apply pofix.py on all of trunk, some special things:

* fixed some strings in the branches/1.8 Finnish files, using those
  files for trunk

* used the branches/1.8 en_GB files since otherwise there are *many* warnings

* used the trow files from branches/1.8 for all langs beside Serbian
This commit is contained in:
Nils Kneuper 2010-09-13 08:48:29 +00:00
parent 351835f54e
commit b43f197783
122 changed files with 44885 additions and 48108 deletions

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-05-24 17:53+0200\n"
"POT-Creation-Date: 2010-08-30 11:56+0200\n"
"PO-Revision-Date: 2009-11-23 09:41-0500\n"
"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
"Language-Team: English (British) <en@li.org>\n"
@ -139,12 +139,13 @@ msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
#, fuzzy
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldnt nearly be so slim."
msgstr ""
"It would seem the enemy has built some underground mushroom mines nearby "
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldnt nearly be so slim."
@ -335,8 +336,9 @@ msgstr "Help"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
#, fuzzy
msgid "A New Land — Help"
msgstr "A New Land Help"
msgstr "A New Land - Help"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:104
@ -495,20 +497,22 @@ msgstr "Negotiation Complete"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
#, fuzzy
msgid ""
"Our talks are complete — the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Our talks are complete the Dwarves will gladly fight by your side. Which "
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
#, fuzzy
msgid ""
"Our talks are complete — the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Our talks are complete the Elves shall aid you in this battle. Which our "
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
#. [set_menu_item]: id=anl_choose_new_recruit

View file

@ -494,12 +494,11 @@ msgstr ""
#. [message]: id=Erlornas
#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:191
#, fuzzy
msgid ""
"Destroy this place and let the forest take the ruins. We dont want any more "
"undesirables to use it."
msgstr ""
"Destroy this place and let the forest take the ruins. We don't want any more "
"Destroy this place and let the forest take the ruins. We dont want any more "
"undesirables to use it."
#. [scenario]: id=03_Wasteland

View file

@ -1132,7 +1132,7 @@ msgid ""
"One more days travel, I think. We should camp for the night now — we should "
"be out of it by tomorrow evening."
msgstr ""
"One more day's travel, I think. We should camp for the night now - we should "
"One more days travel, I think. We should camp for the night now - we should "
"be out of it by tomorrow evening."
#. [message]: speaker=Delfador
@ -3809,9 +3809,8 @@ msgstr "Then your corpses will also serve my master."
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:158
#, fuzzy
msgid "Your masters days are numbered. Yours will end this day!"
msgstr "Your master's days are numbered. Yours will end this day!"
msgstr "Your masters days are numbered. Yours will end this day!"
#. [message]: speaker=Delfador
#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:176

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -3075,7 +3075,7 @@ msgstr "Král válečník"
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""
"Král válečník se často stává legendou již zaživa. Jeho dovednosti a síla mu "

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -3106,7 +3106,7 @@ msgstr "Flutenfürst"
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""
"Der Flutenfürst wird bereits zu Lebzeiten zur Legende. Ihr Geschick und ihre "

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2602,7 +2602,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -3073,7 +3073,7 @@ msgstr "Harcos király"
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""
"A harcos királyok gyakran még életükben legendává válnak. Képzettségük és "

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2782,7 +2782,7 @@ msgstr "戦士の王"
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""
"戦士の王は、しばしばその時代で伝説的な存在となります。その技と強さは、戦闘に"

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2607,7 +2607,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2602,7 +2602,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2602,7 +2602,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2602,7 +2602,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2806,7 +2806,7 @@ msgstr "Король-воитель"
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""
"Короли-воители часто становятся легендами своего времени. Их мастерство и "

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2602,7 +2602,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2602,7 +2602,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2602,7 +2602,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2602,7 +2602,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2602,7 +2602,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

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@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2601,7 +2601,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2618,7 +2618,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -2600,7 +2600,7 @@ msgstr ""
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
msgid ""
"Warrior kings often become legendary in their own time. Their skill and "
"strength allows them to be truely formidible in battle. They are also fast "
"strength allows them to be truly formidable in battle. They are also fast "
"despite their heavy armor. Even skilled soldiers look upon them with awe."
msgstr ""

View file

@ -3194,12 +3194,11 @@ msgstr ""
#. [option]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:305
#, fuzzy
msgid ""
"I will accept this challenge. By your own masters terms, that proves I am "
"no coward."
msgstr ""
"I will accept this challenge. By your own master's terms, that proves I am "
"I will accept this challenge. By your own masters terms, that proves I am "
"no coward."
#. [option]: speaker=Gweddry
@ -3317,7 +3316,7 @@ msgid ""
"the real leader! Ha ha ha ha! To be fair about it, we will all tell you our "
"names if you can reach us."
msgstr ""
"You people are fools! You rejected my master's offer to duel... very well, "
"You people are fools! You rejected my masters offer to duel... very well, "
"you will ALL die! And know this; my master is here to enjoy your demise. For "
"he does not fear you at all, and knows that you will never be able to find "
"him and kill him! There are seven of us, and only ONE of us is the real "

