Fix bug #9191, Display in sidebar the info about the last recruited unit
(even by ai) You can already do thhis by moving your mouse on it and it's good useful info since it's *new* units (I don't see any problem to lose the current highlighted unit, since other actions already do this)
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@ -543,6 +543,7 @@ void unit_recruited(gamemap::location& loc)
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disp->delay(10);
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}
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u->second.set_standing(*disp,loc);
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disp->highlight_hex(loc);
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}
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void unit_healing(unit& healed_p,gamemap::location& healed_loc, std::vector<unit_map::iterator> healers, int healing)
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