apply pofix.py on all of trunk, some special things:
* fixed some strings in the branches/1.8 Finnish files, using those files for trunk * used the branches/1.8 en_GB files since otherwise there are *many* warnings * used the trow files from branches/1.8 for all langs beside Serbian
This commit is contained in:
parent
351835f54e
commit
b43f197783
122 changed files with 44885 additions and 48108 deletions
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@ -6,7 +6,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2010-05-24 17:53+0200\n"
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"POT-Creation-Date: 2010-08-30 11:56+0200\n"
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"PO-Revision-Date: 2009-11-23 09:41-0500\n"
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"Last-Translator: Eric S. Raymond <esr@thyrsus.com>\n"
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"Language-Team: English (British) <en@li.org>\n"
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@ -139,12 +139,13 @@ msgstr ""
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:623
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#, fuzzy
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msgid ""
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"It would seem the enemy has built some underground mushroom mines nearby — "
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"it must be where the mainstay of their resources are produced. If we could "
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"destroy them our chances wouldn’t nearly be so slim."
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msgstr ""
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"It would seem the enemy has built some underground mushroom mines nearby — "
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"It would seem the enemy has built some underground mushroom mines nearby - "
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"it must be where the mainstay of their resources are produced. If we could "
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"destroy them our chances wouldn’t nearly be so slim."
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@ -335,8 +336,9 @@ msgstr "Help"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
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#, fuzzy
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msgid "A New Land — Help"
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msgstr "A New Land — Help"
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msgstr "A New Land - Help"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:104
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@ -495,20 +497,22 @@ msgstr "Negotiation Complete"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:386
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#, fuzzy
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msgid ""
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"Our talks are complete — the Dwarves will gladly fight by your side. Which "
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"of our brethren do you want to recruit?"
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msgstr ""
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"Our talks are complete — the Dwarves will gladly fight by your side. Which "
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"Our talks are complete - the Dwarves will gladly fight by your side. Which "
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"of our brethren do you want to recruit?"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:410
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#, fuzzy
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msgid ""
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"Our talks are complete — the Elves shall aid you in this battle. Which our "
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"of kin do you wish to recruit?"
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msgstr ""
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"Our talks are complete — the Elves shall aid you in this battle. Which our "
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"Our talks are complete - the Elves shall aid you in this battle. Which our "
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"of kin do you wish to recruit?"
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#. [set_menu_item]: id=anl_choose_new_recruit
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@ -494,12 +494,11 @@ msgstr ""
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#. [message]: id=Erlornas
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#: data/campaigns/An_Orcish_Incursion/scenarios/02_Assassins.cfg:191
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#, fuzzy
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msgid ""
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"Destroy this place and let the forest take the ruins. We don’t want any more "
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"undesirables to use it."
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msgstr ""
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"Destroy this place and let the forest take the ruins. We don't want any more "
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"Destroy this place and let the forest take the ruins. We don’t want any more "
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"undesirables to use it."
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#. [scenario]: id=03_Wasteland
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@ -1132,7 +1132,7 @@ msgid ""
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"One more day’s travel, I think. We should camp for the night now — we should "
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"be out of it by tomorrow evening."
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msgstr ""
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"One more day's travel, I think. We should camp for the night now - we should "
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"One more day’s travel, I think. We should camp for the night now - we should "
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"be out of it by tomorrow evening."
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#. [message]: speaker=Delfador
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@ -3809,9 +3809,8 @@ msgstr "Then your corpses will also serve my master."
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#. [message]: speaker=Delfador
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#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:158
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#, fuzzy
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msgid "Your master’s days are numbered. Yours will end this day!"
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msgstr "Your master's days are numbered. Yours will end this day!"
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msgstr "Your master’s days are numbered. Yours will end this day!"
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#. [message]: speaker=Delfador
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#: data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg:176
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -3075,7 +3075,7 @@ msgstr "Král válečník"
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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"Král válečník se často stává legendou již zaživa. Jeho dovednosti a síla mu "
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -3106,7 +3106,7 @@ msgstr "Flutenfürst"
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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"Der Flutenfürst wird bereits zu Lebzeiten zur Legende. Ihr Geschick und ihre "
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2602,7 +2602,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -3073,7 +3073,7 @@ msgstr "Harcos király"
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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"A harcos királyok gyakran még életükben legendává válnak. Képzettségük és "
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2782,7 +2782,7 @@ msgstr "戦士の王"
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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"戦士の王は、しばしばその時代で伝説的な存在となります。その技と強さは、戦闘に"
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@ -2601,7 +2601,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2607,7 +2607,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2602,7 +2602,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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"Warrior kings often become legendary in their own time. Their skill and "
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"strength allows them to be truely formidible in battle. They are also fast "
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"strength allows them to be truly formidable in battle. They are also fast "
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"despite their heavy armor. Even skilled soldiers look upon them with awe."
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msgstr ""
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@ -2600,7 +2600,7 @@ msgstr ""
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#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
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msgid ""
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||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2600,7 +2600,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2601,7 +2601,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2601,7 +2601,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2602,7 +2602,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2601,7 +2601,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2601,7 +2601,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2600,7 +2600,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2602,7 +2602,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2806,7 +2806,7 @@ msgstr "Король-воитель"
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
"Короли-воители часто становятся легендами своего времени. Их мастерство и "
|
||||
|
|
|
@ -2601,7 +2601,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2602,7 +2602,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2602,7 +2602,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2602,7 +2602,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2602,7 +2602,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2602,7 +2602,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2601,7 +2601,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2600,7 +2600,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2601,7 +2601,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2601,7 +2601,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2618,7 +2618,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2600,7 +2600,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2600,7 +2600,7 @@ msgstr ""
|
|||
#: data/campaigns/Dead_Water/units/Warrior_King.cfg:30
|
||||
msgid ""
|
||||
"Warrior kings often become legendary in their own time. Their skill and "
|
||||
"strength allows them to be truely formidible in battle. They are also fast "
|
||||
"strength allows them to be truly formidable in battle. They are also fast "
|
||||
"despite their heavy armor. Even skilled soldiers look upon them with awe."
