document CMake+MSVC9 compilation process
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@ -24,6 +24,7 @@ Version 1.9.0-svn:
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* Added a way to rename local players at game creation
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* Fixed picking the proper locale, the problem only occurred on some
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systems
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* Added a way to compile wesnoth on windows by using CMake + MSVC9.
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Version 1.8.0:
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* AI:
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@ -1,5 +1,27 @@
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README.txt
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==========
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NEW WAY (using cmake):
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Wesnoth 1.9 (since r41888) can be compiled using cmake+msvc9
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1) download ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download)
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and unpack it into wesnoth's directory - so, there'll be an 'external'
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folder in there.
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2) install cmake http://www.cmake.org/cmake/resources/software.html and put it
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into %PATH%
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3) to allow the game to run, put full path to 'external/dll' into %PATH%
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4) run 'external/msvc9-cmake.bat'
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5) open generated project file in msvc9 and compile. the project should pick
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up changes in cmake files automatically. Also, you can re-run the .bat
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file to regenerate it.
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==========
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OLD WAY (using a standalone project file):
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This is a HowTo guide to help setting up MSVC 2008 (aka VC9) to
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compile Wesnoth.
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