adjusted position of 'users' menu in multiplayer lobby...

...so it is positioned nicely, and extends all the way down the screen
This commit is contained in:
Dave White 2005-06-04 03:39:22 +00:00
parent bec01a73df
commit b1dfc87f85
2 changed files with 5 additions and 1 deletions

View file

@ -348,8 +348,10 @@ void ui::hide_children(bool hide)
void ui::layout_children(const SDL_Rect& rect)
{
users_menu_.set_width(xscale(156));
users_menu_.set_width(xscale(159));
users_menu_.set_location(xscale(856), yscale(42));
users_menu_.set_height(yscale(715));
users_menu_.set_max_height(yscale(715));
chat_textbox_.set_location(xscale(11) + 4, yscale(573) + 4);
chat_textbox_.set_measurements(xscale(833) - 8, yscale(143) - 8);
entry_textbox_.set_location(xscale(11) + 4, yscale(732));

View file

@ -395,6 +395,8 @@ void menu::set_items(const std::vector<std::string>& items, bool strip_spaces, b
void menu::set_max_height(const int new_max_height) {
max_height_ = new_max_height;
itemRects_.clear();
max_items_ = -1;
}
void menu::set_max_width(const int new_max_width) {