Commit the work plan for UtBS.

This commit is contained in:
Eric S. Raymond 2008-11-17 20:34:43 +00:00
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- A bug in the ALMA of the main character causes all the players units
to have no upkeep (bug report: https://gna.org/bugs/index.php?12260)
Disposition: Remove the custom AMLAs for Kaleh. These were a hack
by rhuvaen, not part of the original UtBS. They push the WML engine
bryond its limits, notably in bad interactions with the help system.
- In scenario 4 the game slows down more and more with every new
turn. (bug report: https://gna.org/bugs/index.php?11745)
Disposition: Solved by removing the camouflage AMLA.
- In scenario 2 units take damage from dehydration during daytime,
strange behaviour of this have been reported.
Disposition: I will fix this, if necessary by reverting to the
old 1.4 behavior of dehydration, which worked.
- The masked assassin (the brother of Kaleh) can appear in place of
the players characters and they die (even campaign critical ones).
Disposition: I will fix it.
- A magical berserker creature the player can get during the campaign
(scenario 4) dies too easily.
Disposition: I will fix it. I don't experct this to be difficult.
- The frost sword doesn't work like expected (I had no look at this,
maybe the player who reported this had no idea about Wesnoth's
damage types)
Disposition: I will investigate and fix if necessary.
- Choosing the trolls as allies is too hard.
Disposition: I will fix it.
- The whole campaign seems to be unbalanced by being too easy in general.
Disposition: I will investigate and fix as necessary.
- Maps are outdated.
Disposition: I will refresh them. This should be easy, as I have
done several similar refresh passes on other campaigns and know what
to look for.
- The unit graphics of the dessert elves are very outdated. They are
based on the mainline elves found in Wesnoth 1.0 and lack the team
colourisation. They look strange compared to the enemies that have
current mainline quality. An attempt to produce new graphics has
started there:
http://www.wesnoth.org/forum/viewtopic.php?f=9&t=19613
But the thread did not show any progress for a while now.
Disposition: While this should be fixed, I don't think it's a release
blocker. Considering the story context, the odd appearance of the
Quenoth elves is almost an asset. I encourage Jetrel to finish the
TC pass on them he was planning.
- Many more wml bugs.
Disposition: I will investigate during playtesting.