moved lobby-specific preferences...
...to a new lobby_preferences.hpp/cpp pair toreduce rebuild burden when adding new preferences renamed admin_authentication to parse_admin_athentication renamed show_lobby_join to parse_should_show_lobby_join
This commit is contained in:
parent
3b033554f7
commit
b46169639a
14 changed files with 226 additions and 144 deletions
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@ -469,6 +469,10 @@
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RelativePath="..\..\src\lobby_data.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\lobby_preferences.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\map.cpp"
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>
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@ -4712,6 +4716,10 @@
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RelativePath="..\..\src\lobby_data.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\lobby_preferences.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\log.hpp"
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>
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@ -168,6 +168,7 @@ SET(libwesnoth-game_STAT_SRC
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language.cpp
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loadscreen.cpp
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lobby_data.cpp
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lobby_preferences.cpp
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map_create.cpp
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map_label.cpp
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mapgen.cpp
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@ -170,6 +170,7 @@ wesnoth_source = \
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help.cpp \
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intro.cpp \
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lobby_data.cpp \
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lobby_preferences.cpp \
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leader_list.cpp \
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menu_events.cpp \
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mouse_events.cpp \
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@ -199,6 +199,7 @@ wesnoth_sources = Split("""
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intro.cpp
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leader_list.cpp
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lobby_data.cpp
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lobby_preferences.cpp
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menu_events.cpp
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mouse_events.cpp
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mouse_handler_base.cpp
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@ -1162,10 +1162,10 @@ void game_display::add_chat_message(const time_t& time, const std::string& speak
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if (whisper) {
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sender.assign(speaker, 9, speaker.size());
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}
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if (!preferences::show_lobby_join(sender, message)) return;
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if (!preferences::parse_should_show_lobby_join(sender, message)) return;
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if (preferences::is_ignored(sender)) return;
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preferences::admin_authentication(sender, message);
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preferences::parse_admin_authentication(sender, message);
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if (bell) {
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if ((type == events::chat_handler::MESSAGE_PRIVATE && (!is_observer() || whisper))
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@ -139,7 +139,7 @@ bool is_authenticated() {
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return authenticated;
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}
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void admin_authentication(const std::string& sender, const std::string& message) {
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void parse_admin_authentication(const std::string& sender, const std::string& message) {
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if(sender != "server") return;
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if(message.find("You are now recognized as an administrator.") == 0) {
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authenticated = true;
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@ -241,7 +241,7 @@ bool is_campaign_completed(const std::string& campaign_id) {
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return std::find(completed.begin(), completed.end(), campaign_id) != completed.end();
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}
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bool show_lobby_join(const std::string& sender, const std::string& message) {
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bool parse_should_show_lobby_join(const std::string& sender, const std::string& message) {
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// If it's actually not a lobby join message return true (show it).
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if (sender != "server" || message.find("has logged into the lobby") == std::string::npos) return true;
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if (lobby_joins() == SHOW_NONE) return false;
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@ -278,27 +278,6 @@ void _set_lobby_joins(int show)
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}
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}
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bool sort_list()
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{
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return utils::string_bool(preferences::get("sort_list"), true);
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}
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void _set_sort_list(bool sort)
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{
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preferences::set("sort_list", sort ? "yes" : "no");
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}
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bool iconize_list()
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{
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return utils::string_bool(preferences::get("iconize_list"), true);
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}
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void _set_iconize_list(bool sort)
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{
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preferences::set("iconize_list", sort ? "yes" : "no");
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}
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const std::vector<game_config::server_info>& server_list()
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{
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static std::vector<game_config::server_info> pref_servers;
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@ -903,54 +882,4 @@ void encounter_map_terrain(gamemap& map){
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}
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}
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bool filter_lobby()
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{
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return utils::string_bool(preferences::get("filter_lobby"), false);
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}
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void set_filter_lobby(bool value)
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{