View file

@ -874,7 +874,7 @@ msgstr "Alduinin saari"
#. [side]: type=Orcish Warrior, id=Usadar Q'kai
#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:67
msgid "Usadar Q'kai"
msgid "Usadar Qkai"
msgstr "Usadar Qkai"
#. [message]: speaker=Konrad
@ -1077,7 +1077,7 @@ msgstr "Dwaba-Kukai"
#. [side]: type=Orcish Warrior, id=Managa'Gwin
#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:81
msgid "Managa'Gwin"
msgid "ManagaGwin"
msgstr "ManagaGwin"
#. [unit]: type=Orcish Archer, id=Bugg
@ -2444,13 +2444,13 @@ msgid ""
"NE — DanTonk\n"
"SE — Fort Tahn"
msgstr ""
"Koillinen DanTonk\n"
"Koillinen Dan'Tonk\n"
"Kaakko Tahnin linnoitus"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:515
msgid "DanTonk, we are so close to Weldyn."
msgstr "DanTonk. Olemme niin lähellä Weldyniä."
msgstr "Dan'Tonk. Olemme niin lähellä Weldyniä."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:519
@ -2475,7 +2475,7 @@ msgstr "Wesnothin prinsessa"
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:20
msgid "Force Lisars surrender (reduce her hitpoints to 0 or lower)"
msgstr ""
"Pakota Lisar antautumaan (vähennä hänen elämäpisteensä nollaan tai alemmas)"
"Pakota Li'sar antautumaan (vähennä hänen elämäpisteensä nollaan tai alemmas)"
#. [part]
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:47
@ -2508,7 +2508,7 @@ msgstr "Elin silta"
#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:661
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:89
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:396
msgid "Li'sar"
msgid "Lisar"
msgstr "Lisar"
#. [side]: type=Orcish Warlord, id=Haliel-Maga
@ -2552,7 +2552,7 @@ msgstr "Kuningatar on lähettänyt minut pysäyttämään sinut, teeskentelijä!
#, fuzzy
msgid ""
"Thats the princess, Lisar. The daughter of the Queen, and her successor!"
msgstr "Tuo on prinsessa Lisar, kuningattaren tytär ja hänen perillisensä!"
msgstr "Tuo on prinsessa Li'sar, kuningattaren tytär ja hänen perillisensä!"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:176
@ -3428,7 +3428,7 @@ msgstr ""
#. [side]: type=Orcish Warrior, id=Halgar Du'nar
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:86
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:112
msgid "Halgar Du'nar"
msgid "Halgar Dunar"
msgstr "Halgar Dunar"
#. [message]: speaker=Konrad
@ -4659,7 +4659,7 @@ msgstr "Pikainen liittoutuma"
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:56
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:34
msgid "Death of Lisar"
msgstr "Lisarin kuolema"
msgstr "Li'sarin kuolema"
#. [part]
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:49
@ -4856,7 +4856,7 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:62
msgid "Capture the Scepter of Fire with Konrad or Lisar"
msgstr "Saata Konrad tai Lisar Tulivaltikan luo"
msgstr "Saata Konrad tai Li'sar Tulivaltikan luo"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:160
@ -4979,7 +4979,7 @@ msgstr "Kukista jompikumpi vihollisjohtajista"
#. [side]: type=Death Knight, id=Unan-Ka'tall
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:110
msgid "Unan-Ka'tall"
msgid "Unan-Katall"
msgstr "Unan-Katall"
#. [message]: speaker=Li'sar
@ -6000,7 +6000,7 @@ msgid ""
"And I am Princess Lisar, the only daughter of the late King Garard II and "
"Queen Asheviere. I too am an heir to the throne of Wesnoth!"
msgstr ""
"Ja minä olen prinsessa Lisar, poismenneen kuninkaan Garard toisen ja "
"Ja minä olen prinsessa Li'sar, poismenneen kuninkaan Garard toisen ja "
"kuningatar Ashevieren ainut tytär. Minä myös olen Wesnothin valtaistuimen "
"perillinen!"
@ -6011,7 +6011,7 @@ msgid ""
"Soooo... It is you who sent your subordinates to attack us. Now when weve "
"destroyed them, you come to do the job yourselves."
msgstr ""
"(hönkäisten tuliryöpyn Konradin ja Lisarin suuntaan)\n"
"(hönkäisten tuliryöpyn Konradin ja Li'sarin suuntaan)\n"
"Ahaa... Te olitte ne, jotka lähettivät käskyläisiään hyökkäämään kimppuumme. "
"Nyt, kun olemme tuhonneet heidät, olette tulleet hoitamaan asian omin käsin."
@ -6197,7 +6197,7 @@ msgid ""
"Princess Lisar, do I have to remind you again that it is Konrad, not you, "
"who is the rightful heir?"
msgstr ""
"Prinsessa Lisar, täytyykö minun muistuttaa taas, että se on Konrad, et "
"Prinsessa Li'sar, täytyykö minun muistuttaa taas, että se on Konrad, et "
"sinä, joka on laillinen perillinen?"
#. [message]: speaker=Li'sar
@ -6263,13 +6263,13 @@ msgid ""
"I am Princess Lisar, and we are friends. Join us and wait for the healers "
"to help you, young sergeant."
msgstr ""
"Olen prinsessa Lisar, ja me olemme ystäviä. Liity meihin ja odota "
"Olen prinsessa Li'sar, ja me olemme ystäviä. Liity meihin ja odota "
"parantajien apua, nuori kersantti."
#. [message]: speaker=Warven
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:886
msgid "Princess Lisar — here? Your Highness, I am yours to command!"
msgstr "Prinsessa Lisar täällä? Teidän korkeutenne, olen palveluksessanne!"
msgstr "Prinsessa Li'sar täällä? Teidän korkeutenne, olen palveluksessanne!"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:890
@ -6432,7 +6432,7 @@ msgstr "Herbert"
#. [side]: type=Elvish Marshal, id=El'rien
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:201
msgid "El'rien"
msgid "Elrien"
msgstr "Elrien"
#. [message]: speaker=Kalenz
@ -7059,7 +7059,7 @@ msgid ""
"Delfador! Lisar has become our friend. I dont want to fight her! As long "
"as she rules well, what does it matter if she becomes queen?"
msgstr ""
"Delfador! Lisarista on tullut ystävämme. En halua taistella häntä vastaan! "
"Delfador! Li'sarista on tullut ystävämme. En halua taistella häntä vastaan! "
