ANL: refactor income change

This opens up the possibility to change the income
This commit is contained in:
Severin Glöckner 2019-06-10 01:05:56 +02:00
parent 25a5633303
commit b2b9a90022

View file

@ -400,6 +400,8 @@
{ANL_RESCUE_TRAPPED_UNIT 35 43 36 43}
# Destroying mushroom mines
# reduces base income by 10g and destroys the village worthy 3g more
# -12 instead of -10 because [side]income is always 2 lower than [store_side]base_income
[event]
name=moveto
@ -409,9 +411,13 @@
side=1,2,3,4
[/filter]
[store_side]
side=5
variable=side
[/store_side]
[modify_side]
side=5
income=10
income="$($side.base_income-12)"
[/modify_side]
{MODIFY_TERRAIN Uh $x1 $y1}
[sound]
@ -422,6 +428,7 @@
image=terrain/village/cave-tile.png
message= _ "You destroy the mushroom mine. The northwest undead now have 10 less income."
[/message]
{CLEAR_VARIABLE side}
[/event]
[event]
@ -432,9 +439,13 @@
side=1,2,3,4
[/filter]
[store_side]
side=6
variable=side
[/store_side]
[modify_side]
side=6
income=10
income="$($side.base_income-12)"
[/modify_side]
{MODIFY_TERRAIN Uh $x1 $y1}
[sound]
@ -445,6 +456,7 @@
image=terrain/village/cave-tile.png
message= _ "You destroy the mushroom mine. The northeast orcs now have 10 less income."
[/message]
{CLEAR_VARIABLE side}
[/event]
[event]
@ -455,9 +467,13 @@
side=1,2,3,4
[/filter]
[store_side]
side=7
variable=side
[/store_side]
[modify_side]
side=7
income=10
income="$($side.base_income-12)"
[/modify_side]
{MODIFY_TERRAIN Uh $x1 $y1}
[sound]
@ -468,6 +484,7 @@
image=terrain/village/cave-tile.png
message= _ "You destroy the mushroom mine. The southwest orcs now have 10 less income."
[/message]
{CLEAR_VARIABLE side}
[/event]
[event]
@ -478,9 +495,13 @@
side=1,2,3,4
[/filter]
[store_side]
side=8
variable=side
[/store_side]
[modify_side]
side=8
income=10
income="$($side.base_income-12)"
[/modify_side]
{MODIFY_TERRAIN Uh $x1 $y1}
[sound]
@ -491,6 +512,7 @@
image=terrain/village/cave-tile.png
message= _ "You destroy the mushroom mine. The southeast undead now have 10 less income."
[/message]
{CLEAR_VARIABLE side}
[/event]
# Make AI units destroy players buildings