move ids at start of block to simplify parsing scripts

This commit is contained in:
Yann Dirson 2004-08-07 22:03:16 +00:00
parent 95fb02b694
commit b39d561f19
2 changed files with 5 additions and 5 deletions

View file

@ -1,11 +1,11 @@
[tutorial]
id=tutorial
name= _ "Under Elves' Protection"
map_data="{maps/Tutorial/Tutorial1}"
turns=48
music=wesnoth-4.ogg
id=tutorial
{DAWN}
{MORNING}
{AFTERNOON}
@ -119,13 +119,13 @@ Defeat:
[story]
[part]
story= _ "After they found refuge in the Elvish lands, the elder mage Delfador tried to teach the young Konrad all the skills and knowledge he would need to be a leader among his people."
id=tutorial_1
story= _ "After they found refuge in the Elvish lands, the elder mage Delfador tried to teach the young Konrad all the skills and knowledge he would need to be a leader among his people."
background="misc/story0a.png"
[/part]
[part]
story= _ "Meanwhile in the nearby woods, a group of dark preachers made an unholy pact with some desperate bandits."
id=tutorial_2
story= _ "Meanwhile in the nearby woods, a group of dark preachers made an unholy pact with some desperate bandits."
background="misc/story0b.png"
[/part]
[/story]

View file

@ -1,9 +1,9 @@
[tutorial]
id=tutorial2
name= _ "The Raiders Camp"
map_data="{maps/Tutorial/Tutorial2}"
turns=28
id=tutorial2
next_scenario=null
{DAWN}