add a cast to silence a warning...

...with the lifetime of the new accelerated floating damages

pointlessly change a "colour" to "color".
This commit is contained in:
Ali El Gariani 2007-05-12 21:59:48 +00:00
parent 4c6ad2ab4a
commit b2ec106678

View file

@ -2058,9 +2058,10 @@ void display::float_label(const gamemap::location& loc, const std::string& text,
return;
}
const SDL_Color colour = {red,green,blue,255};
font::add_floating_label(text,font::SIZE_XLARGE,colour,get_location_x(loc)+zoom_/2,get_location_y(loc),
0,-2*turbo_speed(),60/turbo_speed(),screen_area(),font::CENTER_ALIGN,NULL,0,font::ANCHOR_LABEL_MAP);
const SDL_Color color = {red,green,blue,255};
int lifetime = static_cast<int>(60/turbo_speed());
font::add_floating_label(text,font::SIZE_XLARGE,color,get_location_x(loc)+zoom_/2,get_location_y(loc),
0,-2*turbo_speed(),lifetime,screen_area(),font::CENTER_ALIGN,NULL,0,font::ANCHOR_LABEL_MAP);
}
void display::clear_hex_overlay(const gamemap::location& loc)