merfolk
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2742
@ -11313,7 +11317,7 @@ msgid ""
"you people cannot swim like us, and I believe I may have a solution."
msgstr ""
"Actually we prefer to dwell in the shallow waters, where we may frolic in "
"the great coral reefs under the sun and moon. But I digress; we realize that "
"the great coral reefs under the sun and moon. But I digress, we realize that "
"you people cannot swim like us, and I believe I may have a solution."
#. [message]: role=merfolk
@ -11373,13 +11377,13 @@ msgstr ""
#. [message]: speaker=Nym
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2762
msgid "Wherever you go Kaleh, I will follow."
msgstr "Wherever you go, Kaleh, I will follow."
msgstr "Wherever you go Kaleh, I will follow."
#. [message]: speaker=Zhul
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2766
msgid "Very well. You have not led us astray so far, I will not leave you now."
msgstr ""
"Very well. You have not led us astray so far. I will not leave you now."
"Very well. You have not led us astray so far; I will not leave you now."
#. [message]: speaker=Grog
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:2773
@ -12290,7 +12294,7 @@ msgid ""
"for us to just end it now and walk away. You saw what she did to Keratur and "
"Tanstafaal, their blood is on my hands and I will have vengeance!"
msgstr ""
"No, no, no! Too much blood has been spilled. This has gone on much too far "
"No, no, no! Too much blood has been spilled. This has gone on way too far "
"for us to just end it now and walk away. You saw what she did to Keratur and "
"Tanstafaal; their blood is on my hands and I will have vengeance!"
@ -12333,7 +12337,7 @@ msgid ""
"have died on the accursed journey. Oh, I wish none of this had ever happened!"
msgstr ""
"I know! I know! Would you like me to kill myself as punishment, or step down "
"as leader? Imagine how I feel. I heard her voice; it was just as you had "
"as leader? Imagine how I feel. I heard her voice, it was just as you had "
"told us since we were children, Zhul. The voice of our god, speaking to us "
"for the first time since the olden days. And I believed, I wanted to believe "
"so badly, that I could take our people away from the horror and the death. I "
@ -12363,7 +12367,7 @@ msgstr ""
msgid ""
"Yes, remember boy, the fight is not yet lost while we still draw breath."
msgstr ""
"Yes, remember, boy: the fight is not yet lost while we still draw breath."
"Yes, remember, boy, the fight is not yet lost while we still draw breath."
#. [message]: speaker=$ally_name
#: data/campaigns/Under_the_Burning_Suns/scenarios/10_Speaking_with_the_Fishes.cfg:520
@ -12726,7 +12730,7 @@ msgstr ""
"these sacrifices and grew stronger and more powerful. He wanted even more. "
"When no more refugees came, the priests ordered raiding parties to go out "
"and bring back any poor souls they could find. When no more elves could be "
"found they preyed upon humans, dwarves, orcs - anyone they could find in the "
"found they preyed upon humans, dwarves, orcsanyone they could find in the "
"nearby lands."
#. [message]: speaker=Zhul
@ -12817,7 +12821,7 @@ msgid ""
"the folly of valuing knowledge higher than the welfare of our people."
msgstr ""
"Our priests also declared that Zhangors name and his story were forbidden "
"knowledge; to speak of him meant death. Their constant vigilance was "
"knowledge, to speak of him meant death. Their constant vigilance was "
"rewarded; in a few generations only the high priests knew of the tale, and "
"so it was passed down to me. Though these measures may seem harsh, I believe "
"they were justified. If Zhangor had ever been summoned back I dont think we "
@ -12886,8 +12890,8 @@ msgstr ""
"And now I must bid you farewell. The merfolk you rescued will help show you "
"the path to the island, and I must go and orchestrate our diversion. We will "
"begin our attack at the end of the next long night, so by dawn the large "
"island should be left relatively unguarded. I will pray for our success, "
"andwith luck we shall all meet again."
"island should be left relatively unguarded. I will pray for our success; "
"with luck we shall all meet again."
#. [scenario]: id=11_Battle_for_Zocthanol_Isle
#: data/campaigns/Under_the_Burning_Suns/scenarios/11_Battle_for_Zocthanol_Isle.cfg:6
@ -13502,7 +13506,7 @@ msgid ""
"Ive saved his sorry ass all this way, Im not going to let him go and let "
"himself get killed now!"
msgstr ""
"Ive saved his sorry ass all this way, Im not going to let him go and let "
"Ive saved his sorry arse all this way, Im not going to let him go and let "
"himself get killed now!"