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preferences::set("filter_lobby", value ? "yes" : "no");
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}
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bool fi_invert()
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{
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return utils::string_bool(preferences::get("fi_invert"), false);
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}
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void set_fi_invert(bool value)
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{
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preferences::set("fi_invert", value ? "yes" : "no");
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}
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bool fi_vacant_slots()
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{
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return utils::string_bool(preferences::get("fi_vacant_slots"), false);
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}
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void set_fi_vacant_slots(bool value)
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{
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preferences::set("fi_vacant_slots", value ? "yes" : "no");
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}
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bool fi_friends_in_game()
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{
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return utils::string_bool(preferences::get("fi_friends_in_game"), false);
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}
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void set_fi_friends_in_game(bool value)
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{
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preferences::set("fi_friends_in_game", value ? "yes" : "no");
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}
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std::string fi_text()
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{
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return preferences::get("fi_text");
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}
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void set_fi_text(const std::string& search_string)
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{
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preferences::set("fi_text", search_string);
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}
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} // preferences namespace
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@ -38,9 +38,9 @@ namespace preferences {
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};
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bool is_authenticated();
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void admin_authentication(const std::string& sender, const std::string& message);
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void parse_admin_authentication(const std::string& sender, const std::string& message);
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bool show_lobby_join(const std::string& sender, const std::string& message);
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bool parse_should_show_lobby_join(const std::string& sender, const std::string& message);
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int lobby_joins();
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void _set_lobby_joins(int show);
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enum { SHOW_NONE, SHOW_FRIENDS, SHOW_ALL };
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@ -58,12 +58,6 @@ namespace preferences {
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bool is_ignored(const std::string& nick);
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bool is_campaign_completed(const std::string& campaign_id);
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bool sort_list();
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void _set_sort_list(bool show);
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bool iconize_list();
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void _set_iconize_list(bool show);
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const std::vector<game_config::server_info>& server_list();
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std::string network_host();
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@ -235,21 +229,6 @@ namespace preferences {
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// Add all terrains on the map as encountered terrains.
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void encounter_map_terrain(gamemap& map);
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bool filter_lobby();
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void set_filter_lobby(bool value);
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bool fi_invert();
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void set_fi_invert(bool value);
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bool fi_vacant_slots();
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void set_fi_vacant_slots(bool value);
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bool fi_friends_in_game();
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void set_fi_friends_in_game(bool value);
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std::string fi_text();
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void set_fi_text(const std::string& search_string);
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}
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#endif
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@ -21,6 +21,7 @@
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#include "foreach.hpp"
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#include "gettext.hpp"
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#include "gui/dialogs/transient_message.hpp"
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#include "lobby_preferences.hpp"
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#include "preferences_display.hpp"
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#include "wml_separators.hpp"
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#include "widgets/slider.hpp"
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@ -34,6 +34,7 @@
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#include "log.hpp"
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#include "network.hpp"
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#include "game_preferences.hpp"
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#include "lobby_preferences.hpp"
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#include "playmp_controller.hpp"
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#include "formula_string_utils.hpp"
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@ -60,39 +61,6 @@ static lg::log_domain log_lobby("lobby");
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namespace gui2 {
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namespace {
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//TODO move this and other MP prefs to a MP_prefs header and possibly cpp
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const char* prefkey_whisper_friends_only = "lobby_whisper_friends_only";
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const char* prefkey_auto_open_whisper_windows = "lobby_auto_open_whisper_windows";
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const char* prefkey_playerlist_sort_relation = "lobby_playerlist_sort_relation";
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const char* prefkey_playerlist_sort_name = "lobby_playerlist_sort_name";
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const char* prefkey_playerlist_single_group = "lobby_playerlist_single_group";
