New orc sounds.
This commit is contained in:
parent
3ca9cd7a17
commit
b3e0479b13
33 changed files with 42 additions and 30 deletions
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@ -14,7 +14,8 @@
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cost=12
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usage=fighter
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unit_description= _ "While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
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die_sound=orc-small-die.wav
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die_sound={SOUND_LIST:ORC_SMALL_DIE}
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{DEFENSE_ANIM "units/sea-orc-defend.png" "units/sea-orc.png" {SOUND_LIST:ORC_SMALL_HIT} }
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[attack]
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name=sword
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icon=attacks/sword-orcish.png
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@ -61,5 +62,4 @@
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM "units/sea-orc-defend.png" "units/sea-orc.png" orc-small-hit.wav }
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[/unit]
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@ -4,8 +4,8 @@
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name= _ "Dark Assassin"
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race=orc
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image=orcish-nightstalker.png
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png orc-small-hit.wav range=melee}
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png orc-small-hit.wav range=ranged}
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=ranged}
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profile=portraits/cloaked.png
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hitpoints=52
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movement_type=elusivefoot
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@ -4,8 +4,8 @@
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name= _ "Dark Assassin"
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race=orc
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image=orcish-nightstalker.png
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png orc-small-hit.wav range=melee}
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png orc-small-hit.wav range=ranged}
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=ranged}
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profile=portraits/cloaked.png
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hitpoints=60
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movement_type=elusivefoot
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@ -4,8 +4,8 @@
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name= _ "Dark Assassin"
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race=orc
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image=orcish-nightstalker.png
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png orc-small-hit.wav range=melee}
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png orc-small-hit.wav range=ranged}
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-melee.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=melee}
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{DEFENSE_ANIM_FILTERED "orcish-nightstalker-defend-ranged.png" orcish-nightstalker.png {SOUND_LIST_ORC_SMALL_HIT} range=ranged}
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profile=portraits/cloaked.png
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hitpoints=68
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movement_type=elusivefoot
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@ -80,6 +80,18 @@ lich-hit-1.ogg,lich-hit-2.ogg #enddef
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#define SOUND_LIST:NAGA_HIT
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naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg #enddef
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#define SOUND_LIST:ORC_HIT
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orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg #enddef
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#define SOUND_LIST:ORC_DIE
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orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg #enddef
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#define SOUND_LIST:ORC_SMALL_HIT
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orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg #enddef
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#define SOUND_LIST:ORC_SMALL_DIE
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orc-small-die-1.ogg,orc-small-die-2.ogg #enddef
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#define SOUND_LIST:ZOMBIE_WEAK_HIT
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zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef
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@ -16,7 +16,8 @@
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cost=14
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usage=archer
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unit_description= _ "Orcish Archers are considered by many of their fellow orcs to be a lesser caste of warrior, for attacking their enemies from a distance. However, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army."
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die_sound=orc-small-die.wav
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die_sound={SOUND_LIST:ORC_SMALL_DIE}
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{DEFENSE_ANIM "units/orcs/archer-defend.png" "units/orcs/archer.png" {SOUND_LIST:ORC_SMALL_HIT} }
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[death]
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[frame]
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begin=0
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@ -64,7 +65,6 @@
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image="units/orcs/archer-death-9.png"
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[/frame]
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[/death]
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{DEFENSE_ANIM "units/orcs/archer-defend.png" "units/orcs/archer.png" orc-small-hit.wav }
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[attack]
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name=dagger
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icon=attacks/dagger-orcish.png
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@ -17,8 +17,8 @@
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unit_description= _ "Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically a bit frail, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin.
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Special Notes:"+{SPECIAL_NOTES_POISON}
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die_sound=orc-small-die.wav
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{DEFENSE_ANIM "units/orcs/assassin-defend.png" "units/orcs/assassin.png" orc-small-hit.wav }
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die_sound={SOUND_LIST:ORC_SMALL_DIE}
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{DEFENSE_ANIM "units/orcs/assassin-defend.png" "units/orcs/assassin.png" {SOUND_LIST:ORC_SMALL_HIT} }
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[attack]
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name=dagger
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icon=attacks/dagger-orcish.png
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@ -15,8 +15,8 @@
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cost=26
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usage=archer
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unit_description= _ "Orcish Crossbowmen try to compensate for their lack of skill with the raw power of their weapon. While they are not as effective as the Elvish Marksmen in long-range combat, they are sturdier and can handle themselves a little better than the Elves in close combat."
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die_sound=orc-small-die.wav
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{DEFENSE_ANIM "units/orcs/xbowman-defend.png" "units/orcs/xbowman.png" orc-small-hit.wav }
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die_sound={SOUND_LIST:ORC_DIE}
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{DEFENSE_ANIM "units/orcs/xbowman-defend.png" "units/orcs/xbowman.png" {SOUND_LIST:ORC_HIT} }
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[attack]
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name=short sword
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icon=attacks/sword-orcish.png
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@ -16,8 +16,8 @@
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cost=12
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usage=fighter
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unit_description= _ "Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
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get_hit_sound=orc-hit.wav
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die_sound=orc-die.wav
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get_hit_sound={SOUND_LIST:ORC_HIT}
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die_sound={SOUND_LIST:ORC_DIE}
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[defend]
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[frame]
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begin=-150
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@ -18,8 +18,8 @@
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unit_description= _ "Orcish Leaders are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Leader is lost, so is the battle.