#. [message]: speaker=Zhul
@ -13995,7 +13999,7 @@ msgid ""
msgstr ""
"I stumbled out into the daylight, scarcely believing that we were "
"victorious. Looking out over the island it took me a moment to realize what "
"had changed. The fetid darkness had lifted from the land and I saw the suns "
"had changed. The foetid darkness had lifted from the land and I saw the suns "
"shining brightly for what seemed like the first time in ages. Gazing across "
"the bright green trees and sparkling ocean I realized that once this had "
"been a place of beauty. Several of our brethren were waiting for me and I "
@ -14419,7 +14423,7 @@ msgstr ""
"she was one of the oldest elves left and I suppose I should thank Eloh that "
"she did not die during our journey. She was my guide and my faith and my "
"link to the past. I am sorry that she did not live to see the fruits of her "
"labors, but I hope that she is with Eloh now, in a better place."
"labours, but I hope that she is with Eloh now, in a better place."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:350
@ -14443,7 +14447,7 @@ msgstr ""
"across the islands and at last in the rocky outcroppings to the northwest I "
"found a series of caves. They were not as deep as his homeland but I thought "
"Grog would have appreciated being laid to rest under some solid rock. And so "
"we buried him with much honor and will long remember the service that his "
"we buried him with much honour and will long remember the service that his "
"kind has done for our people."
#. [message]: speaker=Kaleh
@ -14468,7 +14472,7 @@ msgstr ""
"across the islands and at last in the rocky outcroppings to the northwest I "
"found a series of caves. They were not as deep as his homeland but I thought "
"Nog would have appreciated being laid to rest under some solid rock. And so "
"we buried him with much honor and will long remember the service that his "
"we buried him with much honour and will long remember the service that his "
"kind has done for our people."
#. [message]: speaker=Kaleh
@ -14493,7 +14497,7 @@ msgstr ""
"all across the islands and at last in the rocky outcroppings to the "
"northwest I found a series of caves. They were not as deep as his homeland "
"but I thought Rogrimir would have appreciated being laid to rest under some "
"solid rock. And so we buried him with much honor and will long remember the "
"solid rock. And so we buried him with much honour and will long remember the "
"service that his kind has done for our people."
#. [message]: speaker=Kaleh
@ -14518,7 +14522,7 @@ msgstr ""
"across the islands and at last in the rocky outcroppings to the northwest I "
"found a series of caves. They were not as deep as his homeland but I thought "
"Jarl would have appreciated being laid to rest under some solid rock. And so "
"we buried him with much honor and will long remember the service that his "
"we buried him with much honour and will long remember the service that his "
"kind has done for our people."
#. [message]: speaker=Kaleh
@ -14838,7 +14842,7 @@ msgstr "Youve been working on that thing for months. Im impressed."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:582
msgid "Yes, it feels good to finally be done."
msgstr "Yes, it feels good to finally be finished."
msgstr "Yes, it feels good to finally be done."
#. [message]: speaker=Nym
#: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:587
@ -14847,7 +14851,7 @@ msgid ""
"you know therell be one heck of a celebration afterwards."
msgstr ""
"Well, your timing was perfect. Zhul is dedicating the new grove to Eloh, and "
"you know therell be one heck of a celebration afterwards."
"you know therell be one hell of a celebration afterwards."
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/13_Epilogue.cfg:592
@ -15066,7 +15070,7 @@ msgid ""
"to archery. These Elves are deft of foot, and fight best in the open sands."
msgstr ""
"Desert Fighters make up the bulk of the Quenoth warriors. They are trained "
"in both sword and bow, though, like most of their kin, they prefer swordplay "
"in both sword and bow, though like most of their kin, they prefer swordplay "
"to archery. These Elves are deft of foot, and fight best in the open sands."
#. [unit_type]: id=Desert Hero, race=elf
@ -15885,7 +15889,7 @@ msgid ""
msgstr ""
"Naga Hunters are Naga who are skilled at hunting with a bow. Since the naga "
"are naturally resistant to poison, they have no qualms about hunting with "
"poisoned arrows. These two-foot-long shafts, tipped with a potent poison, "
"poisoned arrows. These two foot long shafts, tipped with a potent poison, "
"have been known to slay many kinds of prey."
#. [unit_type]: id=Naga Sentinel, race=naga
@ -16091,7 +16095,7 @@ msgid ""
"and over and over."
msgstr ""
"Haunts are the tortured souls of those who have died suddenly and never been "
"laid to rest. Paralyzed by the shock of their death, they are cursed to "
"laid to rest. Paralysed by the shock of their death, they are cursed to "
"forever haunt the place of their death and relive their final moments over "
"and over and over."
@ -16225,7 +16229,7 @@ msgstr "He was a brave warrior and a true ally. He will be missed."
#. [message]: speaker=unit
#: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:216
msgid "Farewell Nym, I go to the sea god. You elves must go on without me."
msgstr "Farewell, Nym; I go to the sea god. You elves must go on without me."
msgstr "Farewell, Nym, I go to the sea god. You elves must go on without me."
