preferences: Remove Paths button, superseded by titlescreen version button
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1 changed files with 2 additions and 17 deletions
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@ -23,7 +23,6 @@
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#include "gettext.hpp"
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#include "gui/dialogs/advanced_graphics_options.hpp"
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#include "gui/dialogs/game_cache_options.hpp"
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#include "gui/dialogs/game_version.hpp"
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#include "gui/dialogs/mp_alerts_options.hpp"
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#include "gui/dialogs/simple_item_selector.hpp"
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#include "gui/dialogs/theme_list.hpp"
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@ -132,7 +131,7 @@ private:
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hide_whiteboard_button_, turn_bell_button_, show_team_colors_button_,
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show_haloing_button_, video_mode_button_,
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theme_button_,
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hotkeys_button_, paths_button_, colors_button_,
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hotkeys_button_, colors_button_,
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cache_button_,
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advanced_button_, sound_button_,
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music_button_, chat_timestamp_button_,
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@ -228,7 +227,6 @@ preferences_dialog::preferences_dialog(display& disp, const config& game_cfg)
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video_mode_button_(disp.video(), _("Change Resolution")),
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theme_button_(disp.video(), _("Theme")),
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hotkeys_button_(disp.video(), _("Hotkeys")),
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paths_button_(disp.video(), _("Paths")),
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colors_button_(disp.video(), _("Colors")),
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cache_button_(disp.video(), _("Cache")),
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advanced_button_(disp.video(), "", gui::button::TYPE_CHECK),
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@ -519,7 +517,6 @@ preferences_dialog::preferences_dialog(display& disp, const config& game_cfg)
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show_haloing_button_.set_help_string(_("Use graphical special effects (may be slower)"));
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hotkeys_button_.set_help_string(_("View and configure keyboard shortcuts"));
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paths_button_.set_help_string(_("View game file paths"));
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colors_button_.set_help_string(_("Adjust orb colors"));
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cache_button_.set_help_string(_("Manage the game WML cache"));
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@ -582,7 +579,6 @@ sdl_handler_vector preferences_dialog::handler_members()
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h.push_back(&video_mode_button_);
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h.push_back(&theme_button_);
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h.push_back(&hotkeys_button_);
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h.push_back(&paths_button_);
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h.push_back(&colors_button_);
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h.push_back(&cache_button_);
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h.push_back(&advanced_button_);
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@ -682,8 +678,7 @@ void preferences_dialog::update_location(SDL_Rect const &rect)
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autosavemax_slider_.set_location(autosavemax_rect);
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hotkeys_button_.set_location(rect.x, bottom_row_y - hotkeys_button_.height());
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paths_button_.set_location(rect.x + hotkeys_button_.width() + 10, bottom_row_y - paths_button_.height());
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cache_button_.set_location(paths_button_.location().x + paths_button_.width() + 10, bottom_row_y - cache_button_.height());
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cache_button_.set_location(rect.x + hotkeys_button_.width() + 10, bottom_row_y - cache_button_.height());
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// Display tab
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ypos = rect.y + top_border;
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@ -943,10 +938,6 @@ void preferences_dialog::process_event()
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show_hotkeys_preferences_dialog(disp_);
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parent->clear_buttons();
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}
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if (paths_button_.pressed()) {
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show_paths_dialog(disp_);
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parent->clear_buttons();
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}
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if (cache_button_.pressed()) {
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gui2::tgame_cache_options::display(disp_.video());
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parent->clear_buttons();
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@ -1589,7 +1580,6 @@ void preferences_dialog::set_selection(int index)
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hide_whiteboard_button_.hide(hide_general);
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interrupt_when_ally_sighted_button_.hide(hide_general);
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hotkeys_button_.hide(hide_general);
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paths_button_.hide(hide_general);
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cache_button_.hide(hide_general);
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save_replays_button_.hide(hide_general);
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delete_saves_button_.hide(hide_general);
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@ -1773,11 +1763,6 @@ bool show_theme_dialog(display& disp)
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return 0;
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}
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void show_paths_dialog(display& disp)
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{
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gui2::tgame_version::display(disp.video());
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}
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void show_mp_alerts_dialog(display & disp)
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{
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gui2::tmp_alerts_options::display(disp.video());
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