Another comment fix. No code changes.
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1 changed files with 8 additions and 4 deletions
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@ -403,8 +403,9 @@ void editor_controller::load_map(const std::string& filename)
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editor_map new_map(game_config_, map_string);
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get_map_context().set_filename(filename);
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set_map(new_map);
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//TODO when this fails see if it's a scenario with a mapdata= key and give
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//the user an option of loading that map instead of just failing
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//TODO when this fails see if it's a scenario with a
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//mapdata= key and give the user an option of loading
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//that map instead of just failing
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} catch (gamemap::incorrect_format_exception& e) {
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std::string message = _("There was an error while loading the map:");
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message += "\n";
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@ -939,8 +940,11 @@ void editor_controller::mouse_motion(int x, int y, const bool /*browse*/, bool u
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if (!get_map().on_board_with_border(hex_clicked)) return;
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a = get_mouse_action()->drag_right(*gui_, x, y, partial, last_undo);
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}
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//Partial means that the mouse action has modified the last undo action and the controller shouldn't add
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//anything to the undo stack (hence a diferent perform_ call
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//Partial means that the mouse action has modified the
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//last undo action and the controller shouldn't add
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//anything to the undo stack (hence a different
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//perform_ call)
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if (a != NULL) {
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std::auto_ptr<editor_action> aa(a);
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if (partial) {
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