Added new sprites for the skeleton rider,
...bone knight (base frame only) and death squire, adapted from IftU. Also removed the now unnecessary duplicate unit types for the former two as well as the duplicate dark sorcerer.
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@ -5,16 +5,10 @@
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name= _ "Bone Knight"
|
||||
race=undead
|
||||
image="units/undead-skeletal/boneknight.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=48
|
||||
movement_type=mounted
|
||||
{DEFENSE_ANIM "units/undead-skeletal/boneknight-defend.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/undead-skeletal/boneknight-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
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||||
{DEFENSE_ANIM "units/undead-skeletal/boneknight.png" "units/undead-skeletal/boneknight.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[resistance]
|
||||
blade=90
|
||||
pierce=70
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@ -45,33 +39,28 @@
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name=axe
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[/filter_attack]
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[frame]
|
||||
begin=-150
|
||||
end=-75
|
||||
image="units/undead-skeletal/boneknight-attack-1.png"
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||||
begin=-250
|
||||
end=-100
|
||||
image="units/undead-skeletal/boneknight.png"
|
||||
[/frame]
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||||
[if]
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||||
hits=no
|
||||
[frame]
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||||
begin=-75
|
||||
end=75
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||||
image="units/undead-skeletal/boneknight-attack-2.png"
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||||
begin=-100
|
||||
end=200
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||||
image="units/undead-skeletal/boneknight.png"
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||||
sound={SOUND_LIST:MISS}
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||||
[/frame]
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||||
[/if]
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||||
[else]
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||||
hits=yes
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[frame]
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||||
begin=-75
|
||||
end=75
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||||
image="units/undead-skeletal/boneknight-attack-2.png"
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||||
begin=-100
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||||
end=200
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||||
image="units/undead-skeletal/boneknight.png"
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sound=axe.ogg
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[/frame]
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[/else]
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[frame]
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begin=75
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end=100
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image="units/undead-skeletal/boneknight-attack-2.png"
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[/frame]
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[/attack_anim]
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[attack]
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name=trample
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@ -90,34 +79,27 @@
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name=trample
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[/filter_attack]
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[frame]
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begin=-100
|
||||
end=0
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image="units/undead-skeletal/boneknight-defend.png"
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begin=-300
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end=-100
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image="units/undead-skeletal/boneknight.png"
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sound=horse-canter.wav
|
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[/frame]
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[frame]
|
||||
begin=0
|
||||
end=100
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||||
image="units/undead-skeletal/boneknight-moving.png"
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||||
[/frame]
|
||||
[if]
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||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=200
|
||||
image="units/undead-skeletal/boneknight.png"
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||||
[/frame]
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||||
[/if]
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||||
[else]
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||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=200
|
||||
image="units/undead-skeletal/boneknight.png"
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||||
sound=club.ogg
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[/frame]
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||||
[/else]
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[/attack_anim]
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||||
[/unit_type]
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||||
|
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# The ID of these variants is actually a sideways way to encode the
|
||||
# fact that they ought to turn into something different in daylight.
|
||||
|
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[unit_type]
|
||||
[base_unit]
|
||||
id=Bone Knight
|
||||
[/base_unit]
|
||||
id=Bone Knight2
|
||||
do_not_list=yes
|
||||
[/unit_type]
|
||||
|
||||
[unit_type]
|
||||
[base_unit]
|
||||
id=Bone Knight
|
||||
[/base_unit]
|
||||
id=Bone Knight3
|
||||
do_not_list=yes
|
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[/unit_type]
|
||||
|
|
|
@ -1,14 +0,0 @@
|
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#textdomain wesnoth-l
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|
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# Note: This is intended to be identical to the mainline Dark Sorcerer unit
|
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# except for having the ID "Dark Sorcerer2" . The ID is actually a sideways
|
||||
# way to encode the fact that this unit ought to turn into a Red Mage in
|
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# daylight (Dark Sorcerer without the 2 turns into a White Mage).
|
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|
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[unit_type]
|
||||
[base_unit]
|
||||
id=Dark Sorcerer
|
||||
[/base_unit]
|
||||
id=Dark Sorcerer2
|
||||
do_not_list=yes
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[/unit_type]
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|
@ -4,6 +4,7 @@
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name= _ "Death Squire"
|
||||
race=undead
|
||||
image="units/undead-skeletal/deathsquire.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
[leading_anim]
|
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[frame]
|
||||
begin=-150
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||||
|
@ -39,28 +40,43 @@
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[filter_attack]
|
||||
name=sword
|
||||
[/filter_attack]
|
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[frame]
|
||||
begin=-250
|
||||
end=-225
|
||||
image="units/undead-skeletal/deathsquire.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-225
|
||||
end=-125
|
||||
image="units/undead-skeletal/deathsquire-attack-1.png"
|
||||
[/frame]
|
||||
[if]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/undead-skeletal/deathsquire.png"
|
||||
sound=sword-1.ogg
|
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begin=-125
|
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end=25
|
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image="units/undead-skeletal/deathsquire-attack-2.png"
|
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sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/undead-skeletal/deathsquire.png"
|
||||
begin=-125
|
||||
end=25
|
||||
image="units/undead-skeletal/deathsquire-attack-2.png"
|
||||
sound={SOUND_LIST:MISS}
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||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-skeletal/deathsquire-attack.png"
|
||||
begin=25
|
||||
end=175
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image="units/undead-skeletal/deathsquire-attack-3.png"
|
||||
[/frame]
|
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[frame]
|
||||
begin=175
|
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end=200
|
||||
image="units/undead-skeletal/deathsquire.png"
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||||
[/frame]
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[/attack_anim]
|
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[/unit_type]
|
||||
|
|
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@ -5,6 +5,7 @@
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name= _ "Skeleton Rider"
|
||||
race=undead
|
||||
image="units/undead-skeletal/rider.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
{DEFENSE_ANIM "units/undead-skeletal/rider-defend.png" "units/undead-skeletal/rider.png" {SOUND_LIST:SKELETON_HIT} }
|
||||
[movement_anim]
|
||||
[frame]
|
||||
|
@ -49,43 +50,32 @@
|
|||
name=axe
|
||||
[/filter_attack]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-75
|
||||
image="units/undead-skeletal/rider-attack-1.png"
|
||||
begin=-250
|
||||
end=-175
|
||||
image="units/undead-skeletal/rider-moving.png"
|
||||
[/frame]
|
||||
[if]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-75
|
||||
end=75
|
||||
image="units/undead-skeletal/rider-attack-2.png"
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/undead-skeletal/rider-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/if]
|
||||
[else]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-75
|
||||
end=75
|
||||
image="units/undead-skeletal/rider-attack-2.png"
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/undead-skeletal/rider-attack.png"
|
||||
sound=axe.ogg
|
||||
[/frame]
|
||||
[/else]
|
||||
[frame]
|
||||
begin=75
|
||||
end=100
|
||||
image="units/undead-skeletal/rider-attack-2.png"
|
||||
begin=100
|
||||
end=200
|
||||
image="units/undead-skeletal/rider-moving.png"
|
||||
[/frame]
|
||||
[/attack_anim]
|
||||
[/unit_type]
|
||||
|
||||
# The ID of this variant is actually a sideways way to encode the
|
||||
# fact that this unit ought to turn into something different in daylight.
|
||||
|
||||
[unit_type]
|
||||
[base_unit]
|
||||
id=Skeleton Rider
|
||||
[/base_unit]
|
||||
id=Skeleton Rider2
|
||||
do_not_list=yes
|
||||
[/unit_type]
|
||||
|
|