Remove all test units from UtBS
The debug utilities within Wesnoth are more than sufficient and don't clutter files
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6 changed files with 0 additions and 53 deletions
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@ -195,9 +195,6 @@
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[event]
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name=prestart
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# test units
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#{GENERIC_UNIT 1 (Troll2) 7 2}
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[objectives]
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summary= _ "Objectives:"
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[objective]
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@ -181,10 +181,6 @@ _ "These undead trolls fight again in death as they did in life, except this tim
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[event]
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name=prestart
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# test units
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#{GENERIC_UNIT 1 (Dwarvish Fighter) 23 7}
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#set starting scenario objectives
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[objectives]
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@ -231,17 +231,7 @@
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[event]
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name=prestart
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# Test Units
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#{GENERIC_UNIT 1 (Troll) 19 37}
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#{GENERIC_UNIT 1 (Troll) 21 25}
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# tentacle secret event test
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# {GENERIC_UNIT 1 (Desert Prowler) 20 13}
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# {GENERIC_UNIT 1 (Troll) 20 14}
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#set starting scenario objectives
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[objectives]
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summary= _ "Starting Objectives:"
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[objective]
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@ -237,22 +237,6 @@
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[event]
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name=prestart
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#escaped from caves events tests
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#{GENERIC_UNIT 1 (Desert Archer) 24 23}
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#{GENERIC_UNIT 1 (Desert Fighter) 20 20}
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#training hall test
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#{GENERIC_UNIT 1 (Great Mage) 12 44}
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#wizard lair tests
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#{GENERIC_UNIT 1 (Great Mage) 16 27}
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#{GENERIC_UNIT 1 (Great Mage) 16 27}
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#{GENERIC_UNIT 1 (Desert Star) 16 27}
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#cloaked figure tests
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#{GENERIC_UNIT 1 (Great Mage) 10 21}
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#{GENERIC_UNIT 1 (Great Mage) 10 21}
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# add items to map
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# main gate guardian runes
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@ -243,18 +243,6 @@
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[event]
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name=prestart
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# scenario testing units
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#{GENERIC_UNIT 1 (Desert Fighter) 16 13}
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#{GENERIC_UNIT 1 (Desert Fighter) 10 16}
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# units to free merfolk instantly
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#{GENERIC_UNIT 1 (Desert Marshal) 27 18}
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#{GENERIC_UNIT 1 (Desert Druid) 32 25}
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#{GENERIC_UNIT 1 (Desert Avenger) 18 31}
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#{GENERIC_UNIT 1 (Desert Marksman) 26 36}
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#{GENERIC_UNIT 1 (Desert Horseman) 33 32}
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{INCREASE_RECRUIT_COSTS 1}
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# add items to map
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@ -272,8 +272,6 @@
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[event]
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name=prestart
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# scenario testing units
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{INCREASE_RECRUIT_COSTS 2}
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# add items to map
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@ -476,12 +474,6 @@
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y=38-45
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side=2
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[/capture_village]
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# merfolk testing units
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#{GENERIC_UNIT 1 (Merman Triton) 3 15}
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#{GENERIC_UNIT 1 (Merman Entangler) 3 15}
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#{GENERIC_UNIT 1 (Mermaid Siren) 3 15}
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[/event]
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# Event 2: Jungle Warning
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