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bool whisper_friends_only() {
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return utils::string_bool(preferences::get(prefkey_whisper_friends_only));
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}
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bool auto_open_whisper_windows() {
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return utils::string_bool(preferences::get(prefkey_auto_open_whisper_windows), true);
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}
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bool playerlist_sort_relation() {
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return utils::string_bool(preferences::get(prefkey_playerlist_sort_relation), true);
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}
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void set_playerlist_sort_relation(bool v) {
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return preferences::set(prefkey_playerlist_sort_relation, lexical_cast<std::string>(v));
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}
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bool playerlist_sort_name() {
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return utils::string_bool(preferences::get(prefkey_playerlist_sort_name), true);
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}
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void set_playerlist_sort_name(bool v) {
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return preferences::set(prefkey_playerlist_sort_name, lexical_cast<std::string>(v));
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}
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bool playerlist_single_group() {
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return utils::string_bool(preferences::get(prefkey_playerlist_single_group), true);
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}
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void set_playerlist_single_group(bool v) {
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return preferences::set(prefkey_playerlist_single_group, lexical_cast<std::string>(v));
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}
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}
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void tsub_player_list::init(gui2::twindow &w, const std::string &id)
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{
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list = &w.get_widget<tlistbox>(id, false);
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@ -186,7 +154,7 @@ void tlobby_main::add_whisper_sent(const std::string& receiver, const std::strin
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{
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if (whisper_window_active(receiver)) {
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add_active_window_message(preferences::login(), message);
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} else if (tlobby_chat_window* t = whisper_window_open(receiver, utils::string_bool(prefkey_auto_open_whisper_windows))) {
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} else if (tlobby_chat_window* t = whisper_window_open(receiver, preferences::auto_open_whisper_windows())) {
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switch_to_window(t);
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add_active_window_message(preferences::login(), message);
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} else {
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void tlobby_main::add_whisper_received(const std::string& sender, const std::string& message)
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{
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bool can_go_to_active = !whisper_friends_only() || preferences::is_friend(sender);
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bool can_open_new = utils::string_bool(preferences::get(prefkey_auto_open_whisper_windows)) && can_go_to_active;
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bool can_go_to_active = !preferences::whisper_friends_only() || preferences::is_friend(sender);
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bool can_open_new = preferences::auto_open_whisper_windows() && can_go_to_active;
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lobby_info_.get_whisper_log(sender).add_message(sender, message);
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if (whisper_window_open(sender, can_open_new)) {
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if (whisper_window_active(sender)) {
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@ -501,7 +469,7 @@ void tlobby_main::update_playerlist()
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icon_ss << ".png";
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add_label_data(data, "player", name);
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add_label_data(data, "main_icon", icon_ss.str());
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if (playerlist_single_group()) {
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if (preferences::playerlist_single_group()) {
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target_list = &player_list_.other_rooms;
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}
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target_list->list->add_row(data);
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@ -552,8 +520,8 @@ void tlobby_main::pre_show(CVideo& /*video*/, twindow& window)
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player_list_.init(window);
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player_list_.sort_by_name->set_value(playerlist_sort_name());
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player_list_.sort_by_relation->set_value(playerlist_sort_relation());
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player_list_.sort_by_name->set_value(preferences::playerlist_sort_name());
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player_list_.sort_by_relation->set_value(preferences::playerlist_sort_relation());
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player_list_.update_sort_icons();
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player_list_.sort_by_name->set_callback_state_change(boost::bind(
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@ -885,7 +853,7 @@ void tlobby_main::process_message(const config &data, bool whisper /*= false*/)
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std::string sender = data["sender"];
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if (preferences::is_ignored(sender)) return;
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const std::string& message = data["message"];
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preferences::admin_authentication(sender, message);
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preferences::parse_admin_authentication(sender, message);
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if (whisper) {
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add_whisper_received(sender, message);
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} else {
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@ -1199,8 +1167,8 @@ void tlobby_main::gamelist_change_callback(gui2::twindow &/*window*/)
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void tlobby_main::player_filter_callback(gui2::twidget* /*widget*/)
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{
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player_list_.update_sort_icons();
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set_playerlist_sort_relation(player_list_.sort_by_relation->get_value());
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set_playerlist_sort_name(player_list_.sort_by_name->get_value());
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preferences::set_playerlist_sort_relation(player_list_.sort_by_relation->get_value());
