Drop the message-window opacity to 65 now that blurring is fixed.

This commit is contained in:
Eric S. Raymond 2007-06-18 03:25:44 +00:00
parent 623eb6cbf5
commit b31c040867
13 changed files with 3 additions and 3 deletions

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@ -221,7 +221,7 @@ void show_about(display &disp, std::string campaign)
// draw map to screen, thus erasing all text
SDL_BlitSurface(map_image,&middle_src,video.getSurface(),&middle_dest);
std::string style = "translucent70";
std::string style = "translucent65";
SDL_Rect frame_area = {
map_rect.x + map_rect.w * 3/32,
map_rect.y + top_margin,

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@ -279,7 +279,7 @@ class message_dialog : public gui::dialog
{
public:
message_dialog(display &disp, const std::string& title="", const std::string& message="", const gui::DIALOG_TYPE type=gui::MESSAGE)
: dialog(disp, title, message, type, "translucent70"), prevent_misclick_until_(0)
: dialog(disp, title, message, type, "translucent65"), prevent_misclick_until_(0)
{}
~message_dialog();
int show(msecs minimum_lifetime = three_blinks);

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@ -854,7 +854,7 @@ void campaign_preview_pane::draw_contents()
location().h-campaign_preview_border*6 };
/* background frame */
static const std::string default_style("translucent70");
static const std::string default_style("translucent65");
const std::string* style = &default_style;
gui::dialog_frame f(video(), "", style);
f.layout(area);