Updated British English translation.
This commit is contained in:
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4 changed files with 132 additions and 153 deletions
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@ -3,9 +3,9 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-04-17 08:24+0200\n"
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"PO-Revision-Date: 2005-04-16 21:36+0200\n"
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"PO-Revision-Date: 2005-04-18 00:51+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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@ -92,7 +92,6 @@ msgid "Player"
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msgstr "Player"
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#: src/editor/editor_dialogs.cpp:47
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#, fuzzy
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msgid "Your modifications to the map will be lost. Continue?"
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msgstr "Your modifications to the map will be lost. Continue?"
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@ -141,9 +140,8 @@ msgid "Scroll Speed:"
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msgstr "Scroll Speed:"
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#: src/editor/editor_dialogs.cpp:282
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#, fuzzy
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msgid "Toggle Full Screen"
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msgstr "Full Screen"
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msgstr "Toggle Full Screen"
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#: src/editor/editor_dialogs.cpp:289
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msgid "Show Grid"
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@ -3,9 +3,9 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-04-17 08:24+0200\n"
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"PO-Revision-Date: 2005-03-22 17:38+0200\n"
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"PO-Revision-Date: 2005-04-18 00:55+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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@ -46,9 +46,8 @@ msgid "Default Zoom"
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msgstr "Default Zoom:"
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#: src/hotkeys.cpp:53 src/preferences.cpp:831
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#, fuzzy
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msgid "Toggle Full Screen"
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msgstr "Full Screen"
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msgstr "Toggle Full Screen"
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#: src/hotkeys.cpp:54
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msgid "Accelerated"
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@ -462,7 +461,7 @@ msgstr "Error"
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#: src/show_dialog.cpp:409 src/show_dialog.cpp:422
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msgid "OK"
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msgstr ""
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msgstr "OK"
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#: src/show_dialog.cpp:415
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msgid "Yes"
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@ -483,9 +482,3 @@ msgstr "Close"
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#: src/show_dialog.cpp:883
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msgid "KB"
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msgstr "KB"
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#~ msgid "Fullscreen"
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#~ msgstr "Fullscreen"
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#~ msgid "Ok"
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#~ msgstr "OK"
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@ -3,9 +3,9 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-04-17 08:24+0200\n"
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"PO-Revision-Date: 2005-03-22 17:42+0200\n"
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"PO-Revision-Date: 2005-04-18 00:54+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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@ -264,20 +264,19 @@ msgid "So here we are, they are preparing to assault."
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msgstr "So here we are, they are preparing to assault."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:222
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#, fuzzy
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msgid "Prestim's walls are rock hard, they'll break clean off on them."
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msgstr "Prestim's walls are rock hard, they'll break clean off on them."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:227
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#, fuzzy
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msgid ""
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"I'm not that sure. Every fortress has its own weakness. Prestim's walls are "
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"built on three towers. If one of them is destroyed, a breach will allow "
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"humans to enter Prestim... needless to say, this would be the end for us."
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msgstr ""
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"I'm not so sure. Every fortress has its own weakness. Prestim's walls are "
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"built on three towers. If one of them was destroyed, the breach would allow "
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"humans to enter Prestim ... needless to say, this would be the end for us."
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"built on three towers. If one of them were destroyed, the breach would "
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"allow humans to enter Prestim... needless to say, this would be the end for "
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"us."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:232
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msgid ""
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@ -304,26 +303,24 @@ msgid "Which one?"
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msgstr "Which one?"
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:257
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#, fuzzy
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msgid ""
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"Most forces will cross the river by the ford where the bridge previously "
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"stood. If we manage to defend it, we might still have a chance."
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msgstr ""
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"Most forces will cross the river by the ford where the bridge stood "
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"previously. If we manage to defend it, we might still have a chance."
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"Most forces will cross the river by the ford where the bridge previously "
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"stood. If we manage to defend it, we might still have a chance."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:262
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msgid "And if we fail?"
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msgstr "And if we fail?"
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:267
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#, fuzzy
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msgid ""
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"Then they will assault Prestim at five versus one. We'll just have to pray "
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"to Mother Earth."
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msgstr ""
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"Then they will assault Prestim, five against one. We'll just have to pray "
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"to Mother earth."
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"to Mother Earth."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:272
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msgid "Great."
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@ -342,9 +339,8 @@ msgid "Here we are! Hold on Prestim, we arrive to push them to the river!"
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msgstr "Here we are! Hold on Prestim, we arrive to push them to the river!"