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preferences::set_playerlist_sort_name(player_list_.sort_by_name->get_value());
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update_gamelist();
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}
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132
src/lobby_preferences.cpp
Normal file
132
src/lobby_preferences.cpp
Normal file
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@ -0,0 +1,132 @@
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/* $Id$ */
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/*
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Copyright (C) 2009 by Tomasz Sniatowski <kailoran@gmail.com>
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Part of the Battle for Wesnoth Project http://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License version 2
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or at your option any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#include "lobby_preferences.hpp"
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#include "game_preferences.hpp"
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namespace preferences {
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bool sort_list()
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{
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return utils::string_bool(preferences::get("sort_list"), true);
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}
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void _set_sort_list(bool sort)
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{
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preferences::set("sort_list", sort ? "yes" : "no");
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}
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bool iconize_list()
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{
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return utils::string_bool(preferences::get("iconize_list"), true);
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}
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void _set_iconize_list(bool sort)
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{
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preferences::set("iconize_list", sort ? "yes" : "no");
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}
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bool whisper_friends_only()
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{
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return utils::string_bool(preferences::get("lobby_whisper_friends_only"));
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}
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bool auto_open_whisper_windows()
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{
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return utils::string_bool(preferences::get("lobby_auto_open_whisper_windows"), true);
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}
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bool playerlist_sort_relation()
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{
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return utils::string_bool(preferences::get("lobby_playerlist_sort_relation"), true);
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}
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void set_playerlist_sort_relation(bool v)
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{
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return preferences::set("lobby_playerlist_sort_relation", lexical_cast<std::string>(v));
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}
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bool playerlist_sort_name()
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{
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return utils::string_bool(preferences::get("lobby_playerlist_sort_name"), true);
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}
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void set_playerlist_sort_name(bool v)
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{
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return preferences::set("lobby_playerlist_sort_name", lexical_cast<std::string>(v));
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}
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bool playerlist_single_group()
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{
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return utils::string_bool(preferences::get("lobby_playerlist_single_group"), true);
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}
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void set_playerlist_single_group(bool v)
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{
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return preferences::set("lobby_playerlist_single_group", lexical_cast<std::string>(v));
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}
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bool filter_lobby()
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{
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return utils::string_bool(preferences::get("filter_lobby"), false);
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}
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void set_filter_lobby(bool value)
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{
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preferences::set("filter_lobby", value ? "yes" : "no");
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}
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bool fi_invert()
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{
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return utils::string_bool(preferences::get("fi_invert"), false);
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}
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void set_fi_invert(bool value)
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{
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preferences::set("fi_invert", value ? "yes" : "no");
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}
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bool fi_vacant_slots()
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{
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return utils::string_bool(preferences::get("fi_vacant_slots"), false);
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}
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void set_fi_vacant_slots(bool value)
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{
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preferences::set("fi_vacant_slots", value ? "yes" : "no");
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}
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bool fi_friends_in_game()
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{
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return utils::string_bool(preferences::get("fi_friends_in_game"), false);
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}
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|
||||
void set_fi_friends_in_game(bool value)
|
||||
{
|
||||
preferences::set("fi_friends_in_game", value ? "yes" : "no");
|
||||
}
|
||||
|
||||
std::string fi_text()
|
||||
{
|
||||
return preferences::get("fi_text");
|
||||
}
|
||||
|
||||
void set_fi_text(const std::string& search_string)
|
||||
{
|
||||
preferences::set("fi_text", search_string);
|
||||
}
|
||||
|
||||
} //end namespace preferences
|
60
src/lobby_preferences.hpp
Normal file
60
src/lobby_preferences.hpp
Normal file
|
@ -0,0 +1,60 @@
|
|||
/* $Id$ */
|
||||
/*
|
||||
Copyright (C) 2009 by Tomasz Sniatowski <kailoran@gmail.com>
|
||||
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License version 2
|
||||
or at your option any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY.
|
||||
|
||||
See the COPYING file for more details.
