Added new sprites for the skeleton rider,

...bone knight (base frame only) and death squire, adapted from
IftU. Also removed the now unnecessary duplicate unit types for the
former two as well as the duplicate dark sorcerer.
This commit is contained in:
Lari Nieminen 2010-05-19 16:24:58 +00:00
parent ba3e65b4db
commit b5d537e37d
18 changed files with 70 additions and 96 deletions

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@ -5,16 +5,10 @@
name= _ "Bone Knight"
race=undead
image="units/undead-skeletal/boneknight.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=48
movement_type=mounted
{DEFENSE_ANIM "units/undead-skeletal/boneknight-defend.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[movement_anim]
[frame]
begin=0
end=150
image="units/undead-skeletal/boneknight-moving.png"
[/frame]
[/movement_anim]
{DEFENSE_ANIM "units/undead-skeletal/boneknight.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[resistance]
blade=90
pierce=70
@ -45,33 +39,28 @@
name=axe
[/filter_attack]
[frame]
begin=-150
end=-75
image="units/undead-skeletal/boneknight-attack-1.png"
begin=-250
end=-100
image="units/undead-skeletal/boneknight.png"
[/frame]
[if]
hits=no
[frame]
begin=-75
end=75
image="units/undead-skeletal/boneknight-attack-2.png"
begin=-100
end=200
image="units/undead-skeletal/boneknight.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-75
end=75
image="units/undead-skeletal/boneknight-attack-2.png"
begin=-100
end=200
image="units/undead-skeletal/boneknight.png"
sound=axe.ogg
[/frame]
[/else]
[frame]
begin=75
end=100
image="units/undead-skeletal/boneknight-attack-2.png"
[/frame]
[/attack_anim]
[attack]
name=trample
@ -90,34 +79,27 @@
name=trample
[/filter_attack]
[frame]
begin=-100
end=0
image="units/undead-skeletal/boneknight-defend.png"
begin=-300
end=-100
image="units/undead-skeletal/boneknight.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=0
end=100
image="units/undead-skeletal/boneknight-moving.png"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=200
image="units/undead-skeletal/boneknight.png"
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=200
image="units/undead-skeletal/boneknight.png"
sound=club.ogg
[/frame]
[/else]
[/attack_anim]
[/unit_type]
# The ID of these variants is actually a sideways way to encode the
# fact that they ought to turn into something different in daylight.
[unit_type]
[base_unit]
id=Bone Knight
[/base_unit]
id=Bone Knight2
do_not_list=yes
[/unit_type]
[unit_type]
[base_unit]
id=Bone Knight
[/base_unit]
id=Bone Knight3
do_not_list=yes
[/unit_type]

View file

@ -1,14 +0,0 @@
#textdomain wesnoth-l
# Note: This is intended to be identical to the mainline Dark Sorcerer unit
# except for having the ID "Dark Sorcerer2" . The ID is actually a sideways
# way to encode the fact that this unit ought to turn into a Red Mage in
# daylight (Dark Sorcerer without the 2 turns into a White Mage).
[unit_type]
[base_unit]
id=Dark Sorcerer
[/base_unit]
id=Dark Sorcerer2
do_not_list=yes
[/unit_type]

View file

@ -4,6 +4,7 @@
name= _ "Death Squire"
race=undead
image="units/undead-skeletal/deathsquire.png"
{MAGENTA_IS_THE_TEAM_COLOR}
[leading_anim]
[frame]
begin=-150
@ -39,28 +40,43 @@
[filter_attack]
name=sword
[/filter_attack]
[frame]
begin=-250
end=-225
image="units/undead-skeletal/deathsquire.png"
[/frame]
[frame]
begin=-225
end=-125
image="units/undead-skeletal/deathsquire-attack-1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-250
end=-100
image="units/undead-skeletal/deathsquire.png"
sound=sword-1.ogg
begin=-125
end=25
image="units/undead-skeletal/deathsquire-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-250
end=-100
image="units/undead-skeletal/deathsquire.png"
begin=-125
end=25
image="units/undead-skeletal/deathsquire-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=-100
end=100
image="units/undead-skeletal/deathsquire-attack.png"
begin=25
end=175
image="units/undead-skeletal/deathsquire-attack-3.png"
[/frame]
[frame]
begin=175
end=200
image="units/undead-skeletal/deathsquire.png"
[/frame]
[/attack_anim]
[/unit_type]

View file

@ -5,6 +5,7 @@
name= _ "Skeleton Rider"
race=undead
image="units/undead-skeletal/rider.png"
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "units/undead-skeletal/rider-defend.png" "units/undead-skeletal/rider.png" {SOUND_LIST:SKELETON_HIT} }
[movement_anim]
[frame]
@ -49,43 +50,32 @@
name=axe
[/filter_attack]
[frame]
begin=-150
end=-75
image="units/undead-skeletal/rider-attack-1.png"
begin=-250
end=-175
image="units/undead-skeletal/rider-moving.png"
[/frame]
[if]
hits=no
[frame]
begin=-75
end=75
image="units/undead-skeletal/rider-attack-2.png"
begin=-175
end=100
image="units/undead-skeletal/rider-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-75
end=75
image="units/undead-skeletal/rider-attack-2.png"
begin=-175
end=100
image="units/undead-skeletal/rider-attack.png"
sound=axe.ogg
[/frame]
[/else]
[frame]
begin=75
end=100
image="units/undead-skeletal/rider-attack-2.png"
begin=100
end=200
image="units/undead-skeletal/rider-moving.png"
[/frame]
[/attack_anim]
[/unit_type]
# The ID of this variant is actually a sideways way to encode the
# fact that this unit ought to turn into something different in daylight.
[unit_type]
[base_unit]
id=Skeleton Rider
[/base_unit]
id=Skeleton Rider2
do_not_list=yes
[/unit_type]