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -3194,12 +3194,11 @@ msgstr ""
|
|||
|
||||
#. [option]: speaker=Gweddry
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/16_Weldyn_under_Attack.cfg:305
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"I will accept this challenge. By your own master’s terms, that proves I am "
|
||||
"no coward."
|
||||
msgstr ""
|
||||
"I will accept this challenge. By your own master's terms, that proves I am "
|
||||
"I will accept this challenge. By your own master’s terms, that proves I am "
|
||||
"no coward."
|
||||
|
||||
#. [option]: speaker=Gweddry
|
||||
|
@ -3317,7 +3316,7 @@ msgid ""
|
|||
"the real leader! Ha ha ha ha! To be fair about it, we will all tell you our "
|
||||
"names if you can reach us."
|
||||
msgstr ""
|
||||
"You people are fools! You rejected my master's offer to duel... very well, "
|
||||
"You people are fools! You rejected my master’s offer to duel... very well, "
|
||||
"you will ALL die! And know this; my master is here to enjoy your demise. For "
|
||||
"he does not fear you at all, and knows that you will never be able to find "
|
||||
"him and kill him! There are seven of us, and only ONE of us is the real "
|
||||
|
|
|
@ -874,7 +874,7 @@ msgstr "Alduinin saari"
|
|||
|
||||
#. [side]: type=Orcish Warrior, id=Usadar Q'kai
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:67
|
||||
msgid "Usadar Q'kai"
|
||||
msgid "Usadar Q’kai"
|
||||
msgstr "Usadar Q’kai"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
|
@ -1077,7 +1077,7 @@ msgstr "Dwaba-Kukai"
|
|||
|
||||
#. [side]: type=Orcish Warrior, id=Managa'Gwin
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:81
|
||||
msgid "Managa'Gwin"
|
||||
msgid "Managa’Gwin"
|
||||
msgstr "Managa’Gwin"
|
||||
|
||||
#. [unit]: type=Orcish Archer, id=Bugg
|
||||
|
@ -2444,13 +2444,13 @@ msgid ""
|
|||
"NE — Dan’Tonk\n"
|
||||
"SE — Fort Tahn"
|
||||
msgstr ""
|
||||
"Koillinen – Dan’Tonk\n"
|
||||
"Koillinen – Dan'Tonk\n"
|
||||
"Kaakko – Tahnin linnoitus"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:515
|
||||
msgid "Dan’Tonk, we are so close to Weldyn."
|
||||
msgstr "Dan’Tonk. Olemme niin lähellä Weldyniä."
|
||||
msgstr "Dan'Tonk. Olemme niin lähellä Weldyniä."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/07_Crossroads.cfg:519
|
||||
|
@ -2475,7 +2475,7 @@ msgstr "Wesnothin prinsessa"
|
|||
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:20
|
||||
msgid "Force Li’sar’s surrender (reduce her hitpoints to 0 or lower)"
|
||||
msgstr ""
|
||||
"Pakota Li’sar antautumaan (vähennä hänen elämäpisteensä nollaan tai alemmas)"
|
||||
"Pakota Li'sar antautumaan (vähennä hänen elämäpisteensä nollaan tai alemmas)"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:47
|
||||
|
@ -2508,7 +2508,7 @@ msgstr "Elin silta"
|
|||
#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:661
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:89
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:396
|
||||
msgid "Li'sar"
|
||||
msgid "Li’sar"
|
||||
msgstr "Li’sar"
|
||||
|
||||
#. [side]: type=Orcish Warlord, id=Haliel-Maga
|
||||
|
@ -2552,7 +2552,7 @@ msgstr "Kuningatar on lähettänyt minut pysäyttämään sinut, teeskentelijä!
|
|||
#, fuzzy
|
||||
msgid ""
|
||||
"That’s the princess, Li’sar. The daughter of the Queen, and her successor!"
|
||||
msgstr "Tuo on prinsessa Li’sar, kuningattaren tytär ja hänen perillisensä!"
|
||||
msgstr "Tuo on prinsessa Li'sar, kuningattaren tytär ja hänen perillisensä!"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:176
|
||||
|
@ -3428,7 +3428,7 @@ msgstr ""
|
|||
#. [side]: type=Orcish Warrior, id=Halgar Du'nar
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:86
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/12_Northern_Winter.cfg:112
|
||||
msgid "Halgar Du'nar"
|
||||
msgid "Halgar Du’nar"
|
||||
msgstr "Halgar Du’nar"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
|
@ -4659,7 +4659,7 @@ msgstr "Pikainen liittoutuma"
|
|||
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:56
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:34
|
||||
msgid "Death of Li’sar"
|
||||
msgstr "Li’sarin kuolema"
|
||||
msgstr "Li'sarin kuolema"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:49
|
||||
|
@ -4856,7 +4856,7 @@ msgstr ""
|
|||
#. [objective]: condition=win
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:62
|
||||
msgid "Capture the Scepter of Fire with Konrad or Li’sar"
|
||||
msgstr "Saata Konrad tai Li’sar Tulivaltikan luo"
|
||||
msgstr "Saata Konrad tai Li'sar Tulivaltikan luo"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:160
|
||||
|
@ -4979,7 +4979,7 @@ msgstr "Kukista jompikumpi vihollisjohtajista"
|
|||
|
||||
#. [side]: type=Death Knight, id=Unan-Ka'tall
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:110
|
||||
msgid "Unan-Ka'tall"
|
||||
msgid "Unan-Ka’tall"
|
||||
msgstr "Unan-Ka’tall"
|
||||
|
||||
#. [message]: speaker=Li'sar
|
||||
|
@ -6000,7 +6000,7 @@ msgid ""
|
|||
"And I am Princess Li’sar, the only daughter of the late King Garard II and "
|
||||
"Queen Asheviere. I too am an heir to the throne of Wesnoth!"
|
||||
msgstr ""
|
||||
"Ja minä olen prinsessa Li’sar, poismenneen kuninkaan Garard toisen ja "
|
||||
"Ja minä olen prinsessa Li'sar, poismenneen kuninkaan Garard toisen ja "
|
||||
"kuningatar Ashevieren ainut tytär. Minä myös olen Wesnothin valtaistuimen "
|
||||
"perillinen!"
|
||||
|
||||
|
@ -6011,7 +6011,7 @@ msgid ""
|
|||
"Soooo... It is you who sent your subordinates to attack us. Now when we’ve "
|
||||
"destroyed them, you come to do the job yourselves."
|
||||
msgstr ""
|
||||
"(hönkäisten tuliryöpyn Konradin ja Li’sarin suuntaan)\n"
|
||||
"(hönkäisten tuliryöpyn Konradin ja Li'sarin suuntaan)\n"
|
||||
"Ahaa... Te olitte ne, jotka lähettivät käskyläisiään hyökkäämään kimppuumme. "
|
||||
"Nyt, kun olemme tuhonneet heidät, olette tulleet hoitamaan asian omin käsin."
|
||||
|
||||
|
@ -6197,7 +6197,7 @@ msgid ""
|
|||
"Princess Li’sar, do I have to remind you again that it is Konrad, not you, "
|
||||
"who is the rightful heir?"
|
||||
msgstr ""
|
||||
"Prinsessa Li’sar, täytyykö minun muistuttaa taas, että se on Konrad, et "
|
||||
"Prinsessa Li'sar, täytyykö minun muistuttaa taas, että se on Konrad, et "
|
||||
"sinä, joka on laillinen perillinen?"
|
||||
|
||||
#. [message]: speaker=Li'sar
|
||||
|
@ -6263,13 +6263,13 @@ msgid ""
|
|||
"I am Princess Li’sar, and we are friends. Join us and wait for the healers "
|
||||
"to help you, young sergeant."