"Kunhan hän hallitsee hyvin, onko sillä väliä, jos hänestä tulee kuningatar?"
#. [message]: speaker=Delfador
@ -7113,7 +7113,7 @@ msgid ""
"should take the throne. Now that I have met her for myself, I am sure of it."
msgstr ""
"Niin monissa asioissa olet oikeassa, Delfador, ja viisaudellesi ei ole "
"vertaa ihmisten maailmassa. Mutta tässä olet väärässä. Lisar on "
"vertaa ihmisten maailmassa. Mutta tässä olet väärässä. Li'sar on "
"valtaistuimen perillinen, ja hänen tulisi astua valtaistuimelle. Kun nyt "
"olen tavannut hänet itse, olen siitä varma."
@ -7129,7 +7129,7 @@ msgid ""
"not convince you otherwise. I have seen the way you look at her, Konrad. I "
"think that now you would follow her even to the ends of the earth."
msgstr ""
"Lisarista tulee kuningatar, mutta sinun tulee mennä hänen kanssaan. Niin, "
"Li'sarista tulee kuningatar, mutta sinun tulee mennä hänen kanssaan. Niin, "
"epäilen, ettemme voisi estää sinua. Olen nähnyt, miten katsot häntä, Konrad. "
"Luulen, että seuraisit häntä vaikka maailman ääriin."
@ -7159,7 +7159,7 @@ msgid ""
"go with Lisar."
msgstr ""
"Se on houkutteleva tarjous, rouva, mutta olette kyllä oikeassa, seuraan "
"mieluummin Lisaria."
"mieluummin Li'saria."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:251
@ -7171,7 +7171,7 @@ msgstr "Mitä sanot tästä, Uradredia?"
msgid ""
"Tell me, Lisar, are you willing to fight your own mother for the throne?"
msgstr ""
"Kerro minulle, Lisar, oletko valmis taistelemaan äitiäsi vastaan "
"Kerro minulle, Li'sar, oletko valmis taistelemaan äitiäsi vastaan "
"valtaistuimen vuoksi?"
#. [message]: speaker=Li'sar
@ -7210,7 +7210,7 @@ msgid ""
"both our lives and our limbs. She lacks experience, and has too much of the "
"brashness of youth, but she will make a good Queen in time."
msgstr ""
"Delfador, täällä on tänään puhuttu viisaasti. Olemme olleet Lisarin "
"Delfador, täällä on tänään puhuttu viisaasti. Olemme olleet Li'sarin "
"seurassa vaikeissa tilanteissa. Olemme olleet hengen- ja loukkaantumisen "
"vaarassa hänen kanssaan, ja silti meillä on yhä jäljellä henkemme emmekä ole "
"loukkaantuneita. Hän on kokematon, ja hänessä on liikaa nuoruuden "
@ -7387,7 +7387,7 @@ msgid ""
"Look! It is the traitor Lisar, with the old mage and the filthy elven lord. "
"Quickly, capture them! The Queen wishes to make them her prisoners."
msgstr ""
"Katsokaa! Siellä on petturi Lisar, sekä se vanha velho ja häntä seuraava "
"Katsokaa! Siellä on petturi Li'sar, sekä se vanha velho ja häntä seuraava "
"haltija. Pian, ottakaa heidät kiinni! Kuningatar haluaa heidät vangeikseen."
#. [message]: speaker=Li'sar
@ -7718,7 +7718,7 @@ msgid ""
"to talk."
msgstr ""
"Meidän ei pitäisi puhua siitä nyt. Tulkaa sen sijaan mukaani, Konrad ja "
"Lisar, Elnar-vuoren huipulle. Katsokaamme Weldyniä, suunnitelkaamme "
"Li'sar, Elnar-vuoren huipulle. Katsokaamme Weldyniä, suunnitelkaamme "
"taistelua ja puhukaamme."
#. [message]: speaker=Delfador
@ -7846,7 +7846,7 @@ msgid ""
msgstr ""
"Luulit, että tekisimme sinusta joku päivä kuninkaan, Konrad. Mutta nyt näen, "
"että kohtalo on tehnyt erilaisen valinnan. Näen, että Ashevieren pahuudesta "
"huolimatta Lisar sopii valtaistuimelle. Hän on oikeutettu kuningatar, "
"huolimatta Li'sar sopii valtaistuimelle. Hän on oikeutettu kuningatar, "
"pitkästä kuninkaiden linjasta, joka ulottuu aina muinaisiin lännen "
"merenkävijöihin."
@ -7958,7 +7958,7 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:292
msgid "Lisar strikes a killing blow!"
msgstr "Lisar iskee kuolettavan iskun!"
msgstr "Li'sar iskee kuolettavan iskun!"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:316
@ -8083,7 +8083,7 @@ msgstr "Ja niin kuoli Asheviere, Wesnothin julma kuningatar."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:461
msgid "We have won at last! Lisar! You will be queen!"
msgstr "Olemme vihdoin voittaneet! Lisar, sinusta tulee kuningatar!"
msgstr "Olemme vihdoin voittaneet! Li'sar, sinusta tulee kuningatar!"
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:465
@ -8123,7 +8123,7 @@ msgid ""
"Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Scepter "
"of Fire, which she would pass on to all her successors."
msgstr ""
"Ja niin päättyi pimeän kuningattaren valtakausi. Ja Lisar, Garard toisen "
"Ja niin päättyi pimeän kuningattaren valtakausi. Ja Li'sar, Garard toisen "
"tytär ja valtaistuimen perillinen, kruunattiin Wesnothin kuningattareksi. Ja "
"hänellä oli hallussaan Tulivaltikka, jonka hän siirtäisi kaikille "
"seuraajilleen."
@ -8141,7 +8141,7 @@ msgid ""
"matters of state. He lived until a ripe old age and was granted a royal "
"funeral, after which he was buried in the Royal Crypt in Weldyn."
msgstr ""
"Delfadorista tuli Lisarin korkein neuvonantaja ja hän neuvoi tätä valtion "
"Delfadorista tuli Li'sarin korkein neuvonantaja ja hän neuvoi tätä valtion "
"tärkeimmissä asioissa. Hän eli kypsään ikään ja kuoltuaan hänet haudattiin "
"kuninkaallisin menoin Weldynin kuninkaalliseen kryptaan."
@ -8160,7 +8160,7 @@ msgid ""
"Konrad became a noble in Lisars court. He married Lisar, and together "
"they had two sons and a daughter."
msgstr ""
"Konradista tuli aatelinen Lisarin hovissa. Hän ja Lisar menivät naimisiin, "
"Konradista tuli aatelinen Li'sarin hovissa. Hän ja Li'sar menivät naimisiin, "
"ja yhdessä he saivat kaksi poikaa ja yhden tyttären."
#. [part]
@ -8554,7 +8554,7 @@ msgstr "Vihdoinkin minulla on valtikka!"
msgid ""
"Indeed. You managed to reach it, Lisar. I hope you shall use it wisely."
msgstr ""
"Todellakin. Onnistuit saamaan sen, Lisar. Toivon, että käytät sitä "
"Todellakin. Onnistuit saamaan sen, Li'sar. Toivon, että käytät sitä "
"viisaasti."
#. [message]: speaker=Li'sar

