Changed all mainline occurrences of {FLAG_VARIANT ragged} to {FLAG_VARIANT6 ragged}

This commit is contained in:
Elvish_Hunter 2014-04-16 22:44:21 +02:00
parent 9e140c183c
commit b22ceefa0d
80 changed files with 116 additions and 116 deletions

View file

@ -98,7 +98,7 @@
{EBESIEGED_RECRUITMENT}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -116,7 +116,7 @@
[ai]
{AVOID_CHANTAL}
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -134,7 +134,7 @@
[ai]
{AVOID_CHANTAL}
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
#allies of Konrad

View file

@ -56,7 +56,7 @@
grouping=offensive
attack_depth=5
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[story]

View file

@ -67,7 +67,7 @@
grouping=offensive
attack_depth=5
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# Gharlsa starts with all villages north of the northernmost river

View file

@ -51,7 +51,7 @@
grouping=offensive
attack_depth=5
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[story]

View file

@ -77,7 +77,7 @@
leader_value=3
village_value=1
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 9}

View file

@ -91,7 +91,7 @@
grouping="offensive"
attack_depth="5"
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 4}

View file

@ -133,7 +133,7 @@
{GOLD4 200 250 300 350}
{INCOME4 2 6 10 14}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -101,7 +101,7 @@
grouping=defensive
caution=0.9
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -125,7 +125,7 @@
gold=0
income=-10
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 99}

View file

@ -46,7 +46,7 @@
recruitment_pattern=scout,scout,fighter
village_value=2 # they want to pillage!
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[story]

View file

@ -57,7 +57,7 @@
aggression=0.0
caution=0.50
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{MEMOIRS_DEATHS}

View file

@ -67,7 +67,7 @@
[/ai]
{GOLD 200 200 300}
team_name=baddies
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -53,7 +53,7 @@
[ai]
villages_per_scout=15
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 4}
@ -70,7 +70,7 @@
[ai]
villages_per_scout=10
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 4}

View file

@ -45,7 +45,7 @@
team_name=baddies
user_team_name= _ "Enemies"
{GOLD 150 200 250}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 1 4}

View file

@ -124,7 +124,7 @@
{GOLD 250 290 370}
{INCOME 1 2 4}
team_name=orcs
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -94,7 +94,7 @@
grouping=no
[/ai]
{INCOME 4 8 12}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -129,7 +129,7 @@
grouping=no
[/ai]
{INCOME 4 8 12}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -164,7 +164,7 @@
grouping=no
[/ai]
{INCOME 4 8 12}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -95,7 +95,7 @@
#endif
{GOLD 150 260 330}
team_name=orcs
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
type=Orcish Warrior
@ -117,7 +117,7 @@
#endif
{GOLD 150 250 300}
team_name=orcs
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
type=Orcish Warrior
@ -165,7 +165,7 @@
{GOLD 150 250 300}
team_name=orcs
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[event]
name=prestart

View file

@ -88,7 +88,7 @@
caution=0.1
recruitment_pattern=fighter,archer,scout
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -59,7 +59,7 @@
caution=0.5
recruitment_pattern=scout,fighter
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES_ALL 2}

View file

@ -63,7 +63,7 @@
grouping=offensive
recruitment_pattern=mixed fighter,fighter
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -82,7 +82,7 @@
[ai]
aggression=0.7
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -66,7 +66,7 @@
village_value=0.5
recruitment_pattern=scout,archer,archer,fighter
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 8}
@ -90,7 +90,7 @@
villages_per_scout=6
recruitment_pattern=archer,scout,fighter
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 8}

View file

@ -85,7 +85,7 @@
value=1
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 10}
@ -122,7 +122,7 @@
value=1
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 7}
@ -159,7 +159,7 @@
value=1
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 4 8}

View file

@ -64,7 +64,7 @@
villages_per_scout=8
village_value=0.5
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -65,7 +65,7 @@
{GOLD 125 150 175}
team_name=monster
user_team_name=_"Monsters"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[event]

View file

@ -42,7 +42,7 @@
{INCOME 5 8 10}
team_name=evil
user_team_name=_"Evil"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 5}

View file

@ -60,7 +60,7 @@
team_name=evil
user_team_name=_"Evil"
{GOLD 150 200 250}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -66,7 +66,7 @@
[ai]
grouping=no
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 9}

View file

@ -72,7 +72,7 @@
[/ai]
team_name=bad
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -53,7 +53,7 @@
recruitment_pattern=fighter,scout,fighter,scout
recruitment_ignore_bad_combat=yes
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Direwolf Rider" 3}
@ -99,7 +99,7 @@
recruitment_pattern=fighter,archer,fighter,mixed fighter
recruitment_ignore_bad_combat=yes
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 4 8}