|
||||
msgstr ""
|
||||
"Olen prinsessa Li’sar, ja me olemme ystäviä. Liity meihin ja odota "
|
||||
"Olen prinsessa Li'sar, ja me olemme ystäviä. Liity meihin ja odota "
|
||||
"parantajien apua, nuori kersantti."
|
||||
|
||||
#. [message]: speaker=Warven
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:886
|
||||
msgid "Princess Li’sar — here? Your Highness, I am yours to command!"
|
||||
msgstr "Prinsessa Li’sar – täällä? Teidän korkeutenne, olen palveluksessanne!"
|
||||
msgstr "Prinsessa Li'sar – täällä? Teidän korkeutenne, olen palveluksessanne!"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:890
|
||||
|
@ -6432,7 +6432,7 @@ msgstr "Herbert"
|
|||
|
||||
#. [side]: type=Elvish Marshal, id=El'rien
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:201
|
||||
msgid "El'rien"
|
||||
msgid "El’rien"
|
||||
msgstr "El’rien"
|
||||
|
||||
#. [message]: speaker=Kalenz
|
||||
|
@ -7059,7 +7059,7 @@ msgid ""
|
|||
"Delfador! Li’sar has become our friend. I don’t want to fight her! As long "
|
||||
"as she rules well, what does it matter if she becomes queen?"
|
||||
msgstr ""
|
||||
"Delfador! Li’sarista on tullut ystävämme. En halua taistella häntä vastaan! "
|
||||
"Delfador! Li'sarista on tullut ystävämme. En halua taistella häntä vastaan! "
|
||||
"Kunhan hän hallitsee hyvin, onko sillä väliä, jos hänestä tulee kuningatar?"
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
|
@ -7113,7 +7113,7 @@ msgid ""
|
|||
"should take the throne. Now that I have met her for myself, I am sure of it."
|
||||
msgstr ""
|
||||
"Niin monissa asioissa olet oikeassa, Delfador, ja viisaudellesi ei ole "
|
||||
"vertaa ihmisten maailmassa. Mutta tässä olet väärässä. Li’sar on "
|
||||
"vertaa ihmisten maailmassa. Mutta tässä olet väärässä. Li'sar on "
|
||||
"valtaistuimen perillinen, ja hänen tulisi astua valtaistuimelle. Kun nyt "
|
||||
"olen tavannut hänet itse, olen siitä varma."
|
||||
|
||||
|
@ -7129,7 +7129,7 @@ msgid ""
|
|||
"not convince you otherwise. I have seen the way you look at her, Konrad. I "
|
||||
"think that now you would follow her even to the ends of the earth."
|
||||
msgstr ""
|
||||
"Li’sarista tulee kuningatar, mutta sinun tulee mennä hänen kanssaan. Niin, "
|
||||
"Li'sarista tulee kuningatar, mutta sinun tulee mennä hänen kanssaan. Niin, "
|
||||
"epäilen, ettemme voisi estää sinua. Olen nähnyt, miten katsot häntä, Konrad. "
|
||||
"Luulen, että seuraisit häntä vaikka maailman ääriin."
|
||||
|
||||
|
@ -7159,7 +7159,7 @@ msgid ""
|
|||
"go with Li’sar."
|
||||
msgstr ""
|
||||
"Se on houkutteleva tarjous, rouva, mutta olette kyllä oikeassa, seuraan "
|
||||
"mieluummin Li’saria."
|
||||
"mieluummin Li'saria."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:251
|
||||
|
@ -7171,7 +7171,7 @@ msgstr "Mitä sanot tästä, Uradredia?"
|
|||
msgid ""
|
||||
"Tell me, Li’sar, are you willing to fight your own mother for the throne?"
|
||||
msgstr ""
|
||||
"Kerro minulle, Li’sar, oletko valmis taistelemaan äitiäsi vastaan "
|
||||
"Kerro minulle, Li'sar, oletko valmis taistelemaan äitiäsi vastaan "
|
||||
"valtaistuimen vuoksi?"
|
||||
|
||||
#. [message]: speaker=Li'sar
|
||||
|
@ -7210,7 +7210,7 @@ msgid ""
|
|||
"both our lives and our limbs. She lacks experience, and has too much of the "
|
||||
"brashness of youth, but she will make a good Queen in time."
|
||||
msgstr ""
|
||||
"Delfador, täällä on tänään puhuttu viisaasti. Olemme olleet Li’sarin "
|
||||
"Delfador, täällä on tänään puhuttu viisaasti. Olemme olleet Li'sarin "
|
||||
"seurassa vaikeissa tilanteissa. Olemme olleet hengen- ja loukkaantumisen "
|
||||
"vaarassa hänen kanssaan, ja silti meillä on yhä jäljellä henkemme emmekä ole "
|
||||
"loukkaantuneita. Hän on kokematon, ja hänessä on liikaa nuoruuden "
|
||||
|
@ -7387,7 +7387,7 @@ msgid ""
|
|||
"Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. "
|
||||
"Quickly, capture them! The Queen wishes to make them her prisoners."
|
||||
msgstr ""
|
||||
"Katsokaa! Siellä on petturi Li’sar, sekä se vanha velho ja häntä seuraava "
|
||||
"Katsokaa! Siellä on petturi Li'sar, sekä se vanha velho ja häntä seuraava "
|
||||
"haltija. Pian, ottakaa heidät kiinni! Kuningatar haluaa heidät vangeikseen."
|
||||
|
||||
#. [message]: speaker=Li'sar
|
||||
|
@ -7718,7 +7718,7 @@ msgid ""
|
|||
"to talk."
|
||||
msgstr ""
|
||||
"Meidän ei pitäisi puhua siitä nyt. Tulkaa sen sijaan mukaani, Konrad ja "
|
||||
"Li’sar, Elnar-vuoren huipulle. Katsokaamme Weldyniä, suunnitelkaamme "
|
||||
"Li'sar, Elnar-vuoren huipulle. Katsokaamme Weldyniä, suunnitelkaamme "
|
||||
"taistelua ja puhukaamme."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
|
@ -7846,7 +7846,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Luulit, että tekisimme sinusta joku päivä kuninkaan, Konrad. Mutta nyt näen, "
|
||||
"että kohtalo on tehnyt erilaisen valinnan. Näen, että Ashevieren pahuudesta "
|
||||
"huolimatta Li’sar sopii valtaistuimelle. Hän on oikeutettu kuningatar, "
|
||||
"huolimatta Li'sar sopii valtaistuimelle. Hän on oikeutettu kuningatar, "
|
||||
"pitkästä kuninkaiden linjasta, joka ulottuu aina muinaisiin lännen "
|
||||
"merenkävijöihin."
|
||||
|
||||
|
@ -7958,7 +7958,7 @@ msgstr ""
|
|||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:292
|
||||
msgid "Li’sar strikes a killing blow!"