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:395
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#, fuzzy
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msgid "They are too numerous now, RETREAT!"
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msgstr "They are too numerous now, RETREAT !"
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msgstr "They are too numerous now, RETREAT!"
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:417
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msgid ""
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@ -353,24 +349,22 @@ msgstr ""
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"The Great Horde at last! I was beginning to think they would never come."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:422
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#, fuzzy
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msgid ""
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"Your defense of Prestim was heroic, facing such opposition surely undermined "
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"the morale of humans. Now they are retreating to their fortresses and will "
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"not venture out anytime soon."
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msgstr ""
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"Your defence of Prestim was heroic, facing such opposition surely undermined "
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"morale of the humans. Now they are retreating to their fortresses and won't "
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"get out of them."
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"the morale of humans. Now they are retreating to their fortresses and will "
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"not venture out anytime soon."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:427
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#, fuzzy
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msgid ""
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"It is now time to show them who we are and to lead the Great Horde in "
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"pursuit! We will not rest until we destitute Earl Lanbec'h!"
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msgstr ""
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"It is now time to show them who we are and to lead the Great Horde to their "
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"tails! They won't have a rest until we'll destitute Earl Lanbec'h!"
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"It is now time to show them who we are and to lead the Great Horde in "
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"pursuit! We will not rest until we destitute Earl Lanbec'h!"
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:433
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msgid ""
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@ -3,9 +3,9 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-04-17 08:15+0200\n"
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"PO-Revision-Date: 2005-04-16 21:03+0200\n"
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"PO-Revision-Date: 2005-04-18 00:49+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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@ -796,7 +796,6 @@ msgstr ""
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"The traits that are available to all non-Undead units are:"
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#: data/help.cfg:219
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -818,14 +817,13 @@ msgstr ""
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"\n"
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"Intelligent units require 20% less experience than usual to advance.\n"
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"\n"
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"Intelligent units are very useful at the beginning of a campaign, as they "
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"can be quickly advanced into much needed higher level units. Later in the "
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"campaign, they are not quite so useful, and if you have plenty of high level "
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"units you may find yourself recalling units with more useful ''long-term'' "
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"traits."
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"Intelligent units are very useful at the beginning of a campaign as they can "
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"advance to higher levels more quickly. Later in campaigns Intelligent is not "
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"quite as useful because units no longer have any use for experience points "
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"after reaching their maximum level. If you have many 'maximum level' units "
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"you may wish to recall units with more desirable traits."
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#: data/help.cfg:226
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -848,14 +846,14 @@ msgstr ""
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"\n"
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"Quick units have 1 extra movement point, but 10% less HP than usual.\n"
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"\n"
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"Quick is the most noticeable trait, particularly in slower units such as "
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"trolls or heavy infantry. Units with the Quick trait can often have greatly "
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"increased mobility in rough terrain, so consider that when deploying your "
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"forces. Also, remember that Quick units aren't quite as tough as usual, and "
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"so aren't so good for holding positions."
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"Quick is the most noticeable trait, particularly in slower moving units such "
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"as trolls or heavy infantry. Units with the Quick trait often have greatly "
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"increased mobility in rough terrain, so you should consider that when "
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"deploying your forces. Also, Quick units aren't quite as tough as units "
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"without this trait and are subsequently less good at holding contested "
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"positions."
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#: data/help.cfg:233
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -877,13 +875,13 @@ msgstr ""
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"\n"
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"Resilient units have 7 more HP than usual.\n"
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"\n"
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"Resilient units can be useful at all stages in the campaign, and is a useful "
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"trait for all units, though you'll find yourself noticing it more in some "
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"units than others. Resilient units are especially useful for holding ground "
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"against opponents."
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"Resilient units can be useful at all stages of a campaign, and this is a "
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"useful trait for all units. Resilient is often most helpful as a trait when "
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"it occurs in a unit that has some combination of low hitpoints, good "
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"defence, or high resistances. Resilient units are especially useful for "
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"holding strategic positions against opponents."
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#: data/help.cfg:240
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -906,10 +904,10 @@ msgstr ""
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"Strong units do 1 more damage per swing in melee combat, and have 2 more "
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"HP.\n"
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"\n"
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"Useful for any close-combat unit, Strong is most effective for units who "
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"have a high number of swings, such as the Elvish Fighter. Strong units can "
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"be very useful when a tiny bit of extra damage is all that is needed to turn "
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"a damaging stroke into a killing blow."