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Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=orc-die.wav
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{DEFENSE_ANIM "units/orcs/leader-defend.png" "units/orcs/leader.png" orc-hit.wav }
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die_sound={SOUND_LIST:ORC_DIE}
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{DEFENSE_ANIM "units/orcs/leader-defend.png" "units/orcs/leader.png" {SOUND_LIST:ORC_HIT} }
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_1}
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[/abilities]
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@ -17,8 +17,8 @@
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unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Ruler is lost, so is the battle.
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Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=orc-die.wav
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{DEFENSE_ANIM "units/orcs/ruler-defend.png" "units/orcs/ruler.png" orc-hit.wav }
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die_sound={SOUND_LIST:ORC_DIE}
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{DEFENSE_ANIM "units/orcs/ruler-defend.png" "units/orcs/ruler.png" {SOUND_LIST:ORC_HIT} }
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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@ -17,8 +17,8 @@
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unit_description= _ "The larger, and often more skilled orcish assassins are called 'Slayers' by their enemies, though this distinction is somewhat unclear. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.
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Special Notes:"+{SPECIAL_NOTES_POISON}
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die_sound=orc-die.wav
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{DEFENSE_ANIM "units/orcs/slayer-defend.png" "units/orcs/slayer.png" orc-hit.wav }
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die_sound={SOUND_LIST:ORC_DIE}
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{DEFENSE_ANIM "units/orcs/slayer-defend.png" "units/orcs/slayer.png" {SOUND_LIST:ORC_HIT} }
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[attack]
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name=dagger
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icon=attacks/dagger-orcish.png
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@ -16,8 +16,8 @@
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cost=43
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usage=archer
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unit_description= _ "Slurbowmen have managed to improve their crossbow with the addition of a cranequin and a metal barrel. As a result they are able to launch lead shot with deadly power and accuracy. Although they remain weaker in ranged combat than their Elven and Human counterparts, they still maintain an edge in melee strength and stamina."
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die_sound=orc-die.wav
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{DEFENSE_ANIM "units/orcs/slurbow-defend.png" "units/orcs/slurbow.png" orc-hit.wav }
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die_sound={SOUND_LIST:ORC_DIE}
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{DEFENSE_ANIM "units/orcs/slurbow-defend.png" "units/orcs/slurbow.png" {SOUND_LIST:ORC_HIT} }
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[attack]
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name=short sword
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icon=attacks/sword-orcish.png
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@ -18,8 +18,8 @@
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unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Sovereign is lost, so is the battle.
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Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
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die_sound=orc-die.wav
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{DEFENSE_ANIM "units/orcs/sovereign-defend.png" "units/orcs/sovereign.png" orc-hit.wav }
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die_sound={SOUND_LIST:ORC_DIE}
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{DEFENSE_ANIM "units/orcs/sovereign-defend.png" "units/orcs/sovereign.png" {SOUND_LIST:ORC_HIT} }
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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cost=48
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usage=fighter
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unit_description= _ "Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with an iron hand."
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die_sound=orc-die.wav
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{DEFENSE_ANIM "units/orcs/warlord-defend.png" "units/orcs/warlord.png" orc-hit.wav }
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die_sound={SOUND_LIST:ORC_DIE}
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{DEFENSE_ANIM "units/orcs/warlord-defend.png" "units/orcs/warlord.png" {SOUND_LIST:ORC_HIT} }
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[attack]
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name=greatsword
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icon=attacks/greatsword-orcish.png
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@ -15,8 +15,8 @@
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cost=26
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usage=fighter
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unit_description= _ "Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
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die_sound=orc-die.wav
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{DEFENSE_ANIM "units/orcs/warrior-defend.png" "units/orcs/warrior.png" orc-hit.wav }
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die_sound={SOUND_LIST:ORC_DIE}
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{DEFENSE_ANIM "units/orcs/warrior-defend.png" "units/orcs/warrior.png" {SOUND_LIST:ORC_HIT} }
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[attack]
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name=greatsword
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icon=attacks/greatsword-orcish.png
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BIN
sounds/orc-die-1.ogg
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sounds/orc-die-1.ogg
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sounds/orc-die-2.ogg
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sounds/orc-die-2.ogg
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BIN
sounds/orc-die-3.ogg
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sounds/orc-die-3.ogg
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BIN
sounds/orc-hit-1.ogg
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sounds/orc-hit-1.ogg
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sounds/orc-hit-2.ogg
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sounds/orc-hit-2.ogg
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sounds/orc-hit-3.ogg
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sounds/orc-hit-3.ogg
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sounds/orc-hit-4.ogg
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sounds/orc-hit-4.ogg
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sounds/orc-small-die-1.ogg
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sounds/orc-small-die-1.ogg
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sounds/orc-small-die-2.ogg
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sounds/orc-small-die-2.ogg
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sounds/orc-small-hit-1.ogg
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sounds/orc-small-hit-1.ogg
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sounds/orc-small-hit-2.ogg
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sounds/orc-small-hit-2.ogg
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sounds/orc-small-hit-3.ogg
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sounds/orc-small-hit-3.ogg
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sounds/orc-small-hit-4.ogg
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sounds/orc-small-hit-4.ogg
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