View file

@ -4349,9 +4349,8 @@ msgstr "Hgyr"
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg:191
#, fuzzy
msgid "That was the last. A bitter days work, and no memory to be proud of."
msgstr "That was the last. A bitter day's work, and no memory to be proud of."
msgstr "That was the last. A bitter days work, and no memory to be proud of."
#. [message]: id=Landar
#: data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg:195

View file

@ -153,9 +153,6 @@ msgstr "B<--config-dir>I<\\ name>"
#. type: Plain text
#: ../../doc/man/wesnoth.6:61
#, fuzzy
#| msgid ""
#| "sets the user configuration directory to I<name> under $HOME or \"My "
#| "Documents\\eMy Games\" for windows."
msgid ""
"sets the user configuration directory to I<name> under $HOME or \"My "
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
@ -217,9 +214,6 @@ msgstr "B<-e,\\ --editor>I<\\ file>"
#. type: Plain text
#: ../../doc/man/wesnoth.6:77
#, fuzzy
#| msgid ""
#| "start the in-game map editor directly. If I<file> is specified, "
#| "equivalent to B<-e --load>"
msgid ""
"start the in-game map editor directly. If I<file> is specified, equivalent "
"to B<-l --load>"
@ -350,7 +344,6 @@ msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:120
#, fuzzy, no-wrap
#| msgid "B<--logdomains>"
msgid "B<--logdomains\\ [filter]>"
msgstr "B<--logdomains>"
@ -905,7 +898,6 @@ msgstr "SEE ALSO"
#. type: Plain text
#: ../../doc/man/wesnoth.6:291
#, fuzzy
#| msgid "wesnothd"
msgid "B<wesnothd>(6)."
msgstr "wesnothd"
@ -1796,7 +1788,6 @@ msgstr ""
#. type: Plain text
#: ../../doc/man/wesnothd.6:286
#, fuzzy
#| msgid "wesnoth"
msgid "B<wesnoth>(6)."
msgstr "wesnoth"

View file

@ -152,9 +152,6 @@ msgstr "B<--config-dir>I<\\ nimi>"
#. type: Plain text
#: ../../doc/man/wesnoth.6:61
#, fuzzy
#| msgid ""
#| "sets the user configuration directory to I<name> under $HOME or \"My "
#| "Documents\\eMy Games\" for windows."
msgid ""
"sets the user configuration directory to I<name> under $HOME or \"My "
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
@ -216,9 +213,6 @@ msgstr "B<-e,\\ --editor>I<\\ tiedosto>"
#. type: Plain text
#: ../../doc/man/wesnoth.6:77
#, fuzzy
#| msgid ""
#| "start the in-game map editor directly. If I<file> is specified, "
#| "equivalent to B<-e --load>"
msgid ""
"start the in-game map editor directly. If I<file> is specified, equivalent "
"to B<-l --load>"
@ -348,7 +342,6 @@ msgstr ""
#. type: TP
#: ../../doc/man/wesnoth.6:120
#, fuzzy, no-wrap
#| msgid "B<--logdomains>"
msgid "B<--logdomains\\ [filter]>"
msgstr "B<--logdomains>"
@ -905,7 +898,6 @@ msgstr "KATSO MYÖS"
#. type: Plain text
#: ../../doc/man/wesnoth.6:291
#, fuzzy
#| msgid "wesnothd"
msgid "B<wesnothd>(6)."
msgstr "wesnothd"
@ -1799,7 +1791,6 @@ msgstr ""
#. type: Plain text
#: ../../doc/man/wesnothd.6:286
#, fuzzy
#| msgid "wesnoth"
msgid "B<wesnoth>(6)."
msgstr "wesnoth"