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"While useful for any close-combat unit, Strong is most effective for units "
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"that have a high number of swings, such as the Elvish Fighter. Strong units "
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"can be very useful when a tiny bit of extra damage is all that is needed to "
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"turn a damaging stroke into a killing blow."
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#: data/help.cfg:243
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msgid ""
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@ -924,7 +922,6 @@ msgstr ""
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"Other special traits that may be assigned to units are:"
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#: data/help.cfg:251
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -961,7 +958,6 @@ msgstr ""
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"dismiss them or send them to a foolish death."
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#: data/help.cfg:258
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -982,13 +978,12 @@ msgstr ""
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"\n"
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"Undead units are immune to poison.\n"
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"\n"
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"Undead units generally have Undead as their only trait. Since Undead units "
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"Undead units generally have 'Undead' as their only trait. Since Undead units "
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"are the bodies of the dead, risen to fight again, poison has no effect upon "
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"them. This can make them invaluable in dealing with foes who use poison in "
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"conjunction with their attacks."
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#: data/help.cfg:265
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#, fuzzy
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msgid ""
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"\n"
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"\n"
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@ -1005,14 +1000,14 @@ msgstr ""
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"\n"
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"\n"
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"\n"
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"<header>text=Dexterous</header>\n"
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"<header>text=Dextrous</header>\n"
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"\n"
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"Dexterous units do +1 damage for every successful strike with a bow.\n"
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"Dextrous units do +1 damage for every successful strike with a bow.\n"
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"\n"
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"Dexterous is a trait possessed only by Elves. The Elven people are known for "
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"Dextrous is a trait possessed only by Elves. The Elven people are known for "
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"their uncanny grace, and their great facility with the bow. Some, however, "
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"are gifted with natural talent that exceeds their brethren. These elves "
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"inflict an additional point of damage with each arrow to reflect this skill."
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"inflict an additional point of damage with each arrow."
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#: data/items.cfg:264
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msgid ""
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@ -7480,6 +7475,25 @@ msgid ""
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"aid of a nearby village. Their relatively slow speed is a liability, as is "
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"their weakness during daylight hours."
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msgstr ""
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"Trolls, grown to adulthood, are possessed of a fearsome strength. Their "
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"stone-like bodies have grown to a size much taller than a man, and their "
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"terrifying ability to recover from wounds make them a formidable foe even "
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"far from the mountainous ground they prefer to fight in. An adult troll is "
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"smarter, faster, stronger, and though one would dare not say it to their "
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"face, uglier than any of their children. They wield heavy clubs with brutal "
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"proficiency, and form a bulwark of strength in any battle they participate "
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"in - the only weakness they have, if such can be said, is their inability to "
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"fight at a distance.\n"
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"\n"
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"Usage:\n"
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"Trolls fight well on rough, rocky terrain, especially at night. They are "
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"vulnerable to archers, especially in open terrain, and should always have a "
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"healthy fear of spellcasters in all terrain. They are quite powerful against "
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"brittle foes, like skeletons, and quite weak against well armoured or "
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"naturally resilient enemies, such as their woodland counterpart, the wose. "
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"Their regeneration allows them to cure poison and heal wounds without the "
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"aid of a nearby village. Their relatively slow speed is a liability, as is "
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"their weakness during daylight hours."
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#: data/units/Troll_Hero.cfg:3
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msgid "Troll Hero"
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@ -7525,6 +7539,29 @@ msgid ""
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"hours. The greatest danger to a Troll Rocklobber is a powerful melee unit "
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"attacking them in open terrain during the day, when they are weakest."
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msgstr ""
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"Given the monstrous strength of their race, trolls can turn rather mundane "
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"weapons into implements of deadly force. Some trolls piece together crude "
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"slings, little different from what a child would use, save for the fact they "
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"hurl boulders instead of pebbles. Though not especially accurate, a rock "
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"thrown by one of these monsters can cripple a man if it hits him. Despite "
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"being burdened by their heavy ammunition, and lacking in any sort of melee "
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"weaponry, a troll rocklobber is still bigger, stronger, and perhaps even "
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"uglier than the whelp it once was, and a troll's fist serves as well as a "
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"man's hammer in combat. Furthermore, their ability to strike back at an "
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"enemy archer makes fighting them a dicey proposition at any range, unless "
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"one can attack under heavy cover of terrain.\n"
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"\n"
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"Usage:\n"
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"Troll Rocklobbers fight well on rough, rocky terrain, especially at night. "
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"Unlike most others of their race, a Troll Rocklobber will make many archers "
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"think twice about attacking, and is quite dangerous for an enemy spellcaster "
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"to attack. They are quite powerful against brittle foes, like skeletons, and "
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"quite weak against well armoured or naturally resilient enemies, such as "
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"their woodland counterpart, the wose. Their regeneration allows them to cure "
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"poison and heal wounds without the aid of a nearby village. Their relatively "
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"slow speed is a liability, as is their weakness during daylight hours. The "
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"greatest danger to a Troll Rocklobber is a powerful melee unit attacking "
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"them in open terrain during the day, when they are weakest."