|
||||
msgstr "Li’sar iskee kuolettavan iskun!"
|
||||
msgstr "Li'sar iskee kuolettavan iskun!"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:316
|
||||
|
@ -8083,7 +8083,7 @@ msgstr "Ja niin kuoli Asheviere, Wesnothin julma kuningatar."
|
|||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:461
|
||||
msgid "We have won at last! Li’sar! You will be queen!"
|
||||
msgstr "Olemme vihdoin voittaneet! Li’sar, sinusta tulee kuningatar!"
|
||||
msgstr "Olemme vihdoin voittaneet! Li'sar, sinusta tulee kuningatar!"
|
||||
|
||||
#. [message]: speaker=Li'sar
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:465
|
||||
|
@ -8123,7 +8123,7 @@ msgid ""
|
|||
"Heir to the Throne of Wesnoth, was crowned Queen and Bearer of the Scepter "
|
||||
"of Fire, which she would pass on to all her successors."
|
||||
msgstr ""
|
||||
"Ja niin päättyi pimeän kuningattaren valtakausi. Ja Li’sar, Garard toisen "
|
||||
"Ja niin päättyi pimeän kuningattaren valtakausi. Ja Li'sar, Garard toisen "
|
||||
"tytär ja valtaistuimen perillinen, kruunattiin Wesnothin kuningattareksi. Ja "
|
||||
"hänellä oli hallussaan Tulivaltikka, jonka hän siirtäisi kaikille "
|
||||
"seuraajilleen."
|
||||
|
@ -8141,7 +8141,7 @@ msgid ""
|
|||
"matters of state. He lived until a ripe old age and was granted a royal "
|
||||
"funeral, after which he was buried in the Royal Crypt in Weldyn."
|
||||
msgstr ""
|
||||
"Delfadorista tuli Li’sarin korkein neuvonantaja ja hän neuvoi tätä valtion "
|
||||
"Delfadorista tuli Li'sarin korkein neuvonantaja ja hän neuvoi tätä valtion "
|
||||
"tärkeimmissä asioissa. Hän eli kypsään ikään ja kuoltuaan hänet haudattiin "
|
||||
"kuninkaallisin menoin Weldynin kuninkaalliseen kryptaan."
|
||||
|
||||
|
@ -8160,7 +8160,7 @@ msgid ""
|
|||
"Konrad became a noble in Li’sar’s court. He married Li’sar, and together "
|
||||
"they had two sons and a daughter."
|
||||
msgstr ""
|
||||
"Konradista tuli aatelinen Li’sarin hovissa. Hän ja Li’sar menivät naimisiin, "
|
||||
"Konradista tuli aatelinen Li'sarin hovissa. Hän ja Li'sar menivät naimisiin, "
|
||||
"ja yhdessä he saivat kaksi poikaa ja yhden tyttären."
|
||||
|
||||
#. [part]
|
||||
|
@ -8554,7 +8554,7 @@ msgstr "Vihdoinkin minulla on valtikka!"
|
|||
msgid ""
|
||||
"Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely."
|
||||
msgstr ""
|
||||
"Todellakin. Onnistuit saamaan sen, Li’sar. Toivon, että käytät sitä "
|
||||
"Todellakin. Onnistuit saamaan sen, Li'sar. Toivon, että käytät sitä "
|
||||
"viisaasti."
|
||||
|
||||
#. [message]: speaker=Li'sar
|
||||
|
|
|
@ -4349,9 +4349,8 @@ msgstr "Hgyr"
|
|||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg:191
|
||||
#, fuzzy
|
||||
msgid "That was the last. A bitter day’s work, and no memory to be proud of."
|
||||
msgstr "That was the last. A bitter day's work, and no memory to be proud of."
|
||||
msgstr "That was the last. A bitter day’s work, and no memory to be proud of."
|
||||
|
||||
#. [message]: id=Landar
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg:195
|
||||
|
|
|
@ -153,9 +153,6 @@ msgstr "B<--config-dir>I<\\ name>"
|
|||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:61
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "sets the user configuration directory to I<name> under $HOME or \"My "
|
||||
#| "Documents\\eMy Games\" for windows."
|
||||
msgid ""
|
||||
"sets the user configuration directory to I<name> under $HOME or \"My "
|
||||
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
|
||||
|
@ -217,9 +214,6 @@ msgstr "B<-e,\\ --editor>I<\\ file>"
|
|||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:77
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "start the in-game map editor directly. If I<file> is specified, "
|
||||
#| "equivalent to B<-e --load>"
|
||||
msgid ""
|
||||
"start the in-game map editor directly. If I<file> is specified, equivalent "
|
||||
"to B<-l --load>"
|
||||
|
@ -350,7 +344,6 @@ msgstr ""
|
|||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:120
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<--logdomains>"
|
||||
msgid "B<--logdomains\\ [filter]>"
|
||||
msgstr "B<--logdomains>"
|
||||
|
||||
|
@ -905,7 +898,6 @@ msgstr "SEE ALSO"
|
|||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:291
|
||||
#, fuzzy
|
||||
#| msgid "wesnothd"
|
||||
msgid "B<wesnothd>(6)."
|
||||
msgstr "wesnothd"
|
||||
|
||||
|
@ -1796,7 +1788,6 @@ msgstr ""
|
|||
#. type: Plain text
|
||||
#: ../../doc/man/wesnothd.6:286
|
||||
#, fuzzy
|
||||
#| msgid "wesnoth"
|
||||
msgid "B<wesnoth>(6)."
|
||||
msgstr "wesnoth"
|
||||
|
||||
|
|
|
@ -152,9 +152,6 @@ msgstr "B<--config-dir>I<\\ nimi>"
|
|||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:61
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "sets the user configuration directory to I<name> under $HOME or \"My "
|
||||
#| "Documents\\eMy Games\" for windows."
|
||||
msgid ""
|
||||
"sets the user configuration directory to I<name> under $HOME or \"My "
|
||||
"Documents\\eMy Games\" for windows. You can also specify an absolute path "
|
||||
|
@ -216,9 +213,6 @@ msgstr "B<-e,\\ --editor>I<\\ tiedosto>"
|
|||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:77
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "start the in-game map editor directly. If I<file> is specified, "
|
||||
#| "equivalent to B<-e --load>"
|
||||
msgid ""
|
||||
"start the in-game map editor directly. If I<file> is specified, equivalent "
|
||||
"to B<-l --load>"
|
||||
|
@ -348,7 +342,6 @@ msgstr ""
|
|||
#. type: TP
|
||||
#: ../../doc/man/wesnoth.6:120
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<--logdomains>"
|
||||
msgid "B<--logdomains\\ [filter]>"
|
||||
msgstr "B<--logdomains>"
|
||||
|
||||
|
@ -905,7 +898,6 @@ msgstr "KATSO MYÖS"
|
|||
#. type: Plain text
|
||||
#: ../../doc/man/wesnoth.6:291
|
||||
#, fuzzy
|
||||
#| msgid "wesnothd"
|
||||
msgid "B<wesnothd>(6)."
