updated changelog

This commit is contained in:
uid66289 2004-02-03 05:18:48 +00:00
parent b9dd83f0aa
commit b49d3621bd

View file

@ -3,13 +3,19 @@ CVS HEAD:
* added turn-to-stone special weapon ability
* invisible units are now revealed when enemy comes adjacent to them
* poisoned units are shown with a green hue
* updated MANUAL
* new units:
* Thug
* Poacher
* scenario balancing for 'Heir to the Throne' campaign:
* Home of the North Elves
* minimap scrolling
* theme updated: new menus, added menu buttons to top left of screen, slider updated, new buttons
* theme updated:
* new menus
* added menu buttons to top left of screen
* slider updated
* new buttons
* status icons in unit information panel
* wesnothd.6 manual updated
* credits, people ordered by role
* tweaked look of tooltips
@ -19,6 +25,7 @@ CVS HEAD:
* removed show_ai_move options, since there is a serious bug with it
* fixed poison healing bug
* fixed bug where killing an enemy that caused an [endlevel] event to occur prevented advancement by the unit killing
* fixed bug where commander would carry over movement from previous level
* fixed storyline image for Isle of the Damned
* fixed adjacent terrain for pier terrain
* fixed bug that caused Wesnoth to fail to compile in ia64
@ -30,6 +37,8 @@ CVS HEAD:
* attempt to fix problem where after being disconnected from the server, players would be unable to reconnect without quitting the client
* attempt to fix STL-related compile error on Slackware
* added find_visible_unit, to find a visible_unit by location in a unit_map
* initial implementation of developer documentation (doxygen)
* refactored some AI code
Version 0.6.99.1:
* extended tutorial