"Custom" is better to qualify an user-defined sample rate...
This change will go to 1.2 too after the string freeze is gone.
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@ -276,7 +276,7 @@ preferences_dialog::preferences_dialog(display& disp, const config& game_cfg)
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normal_sound_button_(disp.video(), _("Normal Mode")),
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sample_rate_button1_(disp.video(), "22050", gui::button::TYPE_CHECK),
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sample_rate_button2_(disp.video(), "44100", gui::button::TYPE_CHECK),
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sample_rate_button3_(disp.video(), _("User Define"), gui::button::TYPE_CHECK),
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sample_rate_button3_(disp.video(), _("Custom"), gui::button::TYPE_CHECK),
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confirm_sound_button_(disp.video(), _("Apply")),
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music_label_(disp.video(), _("Music Volume:")), sound_label_(disp.video(), _("SFX Volume:")),
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