Campaign Dialog: fixed mods menu not reflecting already toggled mods
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@ -181,6 +181,7 @@ void campaign_selection::pre_show(window& window)
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}
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mods_menu.set_values(mod_menu_values);
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mods_menu.select_options(mod_states_);
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mods_menu.set_callback_toggle_state_change(std::bind(&campaign_selection::mod_toggled, this, std::ref(window)));
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} else {
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mods_menu.set_active(false);
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