|
||||
msgstr "wesnothd"
|
||||
|
||||
|
@ -1799,7 +1791,6 @@ msgstr ""
|
|||
#. type: Plain text
|
||||
#: ../../doc/man/wesnothd.6:286
|
||||
#, fuzzy
|
||||
#| msgid "wesnoth"
|
||||
msgid "B<wesnoth>(6)."
|
||||
msgstr "wesnoth"
|
||||
|
||||
|
|
|
@ -1291,7 +1291,6 @@ msgstr "Right click"
|
|||
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
|
||||
#: ../../doc/manual/manual.en.xml:621
|
||||
#, fuzzy
|
||||
#| msgid "Main menu, cancel action"
|
||||
msgid "Context menu, cancel action"
|
||||
msgstr "Main menu, cancel action"
|
||||
|
||||
|
@ -1920,10 +1919,11 @@ msgstr "Upkeep"
|
|||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#. type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1034
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
|
||||
"level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
|
||||
"\"traits\">see below</link>). Units that are not initially recruited - i.e. "
|
||||
"\"traits\">see below</link>). Units that are not initially recruited — i.e. "
|
||||
"the leader or those that join voluntarily — usually have the Loyal trait. "
|
||||
"Upkeep is only paid if the total upkeep of a side’s units is greater "
|
||||
"than the number of villages that side controls. Upkeep paid is the "
|
||||
|
@ -3527,13 +3527,6 @@ msgstr ""
|
|||
#. type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2051
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "If you attack with a melee weapon, the enemy you attack will be able to "
|
||||
#| "strike back at you with its melee weapon. If you attack with a ranged "
|
||||
#| "weapon, the enemy will be able to strike back with its ranged weapon. If "
|
||||
#| "an enemy does not have a weapon of the same type as the one you attack "
|
||||
#| "with, they will be unable to strike back and do any damage to you in that "
|
||||
#| "fight."
|
||||
msgid ""
|
||||
"If you attack with a melee weapon, the enemy you attack will be able to "
|
||||
"strike back at you with a melee weapon. If you attack with a ranged weapon, "
|
||||
|
@ -4429,10 +4422,6 @@ msgstr "At the start of a scenario"
|
|||
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2426
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "First, read the scenario objectives. Sometimes you do not have to kill "
|
||||
#| "enemy leaders; instead it is enough that you survive for a certain number "
|
||||
#| "of turns, or pick up a particular object"
|
||||
msgid ""
|
||||
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
|
||||
"leaders; instead it is enough that you survive for a certain number of "
|
||||
|
@ -4652,10 +4641,6 @@ msgstr "More general tips"
|
|||
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2567
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After slaughtering scenarios (where you take lots of punishment) there "
|
||||
#| "are usually \"breathing room\" scenarios where you can rather easily gain "
|
||||
#| "some gold and experience (advanced units)"
|
||||
msgid ""
|
||||
"After slaughtering scenarios (where you take lots of punishment) there are "
|
||||
"usually \"breathing room\" scenarios where you can rather easily gain some "
|
||||
|
|
|
@ -1294,7 +1294,6 @@ msgstr "Klikkaus oikealla hiirennapilla"
|
|||
#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
|
||||
#: ../../doc/manual/manual.en.xml:621
|
||||
#, fuzzy
|
||||
#| msgid "Main menu, cancel action"
|
||||
msgid "Context menu, cancel action"
|
||||
msgstr "Ponnahdusvalikko tai toiminnon peruutus"
|
||||
|
||||
|
@ -1932,10 +1931,11 @@ msgstr "Ylläpito"
|
|||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#. type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1034
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
|
||||
"level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
|
||||
"\"traits\">see below</link>). Units that are not initially recruited - i.e. "
|
||||
"\"traits\">see below</link>). Units that are not initially recruited — i.e. "
|
||||
"the leader or those that join voluntarily — usually have the Loyal trait. "
|
||||
"Upkeep is only paid if the total upkeep of a side’s units is greater "
|
||||
"than the number of villages that side controls. Upkeep paid is the "
|
||||
|
@ -3553,13 +3553,6 @@ msgstr ""
|
|||
#. type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2051
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "If you attack with a melee weapon, the enemy you attack will be able to "
|
||||
#| "strike back at you with its melee weapon. If you attack with a ranged "
|
||||
#| "weapon, the enemy will be able to strike back with its ranged weapon. If "
|
||||
#| "an enemy does not have a weapon of the same type as the one you attack "
|
||||
#| "with, they will be unable to strike back and do any damage to you in that "
|
||||
#| "fight."
|
||||
msgid ""
|
||||
"If you attack with a melee weapon, the enemy you attack will be able to "
|
||||
"strike back at you with a melee weapon. If you attack with a ranged weapon, "
|
||||
|
@ -4469,10 +4462,6 @@ msgstr "Skenaarion alussa"
|
|||
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2426
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "First, read the scenario objectives. Sometimes you do not have to kill "
|
||||
#| "enemy leaders; instead it is enough that you survive for a certain number "
|
||||
#| "of turns, or pick up a particular object"
|
||||
msgid ""
|
||||
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
|
||||
"leaders; instead it is enough that you survive for a certain number of "
|
||||
|
@ -4699,10 +4688,6 @@ msgstr "Lisää yleisiä neuvoja"
|
|||
#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2567
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After slaughtering scenarios (where you take lots of punishment) there "
|
||||
#| "are usually \"breathing room\" scenarios where you can rather easily gain "
|
||||
#| "some gold and experience (advanced units)"
|
||||
msgid ""
|
||||
"After slaughtering scenarios (where you take lots of punishment) there are "
|
||||
"usually \"breathing room\" scenarios where you can rather easily gain some "
|
||||
|
|
|
@ -257,42 +257,42 @@ msgid ""
|
|||
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
|
||||
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
|
||||
"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
|
||||
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name "
|
||||
"which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” "
|
||||
"Chak’kso was believed to have been a powerful demigod of the Under Reaches, "
|
||||
"described as a ‘great demon of the earth’ in the Elvish Histories. "
|
||||
"According to these histories, Chak’kso had once sought to transform all life "
|
||||
"on the planet to stone; so great was his hatred for creatures of flesh. He "
|
||||
"was ultimately defeated and bound by powerful magics, but in the centuries "
|
||||
"following his banishment (to a realm far below the surface of the world) a "
|
||||
"new breed of creature began appearing in the Histories, a breed with the "
|
||||
"ability to turn any being of flesh into stone. There was a period when these "
|
||||
"Basilisks (as they came to be known) wreaked havoc on the world of the "
|
||||
"living, turning thousands to stone. One by one, and at great cost, the "
|
||||
"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
|
||||
"“The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely "
|
||||
"convinced of his ability to locate and bind this powerful creature into his "
|
||||
"service, Oxsrrsk set out on his journey..."
