Wose / Monster balance update
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df51670bda
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4 changed files with 18 additions and 18 deletions
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@ -24,11 +24,11 @@
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[/standing_anim]
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#endif
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hitpoints=35
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movement_type=mountainfoot
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movement_type=scuttlefoot
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[resistance]
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blade=70
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pierce=80
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impact=80
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pierce=60
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impact=90
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fire=90
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cold=110
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arcane=100
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@ -47,6 +47,14 @@
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die_sound=hiss-big.wav
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{DEFENSE_ANIM "units/monsters/scorpion/rock-scorpion-defend2.png" "units/monsters/scorpion/rock-scorpion-defend1.png" hiss.wav }
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# {DEFENSE_ANIM_DIRECTIONAL "units/monsters/scorpion/rock-scorpion-defend2.png" "units/monsters/scorpion/rock-scorpion-defend1.png" "units/monsters/scorpion/rock-scorpion-ne-defend2.png" "units/monsters/scorpion/rock-scorpion-ne-defend1.png" hiss.wav }
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[attack]
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name=pincers
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description=_"pincers"
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type=blade
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range=melee
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damage=6
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number=4
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[/attack]
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[attack]
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name=spray
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description=_"spray"
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@ -60,14 +68,6 @@
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# defense_weight=10.0
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number=1
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[/attack]
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[attack]
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name=pincers
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description=_"pincers"
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type=blade
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range=melee
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damage=5
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number=4
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[/attack]
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[attack_anim]
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[filter_attack]
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name=pincers
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@ -20,7 +20,7 @@
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[special_note]
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note= _ "This unit can burrow under loose dirt, sand, or leaves, concealing itself if it does not change location."
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[/special_note]
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cost=12
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cost=11
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usage=fighter
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description= _ "Horned Scarabs are large, rugged insects that can grow to be quite large, making them a threat when they decide to be aggressive. Their primary means of attack is the large, sharp horn growing from their head. Because of their large size, armor, and horn, they cannot fly."
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die_sound=hiss-die.wav
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@ -13,7 +13,7 @@
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level=0
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alignment=lawful
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advances_to=Wose
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cost=10
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cost=11
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description= _ "Rarely seen even by elves, the Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most subscribe to the obvious theory that woses are dedicated wardens of the natural world.
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Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around."
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@ -8,15 +8,15 @@
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{ABILITY_AMBUSH}
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{ABILITY_REGENERATES}
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[/abilities]
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hitpoints=50
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hitpoints=56
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movement_type=treefolk
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movement=3
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movement=4
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experience=100
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level=2
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alignment=lawful
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advances_to=null
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{AMLA_DEFAULT}
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cost=40
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cost=27
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usage=mixed fighter
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description=_"These woses are able to command forest plants such as vines and creepers to hinder their enemies."
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{NOTE_AMBUSH}
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@ -37,7 +37,7 @@
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description=_"crush"
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type=impact
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range=melee
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damage=9
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damage=12
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number=2
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icon=attacks/crush-wose.png
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[/attack]
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@ -48,7 +48,7 @@
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[specials]
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{WEAPON_SPECIAL_SLOW}
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[/specials]
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damage=10
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damage=11
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number=2
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range=ranged
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[/attack]
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