updated changelog
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11
changelog
11
changelog
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@ -3,13 +3,19 @@ CVS HEAD:
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* added turn-to-stone special weapon ability
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* invisible units are now revealed when enemy comes adjacent to them
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* poisoned units are shown with a green hue
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* updated MANUAL
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* new units:
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* Thug
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* Poacher
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* scenario balancing for 'Heir to the Throne' campaign:
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* Home of the North Elves
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* minimap scrolling
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* theme updated: new menus, added menu buttons to top left of screen, slider updated, new buttons
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* theme updated:
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* new menus
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* added menu buttons to top left of screen
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* slider updated
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* new buttons
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* status icons in unit information panel
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* wesnothd.6 manual updated
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* credits, people ordered by role
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* tweaked look of tooltips
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@ -19,6 +25,7 @@ CVS HEAD:
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* removed show_ai_move options, since there is a serious bug with it
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* fixed poison healing bug
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* fixed bug where killing an enemy that caused an [endlevel] event to occur prevented advancement by the unit killing
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* fixed bug where commander would carry over movement from previous level
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* fixed storyline image for Isle of the Damned
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* fixed adjacent terrain for pier terrain
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* fixed bug that caused Wesnoth to fail to compile in ia64
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@ -30,6 +37,8 @@ CVS HEAD:
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* attempt to fix problem where after being disconnected from the server, players would be unable to reconnect without quitting the client
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* attempt to fix STL-related compile error on Slackware
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* added find_visible_unit, to find a visible_unit by location in a unit_map
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* initial implementation of developer documentation (doxygen)
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* refactored some AI code
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Version 0.6.99.1:
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* extended tutorial
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