Fixed a few WML bugs and made Dela appear on her own side turn...

...and thus recruit immediately on arrival.
This commit is contained in:
Lari Nieminen 2010-08-05 08:27:13 +00:00
parent 7656785e0d
commit b4faa06a7b

View file

@ -427,13 +427,13 @@
# Dela joins the party
[event]
#ifdef EASY
name=turn 11
name=side 4 turn 11
#endif
#ifdef NORMAL
name=turn 10
name=side 4 turn 10
#endif
#ifdef HARD
name=turn 9
name=side 4 turn 9
#endif
# Used by the filter of her 1-turn invincibility
@ -463,7 +463,7 @@
# If such locations were found, pick one randomly...
[then]
{VARIABLE_OP camp_loc_i random "0..$($possible_camp_locs.length - 1)"}
{VARIABLE_OP camp_loc_i rand "0..$($possible_camp_locs.length - 1)"}
[/then]
# ...but if not, then just pick any non-occupied location
@ -480,7 +480,7 @@
variable=possible_camp_locs
[/store_locations]
{VARIABLE_OP camp_loc_i random "0..$($possible_camp_locs.length - 1)"}
{VARIABLE_OP camp_loc_i rand "0..$($possible_camp_locs.length - 1)"}
[/else]
[/if]
@ -489,7 +489,7 @@
{INCIDENTAL_MUSIC legends_of_the_north.ogg}
[move_unit_fake]
type=Frontier Baroness
x=27,$possible_camp_locs[$camp_loc_i].x
x=23,$possible_camp_locs[$camp_loc_i].x
y=1,$possible_camp_locs[$camp_loc_i].y
side=4
[/move_unit_fake]
@ -503,6 +503,7 @@
canrecruit=yes
animate=no
profile=portraits/dela.png
moves=0
[/unit]
# Make camp
@ -523,7 +524,7 @@
[terrain]
x=$possible_camp_locs[$camp_loc_i].x
y=$possible_camp_locs[$camp_loc_i].x
y=$possible_camp_locs[$camp_loc_i].y
terrain=Ke
[/terrain]