fix [unit] random_traits=no

This commit is contained in:
gfgtdf 2016-02-06 00:54:35 +01:00
parent 97df0ef77d
commit b3d9060d48

View file

@ -443,7 +443,7 @@ unit::unit(const config &cfg, bool use_traits, const vconfig* vcfg, n_unit::id_m
resources::game_events->add_events(events_.child_range("event"));
}
random_traits_ = cfg["random_taits"].to_bool(true);
random_traits_ = cfg["random_traits"].to_bool(true);
facing_ = map_location::parse_direction(cfg["facing"]);
if(facing_ == map_location::NDIRECTIONS) facing_ = static_cast<map_location::DIRECTION>(rand()%map_location::NDIRECTIONS);
@ -1395,7 +1395,7 @@ void unit::write(config& cfg) const
cfg["image_icon"] == type().icon();
cfg["image"] == type().image();
cfg["random_taits"] = random_traits_;
cfg["random_traits"] = random_traits_;
cfg["generate_name"] = generate_name_;
cfg["experience"] = experience_;
cfg["max_experience"] = max_experience_;