View file

@ -1291,7 +1291,6 @@ msgstr "Right click"
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:621
#, fuzzy
#| msgid "Main menu, cancel action"
msgid "Context menu, cancel action"
msgstr "Main menu, cancel action"
@ -1920,10 +1919,11 @@ msgstr "Upkeep"
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1034
#, fuzzy
msgid ""
"Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
"level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
"\"traits\">see below</link>). Units that are not initially recruited - i.e. "
"\"traits\">see below</link>). Units that are not initially recruited i.e. "
"the leader or those that join voluntarily — usually have the Loyal trait. "
"Upkeep is only paid if the total upkeep of a side&#8217;s units is greater "
"than the number of villages that side controls. Upkeep paid is the "
@ -3527,13 +3527,6 @@ msgstr ""
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2051
#, fuzzy
#| msgid ""
#| "If you attack with a melee weapon, the enemy you attack will be able to "
#| "strike back at you with its melee weapon. If you attack with a ranged "
#| "weapon, the enemy will be able to strike back with its ranged weapon. If "
#| "an enemy does not have a weapon of the same type as the one you attack "
#| "with, they will be unable to strike back and do any damage to you in that "
#| "fight."
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with a melee weapon. If you attack with a ranged weapon, "
@ -4429,10 +4422,6 @@ msgstr "At the start of a scenario"
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2426
#, fuzzy
#| msgid ""
#| "First, read the scenario objectives. Sometimes you do not have to kill "
#| "enemy leaders; instead it is enough that you survive for a certain number "
#| "of turns, or pick up a particular object"
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -4652,10 +4641,6 @@ msgstr "More general tips"
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2567
#, fuzzy
#| msgid ""
#| "After slaughtering scenarios (where you take lots of punishment) there "
#| "are usually \"breathing room\" scenarios where you can rather easily gain "
#| "some gold and experience (advanced units)"
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "

View file

@ -1294,7 +1294,6 @@ msgstr "Klikkaus oikealla hiirennapilla"
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: ../../doc/manual/manual.en.xml:621
#, fuzzy
#| msgid "Main menu, cancel action"
msgid "Context menu, cancel action"
msgstr "Ponnahdusvalikko tai toiminnon peruutus"
@ -1932,10 +1931,11 @@ msgstr "Ylläpito"
# type: Content of: <book><chapter><section><section><simpara>
#. type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:1034
#, fuzzy
msgid ""
"Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
"level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
"\"traits\">see below</link>). Units that are not initially recruited - i.e. "
"\"traits\">see below</link>). Units that are not initially recruited i.e. "
"the leader or those that join voluntarily — usually have the Loyal trait. "
"Upkeep is only paid if the total upkeep of a side&#8217;s units is greater "
"than the number of villages that side controls. Upkeep paid is the "
@ -3553,13 +3553,6 @@ msgstr ""
#. type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2051
#, fuzzy
#| msgid ""
#| "If you attack with a melee weapon, the enemy you attack will be able to "
#| "strike back at you with its melee weapon. If you attack with a ranged "
#| "weapon, the enemy will be able to strike back with its ranged weapon. If "
#| "an enemy does not have a weapon of the same type as the one you attack "
#| "with, they will be unable to strike back and do any damage to you in that "
#| "fight."
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with a melee weapon. If you attack with a ranged weapon, "
@ -4469,10 +4462,6 @@ msgstr "Skenaarion alussa"
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2426
#, fuzzy
#| msgid ""
#| "First, read the scenario objectives. Sometimes you do not have to kill "
#| "enemy leaders; instead it is enough that you survive for a certain number "
#| "of turns, or pick up a particular object"
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -4699,10 +4688,6 @@ msgstr "Lisää yleisiä neuvoja"
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2567
#, fuzzy
#| msgid ""
#| "After slaughtering scenarios (where you take lots of punishment) there "
#| "are usually \"breathing room\" scenarios where you can rather easily gain "
#| "some gold and experience (advanced units)"
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "

