document CMake+MSVC9 compilation process

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Iurii Chernyi 2010-03-30 21:58:30 +00:00
parent b08f079404
commit b260b071cf
2 changed files with 23 additions and 0 deletions

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@ -24,6 +24,7 @@ Version 1.9.0-svn:
* Added a way to rename local players at game creation
* Fixed picking the proper locale, the problem only occurred on some
systems
* Added a way to compile wesnoth on windows by using CMake + MSVC9.
Version 1.8.0:
* AI:

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@ -1,5 +1,27 @@
README.txt
==========
NEW WAY (using cmake):
Wesnoth 1.9 (since r41888) can be compiled using cmake+msvc9
1) download ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download)
and unpack it into wesnoth's directory - so, there'll be an 'external'
folder in there.
2) install cmake http://www.cmake.org/cmake/resources/software.html and put it
into %PATH%
3) to allow the game to run, put full path to 'external/dll' into %PATH%
4) run 'external/msvc9-cmake.bat'
5) open generated project file in msvc9 and compile. the project should pick
up changes in cmake files automatically. Also, you can re-run the .bat
file to regenerate it.
==========
OLD WAY (using a standalone project file):
This is a HowTo guide to help setting up MSVC 2008 (aka VC9) to
compile Wesnoth.