Commit the work plan for UtBS.
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- A bug in the ALMA of the main character causes all the players units
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to have no upkeep (bug report: https://gna.org/bugs/index.php?12260)
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Disposition: Remove the custom AMLAs for Kaleh. These were a hack
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by rhuvaen, not part of the original UtBS. They push the WML engine
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bryond its limits, notably in bad interactions with the help system.
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- In scenario 4 the game slows down more and more with every new
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turn. (bug report: https://gna.org/bugs/index.php?11745)
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Disposition: Solved by removing the camouflage AMLA.
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- In scenario 2 units take damage from dehydration during daytime,
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strange behaviour of this have been reported.
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Disposition: I will fix this, if necessary by reverting to the
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old 1.4 behavior of dehydration, which worked.
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- The masked assassin (the brother of Kaleh) can appear in place of
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the players characters and they die (even campaign critical ones).
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Disposition: I will fix it.
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- A magical berserker creature the player can get during the campaign
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(scenario 4) dies too easily.
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Disposition: I will fix it. I don't experct this to be difficult.
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- The frost sword doesn't work like expected (I had no look at this,
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maybe the player who reported this had no idea about Wesnoth's
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damage types)
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Disposition: I will investigate and fix if necessary.
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- Choosing the trolls as allies is too hard.
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Disposition: I will fix it.
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- The whole campaign seems to be unbalanced by being too easy in general.
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Disposition: I will investigate and fix as necessary.
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- Maps are outdated.
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Disposition: I will refresh them. This should be easy, as I have
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done several similar refresh passes on other campaigns and know what
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to look for.
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- The unit graphics of the dessert elves are very outdated. They are
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based on the mainline elves found in Wesnoth 1.0 and lack the team
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colourisation. They look strange compared to the enemies that have
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current mainline quality. An attempt to produce new graphics has
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started there:
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http://www.wesnoth.org/forum/viewtopic.php?f=9&t=19613
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But the thread did not show any progress for a while now.
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Disposition: While this should be fixed, I don't think it's a release
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blocker. Considering the story context, the odd appearance of the
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Quenoth elves is almost an asset. I encourage Jetrel to finish the
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TC pass on them he was planning.
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- Many more wml bugs.
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Disposition: I will investigate during playtesting.
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