|
||||
*/
|
||||
|
||||
#ifndef LOBBY_PREFERENCES_HPP_INCLUDED
|
||||
#define LOBBY_PREFERENCES_HPP_INCLUDED
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace preferences {
|
||||
|
||||
bool sort_list();
|
||||
void _set_sort_list(bool show);
|
||||
|
||||
bool iconize_list();
|
||||
void _set_iconize_list(bool show);
|
||||
|
||||
bool whisper_friends_only();
|
||||
void set_whisper_friends_only(bool v);
|
||||
|
||||
bool auto_open_whisper_windows();
|
||||
void set_auto_open_whisper_windows(bool v);
|
||||
|
||||
bool playerlist_sort_relation();
|
||||
void set_playerlist_sort_relation(bool v);
|
||||
|
||||
bool playerlist_sort_name();
|
||||
void set_playerlist_sort_name(bool v);
|
||||
|
||||
bool playerlist_single_group();
|
||||
void set_playerlist_single_group(bool v);
|
||||
|
||||
bool filter_lobby();
|
||||
void set_filter_lobby(bool value);
|
||||
|
||||
bool fi_invert();
|
||||
void set_fi_invert(bool value);
|
||||
|
||||
bool fi_vacant_slots();
|
||||
void set_fi_vacant_slots(bool value);
|
||||
|
||||
bool fi_friends_in_game();
|
||||
void set_fi_friends_in_game(bool value);
|
||||
|
||||
std::string fi_text();
|
||||
void set_fi_text(const std::string& search_string);
|
||||
} //end namespace preferences
|
||||
|
||||
|
||||
#endif
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
#include "filesystem.hpp"
|
||||
#include "foreach.hpp"
|
||||
#include "lobby_preferences.hpp"
|
||||
#include "map_exception.hpp"
|
||||
#include "marked-up_text.hpp"
|
||||
#include "minimap.hpp"
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "gamestatus.hpp"
|
||||
#include "gettext.hpp"
|
||||
#include "gui/dialogs/mp_cmd_wrapper.hpp"
|
||||
#include "lobby_preferences.hpp"
|
||||
#include "log.hpp"
|
||||
#include "marked-up_text.hpp"
|
||||
#include "multiplayer.hpp"
|
||||
|
@ -525,10 +526,10 @@ void ui::process_message(const config& msg, const bool whisper) {
|
|||
const std::string& sender = msg["sender"];
|
||||
const std::string& message = msg["message"];
|
||||
std::string room = msg["room"];
|
||||
if (!preferences::show_lobby_join(sender, message)) return;
|
||||
if (!preferences::parse_should_show_lobby_join(sender, message)) return;
|
||||
if (preferences::is_ignored(sender)) return;
|
||||
|
||||
preferences::admin_authentication(sender, message);
|
||||
preferences::parse_admin_authentication(sender, message);
|
||||
|
||||
if (whisper || utils::word_match(message, preferences::login())) {
|
||||
sound::play_UI_sound(game_config::sounds::receive_message_highlight);
|
||||
|
|
|
@ -430,7 +430,7 @@ void replay::add_chat_log_entry(const config &cfg, std::ostream &str) const
|
|||
{
|
||||
if (!cfg) return;
|
||||
|
||||
if (!preferences::show_lobby_join(cfg["id"], cfg["message"])) return;
|
||||
if (!preferences::parse_should_show_lobby_join(cfg["id"], cfg["message"])) return;
|
||||
if (preferences::is_ignored(cfg["id"])) return;
|
||||
const std::string& team_name = cfg["team_name"];
|
||||
if(team_name == "") {
|
||||
|
@ -830,7 +830,7 @@ bool do_replay_handle(int side_num, const std::string &do_untill)
|
|||
const std::string &team_name = child["team_name"];
|
||||
const std::string &speaker_name = child["id"];
|
||||
const std::string &message = child["message"];
|
||||
//if (!preferences::show_lobby_join(speaker_name, message)) return;
|
||||
//if (!preferences::parse_should_show_lobby_join(speaker_name, message)) return;
|
||||
bool is_whisper = (speaker_name.find("whisper: ") == 0);
|
||||
get_replay_source().add_chat_message_location();
|
||||
if (!get_replay_source().is_skipping() || is_whisper) {
|
||||
|
|
Loading…
Add table
Reference in a new issue