Tweaked submerge and unit_height_adjust values for aquatic castle/camp

This commit is contained in:
ln-zookeeper 2016-10-13 11:55:23 +03:00
parent 403c0c624c
commit b24477b233

View file

@ -1759,6 +1759,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_name= _ "Aquatic Encampment"
string=Cme
aliasof=Ct,Wwr
submerge=0.3
unit_height_adjust=0
recruit_onto=true
editor_group=castle, water
@ -1771,6 +1772,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_name= _ "Aquatic Castle"
string=Cm
aliasof=Ct,Wwr
submerge=0.3
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
@ -1968,6 +1970,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_name= _ "Aquatic Encampment Keep"
string=Kme
aliasof=Ct, Wwr
submerge=0.3
unit_height_adjust=2
recruit_onto=true
recruit_from=true
@ -1981,7 +1984,8 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
editor_name= _ "Aquatic Keep"
string=Km
aliasof=Ct, Wwr
unit_height_adjust=5
submerge=0.3
unit_height_adjust=10
recruit_onto=true
recruit_from=true
editor_group=castle, water