View file

@ -257,42 +257,42 @@ msgid ""
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
"most fascinating scroll. The scroll was entitled “Neyyks of the Granite "
"Gaze,” and told of a creature known as the “Chakkso Neyyks,” a name "
"which, in an ancient saurian tongue, meant “Eldest Child of Chakkso.” "
"Chakkso was believed to have been a powerful demigod of the Under Reaches, "
"described as a great demon of the earth in the Elvish Histories. "
"According to these histories, Chakkso had once sought to transform all life "
"on the planet to stone; so great was his hatred for creatures of flesh. He "
"was ultimately defeated and bound by powerful magics, but in the centuries "
"following his banishment (to a realm far below the surface of the world) a "
"new breed of creature began appearing in the Histories, a breed with the "
"ability to turn any being of flesh into stone. There was a period when these "
"Basilisks (as they came to be known) wreaked havoc on the world of the "
"living, turning thousands to stone. One by one, and at great cost, the "
"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
"“The Neyyks,” or “The Eldest Child,” in the modern tongue. Supremely "
"convinced of his ability to locate and bind this powerful creature into his "
"service, Oxsrrsk set out on his journey..."
"Gaze,” and told of a creature known as the “Chakkso Neyyks,” a name which, "
"in an ancient saurian tongue, meant “Eldest Child of Chakkso.” Chakkso was "
"believed to have been a powerful demigod of the Under Reaches, described as "
"a great demon of the earth in the Elvish Histories. According to these "
"histories, Chakkso had once sought to transform all life on the planet to "
"stone; so great was his hatred for creatures of flesh. He was ultimately "
"defeated and bound by powerful magics, but in the centuries following his "
"banishment (to a realm far below the surface of the world) a new breed of "
"creature began appearing in the Histories, a breed with the ability to turn "
"any being of flesh into stone. There was a period when these Basilisks (as "
"they came to be known) wreaked havoc on the world of the living, turning "
"thousands to stone. One by one, and at great cost, the Basilisks were "
"defeated. All, it would seem, but one; the Basilisk known as “The Neyyks,” "
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
"set out on his journey..."
msgstr ""
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
"most fascinating scroll. The scroll was entitled “Neyyks of the Granite "
"Gaze,” and told of a creature known as the “Chakkso Neyyks,” a name "
"which, in an ancient saurian tongue, meant “Eldest Child of Chakkso.” "
"Chakkso was believed to have been a powerful demigod of the Under Reaches, "
"described as a great demon of the earth in the Elvish Histories. "
"According to these histories, Chakkso had once sought to transform all life "
"on the planet to stone; so great was his hatred for creatures of flesh. He "
"was ultimately defeated and bound by powerful magics, but in the centuries "
"following his banishment (to a realm far below the surface of the world) a "
"new breed of creature began appearing in the Histories, a breed with the "
"ability to turn any being of flesh into stone. There was a period when these "
"Basilisks (as they came to be known) wreaked havoc on the world of the "
"living, turning thousands to stone. One by one, and at great cost, the "
"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
"“The Neyyks,” or “The Eldest Child,” in the modern tongue. Supremely "
"convinced of his ability to locate and bind this powerful creature into his "
"service, Oxsrrsk set out on his journey..."
"Gaze,” and told of a creature known as the “Chakkso Neyyks,” a name which, "
"in an ancient saurian tongue, meant “Eldest Child of Chakkso.” Chakkso was "
"believed to have been a powerful demigod of the Under Reaches, described as "
"a great demon of the earth in the Elvish Histories. According to these "
"histories, Chakkso had once sought to transform all life on the planet to "
"stone; so great was his hatred for creatures of flesh. He was ultimately "
"defeated and bound by powerful magics, but in the centuries following his "
"banishment (to a realm far below the surface of the world) a new breed of "
"creature began appearing in the Histories, a breed with the ability to turn "
"any being of flesh into stone. There was a period when these Basilisks (as "
"they came to be known) wreaked havoc on the world of the living, turning "
"thousands to stone. One by one, and at great cost, the Basilisks were "
"defeated. All, it would seem, but one; the Basilisk known as “The Neyyks,” "
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
"set out on his journey..."
#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:129
@ -363,9 +363,9 @@ msgstr "Rah Ihn Mar"
msgid ""
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
"as The Dragonbane. It was said that Terowydlithrol had killed a Dragon "
"of Fire that threatened an Elvish village, and initiated a counterattack "
"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
"as The Dragonbane. It was said that Terowydlithrol had killed a Dragon of "
"Fire that threatened an Elvish village, and initiated a counterattack in "
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
@ -373,9 +373,9 @@ msgid ""
msgstr ""
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
"as The Dragonbane. It was said that Terowydlithrol had killed a Dragon "
"of Fire that threatened an Elvish village, and initiated a counterattack "
"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
"as The Dragonbane. It was said that Terowydlithrol had killed a Dragon of "
"Fire that threatened an Elvish village, and initiated a counterattack in "
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "

View file

@ -256,22 +256,22 @@ msgid ""
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
"most fascinating scroll. The scroll was entitled “Neyyks of the Granite "
"Gaze,” and told of a creature known as the “Chakkso Neyyks,” a name "
"which, in an ancient saurian tongue, meant “Eldest Child of Chakkso.” "
"Chakkso was believed to have been a powerful demigod of the Under Reaches, "
"described as a great demon of the earth in the Elvish Histories. "
"According to these histories, Chakkso had once sought to transform all life "
"on the planet to stone; so great was his hatred for creatures of flesh. He "
"was ultimately defeated and bound by powerful magics, but in the centuries "
"following his banishment (to a realm far below the surface of the world) a "
"new breed of creature began appearing in the Histories, a breed with the "
"ability to turn any being of flesh into stone. There was a period when these "
"Basilisks (as they came to be known) wreaked havoc on the world of the "
"living, turning thousands to stone. One by one, and at great cost, the "
"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
"“The Neyyks,” or “The Eldest Child,” in the modern tongue. Supremely "
"convinced of his ability to locate and bind this powerful creature into his "
"service, Oxsrrsk set out on his journey..."
"Gaze,” and told of a creature known as the “Chakkso Neyyks,” a name which, "
"in an ancient saurian tongue, meant “Eldest Child of Chakkso.” Chakkso was "
"believed to have been a powerful demigod of the Under Reaches, described as "
"a great demon of the earth in the Elvish Histories. According to these "
"histories, Chakkso had once sought to transform all life on the planet to "
"stone; so great was his hatred for creatures of flesh. He was ultimately "
"defeated and bound by powerful magics, but in the centuries following his "
"banishment (to a realm far below the surface of the world) a new breed of "
"creature began appearing in the Histories, a breed with the ability to turn "
"any being of flesh into stone. There was a period when these Basilisks (as "
"they came to be known) wreaked havoc on the world of the living, turning "
"thousands to stone. One by one, and at great cost, the Basilisks were "
"defeated. All, it would seem, but one; the Basilisk known as “The Neyyks,” "
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
"set out on his journey..."
msgstr ""
"Oxsrrsk oli voimakas sauriaanioraakkeli, joka, ryöstöretkellä "
"vihollisklaania Xraxssia vastaan, sai (nykyään kuolleen oraakkeli Hesx-"
@ -360,9 +360,9 @@ msgstr "Rah Ihn Mar"
msgid ""
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
"as The Dragonbane. It was said that Terowydlithrol had killed a Dragon "
"of Fire that threatened an Elvish village, and initiated a counterattack "
"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
"as The Dragonbane. It was said that Terowydlithrol had killed a Dragon of "
"Fire that threatened an Elvish village, and initiated a counterattack in "
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "

