"Custom" is better to qualify an user-defined sample rate...

This change will go to 1.2 too after the string freeze is gone.
This commit is contained in:
Benoît Timbert 2007-01-05 20:13:17 +00:00
parent b60df12cea
commit b3f24ab687

View file

@ -276,7 +276,7 @@ preferences_dialog::preferences_dialog(display& disp, const config& game_cfg)
normal_sound_button_(disp.video(), _("Normal Mode")),
sample_rate_button1_(disp.video(), "22050", gui::button::TYPE_CHECK),
sample_rate_button2_(disp.video(), "44100", gui::button::TYPE_CHECK),
sample_rate_button3_(disp.video(), _("User Define"), gui::button::TYPE_CHECK),
sample_rate_button3_(disp.video(), _("Custom"), gui::button::TYPE_CHECK),
confirm_sound_button_(disp.video(), _("Apply")),
music_label_(disp.video(), _("Music Volume:")), sound_label_(disp.video(), _("SFX Volume:")),