#. [message]: speaker=Nym
#: data/campaigns/Under_the_Burning_Suns/utils/deaths.cfg:221
@ -16543,7 +16547,7 @@ msgstr ""
"and we camped at the edge of the foothills before the mountains. I was still "
"shocked by the loss of Garak and all the other elves who fell in the battle "
"last night. There was so much death in this land, had it always been this "
"way? As we traveled I pondered what this world might have been like back "
"way? As we travelled I pondered what this world might have been like back "
"before the Great Fall and I remembered the tale that had been told to me "
"many times since I was a child:"
@ -16960,8 +16964,8 @@ msgstr ""
"shock and amazement I felt. To have grown up in a land where water was as "
"precious as gold, and then see miles and miles of it. It was only then that "
"I understood where the merfolk truly came from. Id been to some strange "
"places - high up in the mountains, deep down under thousands of tons of rock "
"- but this world of water was the most alien of them all."
"places, high up in the mountains, deep down under thousands of tons of rock, "
"but this world of water was the most alien of them all."
#. [part]
#: data/campaigns/Under_the_Burning_Suns/utils/storytxt.cfg:168
@ -17282,12 +17286,12 @@ msgstr "Second Morning"
#. [time]: id=midday1
#: data/campaigns/Under_the_Burning_Suns/utils/time.cfg:58
msgid "First Mid-Day"
msgstr "First Mid-Day"
msgstr "First Midday"
#. [time]: id=midday2
#: data/campaigns/Under_the_Burning_Suns/utils/time.cfg:67
msgid "Second Mid-Day"
msgstr "Second Mid-Day"
msgstr "Second Midday"
#. [time]: id=afternoon1
#: data/campaigns/Under_the_Burning_Suns/utils/time.cfg:76

View file

@ -8,8 +8,8 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-02-12 13:10+0100\n"
"PO-Revision-Date: 2011-02-20 23:41-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"PO-Revision-Date: 2011-02-24 05:23+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: English (British) <en@li.org>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
@ -2483,7 +2483,7 @@ msgid ""
"village."
msgstr ""
"Try to avoid moving next to unoccupied villages. An enemy unit may move into "
"the village and attack you, while enjoying the defense and healing of the "
"the village and attack you, while enjoying the defence and healing of the "
"village."
#. [tip]
@ -2681,7 +2681,7 @@ msgid ""
msgstr ""
"Units with three or more attacks—especially magical attacks—are ideal for "
"finishing off enemies with only a few hitpoints remaining. Be sure to use "
"leadership—or a strong or dextrous unit—whenever the extra point or two of "
"leadership—or a strong or dexterous unit—whenever the extra point or two of "
"damage makes a one-hit kill possible."
#. [tip]
@ -2748,7 +2748,7 @@ msgstr ""
"where your enemies can only attack you by sharing the same disadvantages. "
"Avoid places where your defences are poor and your enemys are merely "
"average. Plan for heavy losses, and take firm control of any hex where the "
"land does favor you."
"land does favour you."
#. [tip]
#: data/hardwired/tips.cfg:233
@ -3324,7 +3324,7 @@ msgstr "All add-ons updated successfully."
#: src/addon/manager.cpp:1108
msgid "Connecting to add-ons server..."
msgstr "Connecting to add-ons Server..."
msgstr "Connecting to add-ons server..."
#: src/addon/manager.cpp:1111 src/network.cpp:398 src/network.cpp:406
msgid "Could not connect to host."
@ -4117,7 +4117,7 @@ msgstr "Dismiss Unit"
#: src/menu_events.cpp:961
msgid "You must have at least 1 gold piece to recall a unit"
msgid_plural "You must have at least $cost gold pieces to recall a unit"
msgstr[0] "You must have at least $cost gold pieces to recall a unit"
msgstr[0] "You must have at least 1 gold piece to recall a unit"
msgstr[1] "You must have at least $cost gold pieces to recall a unit"
#: src/menu_events.cpp:1358
@ -4580,7 +4580,7 @@ msgstr "Fire a game event."
#: src/menu_events.cpp:2575
msgid "Toggle overlaying of x,y coordinates on hexes."
msgstr "Toggle overlaying of x,y coordinates on hexes."
msgstr "Toggle overlaying of x,y co-ordinates on hexes."
#: src/menu_events.cpp:2578
msgid "Toggle overlaying of terrain codes on hexes."
@ -5994,7 +5994,7 @@ msgstr[1] "damage"
#: src/unit_types.cpp:201 src/unit_types.cpp:268
msgid "strike"
msgid_plural "strikes"
msgstr[0] "strikes"
msgstr[0] "strike"
msgstr[1] "strikes"
#: src/unit_types.cpp:213