View file

@ -3140,17 +3140,16 @@ msgstr "Oh yeah, holy water!"
#. [message]: role=Study Guard
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1922
#, fuzzy
msgid ""
"They are attacking the masters study! We must stop them! Call the reserves!"
msgstr ""
"They are attacking the master's study! We must stop them! Call the reserves!"
"They are attacking the masters study! We must stop them! Call the reserves!"
#. [message]: speaker=second_unit
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1926
#, fuzzy
msgid "The masters study eh? I bet well find Malifor there!"
msgstr " 'The master's study' eh? I bet we'll find Mailfor there!"
msgstr " 'The masters study' eh? I bet we'll find Mailfor there!"
#. [message]: speaker=narrator
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1982
@ -5405,11 +5404,12 @@ msgstr ""
#. [message]: id=Father Morvin
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:567
#, fuzzy
msgid ""
"RoArthian, listen to me. We dont want to fight with you, we have come here "
"to seek your assistance."
msgstr ""
"RoArthian, listen to me. We dont want to fight with you, we have come here "
"Ro'Arthian, listen to me. We dont want to fight with you, we have come here "
"to seek your assistance."
#. [message]: speaker=narrator
@ -6032,7 +6032,6 @@ msgstr ""
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:32
#, fuzzy
msgid ""
"Before the humans and dwarves could respond to this message, another gryphon "
"arrived with the news that the orcs were holding an elvish sorceress "
@ -6043,7 +6042,7 @@ msgid ""
msgstr ""
"Before the humans and dwarves could respond to this message, another gryphon "
"arrived with the news that the orcs were holding an elvish sorceress "
"prisoner in the castle of Bitterhold, less than a day's march distant to the "
"prisoner in the castle of Bitterhold, less than a days march distant to the "
"northwest. The castle had attracted notice because it had been recently "
"rebuilt and manned by a unit known to include some of the hardiest and "
"toughest of veteran orcs."