|
||||
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, "
|
||||
"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was "
|
||||
"believed to have been a powerful demigod of the Under Reaches, described as "
|
||||
"a ‘great demon of the earth’ in the Elvish Histories. According to these "
|
||||
"histories, Chak’kso had once sought to transform all life on the planet to "
|
||||
"stone; so great was his hatred for creatures of flesh. He was ultimately "
|
||||
"defeated and bound by powerful magics, but in the centuries following his "
|
||||
"banishment (to a realm far below the surface of the world) a new breed of "
|
||||
"creature began appearing in the Histories, a breed with the ability to turn "
|
||||
"any being of flesh into stone. There was a period when these Basilisks (as "
|
||||
"they came to be known) wreaked havoc on the world of the living, turning "
|
||||
"thousands to stone. One by one, and at great cost, the Basilisks were "
|
||||
"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
|
||||
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
|
||||
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
|
||||
"set out on his journey..."
|
||||
msgstr ""
|
||||
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
|
||||
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
|
||||
"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
|
||||
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name "
|
||||
"which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” "
|
||||
"Chak’kso was believed to have been a powerful demigod of the Under Reaches, "
|
||||
"described as a ‘great demon of the earth’ in the Elvish Histories. "
|
||||
"According to these histories, Chak’kso had once sought to transform all life "
|
||||
"on the planet to stone; so great was his hatred for creatures of flesh. He "
|
||||
"was ultimately defeated and bound by powerful magics, but in the centuries "
|
||||
"following his banishment (to a realm far below the surface of the world) a "
|
||||
"new breed of creature began appearing in the Histories, a breed with the "
|
||||
"ability to turn any being of flesh into stone. There was a period when these "
|
||||
"Basilisks (as they came to be known) wreaked havoc on the world of the "
|
||||
"living, turning thousands to stone. One by one, and at great cost, the "
|
||||
"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
|
||||
"“The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely "
|
||||
"convinced of his ability to locate and bind this powerful creature into his "
|
||||
"service, Oxsrrsk set out on his journey..."
|
||||
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, "
|
||||
"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was "
|
||||
"believed to have been a powerful demigod of the Under Reaches, described as "
|
||||
"a ‘great demon of the earth’ in the Elvish Histories. According to these "
|
||||
"histories, Chak’kso had once sought to transform all life on the planet to "
|
||||
"stone; so great was his hatred for creatures of flesh. He was ultimately "
|
||||
"defeated and bound by powerful magics, but in the centuries following his "
|
||||
"banishment (to a realm far below the surface of the world) a new breed of "
|
||||
"creature began appearing in the Histories, a breed with the ability to turn "
|
||||
"any being of flesh into stone. There was a period when these Basilisks (as "
|
||||
"they came to be known) wreaked havoc on the world of the living, turning "
|
||||
"thousands to stone. One by one, and at great cost, the Basilisks were "
|
||||
"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
|
||||
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
|
||||
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
|
||||
"set out on his journey..."
|
||||
|
||||
#. [unit]
|
||||
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:129
|
||||
|
@ -363,9 +363,9 @@ msgstr "Rah Ihn Mar"
|
|||
msgid ""
|
||||
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
|
||||
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
|
||||
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon "
|
||||
"of Fire that threatened an Elvish village, and initiated a ‘counterattack’ "
|
||||
"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||||
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
|
||||
"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
|
||||
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||||
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
|
||||
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
|
||||
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
|
||||
|
@ -373,9 +373,9 @@ msgid ""
|
|||
msgstr ""
|
||||
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
|
||||
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
|
||||
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon "
|
||||
"of Fire that threatened an Elvish village, and initiated a ‘counterattack’ "
|
||||
"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||||
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
|
||||
"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
|
||||
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||||
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
|
||||
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
|
||||
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
|
||||
|
|
|
@ -256,22 +256,22 @@ msgid ""
|
|||
"Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival "
|
||||
"Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a "
|
||||
"most fascinating scroll. The scroll was entitled “Ney’yks of the Granite "
|
||||
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name "
|
||||
"which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” "
|
||||
"Chak’kso was believed to have been a powerful demigod of the Under Reaches, "
|
||||
"described as a ‘great demon of the earth’ in the Elvish Histories. "
|
||||
"According to these histories, Chak’kso had once sought to transform all life "
|
||||
"on the planet to stone; so great was his hatred for creatures of flesh. He "
|
||||
"was ultimately defeated and bound by powerful magics, but in the centuries "
|
||||
"following his banishment (to a realm far below the surface of the world) a "
|
||||
"new breed of creature began appearing in the Histories, a breed with the "
|
||||
"ability to turn any being of flesh into stone. There was a period when these "
|
||||
"Basilisks (as they came to be known) wreaked havoc on the world of the "
|
||||
"living, turning thousands to stone. One by one, and at great cost, the "
|
||||
"Basilisks were defeated. All, it would seem, but one; the Basilisk known as "
|
||||
"“The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely "
|
||||
"convinced of his ability to locate and bind this powerful creature into his "
|
||||
"service, Oxsrrsk set out on his journey..."
|
||||
"Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, "
|
||||
"in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was "
|
||||
"believed to have been a powerful demigod of the Under Reaches, described as "
|
||||
"a ‘great demon of the earth’ in the Elvish Histories. According to these "
|
||||
"histories, Chak’kso had once sought to transform all life on the planet to "
|
||||
"stone; so great was his hatred for creatures of flesh. He was ultimately "
|
||||
"defeated and bound by powerful magics, but in the centuries following his "
|
||||
"banishment (to a realm far below the surface of the world) a new breed of "
|
||||
"creature began appearing in the Histories, a breed with the ability to turn "
|
||||
"any being of flesh into stone. There was a period when these Basilisks (as "
|
||||
"they came to be known) wreaked havoc on the world of the living, turning "
|
||||
"thousands to stone. One by one, and at great cost, the Basilisks were "
|
||||
"defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” "
|
||||
"or “The Eldest Child,” in the modern tongue. Supremely convinced of his "
|
||||
"ability to locate and bind this powerful creature into his service, Oxsrrsk "
|
||||
"set out on his journey..."
|
||||
msgstr ""
|
||||
"Oxsrrsk oli voimakas sauriaanioraakkeli, joka, ryöstöretkellä "
|
||||
"vihollisklaania Xraxssia vastaan, sai (nykyään kuolleen oraakkeli Hesx-"
|
||||
|
@ -360,9 +360,9 @@ msgstr "Rah Ihn Mar"
|
|||
msgid ""
|
||||
"Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin "
|
||||
"Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves "
|
||||
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon "
|
||||
"of Fire that threatened an Elvish village, and initiated a ‘counterattack’ "
|
||||
"in which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||||
"as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of "
|
||||
"Fire that threatened an Elvish village, and initiated a ‘counterattack’ in "
|
||||
"which some 37 Drakes, camping in a nearby ravine and believed to be in "
|
||||
"allegiance with the Dragon, were slaughtered. Knowing that these Drakes were "
|
||||
"innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay "
|
||||
"Terowydlithrol, who had been seen entering the region but a day ago. Burning "
|
||||
|
|
|
@ -3140,17 +3140,16 @@ msgstr "Oh yeah, holy water!"