View file

@ -191,7 +191,7 @@
{EBESIEGED_RECRUITMENT}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -212,7 +212,7 @@
{HIGH_PRIORITY_TARGETS}
#endif
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -233,7 +233,7 @@
{HIGH_PRIORITY_TARGETS}
#endif
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
#allies of Konrad

View file

@ -108,7 +108,7 @@
[ai]
{ATTACK_DEPTH 1 3 5}
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES_AREA 3 3 19 5}

View file

@ -78,7 +78,7 @@
caution=0
grouping=no
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
#make the orcs start with all the villages

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@ -72,7 +72,7 @@
team_name=orcs
user_team_name=_"Orcs"
{GOLD 30 60 110}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -88,7 +88,7 @@
[/ai]
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 14}

View file

@ -89,7 +89,7 @@
caution=0.25
grouping=offensive
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
#ifndef HARD

View file

@ -200,7 +200,7 @@
team_name=orcs
user_team_name=_"Orcs"
{CROSSROADS_AI_PARAMS}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 18}
@ -222,7 +222,7 @@
[village]
x,y=39,27
[/village]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 17}

View file

@ -122,7 +122,7 @@
value=100
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 5}

View file

@ -101,7 +101,7 @@
{INCOME 2 4 8}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 5}
@ -127,7 +127,7 @@
{INCOME 2 4 8}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 5}

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@ -80,7 +80,7 @@
[/ai]
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -100,7 +100,7 @@
[/ai]
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -120,7 +120,7 @@
grouping=no
caution=-5.0
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -502,7 +502,7 @@
leader_value=50.0
villages_per_scout=0.0
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[/items]
[/chamber]
@ -622,7 +622,7 @@
{GOLD 30 40 50}
{INCOME 2 4 6}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[/items]
[/chamber]
@ -722,7 +722,7 @@
user_team_name=_"Orcs"
{GOLD 20 30 40}
{INCOME 2 4 6}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[/items]
[/chamber]

View file

@ -96,7 +96,7 @@
#endif
team_name=evil
user_team_name=_"Evil"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 8}

View file

@ -87,7 +87,7 @@
#ifdef HARD
recruit=Troll Warrior,Wolf Rider,Orcish Crossbowman
#endif
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 7}

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@ -138,7 +138,7 @@
{INCOME 8 12 16}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -135,7 +135,7 @@
[/ai]
team_name=evil
user_team_name=_"Asheviere"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 13}

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@ -116,7 +116,7 @@
[/ai]
team_name=evil
user_team_name=_"Asheviere"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -239,7 +239,7 @@ Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Dwarvish Guardsman#enddef
#enddef
#define ORC_SETUP
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
#enddef
#define DWARF_SETUP

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@ -77,7 +77,7 @@
team_name=orcs
user_team_name=_"Orcs"
gold=25
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[event]

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@ -87,7 +87,7 @@
{GOLD 100 180 260}
team_name=bad_guys
user_team_name=_"Evil"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

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@ -94,7 +94,7 @@
fog=yes
share_maps=no
share_view=no
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
#

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@ -202,7 +202,7 @@
[/ai]
team_name=orcs_dammit
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 4 5}

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@ -68,6 +68,6 @@
side=2
canrecruit=yes
recruit="Orcish Warrior"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[/scenario]

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@ -87,7 +87,7 @@
controller=human
{GOLD4 130 100 75 60}
recruit=Peasant,Woodsman
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[unit]
type=Peasant
id=Zlex

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@ -53,7 +53,7 @@
team_name=rebels
user_team_name=_"Rebels"
shroud=yes
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# Three sides for trolls, one lead by troll warrior

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@ -127,7 +127,7 @@
side=2
{GOLD4 300 350 400 500}
recruit=Wolf Rider,Goblin Knight,Goblin Pillager
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[event]

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@ -162,7 +162,7 @@
leader_value=50
passive_leader=yes
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# Sidekicks
@ -182,7 +182,7 @@
caution=-1.0
leader_value=50
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -201,7 +201,7 @@
caution=-1.0
leader_value=50
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# Prestart event, we change Tallin to be of Sergeant line

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@ -177,7 +177,7 @@
recruit=Orcish Grunt,Orcish Archer,Wolf Rider,Orcish Assassin,Troll Whelp
team_name=Orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# Empty side for guarding units

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@ -44,7 +44,7 @@
canrecruit=yes
side=2
no_leader=yes
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[event]

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@ -67,7 +67,7 @@
{INCOME4 25 35 45 55}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -81,7 +81,7 @@
{INCOME4 25 35 45 55}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -95,7 +95,7 @@
{INCOME4 25 35 45 55}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -109,7 +109,7 @@
{INCOME4 25 35 45 55}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# Krash may not actually still be alive at this point, but setting up