View file

@ -54,7 +54,6 @@ msgstr ""
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
#, fuzzy
msgid ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The villages mage Bjarn sends for his brother to help, but not all goes as "
@ -62,7 +61,7 @@ msgid ""
"\n"
msgstr ""
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village's mage Bjarn sends for his brother to help, but not all goes as "
"The villages mage Bjarn sends for his brother to help, but not all goes as "
"planned. Can you help?\n"
"\n"
@ -125,7 +124,7 @@ msgstr ""
"the Mage!' they cried in fell voices as they did their foul deeds. People "
"vanished from isolated farmsteads. Men and women began to fear the night, "
"and their children even the bright day. But the nearest lord was more than a "
"day's ride distant, and messengers sent to seek his help did not return."
"days ride distant, and messengers sent to seek his help did not return."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:61
@ -296,13 +295,12 @@ msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:196
#, fuzzy
msgid ""
"I can feel Mordaks foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days ride."
msgstr ""
"I can feel Mordak's foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days' ride."
"I can feel Mordaks foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days ride."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:200
@ -385,18 +383,16 @@ msgstr "That they should dare this! We will give chase at once."
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:276
#, fuzzy
msgid "Your brothers plan to ambush me has failed. He is our prisoner now."
msgstr "Your brother's plan to ambush me has failed. He is our prisoner now."
msgstr "Your brothers plan to ambush me has failed. He is our prisoner now."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:280
#, fuzzy
msgid ""
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordaks "
"forces descend upon the village!"
msgstr ""
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's "
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordaks "
"forces descend upon the village!"
#. [message]: speaker=Arne
@ -485,9 +481,8 @@ msgstr "You there! Halt and explain yourself."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:239
#, fuzzy
msgid "Were chasing after some men who kidnapped my brother!"
msgstr "We're chasing after some men who kidnapped my brother!"
msgstr "Were chasing after some men who kidnapped my brother!"
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:243
@ -541,12 +536,11 @@ msgstr "I see them! There they are!"
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:322
#, fuzzy
msgid ""
"Curses! If they had been an hour slower our masters reinforcements would "
"already be here to meet us."
msgstr ""
"Curses! If they had been an hour slower our master's reinforcements would "
"Curses! If they had been an hour slower our masters reinforcements would "
"already be here to meet us."
#. [objective]: condition=win
@ -556,13 +550,11 @@ msgstr "Kill the Dark Adept before his reinforcements arrive"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:348
#, fuzzy
msgid "Come on, men, lets catch those kidnappers!"
msgstr "Come on, men, let's catch those kidnappers!"
msgstr "Come on, men, lets catch those kidnappers!"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
#, fuzzy
msgid ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
@ -570,7 +562,7 @@ msgid ""
msgstr ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master's dungeons by now."
"safely locked away in our masters dungeons by now."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
@ -658,7 +650,7 @@ msgid ""
"Aye. We think theres a nest of them north-east of here. Theyve captured my "
"brother."
msgstr ""
"Aye. We think there's a nest of them north-east of here. They've captured my "
"Aye. We think theres a nest of them north-east of here. They've captured my "
"brother."
#. [message]: speaker=Brena
@ -795,12 +787,11 @@ msgstr "Rescue Bjarn"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:289
#, fuzzy
msgid ""
"Arnes men arrived at the castle and were immediately challenged by some "
"guards."
msgstr ""
"Arne's men arrived at the castle and were immediately challenged by some "
"Arnes men arrived at the castle and were immediately challenged by some "
"guards."
#. [message]: speaker=Guard_leader
@ -877,9 +868,8 @@ msgstr "Um, yes. Fine. You can go."
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:427
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:543
#, fuzzy
msgid "Um, youre supposed to give the password."
msgstr "Um, you're supposed to give the password."
msgstr "Um, youre supposed to give the password."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:431
@ -914,16 +904,15 @@ msgstr "$second_password_4|!"
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:466
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:582
#, fuzzy
msgid "Thanks! Irritating little formality, isnt it?"
msgstr "Thanks! Irritating little formality, isn't it?"
msgstr "Thanks! Irritating little formality, isnt it?"
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:479
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:595
#, fuzzy
msgid "Thats the wrong password! These arent our relief! Get them!"
msgstr "That's the wrong password! These aren't our relief! Get them!"
msgstr "That's the wrong password! These arent our relief! Get them!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:485
@ -947,12 +936,11 @@ msgstr "Theres a key in his robes."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:626
#, fuzzy
msgid ""
"That may well be the key to the cell theyre holding Bjarn in! I will take "
"it."
msgstr ""
"That may well be the key to the cell they're holding Bjarn in! I will take "
"That may well be the key to the cell theyre holding Bjarn in! I will take "
"it."
#. [objective]: condition=win
@ -982,10 +970,9 @@ msgstr "Good to see you, Arne. Now can you get me out of this dungeon, please?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:742
#, fuzzy
msgid "You must be one of Arnes men. Please help me get out of this dungeon."
msgstr ""
"You must be one of Arne's men. Please help me to get out of this dungeon."
"You must be one of Arnes men. Please help me to get out of this dungeon."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:748
@ -1010,13 +997,12 @@ msgstr "Thank you for saving me. I had almost given up hope you would free me."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:804
#, fuzzy
msgid ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a days work for us mercenaries."
msgstr ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a day's work for us mercenaries."
"and some undead. Really just a days work for us mercenaries."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:808
@ -1172,10 +1158,9 @@ msgstr "It is over, I am vanquished."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:252
#, fuzzy
msgid "I dont think we can rescue anyone from these villages. It is too late."
msgstr ""
"I don't think we can rescue anyone from these villages. It is too late."
"I dont think we can rescue anyone from these villages. It is too late."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:256
@ -1186,25 +1171,22 @@ msgstr ""
#. [scenario]: id=epilog
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:4
#, fuzzy
msgid "A Tale of Two Brothers — Epilogue"
msgstr "A Tale of Two Brothers - Epilogue"
msgstr "A Tale of Two Brothers Epilogue"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:18
#, fuzzy
msgid ""
"It took years to rebuild the village and restore the surrounding farms. The "
"people of Maghre had to work very hard, but felt better knowing Arnes men "
"would be their firm allies in troubled times."
msgstr ""
"It took years to rebuild the village and restore the surrounding farms. The "
"people of Maghre had to work very hard, but felt better knowing Arne's men "
"people of Maghre had to work very hard, but felt better knowing Arnes men "
"would be their firm allies in troubled times."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:22
#, fuzzy
msgid ""
"Arne and his men left the village assured that it would be well guided by "
"Bjarn. On their journeys they faced many challenges and battles. Some tales "
@ -1213,7 +1195,7 @@ msgid ""
msgstr ""
"Arne and his men left the village assured that it would be well guided by "
"Bjarn. On their journeys they faced many challenges and battles. Some tales "
"even mention Arne's name together with that of the famous elvish lord "
"even mention Arnes name together with that of the famous elvish lord "
"Kalenz, but this is a different story..."
#~ msgid ""

View file

@ -245,13 +245,12 @@ msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/01_At_The_East_Gate.cfg:153
#, fuzzy
msgid ""
"What is this? Their vanquished leader wears a cloak-pin of dwarvish make. "
"And it bears a loremasters emblem."
msgstr ""
"What is this? Their vanquished leader wears a cloak-pin of dwarvish make. "
"And it bears a loremaster's emblem."
"And it bears a loremasters emblem."
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/01_At_The_East_Gate.cfg:157
@ -1539,9 +1538,8 @@ msgstr ""
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_Forbidden_Forest.cfg:356
#, fuzzy
msgid "Kal Kartha should be only another days march east of here."
msgstr "Kal Kartha should be only another day's march east of here."
msgstr "Kal Kartha should be only another days march east of here."
#. [scenario]: id=10_The_Siege_of_Kal_Kartha
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/10_The_Siege_of_Kal_Kartha.cfg:3
@ -2209,9 +2207,8 @@ msgstr ""
#. [message]: speaker=Aragoth
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:1165
#, fuzzy
msgid "Our masters ritual must not be interrupted. Stop them!"
msgstr "Our master's ritual must not be interrupted. Stop them!"
msgstr "Our masters ritual must not be interrupted. Stop them!"
#. [message]: speaker=unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:1180

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