|
|||
|
||||
#. [message]: role=Study Guard
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1922
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"They are attacking the master’s study! We must stop them! Call the reserves!"
|
||||
msgstr ""
|
||||
"They are attacking the master's study! We must stop them! Call the reserves!"
|
||||
"They are attacking the master’s study! We must stop them! Call the reserves!"
|
||||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1926
|
||||
#, fuzzy
|
||||
msgid "‘The master’s study’ eh? I bet we’ll find Malifor there!"
|
||||
msgstr " 'The master's study' eh? I bet we'll find Mailfor there!"
|
||||
msgstr " 'The master’s study' eh? I bet we'll find Mailfor there!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg:1982
|
||||
|
@ -5405,11 +5404,12 @@ msgstr ""
|
|||
|
||||
#. [message]: id=Father Morvin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:567
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Ro’Arthian, listen to me. We don’t want to fight with you, we have come here "
|
||||
"to seek your assistance."
|
||||
msgstr ""
|
||||
"Ro’Arthian, listen to me. We don’t want to fight with you, we have come here "
|
||||
"Ro'Arthian, listen to me. We don’t want to fight with you, we have come here "
|
||||
"to seek your assistance."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
|
@ -6032,7 +6032,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:32
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Before the humans and dwarves could respond to this message, another gryphon "
|
||||
"arrived with the news that the orcs were holding an elvish sorceress "
|
||||
|
@ -6043,7 +6042,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Before the humans and dwarves could respond to this message, another gryphon "
|
||||
"arrived with the news that the orcs were holding an elvish sorceress "
|
||||
"prisoner in the castle of Bitterhold, less than a day's march distant to the "
|
||||
"prisoner in the castle of Bitterhold, less than a day’s march distant to the "
|
||||
"northwest. The castle had attracted notice because it had been recently "
|
||||
"rebuilt and manned by a unit known to include some of the hardiest and "
|
||||
"toughest of veteran orcs."
|
||||
|
|
|
@ -54,7 +54,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=Two_Brothers
|
||||
#: data/campaigns/Two_Brothers/_main.cfg:21
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"An evil mage is threatening the small village of Maghre and its inhabitants. "
|
||||
"The village’s mage Bjarn sends for his brother to help, but not all goes as "
|
||||
|
@ -62,7 +61,7 @@ msgid ""
|
|||
"\n"
|
||||
msgstr ""
|
||||
"An evil mage is threatening the small village of Maghre and its inhabitants. "
|
||||
"The village's mage Bjarn sends for his brother to help, but not all goes as "
|
||||
"The village’s mage Bjarn sends for his brother to help, but not all goes as "
|
||||
"planned. Can you help?\n"
|
||||
"\n"
|
||||
|
||||
|
@ -125,7 +124,7 @@ msgstr ""
|
|||
"the Mage!' they cried in fell voices as they did their foul deeds. People "
|
||||
"vanished from isolated farmsteads. Men and women began to fear the night, "
|
||||
"and their children even the bright day. But the nearest lord was more than a "
|
||||
"day's ride distant, and messengers sent to seek his help did not return."
|
||||
"day’s ride distant, and messengers sent to seek his help did not return."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:61
|
||||
|
@ -296,13 +295,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:196
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"I can feel Mordak’s foul touch on the hidden currents of the earth and air. "
|
||||
"He is somewhere due north of here, I would say not more than two days’ ride."
|
||||
msgstr ""
|
||||
"I can feel Mordak's foul touch on the hidden currents of the earth and air. "
|
||||
"He is somewhere due north of here, I would say not more than two days' ride."
|
||||
"I can feel Mordak’s foul touch on the hidden currents of the earth and air. "
|
||||
"He is somewhere due north of here, I would say not more than two days’ ride."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:200
|
||||
|
@ -385,18 +383,16 @@ msgstr "That they should dare this! We will give chase at once."
|
|||
|
||||
#. [message]: speaker=Mordak
|
||||
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:276
|
||||
#, fuzzy
|
||||
msgid "Your brother’s plan to ambush me has failed. He is our prisoner now."
|
||||
msgstr "Your brother's plan to ambush me has failed. He is our prisoner now."
|
||||
msgstr "Your brother’s plan to ambush me has failed. He is our prisoner now."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:280
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak’s "
|
||||
"forces descend upon the village!"
|
||||
msgstr ""
|
||||
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's "
|
||||
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak’s "
|
||||
"forces descend upon the village!"
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
|
@ -485,9 +481,8 @@ msgstr "You there! Halt and explain yourself."
|
|||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:239
|
||||
#, fuzzy
|
||||
msgid "We’re chasing after some men who kidnapped my brother!"
|
||||
msgstr "We're chasing after some men who kidnapped my brother!"
|
||||
msgstr "We’re chasing after some men who kidnapped my brother!"
|
||||
|
||||
#. [message]: speaker=Nil-Galion
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:243
|
||||
|
@ -541,12 +536,11 @@ msgstr "I see them! There they are!"
|
|||
|
||||
#. [message]: speaker=Muff Toras
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:322
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Curses! If they had been an hour slower our master’s reinforcements would "
|
||||
"already be here to meet us."
|
||||
msgstr ""
|
||||
"Curses! If they had been an hour slower our master's reinforcements would "
|
||||
"Curses! If they had been an hour slower our master’s reinforcements would "
|
||||
"already be here to meet us."
|
||||
|
||||
#. [objective]: condition=win
|
||||
|
@ -556,13 +550,11 @@ msgstr "Kill the Dark Adept before his reinforcements arrive"
|
|||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:348
|
||||
#, fuzzy
|
||||
msgid "Come on, men, let’s catch those kidnappers!"
|
||||
msgstr "Come on, men, let's catch those kidnappers!"
|
||||
msgstr "Come on, men, let’s catch those kidnappers!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Hah! You have captured me, but it will avail you nothing. I sent your "
|
||||
"precious brother the mage north with half my men a day since; he will be "
|
||||
|
@ -570,7 +562,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Hah! You have captured me, but it will avail you nothing. I sent your "
|
||||
"precious brother the mage north with half my men a day since; he will be "
|
||||
"safely locked away in our master's dungeons by now."
|
||||
"safely locked away in our master’s dungeons by now."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
|
||||
|
@ -658,7 +650,7 @@ msgid ""
|
|||
"Aye. We think there’s a nest of them north-east of here. They’ve captured my "
|
||||
"brother."
