NR S2: additional trigger field for door

This commit is contained in:
Severin Glöckner 2020-11-28 13:44:42 +01:00
parent 80dcc2afd6
commit b5e67a8a14

View file

@ -502,8 +502,8 @@
name=moveto
[filter]
side=1
x=12,16
y=7,5
x=12,16,15
y=7 ,5 ,5
[/filter]
# Check from which side do we open and use appropriate race in the dialogue.
@ -517,8 +517,9 @@
speaker=unit
message= _ "Hey look, its an ancient door. It seems the trolls were too stupid to find how to open it."
[/message]
{VARIABLE trigger.x 16}
{VARIABLE trigger.y 5}
# Two trigger fields in this case
{VARIABLE trigger.x "16,15"}
{VARIABLE trigger.y "5,5"}
[/then]
[else]
[message]