NR S2: additional trigger field for door
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1 changed files with 5 additions and 4 deletions
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@ -502,8 +502,8 @@
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name=moveto
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[filter]
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side=1
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x=12,16
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y=7,5
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x=12,16,15
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y=7 ,5 ,5
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[/filter]
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# Check from which side do we open and use appropriate race in the dialogue.
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@ -517,8 +517,9 @@
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speaker=unit
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message= _ "Hey look, it’s an ancient door. It seems the trolls were too stupid to find how to open it."
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[/message]
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{VARIABLE trigger.x 16}
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{VARIABLE trigger.y 5}
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# Two trigger fields in this case
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{VARIABLE trigger.x "16,15"}
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{VARIABLE trigger.y "5,5"}
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[/then]
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[else]
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[message]
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