|
||||
msgstr ""
|
||||
"Aye. We think there's a nest of them north-east of here. They've captured my "
|
||||
"Aye. We think there’s a nest of them north-east of here. They've captured my "
|
||||
"brother."
|
||||
|
||||
#. [message]: speaker=Brena
|
||||
|
@ -795,12 +787,11 @@ msgstr "Rescue Bjarn"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:289
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Arne’s men arrived at the castle and were immediately challenged by some "
|
||||
"guards."
|
||||
msgstr ""
|
||||
"Arne's men arrived at the castle and were immediately challenged by some "
|
||||
"Arne’s men arrived at the castle and were immediately challenged by some "
|
||||
"guards."
|
||||
|
||||
#. [message]: speaker=Guard_leader
|
||||
|
@ -877,9 +868,8 @@ msgstr "Um, yes. Fine. You can go."
|
|||
#. [message]: speaker=Guard2_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:427
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:543
|
||||
#, fuzzy
|
||||
msgid "Um, you’re supposed to give the password."
|
||||
msgstr "Um, you're supposed to give the password."
|
||||
msgstr "Um, you’re supposed to give the password."
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:431
|
||||
|
@ -914,16 +904,15 @@ msgstr "$second_password_4|!"
|
|||
#. [message]: speaker=Guard2_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:466
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:582
|
||||
#, fuzzy
|
||||
msgid "Thanks! Irritating little formality, isn’t it?"
|
||||
msgstr "Thanks! Irritating little formality, isn't it?"
|
||||
msgstr "Thanks! Irritating little formality, isn’t it?"
|
||||
|
||||
#. [message]: speaker=Guard2_leader
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:479
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:595
|
||||
#, fuzzy
|
||||
msgid "That’s the wrong password! These aren’t our relief! Get them!"
|
||||
msgstr "That's the wrong password! These aren't our relief! Get them!"
|
||||
msgstr "That's the wrong password! These aren’t our relief! Get them!"
|
||||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:485
|
||||
|
@ -947,12 +936,11 @@ msgstr "There’s a key in his robes."
|
|||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:626
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"That may well be the key to the cell they’re holding Bjarn in! I will take "
|
||||
"it."
|
||||
msgstr ""
|
||||
"That may well be the key to the cell they're holding Bjarn in! I will take "
|
||||
"That may well be the key to the cell they’re holding Bjarn in! I will take "
|
||||
"it."
|
||||
|
||||
#. [objective]: condition=win
|
||||
|
@ -982,10 +970,9 @@ msgstr "Good to see you, Arne. Now can you get me out of this dungeon, please?"
|
|||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:742
|
||||
#, fuzzy
|
||||
msgid "You must be one of Arne’s men. Please help me get out of this dungeon."
|
||||
msgstr ""
|
||||
"You must be one of Arne's men. Please help me to get out of this dungeon."
|
||||
"You must be one of Arne’s men. Please help me to get out of this dungeon."
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:748
|
||||
|
@ -1010,13 +997,12 @@ msgstr "Thank you for saving me. I had almost given up hope you would free me."
|
|||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:804
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
|
||||
"and some undead. Really just a day’s work for us mercenaries."
|
||||
msgstr ""
|
||||
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
|
||||
"and some undead. Really just a day's work for us mercenaries."
|
||||
"and some undead. Really just a day’s work for us mercenaries."
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:808
|
||||
|
@ -1172,10 +1158,9 @@ msgstr "It is over, I am vanquished."
|
|||
|
||||
#. [message]: speaker=Arne
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:252
|
||||
#, fuzzy
|
||||
msgid "I don’t think we can rescue anyone from these villages. It is too late."
|
||||
msgstr ""
|
||||
"I don't think we can rescue anyone from these villages. It is too late."
|
||||
"I don’t think we can rescue anyone from these villages. It is too late."
|
||||
|
||||
#. [message]: speaker=Bjarn
|
||||
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:256
|
||||
|
@ -1186,25 +1171,22 @@ msgstr ""
|
|||
|
||||
#. [scenario]: id=epilog
|
||||
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:4
|
||||
#, fuzzy
|
||||
msgid "A Tale of Two Brothers — Epilogue"
|
||||
msgstr "A Tale of Two Brothers - Epilogue"
|
||||
msgstr "A Tale of Two Brothers — Epilogue"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:18
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"It took years to rebuild the village and restore the surrounding farms. The "
|
||||
"people of Maghre had to work very hard, but felt better knowing Arne’s men "
|
||||
"would be their firm allies in troubled times."
|
||||
msgstr ""
|
||||
"It took years to rebuild the village and restore the surrounding farms. The "
|
||||
"people of Maghre had to work very hard, but felt better knowing Arne's men "
|
||||
"people of Maghre had to work very hard, but felt better knowing Arne’s men "
|
||||
"would be their firm allies in troubled times."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:22
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Arne and his men left the village assured that it would be well guided by "
|
||||
"Bjarn. On their journeys they faced many challenges and battles. Some tales "
|
||||
|
@ -1213,7 +1195,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Arne and his men left the village assured that it would be well guided by "
|
||||
"Bjarn. On their journeys they faced many challenges and battles. Some tales "
|
||||
"even mention Arne's name together with that of the famous elvish lord "
|
||||
"even mention Arne’s name together with that of the famous elvish lord "
|
||||
"Kalenz, but this is a different story..."
|
||||
|
||||
#~ msgid ""
|
||||
|
|
|
@ -245,13 +245,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/01_At_The_East_Gate.cfg:153
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"What is this? Their vanquished leader wears a cloak-pin of dwarvish make. "
|
||||
"And it bears a loremaster’s emblem."
|
||||
msgstr ""
|
||||
"What is this? Their vanquished leader wears a cloak-pin of dwarvish make. "
|
||||
"And it bears a loremaster's emblem."
|
||||
"And it bears a loremaster’s emblem."
|
||||
|
||||
#. [message]: speaker=Aiglondur
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/01_At_The_East_Gate.cfg:157
|
||||
|
@ -1539,9 +1538,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Angarthing
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_Forbidden_Forest.cfg:356
|
||||
#, fuzzy
|
||||
msgid "Kal Kartha should be only another day’s march east of here."
|
||||
msgstr "Kal Kartha should be only another day's march east of here."
|
||||
msgstr "Kal Kartha should be only another day’s march east of here."
|
||||
|
||||
#. [scenario]: id=10_The_Siege_of_Kal_Kartha
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/10_The_Siege_of_Kal_Kartha.cfg:3
|
||||
|
@ -2209,9 +2207,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Aragoth
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:1165
|
||||
#, fuzzy
|
||||
msgid "Our master’s ritual must not be interrupted. Stop them!"
|
||||
msgstr "Our master's ritual must not be interrupted. Stop them!"
|
||||
msgstr "Our master’s ritual must not be interrupted. Stop them!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/12_The_Underlevels.cfg:1180
|
||||
|
|
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Reference in a new issue