Lua: Fix incorrect check for string type

This commit is contained in:
Celtic Minstrel 2022-02-17 13:48:43 -05:00
parent 351ad17758
commit b261de4f2b

View file

@ -101,7 +101,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
return self.x
elseif key == 2 then
return self.y
elseif type(key) ~= string or (#key > 0 and key[0] ~= '_') then
elseif type(key) ~= 'string' or (#key > 0 and key[0] ~= '_') then
return hex_mt[key]
end
end