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#: data/units/Troll_Warrior.cfg:3
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msgid "Troll Warrior"
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@ -7555,6 +7592,27 @@ msgid ""
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"daylight hours is a liability, though a Troll Warrior is still very powerful "
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"during the day."
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msgstr ""
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"A terrifying, monstrous bastion of strength, a Troll Warrior brings to fore "
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"all the tales that have been told of their race's terrifying power. Wielding "
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"massive hammers that could knock a house off its foundation, and able to "
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"absorb a seemingly endless rash of punishment, Troll Warriors are capable of "
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"singlehandedly changing the strategies of an enemy commander they face. A "
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"troll warrior is not something brought down by one man, but by a whole group "
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"of them, fighting desperately against this hideous strength borne before "
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"them. That which causes the most terror about a troll warrior, is not their "
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"appearance, or their power, but the fact that one brought even within an "
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"inch of its life will shortly return to its full strength if it is not truly "
|
||||
"sent to death.\n"
|
||||
"\n"
|
||||
"Usage:\n"
|
||||
"Troll Warriors fight well on rough, rocky terrain, especially at night. "
|
||||
"Though vulnerable to archers and spellcasters, especially in open terrain, "
|
||||
"the raw power of a Troll Warrior makes them a foe that generally must be "
|
||||
"brought down by several enemies. There are few enemies which can engage them "
|
||||
"in one-on-one combat without a great danger of being killed on the same "
|
||||
"turn. Their regeneration allows them to cure poison, and heal wounds without "
|
||||
"the aid of a nearby village. Their relative weakness during daylight hours "
|
||||
"is a liability, though a Troll Warrior is still very powerful during the day."
|
||||
|
||||
#: data/units/Troll_Whelp.cfg:3
|
||||
msgid "Troll Whelp"
|
||||
|
@ -7583,6 +7641,26 @@ msgid ""
|
|||
"aid of a nearby village. Their relatively slow speed is a liability, as is "
|
||||
"their weakness during daylight hours."
|
||||
msgstr ""
|
||||
"The word 'whelp,' applied even to fearsome animals like wolves and lions, "
|
||||
"brings to mind images of frail, helpless, and even 'cute' creatures, so "
|
||||
"young they can hardly stand on their own feet. Given the nature of Trolls, "
|
||||
"however, a Troll 'whelp' already possesses the terrifying strength native to "
|
||||
"their race. Troll whelps stumble about with bodies bigger than grown men, "
|
||||
"and with strength to match. Their uncanny regeneration, and stone-like skin, "
|
||||
"make them monstrous opponents, especially on their favored ground in the "
|
||||
"mountains and hills from whence they came. The only reassurance one has in "
|
||||
"fighting a troll whelp is their slow speed, and the fact that they have not "
|
||||
"grown to their full strength... yet.\n"
|
||||
"\n"
|
||||
"Usage:\n"
|
||||
"Troll Whelps fight well on rough, rocky terrain, especially at night. They "
|
||||
"are vulnerable to archers, especially in open terrain, and should always "
|
||||
"have a healthy fear of spellcasters in all terrain. They are quite powerful "
|
||||
"against brittle foes, like skeletons, and quite weak against well armoured "
|
||||
"or naturally resilient enemies, such as their woodland counterpart, the "
|
||||
"wose. Their regeneration allows them to cure poison and heal wounds without "
|
||||
"the aid of a nearby village. Their relatively slow speed is a liability, as "
|
||||
"is their weakness during daylight hours."
