2 terrains added:

cave-floor-lighted-with-a-beam-of-light and the great elvish tree.
also made lava produce light.  Cave-lighted is kindof rough graphicly,
but it works for now.
This commit is contained in:
J.W. Bjerk 2006-01-29 03:18:44 +00:00
parent 3d33e2c042
commit b473cc2427
2 changed files with 50 additions and 20 deletions

View file

@ -589,6 +589,11 @@
{SHEX F overlay 25 snow-forest4}
{SHEX F overlay 100 snow-forest}
#Single hex Great-tree
{SHEX ´ overlay 33 great-tree3}
{SHEX ´ overlay 25 great-tree2}
{SHEX ´ overlay 100 great-tree1}
#Single hex underground mushroom forest tiles
{SHEX ] overlay 20 mushrooms2}
{SHEX ] overlay 20 mushrooms3}
@ -596,6 +601,11 @@
{SHEX ] overlay 20 mushrooms5}
{SHEX ] overlay 100 mushrooms}
#Single hex Cave lit by Beam of Light
{SHEX ' overlay 33 cave-beam3}
{SHEX ' overlay 33 cave-beam2}
{SHEX ' overlay 100 cave-beam1}
#
# Villages
#
@ -676,11 +686,11 @@
# Attachs graphics to each known terrain types
#
{TERRAIN_BASE_PROB u] cave-floor4 10}
{TERRAIN_BASE_PROB u] cave-floor3 3}
{TERRAIN_BASE_PROB u] cave-floor2 15}
{TERRAIN_BASE_PROB u] cave-floor 10}
{TERRAIN_BASE u] cave-floor1}
{TERRAIN_BASE_PROB u]' cave-floor4 10}
{TERRAIN_BASE_PROB u]' cave-floor3 3}
{TERRAIN_BASE_PROB u]' cave-floor2 15}
{TERRAIN_BASE_PROB u]' cave-floor 10}
{TERRAIN_BASE u]' cave-floor1}
{TERRAIN_BASE W cavewall}
#{TERRAIN_BASE_PROB m mountains-peak1 33}
#{TERRAIN_BASE_PROB m mountains-peak2 33}
@ -703,14 +713,14 @@
{TERRAIN_BASE_PROB g grassland-rocks2 2}
{TERRAIN_BASE_PROB g grassland-flowers1 3}
{TERRAIN_BASE_PROB g grassland-flowers2 3}
{TERRAIN_BASE_PROB gf grassland-r1 10}
{TERRAIN_BASE_PROB gf grassland-r2 10}
{TERRAIN_BASE_PROB gf grassland-r3 10}
{TERRAIN_BASE_PROB gf grassland-r4 10}
{TERRAIN_BASE_PROB gf grassland-r5 10}
{TERRAIN_BASE_PROB gf grassland-r6 10}
{TERRAIN_BASE_PROB gf grassland-r7 10}
{TERRAIN_BASE gf grassland-r8}
{TERRAIN_BASE_PROB gf´ grassland-r1 10}
{TERRAIN_BASE_PROB gf´ grassland-r2 10}
{TERRAIN_BASE_PROB gf´ grassland-r3 10}
{TERRAIN_BASE_PROB gf´ grassland-r4 10}
{TERRAIN_BASE_PROB gf´ grassland-r5 10}
{TERRAIN_BASE_PROB gf´ grassland-r6 10}
{TERRAIN_BASE_PROB gf´ grassland-r7 10}
{TERRAIN_BASE gf´ grassland-r8}
{TERRAIN_BASE r dirt}
{TERRAIN_BASE_PROB R road3 33}
{TERRAIN_BASE_PROB R road2 33}
@ -1043,7 +1053,7 @@
{TERRAIN_ADJACENT_VERTICAL T !TNQq tropical-forest}
#{TERRAIN_ADJACENT_VERTICAL F !FNQq snow-forest}
#{TERRAIN_ADJACENT_VERTICAL f !fNQq forest}
{TERRAIN_ADJACENT -168 mHhfF N grassland}
{TERRAIN_ADJACENT -168 mHhfF´ N grassland}
{TERRAIN_ADJACENT -169 M !MX desert-mountains}
{TERRAIN_ADJACENT -170 mb HSJ mountains-small}
{TERRAIN_ADJACENT -171 mb !mbXh mountains}
@ -1063,17 +1073,17 @@
{TERRAIN_ADJACENT -185 TG ks savanna-to-water}
{TERRAIN_ADJACENT -186 TG cZp\|/ savanna-to-water}
{TERRAIN_ADJACENT -187 TG s savanna-to-water}
{TERRAIN_ADJACENT -188 ftgvX ks grassland-to-water}
{TERRAIN_ADJACENT -189 ftgvX cZp\|/ grassland-to-water}
{TERRAIN_ADJACENT -190 ftgvX s grassland-to-water}
#{TERRAIN_ADJACENT -191 ftgvX cZp\|/s cliff}
{TERRAIN_ADJACENT -188 ftgvX´ ks grassland-to-water}
{TERRAIN_ADJACENT -189 ftgvX´ cZp\|/ grassland-to-water}
{TERRAIN_ADJACENT -190 ftgvX´ s grassland-to-water}
#{TERRAIN_ADJACENT -191 ftgvX´ cZp\|/s cliff}
{TERRAIN_ADJACENT -191 GTL !GTLX savanna}
{TERRAIN_ADJACENT -192 ftgvX !ftgvX grassland}
{TERRAIN_ADJACENT -192 ftgvX´ !ftgvX grassland}
{TERRAIN_ADJACENT -193 PIB !PIB desert-oasis}
{TERRAIN_ADJACENT -194 IBPU !IBPU desert}
{TERRAIN_ADJACENT -195 d !d sand}
{TERRAIN_ADJACENT -196 [ ![ cave-hills}
{TERRAIN_ADJACENT -197 uDp] !uDXp] cave-floor}
{TERRAIN_ADJACENT -197 uDp]' !uDXp]' cave-floor}
{TERRAIN_ADJACENT -198 R !R road}
{TERRAIN_ADJACENT -199 r !r dirt}
{TERRAIN_ADJACENT -200 E !E desert-road}

View file

@ -394,6 +394,16 @@ name= _ "Cave"
char=u
[/terrain]
[terrain]
symbol_image=cave-beam-tile
id=cave_beam
name= _ "Cave Lit"
char='
aliasof=u
light=1
[/terrain]
[terrain]
symbol_image=cavewall
id=cavewall
@ -414,6 +424,15 @@ id=lava
name= _ "Lava"
char=l
aliasof=X
light=1
[/terrain]
[terrain]
symbol_image=great-tree-tile
id=great_tree
name= _ "Great Tree"
aliasof=f
char="´"
[/terrain]
# ----------- V A R I O U S C A S T L E S:
@ -500,6 +519,7 @@ recruit_onto=true
# 'x', 'y' and 'z' are reserved chars
# They can be used at the discretion of campaign designers