updated changelog
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1 changed files with 8 additions and 1 deletions
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@ -1,9 +1,12 @@
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CVS HEAD:
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* changed experience gauge, it is now shown next to hitpoints bar
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* search now works with coordinates, use it like this: /30,15
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* weapon type's tooltip would shows its effectiveness against all known enemies on the battlefield
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* improved and added new Li'Sar character portraits
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* new fog and shroud images
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* halo effects
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* improved old and added new unit images, attack icons, missile images
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* search now works with coordinates, use it like this: /30,15
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* new sounds
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* scenario balancing for 'Son of the Black Eye' campaign:
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* Shan Taum the Smug
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* multiplayer improvements
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@ -15,6 +18,7 @@ CVS HEAD:
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* naming of villages and terrain features on random maps
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* user written maps can be easily loaded as scenarios in multiplayer
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* added facility to play maps in multiplayer that don't have scenario data specified for them
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* lobby sound effects for new messages, players joining and departing lobby
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* editor improvements:
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* added flipping
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* starting positions now move as they should through copy/paste and click-and-drag
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@ -23,6 +27,7 @@ CVS HEAD:
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* cleaned up editor theme
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* translation updates:
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* french
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* polish
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* spanish
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* AI improvements
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* improved grouping
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@ -36,10 +41,12 @@ CVS HEAD:
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* fixed hotkeys not working while in lobby
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* fixed invalid UTF-8 sequences being generated by wstring_to_utf8, causing display bugs with some accented characters on some platforms
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* fixed segfault in random map generation
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* ignore unicode value of arrow keys in text boxes; so they do not cause problems in platforms where there is one.
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* removed alpha keyword from unit data, changed image files to have it
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* changed portable_isspace() so it only returns true on ASCII spaces
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* including a directory in WML will recurse into subdirs
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* WML support for '~' notation to include files in ~/.wesnoth/data
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* support for different images for unit movement
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* weslang, to help translation updates
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* added file choose widget
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* small changes to package description in Slacknoth
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