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@ -172,7 +172,7 @@
{GOLD4 1000 1500 2000 2500}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# Empty sides - to ensure proper recall lists carryover

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@ -100,7 +100,7 @@
value=250
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 3}
# Sidekicks
@ -145,7 +145,7 @@
value=350
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 4}
@ -190,7 +190,7 @@
value=350
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 4 4}
@ -235,7 +235,7 @@
value=350
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 5 4}
@ -280,7 +280,7 @@
value=350
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 6 4}

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@ -73,7 +73,7 @@
[/ai]
team_name=orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -95,7 +95,7 @@
[/ai]
team_name=orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -92,7 +92,7 @@
user_team_name=_"Villains"
canrecruit=yes
{GOLD 20 60 100} # There's quite a bit of income by the time they mobilize
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -95,7 +95,7 @@
team_name=villains
user_team_name=_"Villains"
{GOLD 350 400 450}
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[story]

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@ -71,7 +71,7 @@
grouping="offensive"
attack_depth="5"
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[event]

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@ -122,7 +122,7 @@
#ifdef HARD
recruit=Footpad, Thug, Outlaw, Bandit, Poacher, Trapper
#endif
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[story]

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@ -154,7 +154,7 @@
grouping=offensive
village_value=4
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# Here is the code for popping up random bandits on village

View file

@ -120,7 +120,7 @@
grouping=no
[/ai]
{GOLD 160 200 240} # BALANCE
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -157,7 +157,7 @@
grouping=no
[/ai]
{GOLD 160 200 240} # BALANCE
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]
@ -193,7 +193,7 @@
grouping=no
[/ai]
{GOLD 160 200 240} # BALANCE
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{campaigns/The_Hammer_of_Thursagan/utils/herodeaths.cfg}

View file

@ -106,7 +106,7 @@
recruitment_pattern=fighter,fighter,archer,scout
{ATTACK_DEPTH 2 3 4}
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 6}

View file

@ -58,7 +58,7 @@
{GOLD 90 130 170}
team_name=wesfolk
user_team_name=_"Wesfolk"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 7}

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@ -84,7 +84,7 @@
recruitment_pattern=scout,fighter,archer,archer
#endif
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 14}

View file

@ -89,7 +89,7 @@
(fighter,archer,fighter,fighter)
(scout,fighter,archer,fighter,fighter)}
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 2 21}
@ -119,7 +119,7 @@
#ifdef HARD
{NAMED_GENERIC_UNIT 2 Thief 18 22 () (_"Criminal")} {GUARDIAN}
#endif
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[event]

View file

@ -104,7 +104,7 @@
#ifdef HARD
recruit=Footpad,Thief,Poacher,Vampire Bat,Skeleton,Skeleton Archer
#endif
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES_AREA 2 28 21 5}

View file

@ -151,7 +151,7 @@
#ifdef HARD
recruit=Footpad,Thug,Poacher,Thief
#endif
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 3 9}

View file

@ -77,7 +77,7 @@
{ATTACK_DEPTH 3 4 5}
[/ai]
recruit=Footpad, Thug
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# The Undead Hordes

View file

@ -132,7 +132,7 @@
#ifdef HARD
recruit=Footpad, Thug, Outlaw, Bandit
#endif
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -137,7 +137,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
[/side]
[side]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
no_leader=yes
side=3
team_name=evil

View file

@ -120,7 +120,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
#endif
team_name=evil
user_team_name=_"Enemies"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[side]

View file

@ -65,6 +65,6 @@ In the meantime, though, its good to relax and enjoy the peace."
side=2
canrecruit=yes
recruit="Orcish Warrior"
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
[/scenario]

View file

@ -78,7 +78,7 @@
[/criteria]
[/goal]
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
#Random monster side: ogres, scorpions

View file

@ -185,7 +185,7 @@
{AI_SIMPLE_ALWAYS_ASPECT scout_village_targeting 0}
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
{STARTING_VILLAGES 1 30}

View file

@ -78,7 +78,7 @@
recruitment_pattern=scout,scout,fighter,fighter,archer,fighter
#endif
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# this orc tribe specialized in ranged combat
@ -118,7 +118,7 @@
recruitment_pattern=scout,fighter,archer,fighter,fighter,mixed fighter
#endif
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# this orc tribe specialized in melee combat
@ -153,7 +153,7 @@
aggression=0.5
recruitment_pattern=scout,fighter,archer,fighter,archer,mixed fighter
[/ai]
{FLAG_VARIANT ragged}
{FLAG_VARIANT6 ragged}
[/side]
# assassin's side