|
||||
|
||||
#: data/units/Vampire_Bat.cfg:3
|
||||
msgid "Vampire Bat"
|
||||
|
@ -8648,11 +8726,11 @@ msgstr "Height:"
|
|||
|
||||
#: src/mapgen_dialog.cpp:89
|
||||
msgid "Number of Hills:"
|
||||
msgstr ""
|
||||
msgstr "Number of Hills:"
|
||||
|
||||
#: src/mapgen_dialog.cpp:90
|
||||
msgid "Max Hill Size:"
|
||||
msgstr ""
|
||||
msgstr "Max Hill Size:"
|
||||
|
||||
#: src/mapgen_dialog.cpp:91
|
||||
msgid "Villages:"
|
||||
|
@ -9604,87 +9682,3 @@ msgstr "lawful"
|
|||
#: src/unit_types.cpp:932
|
||||
msgid "neutral"
|
||||
msgstr "neutral"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Trolls are strong and brutal humanoid monsters with the amazing ability "
|
||||
#~ "to regenerate themselves, so that they recover from wounds on their own, "
|
||||
#~ "even during battle."
|
||||
#~ msgstr ""
|
||||
#~ "Trolls are strong and brutal humanoid monsters with the amazing ability "
|
||||
#~ "to regenerate themselves, so that they recover from wounds on their own, "
|
||||
#~ "even during battle."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Trolls are humanoid monsters that have the amazing ability to regenerate, "
|
||||
#~ "recovering from their wounds during battle. These trolls have armed "
|
||||
#~ "themselves with large rocks they hurl at their opponents."
|
||||
#~ msgstr ""
|
||||
#~ "Trolls are humanoid monsters that have the amazing ability to regenerate, "
|
||||
#~ "recovering from their wounds during battle. These trolls have armed "
|
||||
#~ "themselves with large rocks they hurl at their opponents."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Hardened by battle, Troll Warriors can deliver deadly blows with a mace, "
|
||||
#~ "and are able to regenerate, healing their own wounds during combat."
|
||||
#~ msgstr ""
|
||||
#~ "Hardened by battle, Troll Warriors can deliver deadly blows with a mace, "
|
||||
#~ "and are able to regenerate, healing their own wounds during combat."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Trolls are humanoid monsters that have the amazing ability to regenerate, "
|
||||
#~ "recovering from their wounds during battle. Although these Trolls are "
|
||||
#~ "still weak whelps, their race is known for developing amazingly fast."
|
||||
#~ msgstr ""
|
||||
#~ "Trolls are humanoid monsters that have the amazing ability to regenerate, "
|
||||
#~ "recovering from their wounds during battle. Although these Trolls are "
|
||||
#~ "still weak whelps, their race is known for developing amazingly fast."
|
||||
|
||||
#~ msgid "Ok"
|
||||
#~ msgstr "OK"
|
||||
|
||||
#~ msgid "Iterations:"
|
||||
#~ msgstr "Iterations:"
|
||||
|
||||
#~ msgid "Bump Size:"
|
||||
#~ msgstr "Bump Size:"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "Most units have two traits. Traits are attributes of the unit that modify "
|
||||
#~ "its attributes slightly. They are assigned to a unit randomly when the "
|
||||
#~ "unit is recruited.\n"
|
||||
#~ "\n"
|
||||
#~ "The currently available traits are the following."
|
||||
#~ msgstr ""
|
||||
#~ "Most units have two traits. Traits are attributes of the unit that modify "
|
||||
#~ "its attributes slightly. They are assigned to a unit randomly when the "
|
||||
#~ "unit is recruited.\n"
|
||||
#~ "\n"
|
||||
#~ "The currently available traits are the following."
|
||||
|
||||
#~ msgid ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text=Loyal</header>\n"
|
||||
#~ "\n"
|
||||
#~ "Loyal units only ever require an upkeep of one, no matter what level they "
|
||||
#~ "are.\n"
|
||||
#~ "\n"
|
||||
#~ "Loyal has no effect on a level one unit, which makes it useless in the "
|
||||
#~ "early campaign. Once a unit begins to level up, however, it can save you "
|
||||
#~ "considerable gold over the course of the campaign."
|
||||
#~ msgstr ""
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "\n"
|
||||
#~ "<header>text=Loyal</header>\n"
|
||||
#~ "\n"
|
||||
#~ "Loyal units only ever require an upkeep of one, no matter what level they "
|
||||
#~ "are.\n"
|
||||
#~ "\n"
|
||||
#~ "Loyal has no effect on a level one unit, which makes it useless in the "
|
||||
#~ "early campaign. Once a unit begins to level up, however, it can save you "
|
||||
#~ "considerable gold over the course of the campaign."
|
||||
|
||||
#~ msgid "Era not available: "
|
||||
#~ msgstr "Era not available: "
|
||||
|
|
Loading…
Add table
Reference in a new issue